King Dedede (SSB4): Difference between revisions
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'''King Dedede''' is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on January 10, 2014 to commemorate the release of ''{{s|wikirby|Kirby: Triple Deluxe}}'' in Japan. | '''King Dedede''' is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on January 10, 2014 to commemorate the release of ''{{s|wikirby|Kirby: Triple Deluxe}}'' in Japan. Like most characters, he appears to have a more cartoonish appearance in ''Smash 4'' than he did in ''[[Brawl]]'', being more brightly colored and looking reminiscent of his appearance in the ''{{s|wikirby|Kirby: Right Back at Ya!}}'' anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown. | ||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. | Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser. | ||
===Attributes=== | |||
*{{buff|King Dedede is significantly heavier.}} | *{{buff|King Dedede is significantly heavier.}} | ||
*{{buff|King Dedede appears to jump higher.}} | *{{buff|King Dedede appears to jump higher.}} | ||
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game.}} | *{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game.}} | ||
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}} | *{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}} | ||
===Ground attacks=== | |||
*{{buff|New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.}} | *{{buff|New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.}} | ||
*{{buff|His foward tilt now hits multiple times with more damage and knockback.}} | *{{buff|His foward tilt now hits multiple times with more damage and knockback.}} | ||
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*{{buff|Down tilt has more KO power.}} | *{{buff|Down tilt has more KO power.}} | ||
*{{change|Down tilt is now a roll that moves him forwards.}} | *{{change|Down tilt is now a roll that moves him forwards.}} | ||
===Aerial attacks=== | |||
*{{nerf|[[Forward aerial]] has slightly more ending lag.}} | *{{nerf|[[Forward aerial]] has slightly more ending lag.}} | ||
*{{change|Forward aerial is now a hammer swing from above, as opposed to from below.}} | *{{change|Forward aerial is now a hammer swing from above, as opposed to from below.}} | ||
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*{{buff|Down aerial is now a single-hit [[meteor smash]].}} | *{{buff|Down aerial is now a single-hit [[meteor smash]].}} | ||
*{{nerf|Down aerial is a bit slower.}} | *{{nerf|Down aerial is a bit slower.}} | ||
===Throws/other attacks=== | |||
*{{nerf|Global removal of [[chain grab]]s removes a very strong part of Dedede's arsenal.}} | *{{nerf|Global removal of [[chain grab]]s removes a very strong part of Dedede's arsenal.}} | ||
*{{nerf|Back throw deals 14% instead of 16%.}} | *{{nerf|Back throw deals 14% instead of 16%.}} | ||
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*{{nerf|Down throw deals less damage.}} | *{{nerf|Down throw deals less damage.}} | ||
*{{change|Down throw is now similar in animation to Mario's down throw.}} | *{{change|Down throw is now similar in animation to Mario's down throw.}} | ||
===Special moves=== | |||
*{{change|Waddle Dee Toss now exclusively throws Gordos and is now known as [[Gordo Throw]].}} | *{{change|Waddle Dee Toss now exclusively throws Gordos and is now known as [[Gordo Throw]].}} | ||
*{{buff|Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).}} | *{{buff|Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).}} | ||
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*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic.}} | *{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic.}} | ||
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a trapping Final Smash with good initial range.}} | *{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a trapping Final Smash with good initial range.}} | ||
==Moveset== | ==Moveset== |
Revision as of 21:49, December 21, 2014
King Dedede in Super Smash Bros. 4 | |
---|---|
Universe | Kirby |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Dedede Burst |
King Dedede is a playable character in Super Smash Bros. 4. He was announced on January 10, 2014 to commemorate the release of Kirby: Triple Deluxe in Japan. Like most characters, he appears to have a more cartoonish appearance in Smash 4 than he did in Brawl, being more brightly colored and looking reminiscent of his appearance in the Kirby: Right Back at Ya! anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown.
Changes from Brawl
Dedede appears to have been slightly nerfed from Brawl. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.
Attributes
- King Dedede is significantly heavier.
- King Dedede appears to jump higher.
- His increased falling speed and slightly laggier aerials have worsened his excellent air game.
- His accelerated falling speed appears to have been increased thus making him more susceptible to combos.
Ground attacks
- New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.
- His foward tilt now hits multiple times with more damage and knockback.
- Up tilt is weaker.
- Down tilt has more KO power.
- Down tilt is now a roll that moves him forwards.
Aerial attacks
- Forward aerial has slightly more ending lag.
- Forward aerial is now a hammer swing from above, as opposed to from below.
- King Dedede has lost his stellar back aerial, having it replaced with his old forward aerial facing backwards.
- Up aerial is stronger.
- Down aerial is now a single-hit meteor smash.
- Down aerial is a bit slower.
Throws/other attacks
- Global removal of chain grabs removes a very strong part of Dedede's arsenal.
- Back throw deals 14% instead of 16%.
- Up throw has less ending lag, allowing up air followups at lower percentages.
- Down throw's new vertical trajectory gives King Dedede some new follow up options.
- Down throw deals less damage.
- Down throw is now similar in animation to Mario's down throw.
Special moves
- Waddle Dee Toss now exclusively throws Gordos and is now known as Gordo Throw.
- Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).
- Gordos can now be thrown in three unique trajectories.
- Gordos are much weaker, bounce off opponents, and can be reflected by any attack that deals 2% damage or more.
- Overall, Dedede can no longer camp his opponents using solely his minions, forcing him to approach.
- Super Dedede Jump can now bury grounded opponents.
- Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a wind effect, though it's just purely aesthetic.
- His Final Smash has changed to Dedede Burst, a trapping Final Smash with good initial range.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | A pair of hammer swings followed by a triwling trapping attack, finished with an uppercut swing. | ||
4% | ||||
1% (loop), 3% (last) | ||||
Forward tilt | 2% (loop), 3% (last) | A spinning hammer poke. Very good range. | ||
Up tilt | 12% (body), 10% (head) | A short hopping headbutt. Dedede's head and upper body are intangible while the hitbox is active. | ||
Down tilt | 10% (clean), 6% (late) | Dedede rolls forwards. | ||
Dash attack | 16% (clean), 13% (late) | Dedede's trademark tripping dive. A slow and powerful KO move. | ||
Forward smash | 15% (early), 24% (clean), 6% (late) | Dedede winds up and brings down the hammer. The most damaging forward smash in the game, with KO power to match. | ||
Up smash | 14% (hammer), 9% (body) | A vertical hammer swing. | ||
Down smash | 13% | A low spinning hammer attack. Dedede's weakest smash attack, but the head of the hammer is a semi-spike. | ||
Neutral aerial | 12% (clean), 7% (late) | Dedede throws out his arms and legs. Acts as a sex kick. | ||
Forward aerial | 12% | An overhead hammer swing. | ||
Back aerial | 16% | A rear-facing hammer swing from below. | ||
Up aerial | 1% (hits 1-7), 5% (hit 8) | An upwards-facing hammer spin. | ||
Down aerial | 15% (hammer head), 8% (handle) | A single downwards swing. The sweetspot is only a meteor smash on aerial opponents. | ||
Grab | — | |||
Pummel | 3% | A headbutt. | ||
Forward throw | 4% (hit 1), 6% (throw) | Dedede whacks the foe away with his hammer. | ||
Back throw | 4% (hit 1), 9% (throw) | Same as the forward throw, just backwards. | ||
Up throw | 4% (hit 1), 5% (throw) | Dedede pushes the opponent upwards. | ||
Down throw | 6% | Dedede plants the opponent into the ground. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
8% | |||
Neutral special | Default | Inhale | 5% (release), 10% (spit) | Dedede sucks in opponents and can then walk around and spit them out. |
Custom 1 | Dedede Storm | 2% (loop hits), 3% (outer hit) | Instead of inhaling opponents, blows them outwards. | |
Custom 2 | Taste Test | 5% (release), 12% (spit) | Inhales opponents faster than the default, which spits them out immediately. | |
Side special | Default | Gordo Throw | 10% (hammer), 14%/12.5%/11%/9.5% (Gordo) | Throws bouncing Gordos. |
Custom 1 | Topspin Gordo | 10% (hammer), 11% (Gordo) | Throws Gordos that don't go far initially, but fly forwards upon bouncing. | |
Custom 2 | Bouncing Gordo | 10% (hammer), 6% (Gordo) | Throws electric Gordos that bounce back and forth. | |
Up special | Default | Super Dedede Jump | 15% (drop), 11% (landing), 5% (stars) | Dedede launches upwards and stomps downwards, burying grounded opponents on impact. |
Custom 1 | Rising Dedede | 15% (clean), 12% (late) | Instead of stomping, Dedede does damage during the jump and then falls into helpless. | |
Custom 2 | Quick Dedede Jump | 10% (drop), 5% (stars) | Faster, weaker, and lower than the default. | |
Down special | Default | Jet Hammer | 11% (uncharged ground), 10% (uncharged air), 38%/28% (fully charged ground), 27%/16% (fully charged air) | Dedede charges up his hammer, which damages himself if he holds it at full charge. |
Custom 1 | Armored Jet Hammer | 9% (uncharged), 24%/20% (fully charged ground), 22%/15% (fully charged air) | Makes Dedede immune to flinching while charging, though the attack is then weaker and Dedede takes self-damage faster. | |
Custom 2 | Dash Jet Hammer | 7%/6% (uncharged), 18%/16% (fully charged) | Charging the attack pushes Dedede backwards, while unleashing it propels him forwards. | |
Final Smash | Dedede Burst | 10% (hits 1-3), 1% (hit 4), 15% (hit 5) | Dedede sucks in the opponent, hits them three times with his hammer, and shoots a bomb out of it. |
Update history
- Forward aerial damage: 13% → 12%
- Down throw angle: 70 → 80
- Down throw knockback scaling: 60 → 82
- Minimum Gordo reflection damage: 3% → 2%
- All Gordo hitboxes are smaller in radius by 0.4 units.
- Characters can airdodge out of and escape Dedede Burst.
Alternate costumes
File:KingDededeHeadBrownSSB4-3.png |
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
King Dedede's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- King Dedede
- NA: He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
- PAL: Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" things. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.
- King Dedede (Alt.)
- NA: For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!
- PAL: For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!
- KingDededeAllStarTrophy3DS.png
Alt.
Gallery
Dedede charging his Jet Hammer on Mario Galaxy.
Dedede using his dash attack on Little Mac.
Dedede performing his neutral aerial with Kirby.
One of Dedede's idle poses.
Dedede in stunned state.
Dedede crouching in front of the Wii Fit Trainer...
"Ah--soft and squishy." [1]
Dedede's New Final Smash, Dedede Burst
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |