Sheik (SSB4): Difference between revisions
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:{{cquote|Sheik Appears on the Scene!|cite=Introduction Tagline}} | :{{cquote|Sheik Appears on the Scene!|cite=Introduction Tagline}} | ||
'''Sheik''' ({{ja|シーク}}, ''Sheik'') returns as a playable fighter in ''[[Super Smash Bros. 4]]''. She was confirmed during the ''Super Smash Bros.'' Direct on April 8, a day before the Australian releases of ''The Legend of Zelda: Four Swords Adventures'' and ''The Legend of Zelda: The Minish Cap''. Unlike in previous ''Smash'' games, she is now a completely separate character from [[Zelda]], and the two are no longer able to transform into the other under any circumstance. | '''Sheik''' ({{ja|シーク}}, ''Sheik'') returns as a playable fighter in ''[[Super Smash Bros. 4]]''. She was confirmed during the ''Super Smash Bros.'' Direct on April 8, a day before the Australian releases of ''The Legend of Zelda: Four Swords Adventures'' and ''The Legend of Zelda: The Minish Cap''. Unlike in previous ''Smash'' games, she is now a completely separate character from [[Zelda]], and the two are no longer able to transform into the other under any circumstance. | ||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
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Sheik has been tremendously buffed from ''Brawl'', taking many top spots at ''Super Smash Bros. 4'' tournaments. Many of her attacks have been partially reverted or changed, giving Sheik many options back that she lost in the previous game. She additionally was not notably nerfed in any way, losing only a situational tether recovery and access to Zelda's superior up special, but now has the much better Bouncing Fish to compensate. | Sheik has been tremendously buffed from ''Brawl'', taking many top spots at ''Super Smash Bros. 4'' tournaments. Many of her attacks have been partially reverted or changed, giving Sheik many options back that she lost in the previous game. She additionally was not notably nerfed in any way, losing only a situational tether recovery and access to Zelda's superior up special, but now has the much better Bouncing Fish to compensate. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Sheik has a new standing idle animation.}} | *{{change|Sheik has a new standing idle animation.}} |
Revision as of 15:12, February 7, 2015
Sheik in Super Smash Bros. 4 | |
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Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl |
Availability | Starter |
Final Smash | Light Arrow |
“ | Sheik Appears on the Scene! | ” |
—Introduction Tagline |
Sheik (シーク, Sheik) returns as a playable fighter in Super Smash Bros. 4. She was confirmed during the Super Smash Bros. Direct on April 8, a day before the Australian releases of The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: The Minish Cap. Unlike in previous Smash games, she is now a completely separate character from Zelda, and the two are no longer able to transform into the other under any circumstance.
Changes from Brawl
Like the other The Legend of Zelda characters, Sheik maintains the same aesthetic style she had in Brawl. However, Sheik appears physically more muscular than her appearance in Brawl. This gives her a body-type closer to her Ocarina of Time incarnation, which was more masculine in appearance than her Twilight Princess concept art.
Sheik has been tremendously buffed from Brawl, taking many top spots at Super Smash Bros. 4 tournaments. Many of her attacks have been partially reverted or changed, giving Sheik many options back that she lost in the previous game. She additionally was not notably nerfed in any way, losing only a situational tether recovery and access to Zelda's superior up special, but now has the much better Bouncing Fish to compensate.
Aesthetics
- Sheik has a new standing idle animation.
Attributes
- Short hop is much faster.
- Sheik can no longer transform into Zelda.
- Due to being split from Zelda, Sheik cannot use Farore's Wind as a better recovery option.
Ground attacks
- Neutral infinite now transitions into a finisher.
- Up tilt has less ending lag and slightly lower knockback growth, allowing more followups.
- Down tilt can now more reliably follow into other attacks at lower percentages.
- Sweetspotted dash attack deals 1% less damage.
- Forward smash has been strengthened again, now being able to KO reliably under 130%.
- Up smash's sweetspot is stronger.
- Up smash's sourspot is slightly weaker.
- Down smash deals less damage and knockback, and now only the last hit has KO power.
Aerial attacks
- Forward aerial has a new animation, and is much faster and links into followup options very reliably at almost any percentage below around 100%.
- Up aerial is now a multi-hit attack that deals higher damage and can reliably KO under 130% in the air.
- Down aerial is now a meteor smash. It also leads into a second hit on grounded opponents.
- Down aerial falls much faster, giving less time to act out of it.
Throws/other attacks
- Forward throw is faster and sends opponents at a slightly higher trajectory, now reliably setting up a forward aerial at any percentage below around 150%.
- Back throw has less ending lag, allowing more followups.
- Down throw's trajectory has been reverted to its Melee self. While it deals much more knockback than in Melee, it still gives Sheik several follow-up options.
Special moves
- Needle Storm can be pivoted on the ground, and no longer has landing lag when used in the air.
- Burst Grenade appears similar to the previous side special of Chain, except that the chain now has an explosive on the end instead of dealing damage itself. Her side taunt has changed to reflect this, where she pulls out the string from Burst Grenade as opposed to her Chain.
- Due to Burst Grenade's function, and its property of leaving Sheik helpless in the air after usage, Sheik cannot use this move as a tether recovery.
- Vanish now has a hitbox when Sheik appears.
