King Dedede (SSB4): Difference between revisions
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
King Dedede is one of the most heavily changed veterans, having many of his moves changed to completely new moves or otherwise heavily altered. Dedede | King Dedede is one of the most heavily changed veterans, having many of his moves changed to completely new moves or otherwise heavily altered. Dedede additionally received a few significant nerfs to his most effective moves, such as losing his very powerful [[chain throw]] and having a much weaker up tilt. However, in his design overhaul, Dedede received plenty of buffs as well to compensate for these nerfs, such as significantly increased KOing ability on moves like up aerial, down smash, and [[Jet Hammer]]. Like fellow heavyweights {{SSB4|Bowser}} and {{SSB4|Donkey Kong}}, Dedede is an effective user of the new [[rage]] mechanic introduced in ''SSB4'', which further improves his already fantastic power. Additionally, the general nerf to campable projectiles also helps make Dedede less susceptible to projectile camping. Overall, while Dedede is no longer the terror he once was to heavyweights and low-reach characters in ''Brawl'', he is still a capable opponent against them while also becoming much better equipped to take on the fast lightweights that dominated him in ''Brawl''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{nerf|Dedede has a new back aerial, that involves him swinging his hammer behind him, in a manner similar to his forward aerial in ''Brawl''. This new back aerial has slower start-up lag and has no long lasting hitbox, losing the immense versatility and all-around usefulness Dedede's previous infamous back aerial had.}} | *{{nerf|Dedede has a new back aerial, that involves him swinging his hammer behind him, in a manner similar to his forward aerial in ''Brawl''. This new back aerial has slower start-up lag and has no long lasting hitbox, losing the immense versatility and all-around usefulness Dedede's previous infamous back aerial had.}} | ||
*{{buff|The new back aerial deals 3% more damage and stronger knockback, making it a bit more effective as a KO move.}} | *{{buff|The new back aerial deals 3% more damage and stronger knockback, making it a bit more effective as a KO move.}} | ||
*{{buff|While up aerial deals 7% less damage, up aerial's final hit deals much stronger knockback, making it much more effective at KOing opponents above, reliably KOing below | *{{buff|While up aerial deals 7% less damage, up aerial's final hit deals much stronger knockback, making it much more effective at KOing opponents above, reliably KOing below 130% regardless of Dedede's proximity to the upper blast line. It also has significantly reduced SDI capacity, making it much harder to escape, which overall overrides its damage nerf because of it having improved KO potential and consistently dealing more damage.}} | ||
*{{nerf|King Dedede has a new down aerial, where he slams his hammer below him. This new down aerial has much slower startup, and much smaller hitboxes without the long duration, losing the strong anti-juggling capabilities and general damage racking abilities Dedede's old down aerial possessed (as its maximum damage potential has been reduced from 17% to 15%).}} | *{{nerf|King Dedede has a new down aerial, where he slams his hammer below him. This new down aerial has much slower startup, and much smaller hitboxes without the long duration, losing the strong anti-juggling capabilities and general damage racking abilities Dedede's old down aerial possessed (as its maximum damage potential has been reduced from 17% to 15%).}} | ||
*{{buff|The new down aerial is a very powerful [[meteor smash]], giving Dedede access to a new potent edge-guarding tool. The move also hits grounded opponents with powerful horizontal knockback instead of a meteor smash, giving Dedede access to a new powerful KO option onstage as well.}} | *{{buff|The new down aerial is a very powerful [[meteor smash]], giving Dedede access to a new potent edge-guarding tool. The move also hits grounded opponents with powerful horizontal knockback instead of a meteor smash, giving Dedede access to a new powerful KO option onstage as well.}} |
Revision as of 23:39, July 9, 2015
King Dedede in Super Smash Bros. 4 | |
---|---|
Universe | Kirby |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Dedede Burst |
King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. 4. He was announced on January 10th, 2014 to commemorate the release of Kirby: Triple Deluxe in Japan.
Like in Brawl, he is once again voiced by long-time Kirby producer and most importantly, the creator and director of the Super Smash Bros. series, Masahiro Sakurai, who provided him with new voice clips.
Changes from Brawl
King Dedede is one of the most heavily changed veterans, having many of his moves changed to completely new moves or otherwise heavily altered. Dedede additionally received a few significant nerfs to his most effective moves, such as losing his very powerful chain throw and having a much weaker up tilt. However, in his design overhaul, Dedede received plenty of buffs as well to compensate for these nerfs, such as significantly increased KOing ability on moves like up aerial, down smash, and Jet Hammer. Like fellow heavyweights Bowser and Donkey Kong, Dedede is an effective user of the new rage mechanic introduced in SSB4, which further improves his already fantastic power. Additionally, the general nerf to campable projectiles also helps make Dedede less susceptible to projectile camping. Overall, while Dedede is no longer the terror he once was to heavyweights and low-reach characters in Brawl, he is still a capable opponent against them while also becoming much better equipped to take on the fast lightweights that dominated him in Brawl.
Aesthetics
- King Dedede has a more cartoonish and brightly colored appearance due to the new aesthetic used in SSB4, making him look reminiscent of his appearance in Kirby: Right Back at Ya!, which visually makes his pupils smaller than they were in Brawl. Additionally, Dedede's model also sports a graphical effect that accentuates the fuzz on his robes and crown.
- Dedede has even more exaggerated facial expressions.
- The sound Dedede makes during his up taunt is now in sync with the animation, regardless of the direction he is facing.
Attributes
- King Dedede is heavier.
- King Dedede jumps higher.
- King Dedede walks and dashes faster (dash speed: 1.22 → 1.36, walk speed: 0.95 → 0.98).
Ground attacks
- New finisher on his jab infinite makes the move safer to land, as well as generally makes the jab more useful, being capable of KOing around 150%.
- His forward tilt now hits multiple times with more damage (overall dealing 3% more if all hits connect) and has increased knockback, now being able to KO at very high damages.
- Forward tilt has slightly decreased reach.
- Up tilt is significantly weaker, no longer KOing until near 150%, and it has a sourspot added on the later portion of the attack that deals 2% less damage, instead of being strong throughout. It also has less vertical reach.
- Up tilt has increased horizontal reach, especially in front of Dedede, that makes it slightly easier to land.
- Down tilt is now a roll that moves him forwards, that produces a significantly larger and longer lasting hitbox, making it more useful and versatile.
- Down tilt hits at a higher angle however without any greater knockback, making it a less effective KO move at very high damages.
- Dash attack now has a sourspot on the later portion of the attack, that deals 3% less damage and decreased knockback. It can also miss if used too close to the opponent.
- Forward smash's sourspot is more powerful, dealing 3% more damage and increased knockback, though it is still drastically weaker than the sweetspot.
- Up smash deals slightly increased knockback, and is slightly faster in start-up and ending lag.
- Down smash now hits on a semi-spike trajectory, making it a much more effective KO move and attack in general, especially on the edge, despite dealing 2% less damage and slightly less knockback.
Aerial attacks
- Dedede has a new forward aerial, that is now a hammer swing from above, as opposed to from below. This new forward aerial has faster start-up and a much more favorable hitbox placement that makes it much easier to land.
- Forward aerial deals 3% less damage and significantly less knockback, not being able to KO until damages well beyond 150% outside edge-guarding.
- Dedede has a new back aerial, that involves him swinging his hammer behind him, in a manner similar to his forward aerial in Brawl. This new back aerial has slower start-up lag and has no long lasting hitbox, losing the immense versatility and all-around usefulness Dedede's previous infamous back aerial had.
- The new back aerial deals 3% more damage and stronger knockback, making it a bit more effective as a KO move.
- While up aerial deals 7% less damage, up aerial's final hit deals much stronger knockback, making it much more effective at KOing opponents above, reliably KOing below 130% regardless of Dedede's proximity to the upper blast line. It also has significantly reduced SDI capacity, making it much harder to escape, which overall overrides its damage nerf because of it having improved KO potential and consistently dealing more damage.
- King Dedede has a new down aerial, where he slams his hammer below him. This new down aerial has much slower startup, and much smaller hitboxes without the long duration, losing the strong anti-juggling capabilities and general damage racking abilities Dedede's old down aerial possessed (as its maximum damage potential has been reduced from 17% to 15%).
- The new down aerial is a very powerful meteor smash, giving Dedede access to a new potent edge-guarding tool. The move also hits grounded opponents with powerful horizontal knockback instead of a meteor smash, giving Dedede access to a new powerful KO option onstage as well.
Throws/other attacks
- The reaches of all of Dedede's grabs have been reduced.
- Forward and back throws both deal 2% less damage, now dealing 10% and 14% respectively.
- Up throw has less ending lag, allowing up air followups at lower percentages.
- Down throw can no longer chain throw, removing one of the most pivotal aspects of Dedede in Brawl. It also no longer has set knockback, and deals 2% less damage (now dealing 6% damage).
- Down throw now throws opponents at a completely different trajectory, throwing opponents vertically into the air near Dedede. This makes the throw now an excellent combo starter up to mid-high damages, with guaranteed combos into up tilt and all aerials except down aerial, with the combo options varying depending on damage, rage, staleness, and the opponent's DI. It can even occasionally lead into a KO with up aerial if Dedede is able to read the opponent's reaction.
- Down throw has an altered animation, with Dedede forcefully throwing opponents into the ground with a single arm instead of sitting on them.
- Dedede's intangible and very far-reaching over 100% ledge attack was removed, leaving Dedede with a significantly inferior ledge attack at high damages.
Special moves
- The removal of grab armor makes Inhale slightly less useful as a defensive landing option, as trades will now result in Dedede getting hit instead of inhaling the opponent.
- Dedede has a new side special, Gordo Toss, where Dedede now takes out a Gordo and hits it with his hammer, bouncing it along the ground. While the Gordos are significantly weaker than the rare Gordos were in Waddle Dee Toss, they are still powerful yet consistent projectiles that can deal up to 14% damage with knockback that can KO under 150%, which makes them much more reliable and useful on average compared to the extremely weak Waddle Dees and Doos. The ability to bounce the Gordos in different trajectories also gives the move greater trapping capabilities. The hammer swing in the initiation of the move additionally produces its own hitbox that deals 12%, which can also hit opponents into the subsequently tossed Gordo for immense damage.
- Gordos can be reflected by any hitbox that deals at least 2% damage, giving the move significantly more risk than Waddle Dee Toss if a Dedede player misuses the move.
- Dedede can now grab ledges during the rising portion of Super Dedede Jump as long as he's facing the stage, significantly improving his recovery's safety. The falling hitbox of Dedede Jump is also more powerful, and can now bury grounded opponents.
- Super Dedede Jump falls faster.
- Super Dedede Jump is now cancelled with up instead of down.
- Jet Hammer's swing has significantly improved horizontal reach and a much larger hitbox overall, especially if fully charged, allowing it to hit airborne opponents easier and now allowing to hit ledge hanging opponents (with the fully charged hitbox being able to hit any ledge-hanging character), which when combined with the new ledge mechanics, give the move newfound ability as an edge-guarder. The move is also significantly more powerful throughout all its stages, dealing up to 8% more damage fully charged and KOing below 50% near the ledge, while being able to KO well below 150% and potentially under 100% even when lightly charged. Fully charged Jet Hammer additionally deals significantly increased shield damage, to where it can nearly break a full shield, and holding a fully charged Jet Hammer stops damaging Dedede at 100% instead of 150%.
- Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a wind effect, though it is just purely aesthetic, and it has a different swinging animation when released without being fully charged.
- His Final Smash has changed to Dedede Burst, a trapping Final Smash with average initial range, and KOing ability of a typical Final Smash, making it significantly more reliable at KOing opponents than his old Final Smash, Waddle Dee Army. His newer final smash does a fixed amount of damage now, making it less damaging than Waddle Dee Army.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | A pair of hammer swings followed by a triwling trapping attack, finished with an uppercut swing. Can be used to zero-death combo. | ||
4% | ||||
1% (loop), 3% (last) | ||||
Forward tilt | 2% (hits 1-3), 3% (hit 4) | A spinning hammer poke. Very good range. | ||
Up tilt | 12% (body), 10% (head) | A short hopping headbutt. Dedede's head and upper body are intangible while the hitbox is active. | ||
Down tilt | 10% (clean), 6% (late) | Dedede rolls forwards. | ||
Dash attack | 16% (clean), 13% (late) | Dedede's trademark tripping dive. A slow and powerful KO move, stronger than some of the roster's smashes. | ||
Forward smash | 15% (early), 24% (clean), 6% (late) | Dedede winds up and brings down the hammer. The second most damaging forward smash in the game, following Lucario, who has the most damaging side smash in full power, with KO power to match. | ||
Up smash | 14% (hammer), 9% (body) | A vertical hammer swing. Relatively slow compared to his up tilt, so it isn't used much. | ||
Down smash | 13% | A low spinning hammer attack. Dedede's weakest smash attack, but the head of the hammer is a semi-spike, making it one of Dedede's quickest reliable ground finishers. | ||
Neutral aerial | 12% (clean), 7% (late) | Dedede throws out his arms and legs, body slamming. Acts as a sex kick. | ||
Forward aerial | 12% | An overhead hammer swing. | ||
Back aerial | 16% | A rear-facing hammer swing from below. Can KO reliably below 130% and autocancels after a shorthop. | ||
Up aerial | 1% (hits 1-7), 5% (hit 8) | An upwards-facing hammer spin. Very strong, rivaling Fox's, being able to KO below 130%. | ||
Down aerial | 15% (hammer head), 8% (handle) | A single downwards swing. The sweetspot is only a meteor smash on aerial opponents. | ||
Grab | — | |||
Pummel | 3% | A headbutt. | ||
Forward throw | 4% (hit 1), 6% (throw) | Dedede whacks the foe away with his hammer. | ||
Back throw | 4% (hit 1), 9% (throw) | Same as the forward throw, just backwards. | ||
Up throw | 4% (hit 1), 5% (throw) | Dedede throws the opponent above his head, then pushes them upwards. | ||
Down throw | 6% | Dedede grabs the foe's head and brings them into the air, then plants them into the ground. Dedede's best way to rack up damage. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
8% | |||
Neutral special | Default | Inhale | 5% (release), 10% (spit) | Dedede sucks in opponents and can then walk around and spit them out. |
Custom 1 | Dedede Storm | 2% (loop hits), 3% (outer hit) | Instead of inhaling opponents, blows them outwards. | |
Custom 2 | Taste Test | 5% (release), 12% (spit) | Inhales opponents faster than the default, which spits them out immediately. | |
Side special | Default | Gordo Throw | 10% (hammer), 14%/12.5%/11%/9.5% (Gordo) | Dedede hits a bouncing Gordo forward. Its trajectory can be angled upwards, forward, or downwards. The Gordos disappear after 3 bounces. Additionally, they can be reflected by any attack dealing at least 2% damage. |
Custom 1 | Topspin Gordo | 10% (hammer), 11% (Gordo) | Throws Gordos that don't go far initially, but fly forwards upon bouncing. Disappears after a second bounce. | |
Custom 2 | Bouncing Gordo | 10% (hammer), 6% (Gordo) | Serves electric Gordos that bounce back and forth. Cannot be angled. | |
Up special | Default | Super Dedede Jump | 15% (drop), 11% (landing), 5% (stars) | Dedede performs his signature jump and launches upwards, rocketing down with a devastating stomp that buries grounded opponents on impact. Aerial foes hit by the stomp are meteor smashed. |
Custom 1 | Rising Dedede | 15% (clean), 12% (late) | Instead of stomping, Dedede does damage during the jump and then falls into helplessness. | |
Custom 2 | Quick Dedede Jump | 10% (drop), 5% (stars) | Dedede leaps faster and lower than the default. The stomp is also weaker. | |
Down special | Default | Jet Hammer | 11% (uncharged ground), 10% (uncharged air), 38%/28% (fully charged ground), 27%/16% (fully charged air) | Dedede charges up his hammer, which damages himself if he holds it at full charge. If released at full charge, he unleashes a very strong, rocket-powered hammer chop which can easily KO lighter opponents. |
Custom 1 | Armored Jet Hammer | 9% (uncharged), 24%/20% (fully charged ground), 22%/15% (fully charged air) | Makes Dedede immune to flinching while charging, though the attack is significantly weaker, not KOing until 150%, and Dedede takes self-damage faster. | |
Custom 2 | Dash Jet Hammer | 7%/6% (uncharged), 18%/16% (fully charged) | Charging the attack pushes Dedede backwards, while unleashing it propels him forwards at the expense of damage. | |
Final Smash | Dedede Burst | 10% (hits 1-3), 1% (hit 4), 15% (hit 5) | Dedede violently inhales the opponents into place, smashes them three times with his hammer aflame, and shoots a bomb out of it, sending the victims flying diagonally. |
Taunts
- Up: Hoists his hammer above his head and pumps it up and down.
- Side: Spins his hammer while looking at the camera, laughing.
- Down: Dances in a circle while drumming on his belly.
On-Screen Appearance
- King Dedede is carried in on a palanquin by four Waddle Dees, then jumps off, scattering them.
Victory Fanfare
A flourished remix directly from Brawl. It is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. It is shared with Kirby.
Victory Poses
- Slaps his belly twice, and rests his hand on it as a Waddle Dee stands nearby.
- Slams his hammer down on both sides of him, then looks at the camera.
- Spins his hammer into the air and finishes with a pose.
Idle Poses
- Puts his hammer on his shoulder.
- Smacks his belly.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
King Dedede | 3112 | 3122 | 3312 | 3322 | 1122 |
1312 | 1322 | 2112 | 2122 | 2312 |
Update history
- Forward aerial damage: 13% → 12%
- Down throw angle: 70 → 80
- Down throw knockback scaling: 60 → 82
- Minimum Gordo reflection damage: 3% → 2%
- All Gordo hitboxes are smaller in radius by 0.4 units.
- Characters can airdodge out of and escape Dedede Burst.
- Super Dedede Jump's voice clip changed.
- King Dedede's name now takes up one line in both the character selection screen and the results screen
Alternate costumes
File:KingDededeHeadBrownSSB4-U.png |
Trophies
- King Dedede
- Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" thing. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.
- King Dedede (Alt.)
- For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!
- Dedede Burst
- For Dedede's Final Smash, he takes a deep breath, pulling his foes toward him. Once he's gotten them right where he wants them, he'll unleash blows from his giant burning hammer. Topping things off is an explosive from the end of the hammer, sending enemies flying. Could this be worse for his foes? Yes! He's invincible the whole time too!
- For Dedede's Final Smash, he inhales fiercely to pull foes towards him. Once he's got them right where he wants them, he thrashes them with a giant burning hammer. Then, to top it off, he fires an explosive from his hammer, sending them blasting off. Could it get any worse? Well... yes - Dedede's invincible the entire time.
- KingDededeAllStarTrophy3DS.png
Alt. (3DS)
Gallery
Dedede charging his Jet Hammer on Mario Galaxy.
Dedede using his dash attack on Little Mac.
Dedede performing his neutral aerial with Kirby.
One of Dedede's idle poses.
Dedede in stunned state.
Dedede crouching in front of the Wii Fit Trainer...
"Ah--soft and squishy." [1]
Dedede's New Final Smash, Dedede Burst
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |