Kirby (SSB4)/Forward aerial: Difference between revisions
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Smash Master (talk | contribs) (I know it does 12% if all hits hit, but it's a multi hit move, so how will it work?) |
Smash Master (talk | contribs) mNo edit summary |
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! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level | ||
|- | |- | ||
| | |Foot || 12% || ? || ? || 148 || — || ? || Normal || ? | ||
|} | |} | ||
Revision as of 17:08, February 25, 2016
Overview
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 12% | ? | ? | 148 | — | ? | Normal | ? |
Landing lag
Animation length | 13 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|