Mii Gunner (SSB4): Difference between revisions
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====Normal==== | ====Normal==== | ||
*[[Neutral attack]] - Swings the arm cannon twice then releases a burst of flame from it | *[[Neutral attack]] - Swings the arm cannon twice then releases a burst of flame from it | ||
*[[Dash attack]] - | *[[Dash attack]] - Performs a swinging punch with the arm cannon, blasting the enemy with flames | ||
*[[Forward tilt]] - Fires a short range energy burst | *[[Forward tilt]] - Fires a short range energy burst | ||
*[[Up tilt]] - Uppercuts with the arm cannon, releasing flames | *[[Up tilt]] - Uppercuts with the arm cannon, releasing flames |
Revision as of 21:41, October 6, 2014
Mii Gunner in Super Smash Bros. 4 | |
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Universe | Super Smash Bros. |
Availability | Starter |
Final Smash | Full Blast |
“ | Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range. | ” |
—Masahiro Sakurai, Nintendo Digital Event (E3 2014) |
Mii Gunners (射撃タイプ, Shooting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Swordfighters.
Moveset
Ground attacks
Normal
- Neutral attack - Swings the arm cannon twice then releases a burst of flame from it
- Dash attack - Performs a swinging punch with the arm cannon, blasting the enemy with flames
- Forward tilt - Fires a short range energy burst
- Up tilt - Uppercuts with the arm cannon, releasing flames
- Down tilt - Fires a burst of flame onto the ground in front of himself/herself, similarly to Samus's down tilt
Smash attacks
- Forward smash - Rapid fires a series of energy blasts then a single strong burst. Longest range of any forward smash.
- Up smash - Releases bursts of fire in an arc above his/her head, similarly to Samus's up smash.
- Down smash - Fires two bursts of flame onto the ground, first in front then behind of himself/herself. Enemies that take the first hit are dragged into the second hit, similarly to Ganondorf's down smash.
Aerial attacks
- Neutral aerial - Sweep the arm cannon downward in an arc around himself/herself
- Forward aerial - Fires a single energy shot
- Back aerial - Fires a burst of flame behind himself
- Up aerial - Fires a series of rapid shots upwards
- Down aerial - Fires a single energy burst below himself/herself
Grabs and throws
- Pummel -
- Forward throw - Punches the enemy away with the arm cannon
- Back throw - Tosses the behind himself/herself then fires a single energy pellet at the foe, similarly to Fox's back throw
- Up throw - Tosses the enemy above himself/herself then fires a single energy pellet at the foe, similarly to Fox's up throw
- Down throw - Tosses the enemy onto the ground
Special Moves
- Neutral Special 1: Charge Blast - Charges and fires a large energy sphere, similarly to Samus's Charge Shot.
- Neutral Special 2: Rapid Shot - Fires spam-able green energy pellets that only deal damage, similarly to Fox's Blaster but fires at a slower rate.
- Neutral Special 3: Grenade Launch - Fires a grenade in an arc that will bounce along the ground a short distance and explode after a very short time after launch. The grenade will also detonate on impact with enemies, and charging this special will increase the distance the grenade is launched.
- Side Special 1: Flame Pillar - Fires an energy shot that erupts into a pillar of flame that lingers for a few moments, similarly to Ness's PK Fire.
- Side Special 2: Stealth Burst - Fires a small shining energy shot that detonates when the button is released, similarly to Zelda's Din's Fire. Hold the button to give the shot more distance before detonating.
- Side Special 3: Gunner Missile - Similar to Samus's missile attack. Input like a Smash attack to fire a Super Missile. Hold the direction first and then fire for a Homing Missile.
- Up Special 1: Lunar Launch - Releases an explosion beneath himself/herself, launching into the air.
- Up Special 2: Cannon Uppercut - Fires a concussive blast, then propels himself/herself with the arm cannon while punching into the air.
- Up Special 3 - Arm Rocket - Fires a small flame burst, then propels himself/herself with a stream of flames from the arm cannon.
- Down Special 1: Echo Reflector - Activates an octagonal shield, similarly to Fox's Reflector.
- Down Special 2: Bomb Drop - Drops a small bomb that rolls along the ground and explodes upon contact with an enemy.
- Down Special 3: Absorber - Covers himself/herself with an glowing energy shield, similarly to Ness's PSI Magnet.
Special Move | Custom 1 | Custom 2 | Custom 3 |
---|---|---|---|
Neutral Special | Charge Blast | Rapid Shot | Grenade Launch |
Side Special | Flame Pillar | Stealth Burst | Gunner Missile |
Up Special | Lunar Launch | Cannon Uppercut | Arm Rocket |
Down Special | Echo Reflector | Bomb Drop | Absorber |
Final Smash | Full Blast |
Gallery
All of the custom up specials of Mii Gunners
A Mii Gunner with Peach on the Spirit Train.
A Mii Gunner attacking Rosalina.
- Mii Gunner's Final Smash.png
A gunner using her Final Smash against Charizard, Pit, and Diddy Kong.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |