Rosalina & Luma (SSB4): Difference between revisions
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*Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Luma nods his head | *Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Luma nods his head | ||
*Crouches, waves her wand and slowly rises up; Luma dances around | *Crouches, waves her wand and slowly rises up; Luma dances around | ||
====On-Screen Appearance==== | ====On-Screen Appearance==== | ||
Rosalina and Luma enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosalina's wand. | Rosalina and Luma enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosalina's wand. | ||
====Victory Poses==== | |||
*Leans forward and looks into the distance. | |||
*Taps her wand in midair. | |||
====Victory Fanfare==== | ====Victory Fanfare==== | ||
A slight remix of the orchestrated tune that plays upon collecting a Power Star in ''{{s|mariowiki|Super Mario Galaxy}}''. Alternatively, this same tune will play when one first accesses ''Super Mario Galaxy'' on its title screen. | A slight remix of the orchestrated tune that plays upon collecting a Power Star in ''{{s|mariowiki|Super Mario Galaxy}}''. Alternatively, this same tune will play when one first accesses ''Super Mario Galaxy'' on its title screen. | ||
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Victory! (Rosalina).ogg | Victory! (Rosalina).ogg | ||
</gallery> | </gallery> | ||
====Victory Poses==== | |||
*Rosalina poses gracefully and says "All right!", while Luma circles her. | |||
*Luma flies in after Rosalina motions with her wand, giggling. | |||
*Luma jumps into Rosalina's arms, and she catches it. | |||
==Gameplay trailer== | ==Gameplay trailer== |
Revision as of 13:37, April 11, 2015
- This article is about Rosalina & Luma's appearances in Super Smash Bros. 4. For the character in other contexts, see Rosalina and Luma (species).
Rosalina & Luma in Super Smash Bros. 4 | |
---|---|
Universe | Mario |
Availability | Starter |
Final Smash | Power Star |
“ | Rosalina & Luma Launch into Battle! | ” |
—Introduction Tagline |
Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko), known simply as Rosalina in the customization menu and the Super Smash Bros. for Nintendo 3DS foldout, are a newcomer duo for Super Smash Bros. 4 consisting of Rosalina and a Luma. They were announced on December 18th, 2013 during a Nintendo Direct, which coincided with Rosalina's reveal in Mario Kart 8. Rosalina & Luma is the first newcomer announced after E3 2013, as well as a new Mario representative alongside Bowser Jr.. She is voiced by Kerri Kane.
Luma (チコ, Chiko) is a member of the star-shaped species of the same name that is under the care of Rosalina. It affectionately refers to her as its "mama". It works with Rosalina similarly to how Nana works with Popo, but is never controlled by the AI, even when separated from Rosalina. When it respawns after being KO'd, it can be replaced by a Luma of a different color, including yellow, blue, green, red, cream (resembling the character Luma who assists Mario in the two Super Mario Galaxy games), Polari (Rosalina's trusted advisor from the first game), and white (a unique color in Smash Bros.).
Attributes
Rosalina is a lightweight character despite her tall frame, similar to Mewtwo and Zelda. In fact, she is one of the lightest characters, with only Kirby, Mr. Game & Watch, and Jigglypuff being lighter. Unlike the Ice Climbers or Olimar, Rosalina is not completely handicapped when a Luma is incapacitated and has her own moveset independent from the Lumas. A Luma has its own attacks as well that it'll unleash when directional input is applied or automatically when close to an opponent as well.
- Creation of Lumas which aid in attacks similar to Nana of the Ice Climbers. Lumas can attack while either next to or projected away from Rosalina, using a moveset (detailed below) connected with Rosalina's moveset. Lumas can be used to combo opponents back and forth with Rosalina, and like Pikmin, can take attacks and be defeated. Lumas can be launched and, since they won't stop tumbling until the hit the ground, will be doomed if sent over a pit. They will also be KO'd if they take 50% damage.
- Luma will respawn next to Rosalina 13 seconds after it is KO'd or as soon as Rosalina respawns.
- Luma does not respond to inputs that involve using a held Item.
- Her air dodge, sidestepping, and rolling animations involve her disappearing and appearing.
- Rosalina can crawl.
Rosalina's design in the game is slightly more realistic than her appearance in the Mario universe, similar to Peach's. Her proportions are based upon her appearances in the Super Mario Galaxy series, and her light blue gown is as well, although with new star-shaped aesthetics and her heels are light green instead of silver.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | R: 2% L: 2% |
R: Swings her wand twice, then waves it in front of her. Finishes with one more swipe. L: Punches once, kicks once, then spins in place. Finishes with a headbutt. Ideal to harass and zone against opponents. Good for punishing moves against attacks that have little ending lag. Can be used to put space between opponents. If spaced and timed correctly, it can deal up to 30% damage. | ||
R: 1% L: 2% | ||||
R: 3% L: 4% | ||||
R: 2% (loop), 3% (last) L: 1.2% (loop), 3% (last) | ||||
Forward tilt | R: 6% (leg), 5% (body) L: 4.3% |
R: Sweep kicks in front of herself. Disjointed range and knockback. L: Performs a similar sweep kick. Medium to short range. High range and decent knockback when combined. Can be used to zone and edgeguard opponents. However, it leaves Luma vulnerable above as it has high ending lag. | ||
Up tilt | R: 8% L: 8% (clean), 4% (mid), 3% (late) |
R: Floats straight up, headbutting. A Saturnian ring rises up from her head. Hits through platforms. L: Headbutts straight up. Hitbox comes out fast. When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosalina and Luma out of this attack. Luma has high base knockback, but low knockback scaling, which does not KO until 140%. | ||
Down tilt | R: 4.5% L: 3.5% |
R: Dropkicks along the ground. L: Headbutts at a downward angle. Decent speed. Good for spacing and edgeguard, when combined. Luma can semi-spike opponents. | ||
Dash attack | R: 3% (hit 1), 4% (hit 2) L: 3% |
R: Rams the enemy with her body. L: Performs a ramming attack. Ideal for suprising opponents and can reposition Luma to make her advance in good distance. | ||
Forward smash | R: 12% L: 7% (arm), 5% (body) |
R: Thrusts her hands forward, hitting the enemy with a galaxial blast. Does not KO until 110%. L: Delivers a powerful straight punch. Can KO at 95%. Decent range, high knockback, and can KO at 90% when combined. Ideal for edgeguarding and gimping, but they have slow start up | ||
Up smash | R: 12% L: 6% (clean), 5% (late) |
R: Swings her wand above herself while leaning far back. Comes out very fast and has a hitbox on her back. L: Performs a rising uppercut. Good knockback, though it doesn't KO until 130%. Comes out 10% later than Rosalina. Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents. | ||
Down smash | R: 7% (hit 1), 9% (hit 2) L: 4% (hit 1), 5% (hit 2) |
R: Kicks in front of and behind herself, creating magic galaxies with each kick. L: Kicks on either side of itself. Inescapable damage at low percentage and ideal for punishing rolls. | ||
Neutral aerial | R: 5% (early), 7.5% (late) L: 4% (hit 1), 3% (hit 2) |
R: Spins in the air, creating a starry field at the end of her feet. L: Kicks forward, then back. Can be used to surprise an unexpecting opponents. Sends opponents in the direction where Luma is attacking. Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edgeguarding, since the player can control its attack trajectory. Less punishable with Luma. Useful for mindgaming and zoning. | ||
Forward aerial | R: 1% (loop hits), 4% (last hit) L: 5% |
R: Flip kicks, generating a spiral galaxy in front of herself. L: Spins in the air. Sends opponents with decent diagonal knockback. Can be used for edgeguarding and anti aerial, but it has high landing lag and aims a little above character. | ||
Back aerial | R: 11% L: 4% |
R: Kicks behind herself, generating a spiral galaxy at the end of her feet. Comes out fast and put opponents toward the ledge. L: Kicks straight back. Attacks at two different altitudes with gimping capabilities. Low ending lag. Has disjointed hitbox. Useful for SHFFing, gimping, and edgeguarding. | ||
Up aerial | R: 10% (clean), 5% (mid), 2% (late) L: 4% |
R: Waves her wand, making a Saturnian ring rise above her head. L: Does a backflip, kicking in an arc to hit enemies in front and above itself. High vertical knockback. Large hitbox and useful for juggling. Great aerial coverage and juggling. Has a KO potential at 80%, if the opponents is very close to the upper blast line. | ||
Down aerial | R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late) L: 5% |
R: Stomps, sending a Saturnian ring below herself. L: Kicks straight down. Luma's best KO move and it has great knockback. Though difficult to land, Rosalina can meteor smash opponents, when sweetspotted. Even if sourspotted, it results in semi-spike. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edgeguarding as it sends opponents far. | ||
Grab | — | |||
Pummel | 2% | Smacks the enemy with her wand. Very fast. | ||
Forward throw | 9% | Makes the enemy float in front of her and releases them forwards. Can combo at very low percentage. | ||
Back throw | 11% | Spins the enemy around her body once, then tosses them behind herself with magic. Decent knockback. | ||
Up throw | 7% | Throws the grabbed enemy into the air. Ideal for combos against heavier characters. | ||
Down throw | 9% | Magically slams the enemy into the ground. Good for combos. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Luma Shot | Fires the Luma sideways, where it remains afterward. | |
Custom 1 | Luma Warp | 1% | Teleports the Luma a set distance away. | |
Custom 2 | Power Luma Shot | Fires the Luma much slower, which deals much more damage. | ||
Side special | Default | Star Bits | 2.8% (her hit) | The Luma fires some Star Bits sideways. Despite appearance, not a projectile. |
Custom 1 | Floaty Star Bit | 2.8% (per hit) | Shoots a large, slow, multi-hitting, projectile Star Bit. | |
Custom 2 | Shooting Star Bit | 5% | Shoots a single, long-range, projectile Star Bit. | |
Up special | Default | Launch Star | 0% | Fires Rosalina upwards. |
Custom 1 | Launch Star Plus | 0% | More distance, but no angle control. | |
Custom 2 | Launch Star Attack | 3% (first hit), 1% (loop hits), 5% (last hit) | Less distance but can damage opponents. | |
Down special | Default | Gravitational Pull | 0% | Nullifies items and projectiles. |
Custom 1 | Catch & Release | 6% | Damages nearby enemies. | |
Custom 2 | Guardian Luma | 3% (growing), 5% (shrinking) | Enlarges the Luma temporarily. | |
Final Smash | Power Star | 3% (small stars), 8% (big star loop), 12% (big star last) | Rosalina summons a Power Star to fires stars around it. The Power Star itself can hurt. Throwing the opponent into the Power Star can cause up to around 250%. |
Taunts
- Rosalina and Luma lean forward and spin, like a planet on its axis; Luma chirps cheerfully
- Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Luma nods his head
- Crouches, waves her wand and slowly rises up; Luma dances around
On-Screen Appearance
Rosalina and Luma enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosalina's wand.
Victory Poses
- Leans forward and looks into the distance.
- Taps her wand in midair.
Victory Fanfare
A slight remix of the orchestrated tune that plays upon collecting a Power Star in Super Mario Galaxy. Alternatively, this same tune will play when one first accesses Super Mario Galaxy on its title screen.
Victory Poses
- Rosalina poses gracefully and says "All right!", while Luma circles her.
- Luma flies in after Rosalina motions with her wand, giggling.
- Luma jumps into Rosalina's arms, and she catches it.
Gameplay trailer
<youtube>pPdutb_6DZU</youtube>
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Rosalina & Luma's regular trophy can be obtained by completing Classic Mode and their alternative trophy can be obtained by completing All-Star mode.
- Rosalina & Luma
- The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
- Rosalina & Luma (Alt.)
- Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.
- Rosalina&LumaAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- A Situation of some Gravity: As Zero Suit Samus, the player must defeat Rosalina & Luma. The player is on high gravity in this event.
- Beautification: Rosalina & Luma must acquire a Lip's Stick and must flower 2 Bowsers and 2 Ganondorfs.
- New Challengers 1: Rosalina & Luma is one of the seven opponents fought in this event, alongside Villager, Wii Fit Trainer, Bowser Jr., Little Mac, Lucina, and Duck Hunt.
Co-op Events
- Peach in Peril: Rosalina & Luma is one of the opponents Bowser and Bowser Jr. must fight. They must defeat all opponents except Peach.
- Solidarity: Olimar and Rosalina & Luma must initially defeat Mario and Luigi. After defeating the Mario Bros., they must defeat Bowser and Bowser Jr.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Visiting Onett: Rosalina & Luma is one of the opponents Ness and Villager must fight. The opponents come from space or other planets.
Update history
- Luma respawn time: 8 seconds → 13 seconds
- Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).
- Down tilt timing: hits on 4-8 → hits on 5-8
- Down tilt hitbox 1 radius: 3.5 → 3.2
- Down tilt hitbox 2 radius: 3 → 2.5
- Forward smash knockback scaling: 115 → 111
- Up smash knockback scaling: 100 → 90
- Up smash hitbox 0 radius: 5.0 → 4.0
- Luma up smash hitbox radius: 4.0 → 5.5
- Luma up smash late hit damage: 4% → 5%
- Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
- Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
- Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
- Forward aerial loop hit base knockback: 20/35 → 55
- Forward aerial last hit base knockback: 60 → 50
- Forward throw base knockback: 85 → 76
- Back throw base knockback: 70 → 60
- Distance of uncharged Luma Shot is reduced by about 2/3.
- Lumas move faster when summoned from a distance.
Alternate costumes
Gallery
Artwork of Rosalina from the official site.
All of the six possible colors of a Luma in Super Smash Bros. for Wii U.
Rosalina and Luma on Mario Galaxy.
Rosalina using Luma to attack Fox.
Peach and Rosalina.
Toon Link, Rosalina, and Mega Man on the Garden of Hope stage.
Using the Luma to ram Mario.
Gravitational Pull deflecting Mario's F.L.U.D.D..
With Zelda.
With Zelda and Peach.
Lying face-up.
Zero Suit Samus fighting Rosalina in the Boxing Ring.
Rosalina and a Mii Gunner on Rainbow Road.
- Peach daisy and rosalina.jpg
Rosalina, Peach, and another Peach in Daisy's color scheme.
Trivia
- Luma and Mega Man are the only characters in the game to have unique KO animations once having passed the blast-line. Luma's is smaller than other characters, and appears as a burst of colorful stars.
- In the Smash Bros. Direct released in April, the end sequence featured a little section for each character revealed up until that point. Rosalina & Luma's section is the only section to not feature new footage (it was instead taken from their reveal trailer).
- At E3 2014 and Smash-Fest, Rosalina & Luma was the only newcomer not available on both demo versions.
- Rosalina & Luma and Dark Pit are the only characters with a different victory theme that is not a remix of their universe's original victory theme.
- When Rosalina successfully grabs an opponent, Luma starts dancing.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |