Super Smash Bros. 4

Corrin (SSB4): Difference between revisions

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**He is also the fourth character where both of his alternate trophies use the same alternate costume, the others being {{SSB4|Robin}}, {{SSB4|Bowser Jr.}}, {{SSB4|Cloud}}, and {{SSB4|Bayonetta}}.
**He is also the fourth character where both of his alternate trophies use the same alternate costume, the others being {{SSB4|Robin}}, {{SSB4|Bowser Jr.}}, {{SSB4|Cloud}}, and {{SSB4|Bayonetta}}.
*Not counting [[Scalding F.L.U.D.D.|custom moves]], Corrin is one of only three characters to use [[water]]-based damaging attacks, along with {{SSBB|Squirtle}} and {{SSB4|Greninja}}, although only Squirtle benefits from this due to ''Brawl'' having [[type effectiveness]].
*Not counting [[Scalding F.L.U.D.D.|custom moves]], Corrin is one of only three characters to use [[water]]-based damaging attacks, along with {{SSBB|Squirtle}} and {{SSB4|Greninja}}, although only Squirtle benefits from this due to ''Brawl'' having [[type effectiveness]].
*When Corrin is [[KO|knocked out]], he may say, "How... can this...?".
*When Corrin is [[KO|knocked out]], he/she may say, "How... can this...?".
*Corrin's [[idle pose]] is the same pose he makes in ''Fire Emblem Fates'', albeit his sword pointing downward and his right foot being slightly lifted. He humorously keeps this pose while stunned.
*Corrin's [[idle pose]] is the same pose he/she makes in ''Fire Emblem Fates'', albeit his/her sword pointing downward and his/her right foot being slightly lifted. He/she humorously keeps this pose while stunned.
*Corrin is one of the five characters to use different sound clips when using battering items, the other four are Roy, Ryu, Cloud, and Bayonetta.
*Corrin is one of the five characters to use different sound clips when using battering items, the other four are Roy, Ryu, Cloud, and Bayonetta.
**Additionally, all the fighters that use different sound clips when using battering items are DLC characters.
**Additionally, all the fighters that use different sound clips when using battering items are DLC characters.

Revision as of 22:13, February 6, 2016

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Corrin's appearance in Super Smash Bros. 4. For the character in other contexts, see Corrin.
Corrin
in Super Smash Bros. 4
Corrin
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Downloadable
Final Smash Torrential Roar
Corrin (SSB4)
Corrin Chooses to Smash!
—Introduction Tagline

Corrin (カムイ, Kamui) is a character and newcomer in Super Smash Bros. 4 as the sixth downloadable character. Corrin was announced alongside Bayonetta during the Super Smash Bros. - Final Video Presentation on December 15th, 2015, and both released on February 3rd, 2016. Like the Wii Fit Trainer, Villager, and Robin, players can select either male and female variants of Corrin as like in Fire Emblem Fates.

Attributes

An icon for denoting incomplete things.

As the only fighter in Smash Bros. that has the ability to transform body parts into tools for combat, Corrin has many unique features that make him/her stand out from other weapon-wielding fighters. Nonetheless, he/she retains many concepts of other swordsmen from the Fire Emblem series, such as good range with his/her disjointed weapon, quick startup to most of his/her moves, along with a standard single-direction recovery in Dragon Ascent and a counter in Counter Surge.

Corrin combines many attributes of fighters from his/her home series into his playstyle. This includes Marth's quick startup on his moves, along with a tipper mechanic that is evident in his/her smash attacks and Dragon Lunge, which gives his/her finishers immensely stronger knockback if positioned correctly. Like Robin, he/she has access to projectiles in Dragon Fang Shot, which stuns opponents on hit and allows him/her to followup with a fully-charged bite of incredible power at close range. While he/she has a recovery similar to Roy's Blazer, he/she has more use for it in combos and aerial finishers due to the distance it gains, which makes him/her less likely to get KO'd offstage as well. Most of his/her standard attacks are also reminiscent of these fighter's attacks, such as his/her forward, up and down tilt, along with his/her forward and up aerial, which are almost carbon copies of Marth's attacks.

Moveset

  Name Damage Description
Neutral attack   3%/2% (first hit,sweetspot/sourspot), 2% (second hit), ?% (loop) 3% (final hit) Pokes the opponent with a Dragon Fang, slashes them upwards with his sword, and performs a turning outward slash to finish the combo. If the rapid-jab is initiated, Corrin transforms his free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite.
Forward tilt   10.5% Swings his sword downwards akin to a Mii Swordfighter's forward tilt. Has vertical knockback and is Corrin's strongest tilt.
Up tilt   9% A twirling upwards slash with his sword. Its low knockback even at very high percents gives it great combo potential.
Down tilt   7.5% Slashes with the Omega Yato across the ground, knocking opponents upwards. Can lead into up tilt at lower percentages.
Dash attack   2% (1-5 hits), 3% (final hit) Spins forward in a corkscrew-like manner. Functions like a drill attack in that it deals multiple hits.
Forward smash   0.5% (sword, 1-12 hits) 16% (tip), 15% (mid), 12% (close) Extends his arm into a spear with Dragon Fang and stabs opponents away. Has tremendous reach and can be angled. The sweetspot is at the tip and KOs at 108%. Has a hitbox while charging, where Corrin holds Omega Yato to repeatedly cut his opponent with the chainsaw blades, though this does not lead into the sweetspot.
Up smash   15% (tip), 13% (mid), 10% (side) Crouches and transforms his arms into Dragon Fangs, pointing them upward to launch opponents. Has a sweetspot at the tip that KOs around 100%, but its range is poor.
Down smash   11% (sword), 14% (leg, sweetspot) 9% (leg, sourspot) Corrin transforms one of his legs into a Dragon Fang, then launches opponents on both sides with his sword and Dragon Fang leg. Animation is similar to the Mii Brawler's down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%.
Neutral aerial   8% (clean), 6% (late) Slashes with the Omega Yato from above to behind him and uses Dragon Fang to slash in front of him with his transformed arm. Has little lag and sends at a good angle for combos.
Forward aerial   8.5% Slashes forward with the Omega Yato, similar to Marth's, Roy's, and Lucina's forward aerials. Its low knockback and angle make it good for combos.
Back aerial   11% Corrin sprouts dragon wings and uses them to attack behind him. Can be used for recoveries as it propels Corrin forward like R.O.B.'s back aerial. Good knockback, but noticeable startup lag.
Up aerial   10% Slashes with the Omega Yato above him, closely resembling the up aerials of all the other Fire Emblem characters (sans Ike). Has wide range and is a good vertical KO move.
Down aerial   2% (1-5 hits), 3% (final hit) Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A stall-then-fall drill thet meteor smashes weakly with set knockback, but it can be used for a Sacrifical KO.
Grab   Leans forward slightly and reaches out with his left hand. Above average range.
Pummel   3% Hits the opponent with the Omega Yato's hilt. A slow pummel.
Forward throw   5% (first hit), 2% (throw) Transforms his arm and stabs his opponent with it, knocking them upwards away from him. Low knockback scaling.
Back throw   6% (first hit), 2% (throw) Places the opponent behind him and stabs them upwards with his transformed arm, knocking them away from him. Similar to forward throw, though with slightly more damage.
Up throw   6.5% (first hit), 3% (throw) Lifts the opponent above him and assumes his dragon form, headbutting them skyward and reverting back to human form. KOs around 160%.
Down throw   6.5% (body slam), 3% (throw) Throws the opponent to the ground and assumes his dragon form, body-slamming them and reverting back to human form. Similar to up throw. KOs at 164%.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swipes Omega Yato outward from front to back as he gets up.
Floor attack (back)
Floor getups (back)
  7% Same as frontal floor attack.
Floor attack (trip)
Floor getups (trip)
  5% Same as other floor attacks.
Edge attack
Edge getups
  7% Climbs up the ledge and swings his sword forward.
Neutral special Default Dragon Fang Shot 4-13% (shot), 10%-20% (arm) Corrin's left hand transforms into a dragon's mouth and fires a ball of water. The ball of water can temporarily paralyze opponents in addition to sending them back. After about a second, Corrin's dragon hand will bite before reverting to normal, hurting and sending away nearby opponents. The longer the attack is charged, the more damage and knockback the projectile will cause. The opponent will also be stunned longer. When fully charged, Corrin will finish the attack by clamping down forcefully with the dragon mouth, causing considerable damage and knockback.
Custom 1 N/A
Custom 2 N/A
Side special Default Dragon Lunge 15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late), 5% (turn around) Corrin jumps and, after transforming his arm into a spear, strikes diagonally down. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be cancelled into either a kick to either side that deals enough knockback to KO at 130% or a jump. It can also be cancelled entirely, which can be useful for reading the opponent's floor recovery.
Custom 1 N/A
Custom 2 N/A
Up special Default Draconic Ascent 4% (hit 1), 1% (hits 2-5), 3% (hit 6) Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's Blazer. It covers a moderate amount of distance and deals enough knockback to KO at 140%.
Custom 1 N/A
Custom 2 N/A
Down special Default Counter Surge x1.275 countered attacks Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water (hence the name) then erupts from the ground on both sides of Corrin, launching opponents.
Custom 1 N/A
Custom 2 N/A
Final Smash Torrential Roar 7% (initial), 34% (whirlpool) Corrin performs a motion similar to Counter Surge. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to Captain Falcon's Blue Falcon. Corrin then transforms into a dragon and uses a whirlpool move, washing all the fighters away in a water cyclone, launching them before going back to the standard stage.

On-screen appearance

  • In his dragon form, he gently falls down to the ground with a pool of water appearing underneath him, and reverts to his human form.
File:Battle Entrance (Corrin).jpg

Taunts

  • Up taunt: Puts his head down and puts it back up while it's in its dragon form while the male version says "My path is clear!" and the female version says "Let's do this!".
  • Side taunt: Twirls the Omega Yato and the male version says "I've made my choice." while the female says "Your fate is clear."
  • Down taunt: Twirls the Omega Yato over his head and places it on its tip and the male variation says "Are you ready?" but the female says "You ready for this?".
Up taunt Side taunt Down taunt
CorrinUpTauntSSB4.gif CorrinSideTauntSSB4.gif CorrinDownTauntSSB4.gif

Idle poses

  • Twirls the Omega Yato around in front of him. Similar to his side taunt.
  • Holds the sword behind him and poses. Similar to his down taunt.
CorrinIdlePose1SSB4.jpg CorrinIdlePose2SSB4.jpg

Crowd cheer

English Japanese
Cheer
Description Corr-in!
Pitch Female

Victory poses

This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series.
  • Twirls the Omega Yato over his head and places it on its tip, similar to one of his taunts. Male Corrin say, "That went well," while female Corrin says, "That was great."
  • Transforms into his dragon form.
  • Swings the Omega Yato. Male Corrin will say "I win!" while female Corrin says "Good!".
Male MaleCorrinPose1WiiU.gif MaleCorrinPose2WiiU.gif MaleCorrinPose3WiiU.gif
Female FemaleCorrinPose1WiiU.gif File:MaleCorrinPose2WiiU.png FemaleCorrinPose3WiiU.gif

Alternate costumes

Alternate costume (SSB4)
Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4)

Reveal trailer

<youtube>vMvgKqMWAlg</youtube>

Trophies

Corrin
Ntsc Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.
Pal Corrin from Fire Emblem Fates was born a Hoshido royal but kidnapped as a child and raised by the Nohr royal family. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash this means lance-like hands and feet with a long reach whose tips deal the most damage. Use this reach to inflict high damage at a distance!
3DS: Fire Emblem Fates -- 2016
Corrin (Alt.)
Ntsc Corrin's side special, Dragon Lunge, is no normal attack–skewer a surface with a lance-like arm, and it will suspend you in the air. Pin an enemy while doing this, and you can keep them in place and then follow up with a flying kick forward or back or just jump up. You can only thrust the lance once before landing.
Pal Corrin's side special Dragon Lunge is no normal attack–skewer a surface with a lance-like arm and it will suspend you in the air. Pin an enemy while doing this and you can keep them in place, then follow up with a flying kick forward or back, or just jump up. You can only thrust the lance once before landing.
3DS: Fire Emblem Fates -- 2016
Torrential Roar
Corrin blasts two columns of light on either side. If one hits an enemy, Corrin transforms into a fearsome dragon and unleashes a maelstrom that launches anyone unlucky enough to be caught. The light columns shoot straight up for a short moment, so using this move high up after knocking or throwing enemies overhead is very effective!

Gallery

Trivia

  • Corrin is the newest character to be introduced as playable in Super Smash Bros. 4, with Fire Emblem Fates post-dating SSB4's release by nine months in Japan.
  • Corrin and Roy are the only two DLC fighters from the same series.
  • Corrin is the only DLC character to have both a male and female variant.
  • Corrin is the only DLC newcomer that does not come packed with a stage, although downloading Corrin on the Wii U version adds two music tracks from Fire Emblem Fates to the existing Fire Emblem stages Castle Siege and Coliseum: the original version and a rearrangement of the song Lost In Thoughts All Alone. The remix is added in the 3DS version as a Smash Run track.
  • Corrin is the only Fire Emblem character with a multi-hit dash attack and a stall-then-fall down aerial.
    • Corrin is also the only Fire Emblem character that doesn't use a warp circle as an on-screen appearance.
  • Oddly enough, his alternate trophies have the same exact pose, making it the only character in the entire series to have their alternate trophies the same in both versions.
    • He is also the fourth character where both of his alternate trophies use the same alternate costume, the others being Robin, Bowser Jr., Cloud, and Bayonetta.
  • Not counting custom moves, Corrin is one of only three characters to use water-based damaging attacks, along with Squirtle and Greninja, although only Squirtle benefits from this due to Brawl having type effectiveness.
  • When Corrin is knocked out, he/she may say, "How... can this...?".
  • Corrin's idle pose is the same pose he/she makes in Fire Emblem Fates, albeit his/her sword pointing downward and his/her right foot being slightly lifted. He/she humorously keeps this pose while stunned.
  • Corrin is one of the five characters to use different sound clips when using battering items, the other four are Roy, Ryu, Cloud, and Bayonetta.
    • Additionally, all the fighters that use different sound clips when using battering items are DLC characters.