Super Smash Bros. 4

Rosalina & Luma (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Please fix this someone messed it up)
Tag: Mobile edit
(Let it go, let it go... (Had to, sorry))
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
:''This article is about Rosaluma & Lina's appearances in ''Super Smash Bros. 4''. For the character in other contexts, see [[Rosaluma]] and [[Lina (species)]].
:''This article is about Rosalina & Luma's appearances in ''Super Smash Bros. 4''. For the character in other contexts, see [[Rosalina]] and [[Luma (species)]].
{{Infobox Character
{{Infobox Character
|name        = Elsa & Lina
|name        = Rosalina & Luma
|image        = [[Image:Rosaluma SSB4.png|250px]]
|image        = [[Image:Rosalina SSB4.png|250px]]
|universe    = {{uv|Frozen}}
|universe    = {{uv|Mario}}
|game        = SSB4
|game        = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
}}
}}
:{{cquote|Rosaluma & Lina Launch into Battle!|cite=Introduction Tagline}}
:{{cquote|Rosalina & Luma Launch into Battle!|cite=Introduction Tagline}}
'''Rosaluma & Lina''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosaluma''' in the customization menu and the {{for3ds}} foldout, are a [[newcomer]] duo for ''[[Super Smash Bros. 4]]'' consisting of Rosaluma and a Lina. They were announced on December 18th, 2013 during a [[Nintendo Direct]], which coincided with Rosaluma's reveal in ''{{s|mariowiki|Mario Kart 8}}''. Rosaluma & Lina is the first newcomer announced after [[E3 2013]], as well as a new {{uv|Mario}} representative alongside {{SSB4|Bowser Jr.}}. She is voiced by Kerri Kane.<!--Kerri Kane is listed in the credits in the voice acting section; do not change it-->
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosalina''' in the customization menu and the {{for3ds}} foldout, are a [[newcomer]] duo for ''[[Super Smash Bros. 4]]'' consisting of Rosalina and a Luma. They were announced on December 18th, 2013 during a [[Nintendo Direct]], which coincided with Rosalina's reveal in ''{{s|mariowiki|Mario Kart 8}}''. Rosalina & Luma is the first newcomer announced after [[E3 2013]], as well as a new {{uv|Mario}} representative alongside {{SSB4|Bowser Jr.}}. She is voiced by Kerri Kane.<!--Kerri Kane is listed in the credits in the voice acting section; do not change it-->


'''Lina''' ({{ja|チコ|Chiko}}, ''Chiko'') is a member of the star-shaped species of the same name that is under the care of Rosaluma. It affectionately refers to her as its "mama". It works with Rosaluma similarly to how [[Nana]] works with [[Popo]], but is never controlled by the AI, even when separated from Rosaluma. When it respawns after being KO'd, it can be replaced by a Lina of a different color, including yellow, blue, green, red, cream (resembling [[mariowiki:Lina (character)|the character Lina]] who assists Mario in the two ''Super Mario Galaxy'' games), {{s|mariowiki|Polari}} (Rosaluma's trusted advisor from the first game), and white (a unique color in ''Smash Bros.''). LET IT GO!
'''Luma''' ({{ja|チコ|Chiko}}, ''Chiko'') is a member of the star-shaped species of the same name that is under the care of Rosalina. It affectionately refers to her as its "mama". It works with Rosalina similarly to how [[Nana]] works with [[Popo]], but is never controlled by the AI, even when separated from Rosalina. When it respawns after being KO'd, it can be replaced by a Luma of a different color, including yellow, blue, green, red, cream (resembling [[mariowiki:Luma (character)|the character Luma]] who assists Mario in the two ''Super Mario Galaxy'' games), {{s|mariowiki|Polari}} (Rosalina's trusted advisor from the first game), and white (a unique color in ''Smash Bros.'').


==Attributes==
==Attributes==
Rosaluma is a [[weight|lightweight]] character despite her tall frame, similar to {{SSBM|Mewtwo}} and [[Zelda]]. In fact, she is one of the lightest characters, with only {{SSB4|Kirby}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} being lighter. Unlike the [[Ice Climbers]] or [[Olimar]], Rosaluma is not completely handicapped when a Lina is incapacitated and has her own moveset independent from the Linas. A Lina has its own attacks as well that it'll unleash when directional input is applied or automatically when close to an opponent as well. She is mai waifu, and when we marry I will be a great father to all the Linas.
Rosalina is a [[weight|lightweight]] character despite her tall frame, similar to {{SSBM|Mewtwo}} and [[Zelda]]. In fact, she is one of the lightest characters, with only {{SSB4|Kirby}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} being lighter. Unlike the [[Ice Climbers]] or [[Olimar]], Rosalina is not completely handicapped when a Luma is incapacitated and has her own moveset independent from the Lumas. A Luma has its own attacks as well that it'll unleash when directional input is applied or automatically when close to an opponent as well.
*Creation of Li[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlClzE3-Q aid in attacks] similar to Nana of the [[Ice Climbers]]. Linas can attack while either next to or projected away from Rosaluma, using a moveset (detailed below) connected with Rosaluma's moveset. Linas can be used to combo opponents back and forth with Rosaluma, and like [[Olimar (SSB4)|Pikmin]], can take attacks and be defeated. Linas can be launched and, since they won't stop tumbling until the hit the ground, will be doomed if sent over a pit. They will also be KO'd if they take 50% damage.
*Creation of Lumas which [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlClzE3-Q aid in attacks] similar to Nana of the [[Ice Climbers]]. Lumas can attack while either next to or projected away from Rosalina, using a moveset (detailed below) connected with Rosalina's moveset. Lumas can be used to combo opponents back and forth with Rosalina, and like [[Olimar (SSB4)|Pikmin]], can take attacks and be defeated. Lumas can be launched and, since they won't stop tumbling until the hit the ground, will be doomed if sent over a pit. They will also be KO'd if they take 50% damage.
**Lina will respawn next to Rosaluma 13 seconds after it is KO'd or as soon as Rosaluma respawns.
**Luma will respawn next to Rosalina 13 seconds after it is KO'd or as soon as Rosalina respawns.
**Lina does not respond to inputs that involve using a held Item.
**Luma does not respond to inputs that involve using a held Item.
*Her air dodge, sidestepping, and rolling animations involve her disappearing and appearing.
*Her air dodge, sidestepping, and rolling animations involve her disappearing and appearing.
*Rosaluma can [[crawl]].
*Rosalina can [[crawl]].
Rosaluma's design in the game is slightly more realistic than her appearance in the {{uv|Mario}} universe, similar to {{SSB4|Peach}}'s. Her proportions are based upon her appearances in the ''Super Mario Galaxy'' series, and her light blue gown is as well, although with new star-shaped aesthetics and her heels are light green instead of silver.
Rosalina's design in the game is slightly more realistic than her appearance in the {{uv|Mario}} universe, similar to {{SSB4|Peach}}'s. Her proportions are based upon her appearances in the ''Super Mario Galaxy'' series, and her light blue gown is as well, although with new star-shaped aesthetics and her heels are light green instead of silver.


==Moveset==
==Moveset==
Line 37: Line 37:
|ftiltdmg=R: 6% (leg), 5% (body)<br/>L: 4.3%
|ftiltdmg=R: 6% (leg), 5% (body)<br/>L: 4.3%
|ftiltdesc=R: Sweep kicks in front of herself. Disjointed range and knockback.<br/>L: Performs a similar sweep kick. Medium to short range.     
|ftiltdesc=R: Sweep kicks in front of herself. Disjointed range and knockback.<br/>L: Performs a similar sweep kick. Medium to short range.     
High range and decent knockback when combined. Can be used to zone and edgeguard opponents. However, it leaves Lina vulnerable above as it has high ending lag.
High range and decent knockback when combined. Can be used to zone and edgeguard opponents. However, it leaves Luma vulnerable above as it has high ending lag.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=R: 8%<br/>L: 8% (clean), 4% (mid), 3% (late)
|utiltdmg=R: 8%<br/>L: 8% (clean), 4% (mid), 3% (late)
|utiltdesc=R: Floats straight up, headbutting. A Saturnian ring rises up from her head. Hits through platforms.<br/>L: Headbutts straight up. Hitbox comes out fast.  
|utiltdesc=R: Floats straight up, headbutting. A Saturnian ring rises up from her head. Hits through platforms.<br/>L: Headbutts straight up. Hitbox comes out fast.  
When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosaluma and Lina out of this attack. Lina has high base knockback, but low knockback scaling, which does not KO until 140%.  
When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosalina and Luma out of this attack. Luma has high base knockback, but low knockback scaling, which does not KO until 140%.  
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=R: 4.5%<br/>L: 3.5%
|dtiltdmg=R: 4.5%<br/>L: 3.5%
|dtiltdesc=R: Dropkicks along the ground.<br/>L: Headbutts at a downward angle.
|dtiltdesc=R: Dropkicks along the ground.<br/>L: Headbutts at a downward angle.
Decent speed. Good for spacing and edgeguard, when combined. Lina can semi-spike opponents.
Decent speed. Good for spacing and edgeguard, when combined. Luma can semi-spike opponents.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=R: 3% (hit 1), 4% (hit 2)<br/>L: 3%
|dashdmg=R: 3% (hit 1), 4% (hit 2)<br/>L: 3%
|dashdesc=R: Rams the enemy with her body. <br/>L: Performs a ramming attack.  
|dashdesc=R: Rams the enemy with her body. <br/>L: Performs a ramming attack.  
Ideal for suprising opponents and can reposition Lina to make her advance in good distance.   
Ideal for suprising opponents and can reposition Luma to make her advance in good distance.   
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body)
|fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body)
Line 56: Line 56:
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|usmashdesc=R: Swings her wand above herself while leaning far back. Comes out very fast and has a hitbox on her back.<br/>L: Performs a rising uppercut. Good knockback, though it doesn't KO until 130%. Comes out 10% later than Rosaluma.
|usmashdesc=R: Swings her wand above herself while leaning far back. Comes out very fast and has a hitbox on her back.<br/>L: Performs a rising uppercut. Good knockback, though it doesn't KO until 130%. Comes out 10% later than Rosalina.
Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents.
Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
Line 64: Line 64:
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=R: 5% (early), 7.5% (late)<br/>L: 4% (hit 1), 3% (hit 2)
|nairdmg=R: 5% (early), 7.5% (late)<br/>L: 4% (hit 1), 3% (hit 2)
|nairdesc=R: Spins in the air, creating a starry field at the end of her feet.<br/>L: Kicks forward, then back. Can be used to surprise an unexpecting opponents. Sends opponents in the direction where Lina is attacking.  
|nairdesc=R: Spins in the air, creating a starry field at the end of her feet.<br/>L: Kicks forward, then back. Can be used to surprise an unexpecting opponents. Sends opponents in the direction where Luma is attacking.  
Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edgeguarding, since the player can control its attack trajectory. Less punishable with Lina. Useful for mindgaming and zoning.
Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edgeguarding, since the player can control its attack trajectory. Less punishable with Luma. Useful for mindgaming and zoning.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=R: 1% (loop hits), 4% (last hit)<br/>L: 5%
|fairdmg=R: 1% (loop hits), 4% (last hit)<br/>L: 5%
Line 81: Line 81:
|dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br/>L: 5%
|dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br/>L: 5%
|dairdesc=R: Stomps, sending a Saturnian ring below herself. <br/>L: Kicks straight down.  
|dairdesc=R: Stomps, sending a Saturnian ring below herself. <br/>L: Kicks straight down.  
Lina's best KO move and it has great knockback. Though difficult to land, Rosaluma can meteor smash opponents, when sweetspotted. Even if sourspotted, it results in semi-spike. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edgeguarding as it sends opponents far.
Luma's best KO move and it has great knockback. Though difficult to land, Rosalina can meteor smash opponents, when sweetspotted. Even if sourspotted, it results in semi-spike. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edgeguarding as it sends opponents far.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
Line 111: Line 111:
|edgedmg=7%
|edgedmg=7%
|edgedesc=
|edgedesc=
|nsdefname=Lina Shot
|nsdefname=Luma Shot
|nsdefdmg=
|nsdefdmg=
|nsdefdesc=Fires the Lina sideways, where it remains afterward.
|nsdefdesc=Fires the Luma sideways, where it remains afterward.
|nsc1name=Lina Warp
|nsc1name=Luma Warp
|nsc1dmg=1%
|nsc1dmg=1%
|nsc1desc=Teleports the Lina a set distance away.
|nsc1desc=Teleports the Luma a set distance away.
|nsc2name=Power Lina Shot
|nsc2name=Power Luma Shot
|nsc2dmg=
|nsc2dmg=
|nsc2desc=Fires the Lina much slower, which deals much more damage.
|nsc2desc=Fires the Luma much slower, which deals much more damage.
|ssdefname=Star Bits
|ssdefname=Star Bits
|ssdefdmg=2.8% (her hit)
|ssdefdmg=2.8% (her hit)
|ssdefdesc=The Lina fires some Star Bits sideways. Despite appearance, not a projectile.
|ssdefdesc=The Luma fires some Star Bits sideways. Despite appearance, not a projectile.
|ssc1name=Floaty Star Bit
|ssc1name=Floaty Star Bit
|ssc1dmg=2.8% (per hit)
|ssc1dmg=2.8% (per hit)
Line 131: Line 131:
|usdefname=Launch Star
|usdefname=Launch Star
|usdefdmg=0%
|usdefdmg=0%
|usdefdesc=Fires Rosaluma upwards.
|usdefdesc=Fires Rosalina upwards.
|usc1name=Launch Star Plus
|usc1name=Launch Star Plus
|usc1dmg=0%
|usc1dmg=0%
Line 144: Line 144:
|dsc1dmg=6%
|dsc1dmg=6%
|dsc1desc=Damages nearby enemies.
|dsc1desc=Damages nearby enemies.
|dsc2name=Guardian Lina
|dsc2name=Guardian Luma
|dsc2dmg=3% (growing), 5% (shrinking)
|dsc2dmg=3% (growing), 5% (shrinking)
|dsc2desc=Enlarges the Lina temporarily.
|dsc2desc=Enlarges the Luma temporarily.
|fsname=Power Star
|fsname=Power Star
|fsdmg=3% (small stars), 8% (big star loop), 12% (big star last)
|fsdmg=3% (small stars), 8% (big star loop), 12% (big star last)
|fsdesc=Rosaluma summons a Power Star to fires stars around it. The Power Star itself can hurt. Throwing the opponent into the Power Star can cause up to around 250%.
|fsdesc=Rosalina summons a Power Star to fires stars around it. The Power Star itself can hurt. Throwing the opponent into the Power Star can cause up to around 250%.
}}
}}


===Taunts===
===Taunts===
*Rosaluma and Lina lean forward and spin, like a planet on its axis; Lina chirps cheerfully
*Rosalina and Luma lean forward and spin, like a planet on its axis; Luma chirps cheerfully
*Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Lina nods his head
*Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Luma nods his head
*Crouches, waves her wand and slowly rises up; Lina dances around
*Crouches, waves her wand and slowly rises up; Luma dances around
====On-Screen Appearance====
====On-Screen Appearance====
Rosaluma and Lina enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosaluma's wand.
Rosalina and Luma enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosalina's wand.
====Victory Fanfare====
====Victory Fanfare====
A slight remix of the orchestrated tune that plays upon collecting a Power Star in ''{{s|mariowiki|Super Mario Galaxy}}''. Alternatively, this same tune will play when one first accesses ''Super Mario Galaxy'' on its title screen.
A slight remix of the orchestrated tune that plays upon collecting a Power Star in ''{{s|mariowiki|Super Mario Galaxy}}''. Alternatively, this same tune will play when one first accesses ''Super Mario Galaxy'' on its title screen.
<gallery>
<gallery>
Victory! (Rosaluma).ogg
Victory! (Rosalina).ogg
</gallery>
</gallery>


Line 169: Line 169:
==Trophies==
==Trophies==
==={{for3ds}} trophy descriptions===
==={{for3ds}} trophy descriptions===
Rosaluma & Lina's regular trophy can be obtained by completing [[Classic Mode]] and their alternative trophy can be obtained by completing [[All-Star mode]].
Rosalina & Luma's regular trophy can be obtained by completing [[Classic Mode]] and their alternative trophy can be obtained by completing [[All-Star mode]].


:'''Rosaluma & Lina'''
:'''Rosalina & Luma'''
:''The mysterious Rosaluma lives in the Comet Observatory with the Linas. She first traveled with them in search of their mother. In Smash Bros., Rosaluma and Lina can fight in different places at the same time. If you can trap someone between Rosaluma and Lina, you'll be able to unleash incredible damage!''
:''The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!''


:'''Rosaluma & Lina (Alt.)'''
:'''Rosalina & Luma (Alt.)'''
:''Rosaluma can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosaluma's trajectory when she uses it.''
:''Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.''


<center>
<center>
<gallery>
<gallery>
Rosaluma&LinaTrophy3DS.png|Classic (3DS)
Rosalina&LumaTrophy3DS.png|Classic (3DS)
Rosaluma&LinaAllStarTrophy3DS.png|Alt. (3DS)
Rosalina&LumaAllStarTrophy3DS.png|Alt. (3DS)
Rosaluma&LinaTrophyWiiU.png|Classic (Wii U)
Rosalina&LumaTrophyWiiU.png|Classic (Wii U)
Rosaluma&LinaAltTrophyWiiU.png|Alt. (Wii U)
Rosalina&LumaAltTrophyWiiU.png|Alt. (Wii U)
</gallery>
</gallery>
</center>
</center>
Line 188: Line 188:
==In [[Event Match]]es==
==In [[Event Match]]es==
===Solo Events===
===Solo Events===
*'''[[A Situation of some Gravity]]''': As {{SSB4|Zero Suit Samus}}, the player must defeat Rosaluma & Lina. The player is on high gravity in this event.
*'''[[A Situation of some Gravity]]''': As {{SSB4|Zero Suit Samus}}, the player must defeat Rosalina & Luma. The player is on high gravity in this event.
*'''[[Beautification]]''': Rosaluma & Lina must acquire a [[Lip's Stick]] and must flower 2 {{SSB4|Bowser}}s and 2 {{SSB4|Ganondorf}}s.
*'''[[Beautification]]''': Rosalina & Luma must acquire a [[Lip's Stick]] and must flower 2 {{SSB4|Bowser}}s and 2 {{SSB4|Ganondorf}}s.
*'''[[New Challengers 1]]''': Rosaluma & Lina is one of the seven opponents fought in this event, alongside {{SSB4|Villager}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Bowser Jr.}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, and {{SSB4|Duck Hunt}}.
*'''[[New Challengers 1]]''': Rosalina & Luma is one of the seven opponents fought in this event, alongside {{SSB4|Villager}}, {{SSB4|Wii Fit Trainer}}, {{SSB4|Bowser Jr.}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, and {{SSB4|Duck Hunt}}.


===Co-op Events===
===Co-op Events===
*'''[[Peach in Peril]]''': Rosaluma & Lina is one of the opponents {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must fight. They must defeat all opponents except {{SSB4|Peach}}.
*'''[[Peach in Peril]]''': Rosalina & Luma is one of the opponents {{SSB4|Bowser}} and {{SSB4|Bowser Jr.}} must fight. They must defeat all opponents except {{SSB4|Peach}}.
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosaluma & Lina must initially defeat {{SSB4|Mario}} and {{SSB4|Luigi}}. After defeating the Mario Bros., they must defeat Bowser and Bowser Jr.
*'''[[Solidarity]]''': {{SSB4|Olimar}} and Rosalina & Luma must initially defeat {{SSB4|Mario}} and {{SSB4|Luigi}}. After defeating the Mario Bros., they must defeat Bowser and Bowser Jr.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Visiting Onett]]''': Rosaluma & Lina is one of the opponents {{SSB4|Ness}} and {{SSB4|Villager}} must fight. The opponents come from space or other planets.
*'''[[Visiting Onett]]''': Rosalina & Luma is one of the opponents {{SSB4|Ness}} and {{SSB4|Villager}} must fight. The opponents come from space or other planets.


==Update history==
==Update history==
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
*{{nerf|Lina respawn time|8 seconds|13 seconds}}
*{{nerf|Luma respawn time|8 seconds|13 seconds}}
*{{nerf|Linas can no longer attack if Rosaluma is being thrown (though it still can during grabs).}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}}
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}}
*{{nerf|Down tilt hitbox 1 radius|3.5|3.2}}
*{{nerf|Down tilt hitbox 1 radius|3.5|3.2}}
Line 208: Line 208:
*{{nerf|Up smash knockback scaling|100|90}}
*{{nerf|Up smash knockback scaling|100|90}}
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}}
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}}
*{{buff|Lina up smash hitbox radius|4.0|5.5}}
*{{buff|Luma up smash hitbox radius|4.0|5.5}}
*{{buff|Lina up smash late hit damage|4%|5%}}
*{{buff|Luma up smash late hit damage|4%|5%}}
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}}
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}}
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}}
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}}
Line 217: Line 217:
*{{nerf|Forward throw base knockback|85|76}}
*{{nerf|Forward throw base knockback|85|76}}
*{{nerf|Back throw base knockback|70|60}}
*{{nerf|Back throw base knockback|70|60}}
*{{change|Distance of uncharged [[Lina Shot]] is reduced by about 2/3.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}
*{{change|Linas move faster when summoned from a distance.}}
*{{change|Lumas move faster when summoned from a distance.}}


==[[Alternate costume (SSB4)#Rosaluma & Lina|Alternate costumes]]==
==[[Alternate costume (SSB4)#Rosalina & Luma|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Rosaluma Palette (SSB4).png]]
|colspan=8|[[File:Rosalina Palette (SSB4).png]]
|-
|-
|{{Head|Rosaluma|g=SSB4-3|s=50px}}
|{{Head|Rosalina|g=SSB4-3|s=50px}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Pink}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Pink}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Yellow}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Yellow}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Green}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Green}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Red}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Red}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Purple}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Purple}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=Black}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=Black}}
|{{Head|Rosaluma|g=SSB4-3|s=50px|cl=White}}
|{{Head|Rosalina|g=SSB4-3|s=50px|cl=White}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Rosaluma Poster.jpg|Artwork of Rosaluma from the [[Super Smash Bros. 4 Official Site|official site]].
Rosalina Poster.jpg|Artwork of Rosalina from the [[Super Smash Bros. 4 Official Site|official site]].
SSB4 Newcomer Introduction Rosaluma.png|Rosaluma's introduction picture.
SSB4 Newcomer Introduction Rosalina.png|Rosalina's introduction picture.
Rosaluma amiibo.png|Rosaluma's amiibo.
Rosalina amiibo.png|Rosalina's amiibo.
SSB4 Rosaluma Reveal.jpg|Pic of the day for Rosaluma's reveal on December 18th, 2013.
SSB4 Rosalina Reveal.jpg|Pic of the day for Rosalina's reveal on December 18th, 2013.
Rosaluma Special Variants.jpg|The translated Famitsu issue showing some of Rosaluma's special move variants.
Rosalina Special Variants.jpg|The translated Famitsu issue showing some of Rosalina's special move variants.
LinasWiiU.png|All of the six possible colors of a Lina in {{forwiiu}}.
LumasWiiU.png|All of the six possible colors of a Luma in {{forwiiu}}.
SSB4 Rosaluma screen-1.jpg|Rosaluma and Lina on [[Mario Galaxy]].
SSB4 Rosalina screen-1.jpg|Rosalina and Luma on [[Mario Galaxy]].
SSB4 Rosaluma screen-10.jpg|Her appearance in the 3DS version.
SSB4 Rosalina screen-10.jpg|Her appearance in the 3DS version.
SSB4 Rosaluma screen-2.jpg|Rosaluma using Lina to attack {{SSB4|Fox}}.
SSB4 Rosalina screen-2.jpg|Rosalina using Luma to attack {{SSB4|Fox}}.
SSB4 Rosaluma screen-3.jpg|Rocketing upward by means of a Launch Star.
SSB4 Rosalina screen-3.jpg|Rocketing upward by means of a Launch Star.
SSB4 Rosaluma screen-4.jpg|An aerial attack, creating a cosmos.
SSB4 Rosalina screen-4.jpg|An aerial attack, creating a cosmos.
Rosaluma Cosmos SSB4.jpg|An aerial attack, creating a cosmos.
Rosalina Cosmos SSB4.jpg|An aerial attack, creating a cosmos.
SSB4 Rosaluma screen-5.jpg|{{SSB4|Peach}} and Rosaluma.
SSB4 Rosalina screen-5.jpg|{{SSB4|Peach}} and Rosalina.
SSB4 Rosaluma screen-6.jpg|{{SSB4|Toon Link}}, Rosaluma, and {{SSB4|Mega Man}} on the [[Garden of Hope]] stage.
SSB4 Rosalina screen-6.jpg|{{SSB4|Toon Link}}, Rosalina, and {{SSB4|Mega Man}} on the [[Garden of Hope]] stage.
SSB4 Rosaluma screen-7.jpg|Attacking with a Lina.
SSB4 Rosalina screen-7.jpg|Attacking with a Luma.
SSB4 Rosaluma screen-8.jpg|Falling alongside Peach.
SSB4 Rosalina screen-8.jpg|Falling alongside Peach.
SSB4 Rosaluma screen-9.jpg|Using the Star Cursor.
SSB4 Rosalina screen-9.jpg|Using the Star Cursor.
Lina attack SSB4.jpg|Using the Lina to ram {{SSB4|Mario}}.
Luma attack SSB4.jpg|Using the Luma to ram {{SSB4|Mario}}.
Red Lina SSB4.jpg|A red Lina being launched.
Red Luma SSB4.jpg|A red Luma being launched.
Smash.4 - Plumbers Peaches and Roses.jpg|{{SSB4|Mario}}, {{SSB4|Peach}}, and Rosaluma.
Smash.4 - Plumbers Peaches and Roses.jpg|{{SSB4|Mario}}, {{SSB4|Peach}}, and Rosalina.
StarfyLinaPikachu.jpg|A yellow Lina with {{SSB4|Pikachu}} and [[Starfy]].
StarfyLumaPikachu.jpg|A yellow Luma with {{SSB4|Pikachu}} and [[Starfy]].
SSB4 - Gravitational Pull 01.gif|Gravitational Pull deflecting {{SSB4|Mario}}'s [[F.L.U.D.D.]].
SSB4 - Gravitational Pull 01.gif|Gravitational Pull deflecting {{SSB4|Mario}}'s [[F.L.U.D.D.]].
SSB4 - Gravitational Pull 02.gif|Gravitational Pull gathering items.
SSB4 - Gravitational Pull 02.gif|Gravitational Pull gathering items.
Line 263: Line 263:
SSB4 - Zelda Screen-19.png|With Zelda.
SSB4 - Zelda Screen-19.png|With Zelda.
SSB4 - Zelda Screen-27.png|With Zelda and {{SSB4|Peach}}.
SSB4 - Zelda Screen-27.png|With Zelda and {{SSB4|Peach}}.
Smash.4 - Rosaluma Strong Up Attack.jpg|Up tilt
Smash.4 - Rosalina Strong Up Attack.jpg|Up tilt
Smash.4 - Rose and Lina.jpg|The Lina Shot.
Smash.4 - Rose and Luma.jpg|The Luma Shot.
Smash.4 - Viridi Stage Hazard.jpg|Battling {{SSB4|Zelda}} as [[Viridi]] approaches from the back.
Smash.4 - Viridi Stage Hazard.jpg|Battling {{SSB4|Zelda}} as [[Viridi]] approaches from the back.
Smash.4 - Rosaluma Down Special.jpg|Pic of the day announcing that the Gravitational Pull is Rosaluma's down special move.
Smash.4 - Rosalina Down Special.jpg|Pic of the day announcing that the Gravitational Pull is Rosalina's down special move.
SSB4 - Rosaluma knocked down.jpg|[[Floor recovery|Lying]] face-up.
SSB4 - Rosalina knocked down.jpg|[[Floor recovery|Lying]] face-up.
SSB4 - Galactic Opposites.jpg|{{SSB4|Zero Suit Samus}} fighting Rosaluma in the [[Boxing Ring]].
SSB4 - Galactic Opposites.jpg|{{SSB4|Zero Suit Samus}} fighting Rosalina in the [[Boxing Ring]].
StarBits.png|A red [[#Lina|Lina]] using Star Bits to pop {{SSB4|Villager}}'s balloons.
StarBits.png|A red [[#Luma|Luma]] using Star Bits to pop {{SSB4|Villager}}'s balloons.
Fancy Gunner Suit.jpg|Rosaluma and a {{SSB4|Mii Gunner}} on [[Rainbow Road]].
Fancy Gunner Suit.jpg|Rosalina and a {{SSB4|Mii Gunner}} on [[Rainbow Road]].
File:Peach daisy and Rosaluma.jpg|Rosaluma, Peach, and another Peach in Daisy's color scheme.
File:Peach daisy and rosalina.jpg|Rosalina, Peach, and another Peach in Daisy's color scheme.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Lina and {{SSB4|Mega Man}} are the only characters in the game to have unique KO animations once having passed the blast-line. Lina's is smaller than other characters, and appears as a burst of colorful stars.
*Luma and {{SSB4|Mega Man}} are the only characters in the game to have unique KO animations once having passed the blast-line. Luma's is smaller than other characters, and appears as a burst of colorful stars.
*In the Smash Bros. Direct released in April, the end sequence featured a little section for each character revealed up until that point. Rosaluma & Lina's section is the only section to not feature new footage (it was instead taken from their reveal trailer).
*In the Smash Bros. Direct released in April, the end sequence featured a little section for each character revealed up until that point. Rosalina & Luma's section is the only section to not feature new footage (it was instead taken from their reveal trailer).
*At E3 2014 and [[Smash-Fest]], Rosaluma & Lina was the only newcomer not available on both demo versions.
*At E3 2014 and [[Smash-Fest]], Rosalina & Luma was the only newcomer not available on both demo versions.
*Rosaluma & Lina and {{SSB4|Dark Pit}} are the only characters with a different [[victory theme]] that is not a remix of their universe's original victory theme.
*Rosalina & Luma and {{SSB4|Dark Pit}} are the only characters with a different [[victory theme]] that is not a remix of their universe's original victory theme.
*When Rosaluma successfully grabs an opponent, Lina starts dancing.
*When Rosalina successfully grabs an opponent, Luma starts dancing.


{{SSB4Characters}}
{{SSB4Characters}}
{{Mario universe}}
{{Mario universe}}
[[Category:Rosaluma & Lina (SSB4)| ]]
[[Category:Rosalina & Luma (SSB4)| ]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]

Revision as of 13:27, April 1, 2015

This article is about Rosalina & Luma's appearances in Super Smash Bros. 4. For the character in other contexts, see Rosalina and Luma (species).
Rosalina & Luma
in Super Smash Bros. 4
Rosalina as she appears in Super Smash Bros. 4, from the character page.
MarioSymbol.svg
Universe Mario
Availability Starter
Final Smash Power Star
Rosalina & Luma (SSB4)
Rosalina & Luma Launch into Battle!
—Introduction Tagline

Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko), known simply as Rosalina in the customization menu and the Super Smash Bros. for Nintendo 3DS foldout, are a newcomer duo for Super Smash Bros. 4 consisting of Rosalina and a Luma. They were announced on December 18th, 2013 during a Nintendo Direct, which coincided with Rosalina's reveal in Mario Kart 8. Rosalina & Luma is the first newcomer announced after E3 2013, as well as a new Mario representative alongside Bowser Jr.. She is voiced by Kerri Kane.

Luma (チコ, Chiko) is a member of the star-shaped species of the same name that is under the care of Rosalina. It affectionately refers to her as its "mama". It works with Rosalina similarly to how Nana works with Popo, but is never controlled by the AI, even when separated from Rosalina. When it respawns after being KO'd, it can be replaced by a Luma of a different color, including yellow, blue, green, red, cream (resembling the character Luma who assists Mario in the two Super Mario Galaxy games), Polari (Rosalina's trusted advisor from the first game), and white (a unique color in Smash Bros.).

Attributes

Rosalina is a lightweight character despite her tall frame, similar to Mewtwo and Zelda. In fact, she is one of the lightest characters, with only Kirby, Mr. Game & Watch, and Jigglypuff being lighter. Unlike the Ice Climbers or Olimar, Rosalina is not completely handicapped when a Luma is incapacitated and has her own moveset independent from the Lumas. A Luma has its own attacks as well that it'll unleash when directional input is applied or automatically when close to an opponent as well.

  • Creation of Lumas which aid in attacks similar to Nana of the Ice Climbers. Lumas can attack while either next to or projected away from Rosalina, using a moveset (detailed below) connected with Rosalina's moveset. Lumas can be used to combo opponents back and forth with Rosalina, and like Pikmin, can take attacks and be defeated. Lumas can be launched and, since they won't stop tumbling until the hit the ground, will be doomed if sent over a pit. They will also be KO'd if they take 50% damage.
    • Luma will respawn next to Rosalina 13 seconds after it is KO'd or as soon as Rosalina respawns.
    • Luma does not respond to inputs that involve using a held Item.
  • Her air dodge, sidestepping, and rolling animations involve her disappearing and appearing.
  • Rosalina can crawl.

Rosalina's design in the game is slightly more realistic than her appearance in the Mario universe, similar to Peach's. Her proportions are based upon her appearances in the Super Mario Galaxy series, and her light blue gown is as well, although with new star-shaped aesthetics and her heels are light green instead of silver.

Moveset

  Name Damage Description
Neutral attack   R: 2%
L: 2%
R: Swings her wand twice, then waves it in front of her. Finishes with one more swipe.
L: Punches once, kicks once, then spins in place. Finishes with a headbutt. Ideal to harass and zone against opponents.

Good for punishing moves against attacks that have little ending lag. Can be used to put space between opponents. If spaced and timed correctly, it can deal up to 30% damage.

R: 1%
L: 2%
R: 3%
L: 4%
R: 2% (loop), 3% (last)
L: 1.2% (loop), 3% (last)
Forward tilt   R: 6% (leg), 5% (body)
L: 4.3%
R: Sweep kicks in front of herself. Disjointed range and knockback.
L: Performs a similar sweep kick. Medium to short range.

High range and decent knockback when combined. Can be used to zone and edgeguard opponents. However, it leaves Luma vulnerable above as it has high ending lag.

Up tilt   R: 8%
L: 8% (clean), 4% (mid), 3% (late)
R: Floats straight up, headbutting. A Saturnian ring rises up from her head. Hits through platforms.
L: Headbutts straight up. Hitbox comes out fast.

When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosalina and Luma out of this attack. Luma has high base knockback, but low knockback scaling, which does not KO until 140%.

Down tilt   R: 4.5%
L: 3.5%
R: Dropkicks along the ground.
L: Headbutts at a downward angle.

Decent speed. Good for spacing and edgeguard, when combined. Luma can semi-spike opponents.

Dash attack   R: 3% (hit 1), 4% (hit 2)
L: 3%
R: Rams the enemy with her body.
L: Performs a ramming attack.

Ideal for suprising opponents and can reposition Luma to make her advance in good distance.

Forward smash   R: 12%
L: 7% (arm), 5% (body)
R: Thrusts her hands forward, hitting the enemy with a galaxial blast. Does not KO until 110%.
L: Delivers a powerful straight punch. Can KO at 95%.

Decent range, high knockback, and can KO at 90% when combined. Ideal for edgeguarding and gimping, but they have slow start up

Up smash   R: 12%
L: 6% (clean), 5% (late)
R: Swings her wand above herself while leaning far back. Comes out very fast and has a hitbox on her back.
L: Performs a rising uppercut. Good knockback, though it doesn't KO until 130%. Comes out 10% later than Rosalina.

Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents.

Down smash   R: 7% (hit 1), 9% (hit 2)
L: 4% (hit 1), 5% (hit 2)
R: Kicks in front of and behind herself, creating magic galaxies with each kick.
L: Kicks on either side of itself.

Inescapable damage at low percentage and ideal for punishing rolls.

Neutral aerial   R: 5% (early), 7.5% (late)
L: 4% (hit 1), 3% (hit 2)
R: Spins in the air, creating a starry field at the end of her feet.
L: Kicks forward, then back. Can be used to surprise an unexpecting opponents. Sends opponents in the direction where Luma is attacking.

Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edgeguarding, since the player can control its attack trajectory. Less punishable with Luma. Useful for mindgaming and zoning.

Forward aerial   R: 1% (loop hits), 4% (last hit)
L: 5%
R: Flip kicks, generating a spiral galaxy in front of herself.
L: Spins in the air. Sends opponents with decent diagonal knockback.

Can be used for edgeguarding and anti aerial, but it has high landing lag and aims a little above character.

Back aerial   R: 11%
L: 4%
R: Kicks behind herself, generating a spiral galaxy at the end of her feet. Comes out fast and put opponents toward the ledge.
L: Kicks straight back.

Attacks at two different altitudes with gimping capabilities. Low ending lag. Has disjointed hitbox. Useful for SHFFing, gimping, and edgeguarding.

Up aerial   R: 10% (clean), 5% (mid), 2% (late)
L: 4%
R: Waves her wand, making a Saturnian ring rise above her head.
L: Does a backflip, kicking in an arc to hit enemies in front and above itself. High vertical knockback.

Large hitbox and useful for juggling. Great aerial coverage and juggling. Has a KO potential at 80%, if the opponents is very close to the upper blast line.

Down aerial   R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)
L: 5%
R: Stomps, sending a Saturnian ring below herself.
L: Kicks straight down.

Luma's best KO move and it has great knockback. Though difficult to land, Rosalina can meteor smash opponents, when sweetspotted. Even if sourspotted, it results in semi-spike. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edgeguarding as it sends opponents far.

Grab    
Pummel   2% Smacks the enemy with her wand. Very fast.
Forward throw   9% Makes the enemy float in front of her and releases them forwards. Can combo at very low percentage.
Back throw   11% Spins the enemy around her body once, then tosses them behind herself with magic. Decent knockback.
Up throw   7% Throws the grabbed enemy into the air. Ideal for combos against heavier characters.
Down throw   9% Magically slams the enemy into the ground. Good for combos.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Luma Shot Fires the Luma sideways, where it remains afterward.
Custom 1 Luma Warp 1% Teleports the Luma a set distance away.
Custom 2 Power Luma Shot Fires the Luma much slower, which deals much more damage.
Side special Default Star Bits 2.8% (her hit) The Luma fires some Star Bits sideways. Despite appearance, not a projectile.
Custom 1 Floaty Star Bit 2.8% (per hit) Shoots a large, slow, multi-hitting, projectile Star Bit.
Custom 2 Shooting Star Bit 5% Shoots a single, long-range, projectile Star Bit.
Up special Default Launch Star 0% Fires Rosalina upwards.
Custom 1 Launch Star Plus 0% More distance, but no angle control.
Custom 2 Launch Star Attack 3% (first hit), 1% (loop hits), 5% (last hit) Less distance but can damage opponents.
Down special Default Gravitational Pull 0% Nullifies items and projectiles.
Custom 1 Catch & Release 6% Damages nearby enemies.
Custom 2 Guardian Luma 3% (growing), 5% (shrinking) Enlarges the Luma temporarily.
Final Smash Power Star 3% (small stars), 8% (big star loop), 12% (big star last) Rosalina summons a Power Star to fires stars around it. The Power Star itself can hurt. Throwing the opponent into the Power Star can cause up to around 250%.

Taunts

  • Rosalina and Luma lean forward and spin, like a planet on its axis; Luma chirps cheerfully
  • Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Luma nods his head
  • Crouches, waves her wand and slowly rises up; Luma dances around

On-Screen Appearance

Rosalina and Luma enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosalina's wand.

Victory Fanfare

A slight remix of the orchestrated tune that plays upon collecting a Power Star in Super Mario Galaxy. Alternatively, this same tune will play when one first accesses Super Mario Galaxy on its title screen.

Gameplay trailer

<youtube>pPdutb_6DZU</youtube>

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Rosalina & Luma's regular trophy can be obtained by completing Classic Mode and their alternative trophy can be obtained by completing All-Star mode.

Rosalina & Luma
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
Rosalina & Luma (Alt.)
Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.

In Event Matches

Solo Events

Co-op Events

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Luma respawn time: 8 seconds → 13 seconds
  • Nerf Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).
  • Nerf Down tilt timing: hits on 4-8 → hits on 5-8
  • Nerf Down tilt hitbox 1 radius: 3.5 → 3.2
  • Nerf Down tilt hitbox 2 radius: 3 → 2.5
  • Nerf Forward smash knockback scaling: 115 → 111
  • Nerf Up smash knockback scaling: 100 → 90
  • Nerf Up smash hitbox 0 radius: 5.0 → 4.0
  • Buff Luma up smash hitbox radius: 4.0 → 5.5
  • Buff Luma up smash late hit damage: 4% → 5%
  • Nerf Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
  • Nerf Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
  • Change Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
  • Nerf Forward aerial loop hit base knockback: 20/35 → 55
  • Nerf Forward aerial last hit base knockback: 60 → 50
  • Nerf Forward throw base knockback: 85 → 76
  • Nerf Back throw base knockback: 70 → 60
  • Change Distance of uncharged Luma Shot is reduced by about 2/3.
  • Change Lumas move faster when summoned from a distance.

Alternate costumes

Rosalina Palette (SSB4).png
Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4) Rosalina (SSB4)

Gallery

Trivia

  • Luma and Mega Man are the only characters in the game to have unique KO animations once having passed the blast-line. Luma's is smaller than other characters, and appears as a burst of colorful stars.
  • In the Smash Bros. Direct released in April, the end sequence featured a little section for each character revealed up until that point. Rosalina & Luma's section is the only section to not feature new footage (it was instead taken from their reveal trailer).
  • At E3 2014 and Smash-Fest, Rosalina & Luma was the only newcomer not available on both demo versions.
  • Rosalina & Luma and Dark Pit are the only characters with a different victory theme that is not a remix of their universe's original victory theme.
  • When Rosalina successfully grabs an opponent, Luma starts dancing.