This page is protected to preempt unconstructive edits.
Super Smash Bros. 4

Mii Gunner (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 16: Line 16:
====Normal====
====Normal====
*[[Neutral attack]] - Swings the arm cannon twice then releases a burst of flame from it
*[[Neutral attack]] - Swings the arm cannon twice then releases a burst of flame from it
*[[Dash attack]] -  
*[[Dash attack]] - Performs a swinging punch with the arm cannon, blasting the enemy with flames
*[[Forward tilt]] - Fires a short range energy burst  
*[[Forward tilt]] - Fires a short range energy burst  
*[[Up tilt]] - Uppercuts with the arm cannon, releasing flames
*[[Up tilt]] - Uppercuts with the arm cannon, releasing flames

Revision as of 21:41, October 6, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. 4
Mii Fighters
SmashBrosSymbol.svg
Universe Super Smash Bros.
Availability Starter
Final Smash Full Blast
Mii Gunner (SSB4)
Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.
Masahiro Sakurai, Nintendo Digital Event (E3 2014)

Mii Gunners (射撃タイプ, Shooting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Swordfighters.

Moveset

Ground attacks

Normal

  • Neutral attack - Swings the arm cannon twice then releases a burst of flame from it
  • Dash attack - Performs a swinging punch with the arm cannon, blasting the enemy with flames
  • Forward tilt - Fires a short range energy burst
  • Up tilt - Uppercuts with the arm cannon, releasing flames
  • Down tilt - Fires a burst of flame onto the ground in front of himself/herself, similarly to Samus's down tilt

Smash attacks

  • Forward smash - Rapid fires a series of energy blasts then a single strong burst. Longest range of any forward smash.
  • Up smash - Releases bursts of fire in an arc above his/her head, similarly to Samus's up smash.
  • Down smash - Fires two bursts of flame onto the ground, first in front then behind of himself/herself. Enemies that take the first hit are dragged into the second hit, similarly to Ganondorf's down smash.

Aerial attacks

Grabs and throws

  • Pummel -
  • Forward throw - Punches the enemy away with the arm cannon
  • Back throw - Tosses the behind himself/herself then fires a single energy pellet at the foe, similarly to Fox's back throw
  • Up throw - Tosses the enemy above himself/herself then fires a single energy pellet at the foe, similarly to Fox's up throw
  • Down throw - Tosses the enemy onto the ground

Special Moves

  • Neutral Special 1: Charge Blast - Charges and fires a large energy sphere, similarly to Samus's Charge Shot.
  • Neutral Special 2: Rapid Shot - Fires spam-able green energy pellets that only deal damage, similarly to Fox's Blaster but fires at a slower rate.
  • Neutral Special 3: Grenade Launch - Fires a grenade in an arc that will bounce along the ground a short distance and explode after a very short time after launch. The grenade will also detonate on impact with enemies, and charging this special will increase the distance the grenade is launched.
  • Side Special 1: Flame Pillar - Fires an energy shot that erupts into a pillar of flame that lingers for a few moments, similarly to Ness's PK Fire.
  • Side Special 2: Stealth Burst - Fires a small shining energy shot that detonates when the button is released, similarly to Zelda's Din's Fire. Hold the button to give the shot more distance before detonating.
  • Side Special 3: Gunner Missile - Similar to Samus's missile attack. Input like a Smash attack to fire a Super Missile. Hold the direction first and then fire for a Homing Missile.
  • Up Special 1: Lunar Launch - Releases an explosion beneath himself/herself, launching into the air.
  • Up Special 2: Cannon Uppercut - Fires a concussive blast, then propels himself/herself with the arm cannon while punching into the air.
  • Up Special 3 - Arm Rocket - Fires a small flame burst, then propels himself/herself with a stream of flames from the arm cannon.


Special Move Custom 1 Custom 2 Custom 3
Neutral Special Charge Blast Rapid Shot Grenade Launch
Side Special Flame Pillar Stealth Burst Gunner Missile
Up Special Lunar Launch Cannon Uppercut Arm Rocket
Down Special Echo Reflector Bomb Drop Absorber
Final Smash Full Blast

Gallery