Sonic (SSBU)/Down aerial
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Overview[edit]
A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents.
It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle.
Update History[edit]
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move first sets Sonic's vertical momentum to 0.5 on frames 1-15, then sets his horizontal momentum to 0.9 and his vertical momentum to -4 from frame 16 onward. Manual horizontal movement is also disabled during frames 1-60.
Initial autocancel | 1-3 |
---|---|
Clean hit | 17-19 |
Late hit | 20-32 |
Ending autocancel | 41- |
Interruptible | 46 |
Animation length | 61 |
Landing lag[edit]
Interruptible | 22 |
---|---|
Animation length | 31 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|