Super Smash Bros. 4

Fox (SSB4): Difference between revisions

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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. In Japanese, Fox is once again voiced by Kenji Nojima. In English, instead of being voiced by Jim Walker like in ''Brawl'', he is now voiced by Mike West, his voice actor from ''Star Fox 64'', its 3DS remake and ''Star Fox Zero''.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was one of the characters confirmed to return in the game during the [[E3 2013]] trailers on June 11th, 2013. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. In Japanese, Fox is once again voiced by Kenji Nojima. In English, instead of being voiced by Jim Walker like in ''Brawl'', he is now voiced by Mike West, his voice actor from ''Star Fox 64'', its 3DS remake ''Star Fox 3D'' and ''Star Fox Zero''.


Fox is currently ranked 7th out of 56 characters in the [[tier list]], in the middle of the A tier, which is much better than his 15th out of 38 place in ''Brawl''. Fox's strengths include very quick mobility, a fast, [[transcendent]] projectile in his [[Blaster]], and an anti-[[camping]] move in his [[Reflector]], giving him one of the fastest and safest [[approach]]es in the entire game and allow him to easily keep up with almost any opponent. Fox boasts a versatile combo game thanks to his quick, low-knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash. However, Fox's extremely fast falling speed, very high gravity and low weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is extremely predictable. His throws' utility is severely lacking, with no follow ups on past medium percentages or realistic KOs. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, while he becomes even easier to KO. Regardless, Fox's weaknesses are not enough to keep him out of the high tier, which is evident by his high tournament representation (with dedicated mains such as {{Sm|Larry Lurr}}) and great results.
Fox is currently ranked 7th out of 56 characters in the [[tier list]], placing him in the middle of the A tier. This is much better than his 15th out of 38 ranking in ''Brawl'', which was the first time in the series that Fox had been ranked outside of the top and high tiers. Fox's strengths include very quick mobility, a fast and [[transcendent]] projectile in his [[Blaster]], and an anti-[[camping]] move in his [[Reflector]]. Altogether, these grant him one of the fastest and safest [[approach]]es in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash. However, Fox's extremely fast falling speed, very high gravity and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His [[recovery]], while long-distanced, is extremely predictable. His grab game is also faulty, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of [[rage]] further burdens Fox, as the efficiency of his combos drops dramatically with it, while he becomes even easier to KO. Regardless, Fox's weaknesses are not enough to keep him out of the high tier, which is evident by his high tournament representation (with dedicated mains such as {{Sm|Larry Lurr}}) and great results.


==Attributes==
==Attributes==
Fox fits in with the "hit-and-run" archetype, as he has very fast grounded movement and above average frame data. His mobility is overall proficient: he has the 3rd fastest [[walking speed]], the 4th fastest [[dashing speed]], below average [[air speed]] but high [[air acceleration]], the highest [[gravity]] and the fastest [[falling speed]] out of the entire cast. Despite his falling speed, he is also one of the lightest characters in the game (6th lightest).  
Fox fits in with the "hit-and-run" archetype, as he has very fast grounded movement and above average frame data. Fox's mobility is proficient overall: he possesses the third fastest [[walking speed]], the fourth fastest [[dashing speed]], below average [[air speed]] but high [[air acceleration]], the highest [[gravity]] and the fastest [[falling speed]] out of the entire cast. Despite his falling speed, he is also one of the lightest characters in the game (sixth lightest).  


Along with his mobility, his attack speed is remarkable. Most of his moves come out in fewer than 10 frames, and some, such as his up smash, also boast terrific power. Though his aerials have noticeable landing lag, they have favorable [[auto-cancel]] frames, with his up and back aerials auto-cancelling in a short-hop, and the latter two deal high knockback as well. Fox's frame data grants him a formidable [[approach]], as he can [[pressure]] and poke with his tilts and aerials without leaving himself open to [[punish]]es. His [[Blaster]], despite being nerfed, is an invaluable tool in Fox's arsenal. Its rapid-fire abilities and range give it great utility in zoning, camping, forcing approaches, and racking on damage. All of the above factors give Fox a powerful [[neutral game]].  
Along with his mobility, his attack speed is remarkable. Most of his moves come out in fewer than 10 frames, and some, such as his up smash, also boast terrific power. Though his aerials have noticeable landing lag, they have favorable [[auto-cancel]] frames, with his up and back aerials auto-cancelling in a short-hop, and the latter two deal high knockback as well. Fox's frame data grants him a formidable [[approach]], as he can [[pressure]] and poke with his tilts and aerials without leaving himself open to [[punish]]es. His [[Blaster]], despite being nerfed, is an invaluable tool in Fox's arsenal. Its rapid-fire abilities and range give it great utility in zoning, camping, forcing approaches, and racking on damage. All of the above factors give Fox a powerful [[neutral game]].  
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However, Fox has a few weaknesses. His recovery, while far-reaching, is average at best. [[Fox Illusion]] is fast and grants long horizontal distance, but is linear and can no longer be shortened. [[Fire Fox]] can be angled in any direction, but is also linear and slow. Though Fox Illusion can now be followed up with Fire Fox, his recovery is nonetheless predictable. His very high falling speed and low weight leave him at the mercy of [[meteor smash]]es, and he usually cannot survive them even at lower percentages.  
However, Fox has a few weaknesses. His recovery, while far-reaching, is average at best. [[Fox Illusion]] is fast and grants long horizontal distance, but is linear and can no longer be shortened. [[Fire Fox]] can be angled in any direction, but is also linear and slow. Though Fox Illusion can now be followed up with Fire Fox, his recovery is nonetheless predictable. His very high falling speed and low weight leave him at the mercy of [[meteor smash]]es, and he usually cannot survive them even at lower percentages.  


Despite having several high-power moves, Fox sometimes has difficulty KOing his opponent. Most of his finishing moves are easily predictable even considering their speed, most notably his up aerial and up smash. Up aerial is hard to land without an [[air dodge]] read, and because it is commonly used to rack up damage, it is prone to [[Stale-move negation|staling]]. Back aerial and down smash have short reach and durations, and the former has a small sweetspot, while the latter is punishable. Forward smash is one of the weakest of its kind. His main KO move, his up smash, is difficult to connect without a read or set-up. It also has a full second (60 frames) of endlag, making it extremely dangerous on shield.  
Despite having several high-power moves, Fox sometimes has difficulty KOing his opponent. Most of his finishers are easily predictable even in spite of their speed, most notably his up aerial and up smash. Up aerial is hard to land without an [[air dodge]] read, and because it is commonly used to rack up damage, it is prone to [[Stale-move negation|staling]]. Back aerial and down smash have short reach and durations, and the former has a small sweetspot, while the latter is punishable. Forward smash is one of the weakest of its kind. His most reliable KOing, his up smash, is difficult to connect without a read or set-up. It also has a full second (60 frames) of ending lag, making it extremely dangerous on shield.  


Fox's grab game is quite mediocre. His down throw is easily DIed even at low percentages, and none of his other throws can combo effectively. He lacks a reliable KO throw, which further hinders his ability to close out stocks, and this gives him trouble against foes who continuously [[shield]] his finishers and set-ups. Fox does not have a particularly strong [[edgeguarding]] ability. He cannot maneuver effectively offstage due to his fast falling speed and slow air speed. He lacks a meteor smash outside of a pseudo autolink meteor in his fastfall forward air, and his aerials either have long durations, high ending lag, or both. In such situations, because of his falling speed, Fox often has to use Fire Fox to return to the stage, which is risky and can backfire if the opponent survives the attempt.  
Fox's grab game is quite mediocre. His down throw is easily DIed even at low percentages, and none of his other throws can combo effectively. He lacks a reliable KO throw, which further hinders his ability to close out stocks, and this gives him trouble against foes who continuously [[shield]] his finishers and set-ups. Fox does not have a particularly strong [[edgeguarding]] ability. He cannot maneuver effectively offstage due to his fast falling speed and slow air speed. He lacks a meteor smash outside of a pseudo autolink meteor in his fastfall forward air, and his aerials either have long durations, high ending lag, or both. In such situations, because of his falling speed, Fox often has to use Fire Fox to return to the stage, which is risky and can backfire if the opponent survives the attempt.  
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Finally, Fox has terrible endurance. His light [[weight]] and high gravity allow many characters to KO him below 100%. Not only that, but his falling speed leaves him extremely susceptible to combos, though less vulnerable to juggles. Thus, he loses the main advantage that light-weights possess while suffering from their most glaring weakness. Some characters can easily rack up 50% on Fox off of one combo, a prominent example being {{SSB4|Luigi}}, and he along with other characters can potentially bring Fox to KO percents with one or two combos. His aforementioned recovery issues only exacerbate Fox's frailty. Since Fox aims to rack up heavy damage but can struggle KOing, he is in even greater danger of losing his stock to opponents with heavy [[rage]], and his endurance prevents him from making effective use of the mechanic.       
Finally, Fox has terrible endurance. His light [[weight]] and high gravity allow many characters to KO him below 100%. Not only that, but his falling speed leaves him extremely susceptible to combos, though less vulnerable to juggles. Thus, he loses the main advantage that light-weights possess while suffering from their most glaring weakness. Some characters can easily rack up 50% on Fox off of one combo, a prominent example being {{SSB4|Luigi}}, and he along with other characters can potentially bring Fox to KO percents with one or two combos. His aforementioned recovery issues only exacerbate Fox's frailty. Since Fox aims to rack up heavy damage but can struggle KOing, he is in even greater danger of losing his stock to opponents with heavy [[rage]], and his endurance prevents him from making effective use of the mechanic.       


With custom moves on, Fox does gain some benefit. Impact Blaster acts similar to his Blaster in ''Smash 64''. It fires slower, but does more damage, knockback, and makes the opponents flinch similar to {{SSB4|Falco}}'s {{b|Blaster|Falco}}. Charge Blaster fires a single, powerful laser that has slower startup, but deals good damage, hitstun and knockback. Wolf Flash, originally belonging to {{SSBB|Wolf}}, goes at 35° instead of straight horizontal and can spike airborne opponents. Flying Fox doesn't go as far and deals no damage, but has almost no start-up and flies faster, making it harder to gimp. Twisting Fox has more start-up, doesn't fly as far and flies slower, but is much powerful and can K.O. as low as 60% off the top blast zone.
With custom moves on, Fox does gain some benefits. Impact Blaster behaves similarly to how his Blaster did in ''SSB'' in that it fires slower, but deals more damage, knockback, and makes the opponents flinch similarly to {{SSB4|Falco}}'s {{b|Blaster|Falco}}. Charge Blaster fires a single, powerful laser that has slower start-up, but deals good damage, hitstun and knockback. [[Wolf Flash]], originally belonging to {{SSBB|Wolf}}, propels Fox at 35° instead of only horizontally like Fox Illusion does and it can also spike airborne opponents. Flying Fox does not go as far and deals no damage, but has almost no start-up and propels Fox faster, making it harder to gimp. Twisting Fox has more start-up, does not fly as far and propels Fox slower, but is much powerful and can KO as low as 60% off the top blast zone.


Overall, Fox is a very capable fighter with his great mobility, fast attack speed, strong combo ability, and decent finishers, and, aside from his poor endurance, he has no crippling weaknesses. He has secured excellent tournament representation, being used by high-level players such as {{Sm|Larry Lurr}}, and he has strong results at all levels of play.
Overall, Fox is a very capable character due to his great mobility, fast attack speed, strong combo game, decent finishers and no crippling weaknesses aside from his poor endurance. He has attained excellent tournament representation, being used by high-level players such as {{Sm|Larry Lurr}}, and he has strong results at all levels of play.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
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===Appearance===
===Appearance===
*{{change|Due to the new visual aesthetics in ''SSB4'', Fox's overall color scheme is brighter in comparison to his appearance in ''[[Brawl]]''. Additionally, his fur is of a higher visual quality than before, much like {{SSB4|Donkey Kong}}'s and {{SSB4|Diddy Kong}}'s, and his teeth are more pronounced than in previous installments.}}
*{{change|Due to the new visual aesthetics in ''SSB4'', Fox's overall color scheme is brighter in comparison to his appearance in ''[[Brawl]]''. Additionally, his fur is of a higher visual quality than before, much like {{SSB4|Donkey Kong}}'s and {{SSB4|Diddy Kong}}'s, and his teeth are more pronounced than in previous installments.}}
*{{change|Fox's Blaster has a redesigned appearance and the lasers appear to have a lighter hue to them, being more pink in color.}}
*{{change|Fox's Blaster has a redesigned appearance and the lasers appear to have a lighter hue to them, being more magenta in color.}}
*{{change|Landmaster is now light blue instead of dark blue.}}
*{{change|Landmaster is now light blue instead of dark blue.}}


===Attributes===
===Attributes===
*{{nerf|Fox is lighter than in ''[[Brawl]]'' (80 → 79), slightly worsening his already poor endurance. However, due to the removal of hitstun canceling and his fast falling speed, he is actually easier to combo despite his lighter weight, giving him a much worse endurance overall.}}
*{{nerf|Fox is lighter (80 → 79). While slight decreases such as this are not enough to exacerbate a character's survivability, the removal of hitstun canceling and Fox's fast falling speed collectively result in him actually being more vulnerable to combos despite his status as a lightweight and result in his endurance becoming much worse endurance overall.}}
*{{buff|Fox [[Dashing|dashes]] slightly faster (2.08 → 2.184).}}
*{{buff|Fox [[Dashing|dashes]] faster (2.08 → 2.184).}}
*{{buff|Fox's [[air speed]] is slightly faster (0.89 → 0.96).}}
*{{buff|Fox's [[air speed]] is faster (0.89 → 0.96).}}
*{{nerf|Fox [[falling speed|falls]] much faster (1.831 → 2.05), especially relative to the cast, as he now has the highest falling speed, which makes him more susceptible to combos.}}
*{{nerf|Fox [[falling speed|falls]] faster (1.831 → 2.05), especially relative to the cast. He now has the highest falling speed, which makes him more susceptible to combos.}}
*{{nerf|Fox's already high gravity has been noticeably increased (0.175 → 0.19), worsening his endurance and making him easier to combo.}}
*{{nerf|Fox's gravity has increased (0.175 → 0.19), worsening his endurance and making him easier to combo.}}
*{{buff|The removal of [[chain grab]]bing is a significant benefit for Fox in his match ups against other characters.}}
*{{buff|The removal of [[chain grab]]bing is a significant benefit for Fox in his match-ups against other characters.}}
*{{nerf|The loss of [[Meteor smash#Meteor canceling|meteor canceling]] seems to have crippled Fox the most, as the position of being the game's fastest faller, combined with his light weight, makes meteor smashes far more dangerous against him than any other character, as his falling speed makes it almost impossible to recover even at lower-mid percentages.}}
*{{nerf|The loss of [[Meteor smash#Meteor canceling|meteor canceling]] seems to have crippled Fox the most out of the entire cast. This is due to his position of being the game's fastest faller, which when combined with his light weight, makes meteor smashes far more dangerous against him than any other character, as his falling speed makes it almost impossible to recover even at low to medium percentages.}}


===Ground attacks===
===Ground attacks===
*{{buff|Neutral attack now links into a finisher, where Fox extends his leg for a strong kick.}}
*{{buff|Neutral attack now has a finisher, a mid-level roundhouse kick.}}
*{{nerf|Dash attack (7%/5% → 6%/4%), up tilt (10%/8% → 9%/6%), down tilt (9%/7% → 8%/6%), up smash (17% → 16%), and forward smash (15% → 14%) deal less damage.}}
*{{nerf|Dash attack deals less damage (7%/5% → 6%/4%).}}
*{{buff|Forward smash is slightly stronger (10 base/96 growth → 20 base/98 growth).}}
*{{nerf|Up and down tilts deal less damage (10%/8% → 9%/6% (up), 9%/7% → 8%/6% (down)).}}
*{{nerf|Up smash has lower knockback growth (96 → 94), slightly shorter range, and increased ending lag ([[IASA]] frame 44 → frame 51).}}
*{{nerf|Forward and up smashes deal 1% less damage (15% → 14% (forward), 17% → 16% (up)).}}
*{{nerf|Down smash has higher knockback growth (65 → 75), but less base knockback (50 → 30), making it weaker overall.}}
*{{buff|Forward smash's knockback increased (10 base/96 growth → 20/98).}}
*{{change|Down smash has a different charging animation.}}
*{{nerf|Up smash's knockback growth decreased (96 → 94), its reach has slightly decreased, and ending lagincreased ([[IASA]] frame 44 → 51).}}
*{{nerf|Fox can no longer [[DACUS]], worsening his approach.}}
*{{nerf|Down smash's knockback altered (50 (base)/65 (gowth) → 30/75), which makes it weaker overall.}}
*{{change|Down smash's charging animation changed.}}
*{{nerf|The removal of [[DACUS]] has worsened Fox's approach.}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|Neutral aerial (9 → 11 frames), forward aerial (18 → 27 frames), and down aerial (12 → 25 frames) have increased landing lag.}}
*{{nerf|Neutral, forward and down aerials have increased landing lag (9 frames → 11 (neutral), 18 frames → 27 (forward), 12 frames → 25 (down)).}}
*{{nerf|Forward aerial (23% → 7%) and down aerial (21% → 11%) deal less damage.}}  
*{{nerf|Forward aerial deals 16% less damage (23% → 7%) and down aerial (21% → 11%) deal less damage.}}  
*{{buff|[[Forward aerial]] is harder to SDI out of and is easier to combo into. It can now send opponents at the [[autolink angle]], which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as {{SSB4|Little Mac}} and {{SSB4|Donkey Kong}}.}}
*{{buff|[[Forward aerial]] is harder to SDI out of and is easier to combo into. It can now send opponents at the [[autolink angle]], which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as {{SSB4|Little Mac}} and {{SSB4|Donkey Kong}}.}}
*{{nerf|Forward aerial gives a shorter "hover" effect than in ''Brawl''. It has slightly increased start-up (6 → 7) and can no longer [[autocancel]] in a short-hop.}}
*{{nerf|Forward aerial gives a shorter "hover" effect than in ''Brawl''. It has slightly increased start-up (6 → 7) and can no longer [[autocancel]] in a short-hop.}}
*{{change|Back aerial now deals fixed damage: 9%/15% → 13% with increased knockback growth (85 → 88). This makes the move much more consistent in utility by removing its sourspot, though it means there is no longer a more powerful hitbox.}}
*{{change|Back aerial now deals fixed damage (9%/15% → 13%) with increased knockback growth (85 → 88). This makes the move much more consistent in utility by removing its sourspot, though at the cost of a more powerful hitbox.}}
*{{nerf|[[Down aerial]]'s final hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries.}}
*{{nerf|[[Down aerial]]'s last hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries.}}
*{{buff|Down aerial has a new landing hitbox that weakly sends opponents vertically in the air. It has high [[hitlag]] which moderately reduces its high landing lag, but this only works on-hit. It's capable of linking into his dash attack or up smash.}}
*{{buff|Down aerial has a new landing hitbox that weakly sends opponents vertically in the air. It has high [[hitlag]] which moderately reduces its high landing lag, but this only works on-hit. It is capable of linking into his dash attack or up smash.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|With the removal of hitstun canceling, [[down throw]] acts as a better combo starter at low percentages.}}
*{{buff|The removal of hitstun canceling enables [[down throw]] to function better as a combo starter at low percentages.}}
*{{nerf|Down throw deals 2% less damage (9% → 7%).}}
*{{nerf|Down throw deals 2% less damage (9% → 7%).}}


===Special moves===
===Special moves===
*{{nerf|[[Blaster]] no longer autocancels upon landing and can only be fired twice from a short hop, lessening its utility.}}
*{{nerf|[[Blaster]] no longer auto-cancels upon landing and can only be fired twice from a short hop, weakening its utility.}}
*{{buff|[[Fox Illusion]] no longer leaves Fox [[helpless]] after the move is performed in the air (though it can still only be used once in the air) and no longer dashes over the edge when used on the ground. It also has less landing lag when used in a short hop (8 frames) as an approach option.}}
*{{buff|[[Fox Illusion]] no longer leaves Fox [[helpless]] after the move is performed in the air, though it can still only be used once in the air. Fox also no longer dashes over the edge when using it on the ground.}}
*{{nerf|Fox Illusion is one frame slower (20 → 21) and can no longer be shortened, removing its mix up potential.}}
*{{buff|Fox Illusion's landing lag decreased when used from a short hop.}}
*{{nerf|Fox Illusion is one frame slower (frame 20 → 21) and can no longer be shortened, removing its mix-up potential.}}
*{{nerf|Aerial Fox Illusion has much less horizontal momentum at the end of the dash.}}
*{{nerf|Aerial Fox Illusion has much less horizontal momentum at the end of the dash.}}
*{{buff|[[Fire Fox]] travels a greater distance, now nearly as much as it does in ''Melee'' ([[NTSC]]).}}
*{{buff|[[Fire Fox]] travels a greater distance, as it covers nearly as much distance as it did in the [[NTSC]] version of ''Melee''.}}
*{{buff|[[Reflector]] now protects Fox from all types of explosives when active (with the exception of [[sudden death]] Bob-ombs), therefore nullifying any damage that could've been taken.}}
*{{nerf|[[Reflector]] deals 3% less damage (5% → 2%).}}
*{{buff|[[Reflector]], when used on the ground, can now be jumped or rolled out of immediately upon reflecting a projectile.}}
*{{buff|Reflector now protects Fox from all types of explosives when active, with the exception of [[sudden death]] Bob-ombs, which results in the total nullification of any damage that could have been taken.}}
*{{nerf|Reflector has far more cooldown and no longer semi-spikes aerial opponents, removing [[shine spike]]s entirely. It also deals 3% less damage (5% → 2%).}}
*{{buff|Grounded Reflector can now be jumped out of or rolled out of immediately upon reflecting a projectile.}}
*{{nerf|Reflector's cooldown increased.}}
*{{nerf|The removal of [[shine spike]]s weakens Reflector's utility as an edge-guarding option.}}
*{{nerf|[[Landmaster]] is less powerful and lasts a shorter duration.}}
*{{nerf|[[Landmaster]] is less powerful and lasts a shorter duration.}}
*{{buff|Landmaster's cannon can fire while airborne.}}
*{{buff|Aerial Landmaster can now fire its cannon.}}


==Update history==
==Update history==
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'''{{GameIcon|ssb4}}1.1.0'''
'''{{GameIcon|ssb4}}1.1.0'''
*{{nerf|Neutral attack's first and second hitbox properties have had their knockback and endlag increased, removing his jab lock and weakening his jab cancel.}}
*{{nerf|Neutral attack's first and second hitbox properties have had their knockback and ending lag increased, removing his jab lock and weakening his jab cancel.}}
*{{buff|Neutral infinite contains a new hitbox that deals 0.4% appearing on frame 3, linking the infinite better.}}
*{{buff|Neutral infinite contains a new hitbox that deals 0.4% more damage and appears on frame 3, which enables the hits to connect together better.}}
*{{buff|[[Reflector]]'s hitbox duration increased|1|2 frames. Its hitbox size and horizontal displacement also increased.}}
*{{buff|[[Reflector]]'s hitbox duration increased|1 frame|2.}}
*{{buff|Reflector's hitbox size and horizontal displacement increased.}}
*{{buff|All variations of [[Blaster]] have had their ending lag decreased by 3 frames.}}
*{{buff|All variations of [[Blaster]] have had their ending lag decreased by 3 frames.}}


'''{{GameIcon|ssb4}} 1.1.1'''
'''{{GameIcon|ssb4}} 1.1.1'''
*{{change|Down throw deals less damage per Blaster shot|2%|1.5%. However, Fox now fires one more shot, leaving the total damage output unchanged.}}
*{{change|Down throw deals less 0.5% damage per Blaster shot|2%|1.5%. However, Fox now fires one more shot, leaving the total damage output unchanged.}}


'''{{GameIcon|ssb4}} 1.1.4'''
'''{{GameIcon|ssb4}} 1.1.4'''
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|neutral2dmg=1%
|neutral2dmg=1%
|neutralinfdmg=0.7% (loop), 2% (final hit)
|neutralinfdmg=0.7% (loop), 2% (final hit)
|neutraldesc=Punches twice, then attacks with a flurry of kicks ending in a stronger kick.
|neutraldesc=Punches twice, then attacks with a flurry of kicks ending in a mid-level roundhouse kick.
|ftiltangles=3
|ftiltangles=3
|ftiltname= 
|ftiltname= 
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|ftiltsidedmg=6%
|ftiltsidedmg=6%
|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Kicks his leg out. Can be angled up or down. Below-average knockback.
|ftiltdesc=A mid-level roundhouse kick. Can be angled up or down, but has blow-average knockback.
|utiltname= 
|utiltname= 
|utiltdmg=9% (clean), 6% (late)
|utiltdmg=9% (clean), 6% (late)
|utiltdesc=Fox does a fast scorpion kick that covers his back. Excellent for follow-ups, such as down smash, forward aerial, and up aerial.
|utiltdesc=A scorpion kick. Excellent for follow-ups, such as down smash, forward aerial, and up aerial.
|dtiltname= 
|dtiltname= 
|dtiltdmg=8% (close), 7%, 6% (far)
|dtiltdmg=8% (close), 7%, 6% (far)
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|dashname= 
|dashname= 
|dashdmg=6% (clean), 4% (late)
|dashdmg=6% (clean), 4% (late)
|dashdesc=Fox jumps slightly off the ground while running and performs a kick.
|dashdesc=A flying kick.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|14}}
|fsmashdmg={{ChargedSmashDmgSSB4|14}}
|fsmashdesc=Fox does a spinning jump kick, with good range since he rolls forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
|fsmashdesc=An outward crescent kick. It has good range since Fox rolls forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
|usmashname=Flip Kick
|usmashname=Flip Kick
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
|usmashdesc=Fox flip kicks the opponent, losing strength the farther it is into the animation. The clean hit has the [[slash]] effect. Hits on frame 8 and has very high power, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
|usmashdesc=A backflip kick. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. Hits on frame 8 and has very high power, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
|dsmashdesc=Fox does a split to attack both sides of him. Very fast startup and sends opponents at a horizontal angle.
|dsmashdesc=A split kick. Very fast start-up, hits o both sides and launches opponents at a horizontal angle.
|nairname= 
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=Fox does a [[sex kick]] that loses power the longer it's out. The late hit of this move can be useful for setting up a [[slide smash]].
|nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]].
|fairname= 
|fairname= 
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit)
|fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit)
|fairdesc=Five kicks in succession. Makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop.
|fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop.
|bairname= 
|bairname= 
|bairdmg=13%
|bairdmg=13%
|bairdesc=Fox spins to kick behind himself. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edgeguarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of [[Falco]]'s.
|bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s.
|uairname= 
|uairname= 
|uairdmg=5% (hit 1), 11% (last hit)
|uairdmg=5% (hit 1), 11% (last hit)
|uairdesc=Fox flips himself upward for a tail whip and follow-up kick. Auto-cancels out of a short hop. His strongest aerial, deals above-average knockback, KOing near the upper blast line starting at 110%. Stronger than Falco's.
|uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals above-average knockback that enables it to KO near the upper blast line starting at 110%.
|dairname= 
|dairname= 
|dairdmg=1.4% (hits 1-5), 3% (last hit), 1% (landing hit)
|dairdmg=1.4% (hits 1-5), 3% (last hit), 1% (landing hit)
|dairdesc=A spinning drill kick that hits multiple times in succession. Auto-cancels out of a full hop, useful for reading jumps. The final hit deals low knockback. The landing hit knocks opponents away, and at high percentages, a running up smash can be connected.
|dairdesc=A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up.
|grabname= 
|grabname= 
|grabdesc= 
|grabdesc= 
|pummelname= 
|pummelname= 
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=A quick but weak knee strike.
|pummeldesc=Knee strikes the opponent. Fast but weak.
|fthrowname= 
|fthrowname= 
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Fox releases his foe and knocks them away with a punch. Can lead into a dash attack or up smash at low to high percentages if the opponent doesn't DI away or tech. It's also Fox's strongest throw, but it doesn't start KOing until extremely high percentages.  
|fthrowdesc=Fox releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.  
|bthrowname= 
|bthrowname= 
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Fox throws his foe backwards and shoots them with three rapid shots from his blaster.
|bthrowdesc=Fox throws the opponent backward and shoots them with three rapid shots from his Blaster.
|uthrowname= 
|uthrowname= 
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Fox throws his foe upwards and fires three rapid shots from his blaster. Can occasionally follow up into up aerial if the opponent's reaction is read.
|uthrowdesc=Fox throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly.
|dthrowname= 
|dthrowname= 
|dthrowdmg=1.5% (shots), 1% (throw)
|dthrowdmg=1.5% (shots), 1% (throw)
|dthrowdesc=Fox forces his foe onto the floor and fires four point-blank shots at them with his blaster. Can link into a neutral or forward air.
|dthrowdesc=Fox forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A reliable combo starter for his neutral and especially forward aerials.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Fox punches forwards, and kicks backwards.
|floorbdesc=Fox punches forward, and kicks backward.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=Fox spins around, hitting foes with his tail.
|floortdesc=Fox spins around, hitting opponents with his tail.
|edgename= 
|edgename= 
|edgedmg=7%
|edgedmg=7%
|edgedesc=Fox twirls at his opponent, doing a long range kick.
|edgedesc=Fox twirls at his opponent, doing a long-ranged kick.
|nsdefname=Blaster
|nsdefname=Blaster
|nsdefdmg=1.4% (far), 2%, or 3% (close)
|nsdefdmg=1.4% (far), 2%, or 3% (close)
|nsdefdesc=Fox fires his blaster, which can fire rapidly but does not stun the opponent. The lasers lose power as they travel.
|nsdefdesc=Fox takes his Blaster out of its holster and fires at the opponent. The Blaster's lasers are fired rapidly, but do not make the opponent flinch and they lose power the farther they travel.
|nsc1name=Impact Blaster
|nsc1name=Impact Blaster
|nsc1dmg=2% (far), 3%, 4% or 4.3% (close)
|nsc1dmg=2% (far), 3%, 4% or 4.3% (close)
|nsc1desc=Fox fires slower blaster shots that deal more damage and knock opponents back. Similar to Fox's old Blaster from ''[[Super Smash Bros]]''.
|nsc1desc=Fox's Blaster fires slower lasers that deal more damage and knock opponents back, making it function similarly to Fox's Blaster in ''[[Super Smash Bros.]]''
|nsc2name=Charge Blaster
|nsc2name=Charge Blaster
|nsc2dmg=10.5%
|nsc2dmg=10.5%
|nsc2desc=Fox fires a single, powerful laser. Has a slower startup time but has considerable hitstun and good knockback. Less start-up time if used while airborne.
|nsc2desc=Fox fires a single, powerful laser. Has a slower start-up time, but has considerable hitstun and good knockback. Less start-up time if used while airborne.
|ssdefname=Fox Illusion
|ssdefname=Fox Illusion
|ssdefdmg=3%
|ssdefdmg=3%
|ssdefdesc=Fox suddenly dashes through opponents at a seemingly invisible speed, leaving behind after-images. Fox will send opponents at an upwards angle on contact.
|ssdefdesc=Fox suddenly dashes forward at a blindingly fast speed, leaving behind afterimages. Fox will launch opponents at an upwards angle on contact.
|ssc1name=Fox Burst
|ssc1name=Fox Burst
|ssc1dmg=13%
|ssc1dmg=13%
|ssc1desc=Fox cannot hit opponents with the dash itself, but will generate a large explosion wherever he stops. It can also be used to stall in midair.
|ssc1desc=Fox cannot hit opponents with the dash itself, but it will generate a large explosion wherever he stops. It can also be used to stall in midair.
|ssc2name=[[Wolf Flash]]
|ssc2name=[[Wolf Flash]]
|ssc2dmg=3% (dash), 9% (end of the move), 10% (sweetspot hitting airborne opponents)
|ssc2dmg=3% (dash), 9% (end of the move), 10% (sweetspot hitting airborne opponents)
|ssc2desc=Fox dashes at an upwards angle, meteor smashing opponents at a downwards angle if it hits with the sweet spot at the move's end. Based on Wolf's side special move from ''Brawl''.
|ssc2desc=Fox dashes at an upwards angle, meteor smashing opponents at a downwards angle if it hits with the sweet spot at the move's end. It was {{SSBB|Wolf}}'s side special move in ''Brawl''.
|usdefname=Fire Fox
|usdefname=Fire Fox
|usdefdmg=2% (charging hits 1-7), 14% (clean dash), 8% (late dash)
|usdefdmg=2% (charging hits 1-7), 14% (clean dash), 8% (late dash)
Line 212: Line 218:
|usc2name=Twisting Fox
|usc2name=Twisting Fox
|usc2dmg=1% (charging hits 1-3), 1.2% (hits 1-7), 2% (last hit)
|usc2dmg=1% (charging hits 1-3), 1.2% (hits 1-7), 2% (last hit)
|usc2desc=Fox spins rapidly, dragging opponents in as he fires himself off, dealing rapid damage, reminiscent of [[Fire Wolf]]. Can KO as low as 60% in the air. Has a very slight decrease in distance to compensate.
|usc2desc=Fox spins rapidly, dragging opponents in as he fires himself off and dealing rapid damage, similarly to [[Fire Wolf]]. Can KO as low as 60% in the air. Has a very slight decrease in distance to compensate.
|dsdefname=Reflector
|dsdefname=Reflector
|dsdefdmg=2% (activation), 1.4x damage (reflected projectiles)
|dsdefdmg=2% (activation), 1.4x (reflected projectiles)
|dsdefdesc=Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation.
|dsdefdesc=Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation.
|dsc1name=Big Reflector
|dsc1name=Big Reflector
|dsc1dmg=1.2x damage (reflected projectiles)
|dsc1dmg=1.2x (reflected projectiles)
|dsc1desc=A larger Reflector that has a small decrease to the power of reflected projectiles, but it has a slightly larger reflecting hitbox. It pushes back enemies at close range instead of damaging them from the front, and pulls enemies in from the back.
|dsc1desc=A larger Reflector that has a weaker reflection multiplier, but has a slightly larger reflecting hitbox. It pushes back enemies at close range instead of damaging them from the front, and pulls enemies in from the back.
|dsc2name=Amplifying Reflector
|dsc2name=Amplifying Reflector
|dsc2dmg=2.1x damage (reflected projectiles)
|dsc2dmg=2.1x (reflected projectiles)
|dsc2desc=Has a longer startup time, but doubles the power and speed of reflected projectiles. It cannot deal damage or pushback at close range and does not stall in midair.
|dsc2desc=Has a longer start-up time, but a much stronger reflection multiplier. It cannot deal damage or pushback at close range and does not stall Fox in midair.
|fsname=Landmaster
|fsname=Landmaster
|fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing),  15% (cannon projectile)
|fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing),  15% (cannon projectile)
Line 233: Line 239:
{{Taunt/SSB4
{{Taunt/SSB4
|char=Fox
|char=Fox
|desc-up=Fox charges up fire similar to [[Fire Fox]] and says "Here I come!". ({{ja|行くぞ!|Iku zo!}}, ''Let's go!'')
|desc-up=Fox charges up a fiery field around himself similarly to when he performs [[Fire Fox]], saying "Here I come!". ({{ja|行くぞ!|Iku zo!}}, ''Let's go!'')
|desc-side=Fox throws his [[Blaster]] into the air, then allows it to land back into its holster.
|desc-side=Fox throws his [[Blaster]] into the air, then allows it to land back into its holster.
|desc-down=Fox backs up, bends down a bit, and says "Come on!" ({{ja|かかってこい!|Kakatte Koi!}}, ''Come at me!''), whilst waving his hand in a beckoning gesture.
|desc-down=Fox backs up, bends down slightly, and says "Come on!" ({{ja|かかってこい!|Kakatte Koi!}}, ''Come at me!'') whilst waving his hand in a beckoning gesture.
|desc-smash=When fighting as Fox on the [[Corneria]] stage in {{for3ds}} or [[Lylat Cruise]] in {{forwiiu}}, quickly tap down on the directional pad once and he will kneel down and seem as though he is trying to communicate with someone through a device, and then stand back up, at which point a [[Star Fox's Conversations|conversation]] will begin with another character from the {{uv|Star Fox}} universe.}}
|desc-smash=When fighting as Fox on the [[Corneria]] stage in {{for3ds}} or [[Lylat Cruise]] in {{forwiiu}}, quickly tap down on the directional pad once and he will kneel down and seem as though he is trying to communicate with someone through a device, and then stand back up, at which point a [[Star Fox's Conversations|conversation]] will begin with another character from the {{uv|Star Fox}} universe.}}


Line 259: Line 265:
|victory-theme=StarFoxUniverseTheme.ogg
|victory-theme=StarFoxUniverseTheme.ogg
|victory-desc=This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.
|victory-desc=This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.
|desc-1=Poses with his blaster, saying "Mission complete!"
|desc-1=Poses with his Blaster, saying "Mission complete!"
|desc-2=Spins his blaster and puts it in his holster, saying "This is Fox. Returning to base."
|desc-2=Spins his Blaster and re-holsters it, saying "This is Fox. Returning to base."
**''If Falco is present after a match, he might say "Better luck next time, Falco."''
**''If Falco is present after a match, he might say "Better luck next time, Falco."''
|desc-3=Crosses his arms, looks upward, and raises his tail. (His "character chosen" animation and [[taunt]] in ''[[Super Smash Bros.]]'')
|desc-3=Crosses his arms, looks upward, and raises his tail. It is his "character chosen" animation and [[taunt]] in ''[[Super Smash Bros.]]''
|char=Fox}}
|char=Fox}}


Line 331: Line 337:
==In [[Event Match]]es==
==In [[Event Match]]es==
===Solo Events===
===Solo Events===
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[All-Star Battle: Regulars]]''': Fox is one of the opponents fought in this event. All the opponents are starter characters that debuted in ''[[Super Smash Bros.]]''
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage.
*'''[[Behind Enemy Lines]]''': Fox must survive against {{SSB4|Bowser Jr.}} and {{SSB4|Mega Man}} for 1 minute. All characters start at 200% damage.
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle.
*'''[[Up to Speed]]''': {{SSB4|Sonic}} must defeat Fox, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle.
Line 337: Line 343:
===Co-op Events===
===Co-op Events===
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties.
*'''[[Keep 'Em off the Ship!]]''': Fox and {{SSB4|Falco}} must prevent a group of {{SSB4|Mr. Game & Watch}}es from landing on the stage. The opponents have more stock on higher difficulties.
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. All opponents are space characters or characters from other planets.
*'''[[Visiting Onett]]''': Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets.
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster.
*'''[[The Ultimate Battle]]''': Two players choose a character and must defeat the entire roster.


Line 366: Line 372:
SSB4 Fox Reflector.jpg|Using his [[Reflector]] to [[reflect]] {{SSB4|Samus}}'s attack.
SSB4 Fox Reflector.jpg|Using his [[Reflector]] to [[reflect]] {{SSB4|Samus}}'s attack.
FireFoxStartupWiiUSSB4.png|Using his up taunt.
FireFoxStartupWiiUSSB4.png|Using his up taunt.
FoxSSB4taunt.jpg|[[Taunting]] in the Wii U version.
FoxSSB4taunt.jpg|[[Taunting]] in {{forwiiu}}.
Fox up smash SSB-Wii U.png|Using his [[up smash]] in the Wii U version.
Fox up smash SSB-Wii U.png|Using his [[up smash]] in {{forwiiu}}.
Ssb4foxaerial3ds.jpg|Fox's forward aerial in the {{for3ds}}.
Ssb4foxaerial3ds.jpg|Fox's forward aerial in {{for3ds}}.
Peach Grabs Fox SSB4.jpg|Being grabbed by {{SSB4|Peach}}.
Peach Grabs Fox SSB4.jpg|Being grabbed by {{SSB4|Peach}}.
Toon Link and Fox on Battlefield SSB4.jpg|Fox and {{SSB4|Toon Link}} on the 3DS version of {{SSB4|Battlefield}}.
Toon Link and Fox on Battlefield SSB4.jpg|Fox and {{SSB4|Toon Link}} on {{SSB4|Battlefield}} in {{for3ds}}.
Sonic Forward Tilt SSB4.jpg|Being kicked by {{SSB4|Sonic}}.
Sonic Forward Tilt SSB4.jpg|Being kicked by {{SSB4|Sonic}}.
Smash 4 - Fox's finishing jab.jpeg|The new finishing kick of Fox's jab.
Smash 4 - Fox's finishing jab.jpeg|Neutral infinite's new finisher.
Fox jump Mario.jpg|Fox jumping at {{SSB4|Mario}}.
Fox jump Mario.jpg|Fox jumping at {{SSB4|Mario}}.
</gallery>
</gallery>
Line 379: Line 385:
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts.
*Fox has three English voice actors in both versions of ''[[Super Smash Bros. 4]]''. He has Mike West for his battle voice and the [[Orbital Gate Assault]] [[Star Fox Smash Taunt|Smash taunts]], Jim Walker for the [[Lylat Cruise]] Smash taunts, and Steve Malpass for the [[Corneria]] Smash taunts.
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his blaster in his official art.
*''[[Super Smash Bros. 4]]'' is the only ''Smash Bros.'' game where Fox is not holding his blaster in his official art.
*Fox is the only character in ''Smash 4'' whose normal falling speed is higher than 2.0, at 2.05.  
*Fox is the only character in ''SSB4'' whose normal falling speed is higher than 2, at 2.05.  
**This is also the first iteration where Fox has the fastest falling speed out of all characters in the game.
**This is also the first iteration where Fox has the fastest falling speed out of all characters in the game.
{{SSB4Characters}}
{{SSB4Characters}}

Revision as of 15:37, March 4, 2016

This article is about Fox's appearance in Super Smash Bros. 4. For the character in other contexts, see Fox McCloud.
Fox
in Super Smash Bros. 4
Fox
StarFoxSymbol.svg
Universe Star Fox
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Landmaster
Tier A (7)
Fox (SSB4)

Fox (フォックス, Fox) returns as a playable character in Super Smash Bros. 4. He was one of the characters confirmed to return in the game during the E3 2013 trailers on June 11th, 2013. He was also among the first wave of amiibo figures that are compatible with SSB4. In Japanese, Fox is once again voiced by Kenji Nojima. In English, instead of being voiced by Jim Walker like in Brawl, he is now voiced by Mike West, his voice actor from Star Fox 64, its 3DS remake Star Fox 3D and Star Fox Zero.

Fox is currently ranked 7th out of 56 characters in the tier list, placing him in the middle of the A tier. This is much better than his 15th out of 38 ranking in Brawl, which was the first time in the series that Fox had been ranked outside of the top and high tiers. Fox's strengths include very quick mobility, a fast and transcendent projectile in his Blaster, and an anti-camping move in his Reflector. Altogether, these grant him one of the fastest and safest approaches in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash. However, Fox's extremely fast falling speed, very high gravity and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His recovery, while long-distanced, is extremely predictable. His grab game is also faulty, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of rage further burdens Fox, as the efficiency of his combos drops dramatically with it, while he becomes even easier to KO. Regardless, Fox's weaknesses are not enough to keep him out of the high tier, which is evident by his high tournament representation (with dedicated mains such as Larry Lurr) and great results.

Attributes

Fox fits in with the "hit-and-run" archetype, as he has very fast grounded movement and above average frame data. Fox's mobility is proficient overall: he possesses the third fastest walking speed, the fourth fastest dashing speed, below average air speed but high air acceleration, the highest gravity and the fastest falling speed out of the entire cast. Despite his falling speed, he is also one of the lightest characters in the game (sixth lightest).

Along with his mobility, his attack speed is remarkable. Most of his moves come out in fewer than 10 frames, and some, such as his up smash, also boast terrific power. Though his aerials have noticeable landing lag, they have favorable auto-cancel frames, with his up and back aerials auto-cancelling in a short-hop, and the latter two deal high knockback as well. Fox's frame data grants him a formidable approach, as he can pressure and poke with his tilts and aerials without leaving himself open to punishes. His Blaster, despite being nerfed, is an invaluable tool in Fox's arsenal. Its rapid-fire abilities and range give it great utility in zoning, camping, forcing approaches, and racking on damage. All of the above factors give Fox a powerful neutral game.

Another shining strength is Fox's combo game. All of his tilts and aerials are capable of starting combos. His up tilt can combo into itself at low- to mid-percents, and can lead into his aerials at higher percents. Dash attack deals vertical knockback, leading into aerial combos and juggles. Due to its high hitlag, down aerial has reduced landing lag if it connects, allowing different follow-ups at a variety of percentages. Fox's down throw is also a reliable combo-starter at lower damages. Forward aerial has several set-ups, and if Fox lands while doing the move, he can jab lock the opponent with low-angled forward tilt, and may extend the combo after they are forced into their neutral get-up.

Fox has good KO power for a character of his weight class. Up aerial is quick, powerful, and has a wide auto-cancel frame, making it relatively safe. Forward smash, while fairly weak, has moderate start-up and ending lag and long range. Down smash can catch opponents off-guard and gives them little chance to DI, along with its decent power and semi-spike angle. Back aerial has low start-up and is a deadly semi-spike if sweetspotted. Finally, Fox's most potent KO move is his up smash, with minimal start-up and powerful knockback. He also has a few notable set-ups into it, as both his neutral and down aerials can combo into it at high percentages.

However, Fox has a few weaknesses. His recovery, while far-reaching, is average at best. Fox Illusion is fast and grants long horizontal distance, but is linear and can no longer be shortened. Fire Fox can be angled in any direction, but is also linear and slow. Though Fox Illusion can now be followed up with Fire Fox, his recovery is nonetheless predictable. His very high falling speed and low weight leave him at the mercy of meteor smashes, and he usually cannot survive them even at lower percentages.

Despite having several high-power moves, Fox sometimes has difficulty KOing his opponent. Most of his finishers are easily predictable even in spite of their speed, most notably his up aerial and up smash. Up aerial is hard to land without an air dodge read, and because it is commonly used to rack up damage, it is prone to staling. Back aerial and down smash have short reach and durations, and the former has a small sweetspot, while the latter is punishable. Forward smash is one of the weakest of its kind. His most reliable KOing, his up smash, is difficult to connect without a read or set-up. It also has a full second (60 frames) of ending lag, making it extremely dangerous on shield.

Fox's grab game is quite mediocre. His down throw is easily DIed even at low percentages, and none of his other throws can combo effectively. He lacks a reliable KO throw, which further hinders his ability to close out stocks, and this gives him trouble against foes who continuously shield his finishers and set-ups. Fox does not have a particularly strong edgeguarding ability. He cannot maneuver effectively offstage due to his fast falling speed and slow air speed. He lacks a meteor smash outside of a pseudo autolink meteor in his fastfall forward air, and his aerials either have long durations, high ending lag, or both. In such situations, because of his falling speed, Fox often has to use Fire Fox to return to the stage, which is risky and can backfire if the opponent survives the attempt.

Finally, Fox has terrible endurance. His light weight and high gravity allow many characters to KO him below 100%. Not only that, but his falling speed leaves him extremely susceptible to combos, though less vulnerable to juggles. Thus, he loses the main advantage that light-weights possess while suffering from their most glaring weakness. Some characters can easily rack up 50% on Fox off of one combo, a prominent example being Luigi, and he along with other characters can potentially bring Fox to KO percents with one or two combos. His aforementioned recovery issues only exacerbate Fox's frailty. Since Fox aims to rack up heavy damage but can struggle KOing, he is in even greater danger of losing his stock to opponents with heavy rage, and his endurance prevents him from making effective use of the mechanic.

With custom moves on, Fox does gain some benefits. Impact Blaster behaves similarly to how his Blaster did in SSB in that it fires slower, but deals more damage, knockback, and makes the opponents flinch similarly to Falco's Blaster. Charge Blaster fires a single, powerful laser that has slower start-up, but deals good damage, hitstun and knockback. Wolf Flash, originally belonging to Wolf, propels Fox at 35° instead of only horizontally like Fox Illusion does and it can also spike airborne opponents. Flying Fox does not go as far and deals no damage, but has almost no start-up and propels Fox faster, making it harder to gimp. Twisting Fox has more start-up, does not fly as far and propels Fox slower, but is much powerful and can KO as low as 60% off the top blast zone.

Overall, Fox is a very capable character due to his great mobility, fast attack speed, strong combo game, decent finishers and no crippling weaknesses aside from his poor endurance. He has attained excellent tournament representation, being used by high-level players such as Larry Lurr, and he has strong results at all levels of play.

Changes from Brawl

Fox received a mix of buffs and nerfs in the transition from Brawl to SSB4, but was objectively nerfed in terms of frame data. Fox's neutral game is less effective, with increased lag on his aerials and a weakened camping game due to the removal of auto-canceling on his Blaster. This means Fox can no longer safely bait as many bad approaches from his opponents. Additionally, some of his finishers (such as up smash and back aerial) have been weakened. He is lighter, and the removal of hitstun canceling makes him even easier to combo and worsens his endurance. One of his most significant nerfs was to his Reflector, which can no longer allow him to stall in the air effectively due to its drastically increased ending lag, and can no longer semi-spike, making it much less effective overall.

However, Fox benefits from the general changes of SSB4. This most notably includes the removal of chain grabbing, which was a major reason for his mid-tier placement in Brawl, and hitstun cancelling, which restores his ability to perform short combos with some of his more versatile attacks, such as his up tilt and neutral aerial. Additionally, while Fox's neutral game was nerfed, it still remains better than most due to his retained mix-ups and the universal nerf in mobility options. Fox also benefits from a better jab cancel, which can set up KOs more reliably. His recovery has also improved, with Fox Illusion no longer leaving him helpless and Fire Fox traveling farther. Finally, his Reflector was given a slightly longer hitbox duration and a larger hitbox in update 1.1.0, making it more effective than it was initially for edgeguarding. As a result, he is considered to be much better relative to the cast than he was in Brawl, reflected by his much greater tournament success compared to Brawl with many more dedicated mains pushing his metagame.

Appearance

  • Change Due to the new visual aesthetics in SSB4, Fox's overall color scheme is brighter in comparison to his appearance in Brawl. Additionally, his fur is of a higher visual quality than before, much like Donkey Kong's and Diddy Kong's, and his teeth are more pronounced than in previous installments.
  • Change Fox's Blaster has a redesigned appearance and the lasers appear to have a lighter hue to them, being more magenta in color.
  • Change Landmaster is now light blue instead of dark blue.

Attributes

  • Nerf Fox is lighter (80 → 79). While slight decreases such as this are not enough to exacerbate a character's survivability, the removal of hitstun canceling and Fox's fast falling speed collectively result in him actually being more vulnerable to combos despite his status as a lightweight and result in his endurance becoming much worse endurance overall.
  • Buff Fox dashes faster (2.08 → 2.184).
  • Buff Fox's air speed is faster (0.89 → 0.96).
  • Nerf Fox falls faster (1.831 → 2.05), especially relative to the cast. He now has the highest falling speed, which makes him more susceptible to combos.
  • Nerf Fox's gravity has increased (0.175 → 0.19), worsening his endurance and making him easier to combo.
  • Buff The removal of chain grabbing is a significant benefit for Fox in his match-ups against other characters.
  • Nerf The loss of meteor canceling seems to have crippled Fox the most out of the entire cast. This is due to his position of being the game's fastest faller, which when combined with his light weight, makes meteor smashes far more dangerous against him than any other character, as his falling speed makes it almost impossible to recover even at low to medium percentages.

Ground attacks

  • Buff Neutral attack now has a finisher, a mid-level roundhouse kick.
  • Nerf Dash attack deals less damage (7%/5% → 6%/4%).
  • Nerf Up and down tilts deal less damage (10%/8% → 9%/6% (up), 9%/7% → 8%/6% (down)).
  • Nerf Forward and up smashes deal 1% less damage (15% → 14% (forward), 17% → 16% (up)).
  • Buff Forward smash's knockback increased (10 base/96 growth → 20/98).
  • Nerf Up smash's knockback growth decreased (96 → 94), its reach has slightly decreased, and ending lagincreased (IASA frame 44 → 51).
  • Nerf Down smash's knockback altered (50 (base)/65 (gowth) → 30/75), which makes it weaker overall.
  • Change Down smash's charging animation changed.
  • Nerf The removal of DACUS has worsened Fox's approach.

Aerial attacks

  • Nerf Neutral, forward and down aerials have increased landing lag (9 frames → 11 (neutral), 18 frames → 27 (forward), 12 frames → 25 (down)).
  • Nerf Forward aerial deals 16% less damage (23% → 7%) and down aerial (21% → 11%) deal less damage.
  • Buff Forward aerial is harder to SDI out of and is easier to combo into. It can now send opponents at the autolink angle, which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as Little Mac and Donkey Kong.
  • Nerf Forward aerial gives a shorter "hover" effect than in Brawl. It has slightly increased start-up (6 → 7) and can no longer autocancel in a short-hop.
  • Change Back aerial now deals fixed damage (9%/15% → 13%) with increased knockback growth (85 → 88). This makes the move much more consistent in utility by removing its sourspot, though at the cost of a more powerful hitbox.
  • Nerf Down aerial's last hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries.
  • Buff Down aerial has a new landing hitbox that weakly sends opponents vertically in the air. It has high hitlag which moderately reduces its high landing lag, but this only works on-hit. It is capable of linking into his dash attack or up smash.

Throws/other attacks

  • Buff The removal of hitstun canceling enables down throw to function better as a combo starter at low percentages.
  • Nerf Down throw deals 2% less damage (9% → 7%).

Special moves

  • Nerf Blaster no longer auto-cancels upon landing and can only be fired twice from a short hop, weakening its utility.
  • Buff Fox Illusion no longer leaves Fox helpless after the move is performed in the air, though it can still only be used once in the air. Fox also no longer dashes over the edge when using it on the ground.
  • Buff Fox Illusion's landing lag decreased when used from a short hop.
  • Nerf Fox Illusion is one frame slower (frame 20 → 21) and can no longer be shortened, removing its mix-up potential.
  • Nerf Aerial Fox Illusion has much less horizontal momentum at the end of the dash.
  • Buff Fire Fox travels a greater distance, as it covers nearly as much distance as it did in the NTSC version of Melee.
  • Nerf Reflector deals 3% less damage (5% → 2%).
  • Buff Reflector now protects Fox from all types of explosives when active, with the exception of sudden death Bob-ombs, which results in the total nullification of any damage that could have been taken.
  • Buff Grounded Reflector can now be jumped out of or rolled out of immediately upon reflecting a projectile.
  • Nerf Reflector's cooldown increased.
  • Nerf The removal of shine spikes weakens Reflector's utility as an edge-guarding option.
  • Nerf Landmaster is less powerful and lasts a shorter duration.
  • Buff Aerial Landmaster can now fire its cannon.

Update history

Fox has been slightly buffed in overall in game updates. His jab cancel was weakened and his jab lock was completely removed, but his Reflector and Blaster were improved to compensate. Fox also doesn't seem to be notably affected by the changes to the shield mechanics.

Super Smash Bros. 41.0.6

  • Change Neutral infinite has less visual whiffs.

Super Smash Bros. 41.1.0

  • Nerf Neutral attack's first and second hitbox properties have had their knockback and ending lag increased, removing his jab lock and weakening his jab cancel.
  • Buff Neutral infinite contains a new hitbox that deals 0.4% more damage and appears on frame 3, which enables the hits to connect together better.
  • Buff Reflector's hitbox duration increased: 1 frame → 2.
  • Buff Reflector's hitbox size and horizontal displacement increased.
  • Buff All variations of Blaster have had their ending lag decreased by 3 frames.

Super Smash Bros. 4 1.1.1

  • Change Down throw deals less 0.5% damage per Blaster shot: 2% → 1.5%. However, Fox now fires one more shot, leaving the total damage output unchanged.

Super Smash Bros. 4 1.1.4

  • Buff Hard tripping now grants five frames of invincibility.

Moveset

  Name Damage Description
Neutral attack   2% Punches twice, then attacks with a flurry of kicks ending in a mid-level roundhouse kick.
1%
0.7% (loop), 2% (final hit)
Forward tilt   8% A mid-level roundhouse kick. Can be angled up or down, but has blow-average knockback.
6%
7%
Up tilt   9% (clean), 6% (late) A scorpion kick. Excellent for follow-ups, such as down smash, forward aerial, and up aerial.
Down tilt   8% (close), 7%, 6% (far) Fox swipes at the opponent with his tail. Less range than the animation would indicate.
Dash attack   6% (clean), 4% (late) A flying kick.
Forward smash   14% An outward crescent kick. It has good range since Fox rolls forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
Up smash Flip Kick 16% (clean), 11% (late) A backflip kick. It loses strength the farther it is into the animation. The clean hit has the slash effect. Hits on frame 8 and has very high power, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
Down smash   14% (feet), 12% (legs) A split kick. Very fast start-up, hits o both sides and launches opponents at a horizontal angle.
Neutral aerial   9% (clean), 6% (late) A flying kick. Due to being a sex kick, it loses power the longer it is out. However, the late hit can be useful for setting up a slide smash.
Forward aerial   2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop.
Back aerial   13% A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of Falco's.
Up aerial   5% (hit 1), 11% (last hit) A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals above-average knockback that enables it to KO near the upper blast line starting at 110%.
Down aerial   1.4% (hits 1-5), 3% (last hit), 1% (landing hit) A drill kick that hits multiple times in quick succession. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up.
Grab    
Pummel   1.2% Knee strikes the opponent. Fast but weak.
Forward throw   4% (hit 1), 3% (throw) Fox releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
Back throw   2% (throw), 2% (shots) Fox throws the opponent backward and shoots them with three rapid shots from his Blaster.
Up throw   2% (throw), 2% (shots) Fox throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly.
Down throw   1.5% (shots), 1% (throw) Fox forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A reliable combo starter for his neutral and especially forward aerials.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Fox does a kick in front and in back.
Floor attack (back)
Floor getups (back)
  7% Fox punches forward, and kicks backward.
Floor attack (trip)
Floor getups (trip)
  5% Fox spins around, hitting opponents with his tail.
Edge attack
Edge getups
  7% Fox twirls at his opponent, doing a long-ranged kick.
Neutral special Default Blaster 1.4% (far), 2%, or 3% (close) Fox takes his Blaster out of its holster and fires at the opponent. The Blaster's lasers are fired rapidly, but do not make the opponent flinch and they lose power the farther they travel.
Custom 1 Impact Blaster 2% (far), 3%, 4% or 4.3% (close) Fox's Blaster fires slower lasers that deal more damage and knock opponents back, making it function similarly to Fox's Blaster in Super Smash Bros.
Custom 2 Charge Blaster 10.5% Fox fires a single, powerful laser. Has a slower start-up time, but has considerable hitstun and good knockback. Less start-up time if used while airborne.
Side special Default Fox Illusion 3% Fox suddenly dashes forward at a blindingly fast speed, leaving behind afterimages. Fox will launch opponents at an upwards angle on contact.
Custom 1 Fox Burst 13% Fox cannot hit opponents with the dash itself, but it will generate a large explosion wherever he stops. It can also be used to stall in midair.
Custom 2 Wolf Flash 3% (dash), 9% (end of the move), 10% (sweetspot hitting airborne opponents) Fox dashes at an upwards angle, meteor smashing opponents at a downwards angle if it hits with the sweet spot at the move's end. It was Wolf's side special move in Brawl.
Up special Default Fire Fox 2% (charging hits 1-7), 14% (clean dash), 8% (late dash) Fox charges up in fire and suddenly launches himself in one of many directions, depending on what direction is held.
Custom 1 Flying Fox 0% A variation that is faster and travels a shorter distance, but deals no damage.
Custom 2 Twisting Fox 1% (charging hits 1-3), 1.2% (hits 1-7), 2% (last hit) Fox spins rapidly, dragging opponents in as he fires himself off and dealing rapid damage, similarly to Fire Wolf. Can KO as low as 60% in the air. Has a very slight decrease in distance to compensate.
Down special Default Reflector 2% (activation), 1.4x (reflected projectiles) Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation.
Custom 1 Big Reflector 1.2x (reflected projectiles) A larger Reflector that has a weaker reflection multiplier, but has a slightly larger reflecting hitbox. It pushes back enemies at close range instead of damaging them from the front, and pulls enemies in from the back.
Custom 2 Amplifying Reflector 2.1x (reflected projectiles) Has a longer start-up time, but a much stronger reflection multiplier. It cannot deal damage or pushback at close range and does not stall Fox in midair.
Final Smash Landmaster 5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing), 15% (cannon projectile) Fox calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser cannon and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed.

On-screen appearance

File:Battle Entrance (Fox).jpg

Taunts

  • Up taunt: Fox charges up a fiery field around himself similarly to when he performs Fire Fox, saying "Here I come!". (行くぞ!, Let's go!)
  • Side taunt: Fox throws his Blaster into the air, then allows it to land back into its holster.
  • Down taunt: Fox backs up, bends down slightly, and says "Come on!" (かかってこい!, Come at me!) whilst waving his hand in a beckoning gesture.
  • Smash taunt: When fighting as Fox on the Corneria stage in Super Smash Bros. for Nintendo 3DS or Lylat Cruise in Super Smash Bros. for Wii U, quickly tap down on the directional pad once and he will kneel down and seem as though he is trying to communicate with someone through a device, and then stand back up, at which point a conversation will begin with another character from the Star Fox universe.
Up taunt Side taunt Down taunt
FoxUpTauntSSB4.gif FoxSideTauntSSB4.gif FoxDownTauntSSB4.gif

Idle poses

  • Does a Tae-Kwon-Do fighting stance and takes a deep breath.
  • Holds out his hand and makes a beckoning gesture, as if performing his down taunt.
FoxIdlePose1SSB4.jpg FoxIdlePose2SSB4.jpg

Crowd cheer

English Japanese
Cheer File:Fox Cheer JP SSB4.ogg
Description Fox! Fox! Fox! Fo-x! *claps 3 times*
Pitch Group chant Group chant

Victory poses

An icon for denoting incomplete things.
This victory theme is based upon the main theme of Star Fox 64, most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.
  • Poses with his Blaster, saying "Mission complete!"
  • Spins his Blaster and re-holsters it, saying "This is Fox. Returning to base."
    • If Falco is present after a match, he might say "Better luck next time, Falco."
  • Crosses his arms, looks upward, and raises his tail. It is his "character chosen" animation and taunt in Super Smash Bros.
FoxPose1WiiU.gif FoxPose2WiiU.gif FoxPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Fox (SSB4) Fox 2132 2332 3132 2122 2322
3322 1131 1331 2131 3131

Notable players

Active

Inactive

Trophies

Fox
North America Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow.
Pal Leader of the Star Fox team, Fox is a skilled pilot with a strong sense of justice. In this game, he's quick on his feet and can use his speed to toy with opponents, attacking relentlessly and giving them no room to breathe. Even if they try to attack him from afar with projectiles, his Reflector move just sends them flying right back!
SNES: Star Fox (03/1993)
N64: Star Fox 64 (07/1997)
Fox (Alt.)
North America Fox is at home in the air, and many of his moves, like his up smash, Flip Kick, will send foes up there. It's great for KOing a damaged opponent. Another handy move is his up special Fire Fox. The flames that surround Fox deal damage to nearby foes, and you can launch yourself in any direction once charged.
Pal The Flip Kick that Fox does for his upward smash can really send foes flying. It's well worth pulling out this attack in combos against airborne opponents. Try following it up with his red-hot Fire Fox special to hammer them repeatedly. The fact that you an fly in any direction with this move is a real bonus too!
SNES: Star Fox (03/1993)
N64: Star Fox 64 (07/1997)
Landmaster (Fox)
North America Originally designed for exploration, the Landmaster in Fox's Final Smash has been converted into an ultra-high-performance, anti-air, rolling combat vehicle. When Fox hops aboard, he can drive or roll into foes and blast them with cannon fire. It can even fire in midair. And best of all, Fox is safe from damage inside this metal beast!
Pal Originally designed for exploration, the Landmaster in Fox's Final Smash has been converted into an ultra-high-performance, anti-air, rolling combat vehicle. When Fox gets on board, he can drive or roll into foes and blast them with cannon fire. It can even fire in mid-air. And best of all, Fox won't take any damage while inside!

In Event Matches

Solo Events

Co-op Events

  • Keep 'Em off the Ship!: Fox and Falco must prevent a group of Mr. Game & Watches from landing on the stage. The opponents have more stock on higher difficulties.
  • Visiting Onett: Fox is one of the opponents fought in this event. The opponents are outer space-oriented characters or characters from other planets.
  • The Ultimate Battle: Two players choose a character and must defeat the entire roster.

Alternate costumes

Fox Palette (SSB4).png
Fox (SSB4) Fox (SSB4) Fox (SSB4) Fox (SSB4) Fox (SSB4) Fox (SSB4) Fox (SSB4) Fox (SSB4)

Gallery

Trivia

  • Fox has three English voice actors in both versions of Super Smash Bros. 4. He has Mike West for his battle voice and the Orbital Gate Assault Smash taunts, Jim Walker for the Lylat Cruise Smash taunts, and Steve Malpass for the Corneria Smash taunts.
  • Super Smash Bros. 4 is the only Smash Bros. game where Fox is not holding his blaster in his official art.
  • Fox is the only character in SSB4 whose normal falling speed is higher than 2, at 2.05.
    • This is also the first iteration where Fox has the fastest falling speed out of all characters in the game.