- Bouncing Fish is her new down special move; it is an acrobatic kick attack similar to Zero Suit Samus' down special, but covers much more horizontal range. It has extremely high base knockback and is a reliable KO move at high percents, and aids greatly in Sheik's previously mediocre recovery by providing a great deal of horizontal distance without leaving her helpless.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | - | 2%, 3% | Two quick swipes, followed by a series of short jabs that terminates as a final hit with somewhat weak knockback. | |
1% each | ||||
3% | ||||
Forward tilt | rowspan="1" | 4% | Sheik rotates her leg upwards knocking the opponent into the air with low knockback. Easily combos into itself and other moves. | |
Up tilt | rowspan="1" | 5%, 6% | Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing. | |
Down tilt | rowspan="1" | 7.5% | Sheik quickly sweeps her leg out in front of her. | |
Dash attack | 6.5% | A quick slash in front of her. Has decent knockback. | ||
Forward smash | - | 7% | Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages. | |
11% | ||||
Up smash | 21%, 15% (sweetspotted); 15%, 11% (sourspotted) | Sheik raises her arms over her head and quickly brings them down to her sides. This can hit twice: once at her fingertips and again on the downswing. Both hits sweetspotted as a fully charged smash does 36% damage, but is very difficult to land. One of her strongest KO options. | ||
Down smash | 4%, 8.5% | Gets on her back and does a break-dance style rotation. Can hit twice. Moderate knockback. | ||
Neutral aerial | rowspan="1" | 8% (clean), 5% (late) | Sheik extends one leg in front with the other tucked underneath in a typical sex kick form. Poor knockback. | |
Forward aerial | rowspan="1" | 5.5% (clean), 4% (late) | Sheik leans forward and quickly slashes downwards. Has good knockback and can combo into itself at low damage percentages. One of her best moves for edge guarding. | |
Back aerial | 10% (clean), 5% (late) | Sheik extends one leg downwards and the other backwards in a sex kick. Weak knockback but with large hitboxes. Good for edge guarding. | ||
Up aerial | 3x1%, and 4% | Sheik inverts herself and spirals upwards for four hits. The first three have no knockback, allowing all four to connect. The final hit has strong knockback and is a solid KO move at moderate damage percentages. | ||
Down aerial | 8% | Sheik extends one leg downwards during a short stall followed by a fast decent at about a 20 degree angle. Has the ability to meteor, but hard to recover from due to fall speed. When preformed on a grounded opponent, it hits a second time for 2%. | ||
Grab | — | |||
Pummel | 3% per hit | Hits opponent with her arm. | ||
Forward throw | 5%, 2% | Punches the opponent forward. At moderate damage it can be comboed into bouncing fish. | ||
Back throw | 5%, 2% | Throws opponent behind and kicks them away. | ||
Up throw | 2%, 3% | Sheik falls on her back hitting the opponent and then kicks them up into the air. High base knockback with little growth, making combos difficult. | ||
Down throw | 3%, 3% | Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Sheik kneels then punches forwards and backwards. | ||
Floor attack (back) Floor getups (back) |
7% | Sheik kicks her feet over her head. | ||
Floor attack (trip) Floor getups (trip) |
||||
Edge attack Edge getups |
7% | Sheik pulls herself up and kicks both legs forward along the ground. | ||
Neutral special | Default | Needle Storm | 1% per needle, 7% max | Sheik accumulates up to seven needles that can be stored and released immediately or later. If thrown in the air, the needles travel at approximately a 45 degree angle. |
Custom 1 | Penetrating Needles | ??% | Needles travel through multiple opponents with electric effect. Travels a shorter distance and can only be charged to three needles. | |
Custom 2 | Paralyzing Needle | ??% | Unchargable needle that stuns one opponent. Significant ending lag. | |
Side special | Default | Burst Grenade | 1%(hit), 1%(pull), 12%(explosion) | Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a second by holding the special attack button. Grenade can be thrown a further distance when Sheik is in the air or when thrown over an edge. |
Custom 1 | Gravity Grenade | ??% | Upon detonation, the grenade does not pull enemies into it, but the explosion knocks opponents towards Sheik. | |
Custom 2 | Skimming Grenade | ??% | The grenade bounces on the ground with a time delay before exploding. | |
Up special | Default | Vanish | 12%(vanish), 5%(reappear) | After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents out of her way. |
Custom 1 | Gale | 0%, 0% | Sheik vanishes and reappears faster while travels a further distance. | |
Custom 2 | Abyss | 5%(vanish); 4%(reappear) | There is no longer a short vertical movement before Sheik's vanish and it will meteor. However, the distance travelled is shorter and her pathway during it is visible. | |
Down special | Default | Bouncing Fish | 12% | Sheik flips forward a moderate distance. If her feet connect with an opponent, she will flip back a small distance and land on her feet. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as vanish can be used immediately afterwards. |
Custom 1 | Jellyfish | ??% | Sheik's flip is more vertical, traveling a shorter horizontal distance. | |
Custom 2 | Pisces | 15.5% | Sheik's flip is faster and more shallow. To land the hit the attack button must be pressed on contact with the opponent. If the hit lands, she will flip a short distance forward. Has more ending lag than bouncing fish when the hit lands. | |
Final Smash | Light Arrow | 1%, 44% | Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents, but the damage decreases by 10% for each successive target. Has very high knockback. |
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
- Sheik
- In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
- Sheik (Alt.)
- Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.
- SheikAllStarTrophy3DS.png
Alt.
Update history
- Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
- Up aerial hits one less time and does 7% damage instead of 8%.
- Bouncing Fish knockback decreased.
Alternate costumes
Gallery
Throwing an attack at Samus
Back-to-back with Zelda in the 3DS version.
Attacking Little Mac
Back-to-back with Zelda in the Wii U version.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |