Smash Ball: Difference between revisions
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When a Smash Ball appears, the screen blinks and the [[crowd]] gasps. The Smash Ball then moves around on its own, making it harder for players to use; it must be attacked by the players until it breaks, and whoever breaks it will be able to use their Final Smash. As an [[item]], it can be turned off in the [[Item Switch]] option for those who wish to battle without the potential imbalance that comes from such powerful attacks. | When a Smash Ball appears, the screen blinks and the [[crowd]] gasps. The Smash Ball then moves around on its own, making it harder for players to use; it must be attacked by the players until it breaks, and whoever breaks it will be able to use their Final Smash. As an [[item]], it can be turned off in the [[Item Switch]] option for those who wish to battle without the potential imbalance that comes from such powerful attacks. | ||
The apparent physics of the Smash Ball tend to vary. While it will often bounce off of walls and [[ | The apparent physics of the Smash Ball tend to vary. While it will often bounce off of walls and [[hard platform]]s, it will occasionally pass through them. The amount of [[knockback]] it takes also varies; sometimes it will take an attack without even changing its trajectory, and other times an attack will send it halfway across a stage. The camera treats Smash Balls the same way that it treats characters. Smash Balls do not vanish by being forced off the stage like other items, so a Smash Ball sent off the screen can pull the camera away from the characters. | ||
If no one breaks the Smash Ball after a long enough period of time, it flies away. However, the longer it is flying around, the easier it is to break. It can also be damaged by the stage (for example, Norfair's lava), and if nobody strikes it before it is destroyed, it is lost. Smash Balls are also affected by [[glancing blow]]s; the Smash Ball will not take damage but will be pushed away. When a character is in standby mode, no Smash Balls appear until the Final Smash is used (or the Smash Ball is lost and flies away). This means that only one Final Smash can be used at once. | If no one breaks the Smash Ball after a long enough period of time, it flies away. However, the longer it is flying around, the easier it is to break. It can also be damaged by the stage (for example, Norfair's lava), and if nobody strikes it before it is destroyed, it is lost. Smash Balls are also affected by [[glancing blow]]s; the Smash Ball will not take damage but will be pushed away. When a character is in standby mode, no Smash Balls appear until the Final Smash is used (or the Smash Ball is lost and flies away). This means that only one Final Smash can be used at once. | ||
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*In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]]. | *In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]]. | ||
*In the [[Smash Bros. DOJO!!]], the Smash Ball doesn't appear as an item [http://www.smashbros.com/wii/en_us/items/index.html], instead as a how to play tutorial segment. | *In the [[Smash Bros. DOJO!!]], the Smash Ball doesn't appear as an item [http://www.smashbros.com/wii/en_us/items/index.html], instead as a how to play tutorial segment. | ||
*If all three [[Dragoon|Dragoon Parts]] are in play, a Smash Ball will not appear until the Dragoon has been summoned. If a Smash ball is in play, a third Dragoon Part will also not appear (one or two may appear, but a third won't). This is to prevent the Dragoon and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and | *If all three [[Dragoon|Dragoon Parts]] are in play, a Smash Ball will not appear until the Dragoon has been summoned. If a Smash ball is in play, a third Dragoon Part will also not appear (one or two may appear, but a third won't). This is to prevent the Dragoon and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and {{SSBB|Snake}}'s [[Grenade Launcher]] to have targeting sights on the screen at the same time). The same applies to [[Mr. Resetti]]. | ||
**Similarly, in [[training mode]], if a Dragoon Part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon Parts on the field that are not currently being held will disappear. | **Similarly, in [[training mode]], if a Dragoon Part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon Parts on the field that are not currently being held will disappear. | ||
*Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual. | *Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual. |
Revision as of 12:52, January 2, 2014
Smash Ball | |
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Smash Ball artwork from Brawl, though it looks different during actual gameplay. | |
Universe | Super Smash Bros. |
Appears in | Brawl |
Item class | Special |
The Smash Ball (スマッシュボール, Sumasshubōru) is an item in Super Smash Bros. Brawl. It allows the user to activate a powerful Final Smash attack when it breaks. It only appears in Training mode, certain Events, standard and Special Brawls, not the main one-player/co-op modes such as Adventure Mode: The Subspace Emissary.
The Smash Ball will reappear in Super Smash Bros. 4.[1] However, it is currently unknown whether it will function similarly to its Brawl form or not.
Overview
To use the Smash Ball, the characters must attack the Smash Ball until it breaks. A "fresh" Smash Ball can take around 43% damage before breaking, while a Smash Ball that's been on screen a while is easier to break. The screen darkens, and the player whose attack broke the Smash Ball goes into "standby mode," in which the character's eyes turn yellow and body begins to glow a rainbow color. The Final Smash can then be unleashed at any time by pressing the input for a neutral special move. After using a Final Smash, the character is no longer in standby mode and must break another Smash Ball before using it again. If a character takes enough damage while in standby mode, there is a chance that they may lose the Smash Ball, which then begins to move about the screen again. Any projectile, including Poké Balls and Assist Trophies, can aid in collecting it.
When a Smash Ball appears, the screen blinks and the crowd gasps. The Smash Ball then moves around on its own, making it harder for players to use; it must be attacked by the players until it breaks, and whoever breaks it will be able to use their Final Smash. As an item, it can be turned off in the Item Switch option for those who wish to battle without the potential imbalance that comes from such powerful attacks.
The apparent physics of the Smash Ball tend to vary. While it will often bounce off of walls and hard platforms, it will occasionally pass through them. The amount of knockback it takes also varies; sometimes it will take an attack without even changing its trajectory, and other times an attack will send it halfway across a stage. The camera treats Smash Balls the same way that it treats characters. Smash Balls do not vanish by being forced off the stage like other items, so a Smash Ball sent off the screen can pull the camera away from the characters.
If no one breaks the Smash Ball after a long enough period of time, it flies away. However, the longer it is flying around, the easier it is to break. It can also be damaged by the stage (for example, Norfair's lava), and if nobody strikes it before it is destroyed, it is lost. Smash Balls are also affected by glancing blows; the Smash Ball will not take damage but will be pushed away. When a character is in standby mode, no Smash Balls appear until the Final Smash is used (or the Smash Ball is lost and flies away). This means that only one Final Smash can be used at once.
Description from the Super Smash Bros. Brawl instruction booklet
Destroy it and unleash a Final Smash with B.
Trophy
This item is also available as a trophy, with random availability. It is a fairly common trophy.
Smash Ball
A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
Trivia
- When Jigglypuff is using its deflating (down) taunt when it has the Smash Ball, a glowing ball of energy will appear. This is the Smash Ball's form inside the character that broke it.
- In the Iwata Asks interview for Super Smash Bros. Brawl, Masahiro Sakurai stated that he had intended to add Final Smashes since the first game in the series; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting PK Starstorm.
- In the Smash Bros. DOJO!!, the Smash Ball doesn't appear as an item [1], instead as a how to play tutorial segment.
- If all three Dragoon Parts are in play, a Smash Ball will not appear until the Dragoon has been summoned. If a Smash ball is in play, a third Dragoon Part will also not appear (one or two may appear, but a third won't). This is to prevent the Dragoon and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and Snake's Grenade Launcher to have targeting sights on the screen at the same time). The same applies to Mr. Resetti.
- Similarly, in training mode, if a Dragoon Part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon Parts on the field that are not currently being held will disappear.
- Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual.
- On Yoshi's Island, as it moves about, the Smash Ball can "hit" the yellow blocks and cause them to spin just as a jump from below or an attack would.
- The Smash Ball, along with the Poké Ball, can't be swallowed or eaten by Munchlax.
- In a stamina brawl, if a character is defeated in standby mode the rainbow effect stays on the body and the screen remains dark until the body is knocked off of the stage.
References
External links
Items in Super Smash Bros. Brawl | |
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Normal | Assist Trophy · Banana Peel · Beam Sword · Blast Box · Bob-omb · Bumper · Bunny Hood · Cracker Launcher · Deku Nut · Dragoon · Fan · Fire Flower · Food · Franklin Badge · Freezie · Golden Hammer · Gooey Bomb · Green Shell · Hammer · Heart Container · Home-Run Bat · Hothead · Lightning Bolt · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Pitfall · Poison Mushroom · Poké Ball · Ray Gun · Screw Attack · Smart Bomb · Smash Ball · Smoke Ball · Soccer Ball · Spring · Star Rod · Starman · Super Mushroom · Super Scope · Superspicy Curry · Team Healer · Timer · Unira · Warp Star |
Containers | Barrel · Capsule · Crate · Party Ball · Sandbag · Rolling Crates |
The Subspace Emissary |
Key · Stock Ball · Trophy Stand |
Collectibles | CD · Coins · Sticker · Trophy |
Other | Smash Coins and Bills |