Hitbox visualization showing Sonic's back aerial.

OverviewEdit

A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options as well as his best aerial finisher.


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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 14% 0   Backwards 30 90 0 6.0 9 0.0 0.0 0.0 1.0x 1.2x 0%               Kick   63              
1 0 0 14% 0   Backwards 30 90 0 6.5 9 4.5 0.0 0.0 1.0x 1.2x 0%               Kick   63              
Late hit
0 0 0 10% 0   Backwards 40 100 0 4.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 10% 0   Backwards 40 100 0 5.0 9 4.5 0.0 0.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 13-14
Late hit 15-19
Ending autocancel 33-
Interruptible 38
Animation length 46
                                                                                           
                                                                                           

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible