User talk:Omega Tyrant: Difference between revisions

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Hey Omaga Tyrant, I have SSB 4 ideas, but I don't know where to go to put them. Can you help me? I'm going to enter ideas about new attack design and character suggestions.[[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]]) 16:06, 28 January 2013 (EST)
Hey Omaga Tyrant, I have SSB 4 ideas, but I don't know where to go to put them. Can you help me? I'm going to enter ideas about new attack design and character suggestions.[[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]]) 16:06, 28 January 2013 (EST)
:You can put that sort of stuff on your userpage. Content like that is not suitable for any mainspace article. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:08, 28 January 2013 (EST)
:You can put that sort of stuff on your userpage. Content like that is not suitable for any mainspace article. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:08, 28 January 2013 (EST)
Sorry[[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]]) 16:10, 28 January 2013 (EST)

Revision as of 16:10, January 28, 2013

If someone leaves a comment asking me something, please do not answer them for me unless I'm clearly offline
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I will brawl anyone that challenges me, regardless of their skill level. If you want to Brawl me, contact me here or on the IRC. If you wish, you can also ask me for my Wii code (to exchange vault data). If you do brawl me, be sure to have tourney rules set unless noted otherwise. I'm semi-active on IRC, and due to my inconsistent sleeping patterns, you can find me on there in the most unusual of hours.

If there's something you wish to speak to me in private with, and cannot catch me on IRC (or cannot use IRC for whatever reason), you can contact me on Skype and MSN (which you can ask here for the addresses of).

Autoconfirmed

Unless it's changed since I became autoconfirmed, you do have to become autoconfirmed to move pages here. I originally joined this wiki with the two purposes of voting in the SA and moving The Flop Block, but I couldn't do the latter while I was not autoconfirmed. Granted, I became autoconfirmed a long time ago, but I've never seen any changes be made to the criteria. If there have been changes, let me know. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 11:21, 31 August 2012 (EDT)

I've could of sworn the move page option was available for my non autoconfirmed test account, but alas, I was mistaken. Omega Tyrant TyranitarMS.png 11:26, 31 August 2012 (EDT)

Question

How do you move a page or an image without leaving a redirect? Bandit 08:08, 4 September 2012 (EDT)

There were be a clickable option saying "Leave a redirect behind". If you don't want to leave a redirect, uncheck it. Omega Tyrant TyranitarMS.png 08:14, 4 September 2012 (EDT)
For me, there's no option saying "Leave a redirect behind". Is it only accessible to admins, or is there something wrong with my account? Bandit 08:18, 4 September 2012 (EDT)
It was previously accessible to admins only, but as I recall, users were giving that option so admins wouldn't have unnecessary redirects to delete. It seems that has been changed though, as I just checked in with Garo, who does not have that option either. Omega Tyrant TyranitarMS.png 09:08, 4 September 2012 (EDT)
I don't think the suppressredirect right was ever handed to non-admins in the past. It might be a useful thing for autoconfirmed users to have I guess; you can make a proposal if you think likewise. Toomai Glittershine ??? The Frivolous 09:42, 4 September 2012 (EDT)
I remember there being a big discussion about it, as many users were creating useless redirects when they were fixing capitalisation in page titles that weren't proper nouns. I may be mixing it up with users gaining the ability to move images though. Omega Tyrant TyranitarMS.png 09:49, 4 September 2012 (EDT)

Zair

The term Zair is definitely more widespread, that's the term I would always use, but I still don't think we can on the wiki. From my experience, any instances of "A button attack" or "Up B" have to be changed to non-specific names for the sakes of the sideways Wii Remote, so Zair should be the same, especially as zair only applies to one control scheme. I would also note that further down the page, Toon Link (SSBB) refers to the attack as a Grab Air with zair in parentheses. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 20:08, 5 September 2012 (EDT)

I would have to disagree in this case. While "up special" is fully recognisable, flows well, and is often used instead of "up b", it's not the case here. I never see "grab air" used instead of "zair", and "grab air" itself sounds rather awkward. Zair flows a lot better and is a lot more recognisable, and while there are other controller types, the GCN controller is still the most commonly used controller. Omega Tyrant TyranitarMS.png 20:19, 5 September 2012 (EDT)

What's Zair? I've never heard of it. Bandit 20:24, 5 September 2012 (EDT)
I had no idea or ever heard of Zair until now, tbh. Bandit 20:28, 5 September 2012 (EDT)

It's a term more often used by competitive players. Officially it is called a tether, though that is a poor shorthand name since it can also refer to several up specials and two side specials. Mr. AnonAnon.pngtalk 20:29, 5 September 2012 (EDT)

Matts!

He isn't an actual professional, he is really is considered to be a professional troll..I wasn't making a bad pun * LoS PPS KoRos (talk) 16:19, 10 September 2012 (EDT)

Alright, you can put whichever skill classification he best fits under then in the skill spot then. The professional troll thing belongs in the article though rather than in the infobox. Omega Tyrant TyranitarMS.png 16:32, 10 September 2012 (EDT)

Oi

Can I get you on IRC sometime between 10:15 and 2:00? Toomai Glittershine ??? The Metroid 08:01, 18 September 2012 (EDT)

I'll be at school between that time. Omega Tyrant TyranitarMS.png 08:03, 18 September 2012 (EDT)

IRC

Hasn't my ban been lifted? It's been 3 days already and it still hasn't been lifted. Bandit 08:07, 19 September 2012 (EDT)

There was the day you went unbanned when you should of been banned, so no, the three days are not up yet. When you can access the channel again, your ban is up. Omega Tyrant TyranitarMS.png 11:19, 19 September 2012 (EDT)
OK, so my ban lifts tonight? Bandit 20:47, 19 September 2012 (EDT)
Tomorrow night. Omega Tyrant TyranitarMS.png 20:55, 19 September 2012 (EDT)
Just so I know we're on the same page, what day did I get banned again after I was unbanned? Bandit 20:57, 19 September 2012 (EDT)

Casual Self-Taken Smasher Images

Why exactly should they not be used in Smasher articles? Smasher articles should show what the Smasher looks like, why must the image be taken by another Smasher? Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 15:59, 26 September 2012 (EDT)

If Omega Tyrant does not want his personal information on the mainspace, you should abide by that. Mr. AnonAnon.pngtalk 17:04, 26 September 2012 (EDT)
OT's edit summary was A casual self taken picture should not be used in smasher articles, that doesn't seem to apply solely to his image, that seems to apply to all 'casual self-taken smasher images'. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 17:40, 26 September 2012 (EDT)
A smasher's image in a smasher article must have a sense of professionalism, a casual self taken image is not such. Omega Tyrant TyranitarMS.png 20:29, 26 September 2012 (EDT)

If you wouldn't mind

...could you round up all the userpages you've protected and submit their owners to SW:RFP? I will unprotect the pages after each one is probated. Toomai Glittershine ??? The Producer 11:17, 29 September 2012 (EDT)

I shall notify

Sonicsidekick95 opposed the Prat Falling merge on his own accord, I never asked him to do it. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 06:25, 30 September 2012 (EDT)

Whether you asked him or not is irrelevant, it still was a blind support repeating things you've said that were already discredited. Omega Tyrant TyranitarMS.png 06:32, 30 September 2012 (EDT)

About YoshiEggs and Bowzerdude

You know, Omega Tyrant, YoshiEggs and Bowzerdude are doing nothing but voting in the Smash Arena. Should you protect their userpages and have them join Drakon? Marioisawesome118 Marioisawesome118.png 15:07, 30 September 2012 (EDT)

YoshiEggs hasn't edited for months (don't know about Bowzerdude though) so I don't think they're much of a problem. BlindColours Boing.png 17:18, 30 September 2012 (EDT)
Oh, but I feel like they are.:\ Marioisawesome118 Marioisawesome118.png 12:32, 26 December 2012 (EST)

Category caps note

Shouldn't it be "VIP players", not "VIP Players"? Toomai Glittershine ??? The Non-Toxic 11:42, 8 October 2012 (EDT)

Pros

Since you reverted my edits about categorizing pros, then what kind of people should go into the pro category then? Dots The Cute Asian NintenNESsprite.png 17:17, 12 October 2012 (EDT)

Can't you read the edit summary? Omega Tyrant TyranitarMS.png 17:18, 12 October 2012 (EDT)

Listing damage with/without freshness/staleness

You said on Smash Master's talk page "The freshness bonus does not apply in training mode [...], so percentage gotten from there should not be used". Why do you think this? Response on IRC might be preferred since this will likely result in a big back-and-forth. Toomai Glittershine ??? The Labbie 16:16, 14 October 2012 (EDT)

It's more useful/practical to list the damage with the freshness bonus applied. Knowing Ganon's dair will deal 23% fresh is more useful to the player than knowing that the move is programmed to deal 22% as its base damage. Omega Tyrant TyranitarMS.png 17:16, 14 October 2012 (EDT)
Doesn't that then ruin things like calculation of damage done when countered/absorbed/stale/everything, and understanding of damage dealt in all non-versus/HRC modes? Toomai Glittershine ??? The Irrepressible 17:21, 14 October 2012 (EDT)
How exactly does that "ruin things"? And knowing stale-move negation doesn't apply outside those modes is enough understanding of how damage is dealt in those modes. Omega Tyrant TyranitarMS.png 17:33, 14 October 2012 (EDT)
I'll also point out your moveset tables leave room to put the programmed damage, while leaving room for the practical damage to be listed in the move's description. Omega Tyrant TyranitarMS.png 17:35, 14 October 2012 (EDT)
If you're going to assume users are too ignorant about freshness (which may be a valid concern, I don't know), then put "Damages below do not account for freshness or staleness" at the top of every moveset section instead of putting a calculation result in every description. Toomai Glittershine ??? The Inconceivable 17:52, 14 October 2012 (EDT)
"Deals 23% fresh" is fine enough, and I see you ignored my second post about how the moveset tables leave room for both. Omega Tyrant TyranitarMS.png 19:52, 14 October 2012 (EDT)
I didn't ignore your second part, I just apparently didn't make my statement on it clear enough: Why do we want to put a calculation result in every description when a simple explanation at the top of the page is sufficient? The freshness bonus is so small compared to charged smashes or specials that it really does not need to be part of a damage listing, and the only reason it could seem to matter at all is because of how anything that deals 20% or more has a freshness bonus of over 1%, which even then is easily drowned out by all the other leftover decimals of over moves. Toomai Glittershine ??? The Honcho 21:06, 14 October 2012 (EDT)
Eyo, late reply, been busy all of yesterday.
The freshness bonus, as "small" as you see it, is a lot more important than what you're putting it to be. In Brawl, whenever the move is fully fresh, that's the damage it will deal, and it's vital for smashers to know what damage their moves deal when fully fresh. We must absolutely have it as part of the damage listing, you'll be depriving readers of important information otherwise, and as stated before, it easily fits in the move description, as demonstrated all the years we had it listed in the moveset. Omega Tyrant TyranitarMS.png 18:43, 16 October 2012 (EDT)
As I see it, you're arguing in favour of including info in descriptions that is trivially easy to derive for the majority of people who are skilled/knowledgable enough to care about said info. How is this depriving people of information? Toomai Glittershine ??? The Indescribable 19:39, 16 October 2012 (EDT)
"Trivially easy" is irrelevant, and can be said about many other things we include on the Wiki, such as knowing how much more damage a smash deals when charged that you held up earlier as something that should be included. Knowing how much damage the attack actually deals ingame before stale-move negation kicks in is fully relevant and vital information, that you're trying to exclude for arbitrary reasons. I'll also point out that my practical knockback testing is based on moves with the freshness bonus intact, which not including the actual damage dealt with it would not correctly represent the information. Omega Tyrant TyranitarMS.png 21:39, 16 October 2012 (EDT)
Fine you can have your practicality shindig. But if you're going to leave fresh damage in descriptions, then at least make it decimally-accurate, and ensure the base damage is more prominent if a moveset table isn't there yet. Toomai Glittershine ??? The Interspacial 22:18, 16 October 2012 (EDT)
Having the decimal listed would be preferred. Omega Tyrant TyranitarMS.png 00:19, 17 October 2012 (EDT)

So, time for round 2 I guess.

Ganondorf's nair in Melee does 12 damage for both hit 1 and hit 2. However, staleness in Melee is applied to late hits if an early hit connects. As a result, the second kick can do either 12% or 10.92% depending on whether the first kick hits, resulting in one person saying it does 22% total (12%, 10%) and another saying it does 12% and 12% (for 24% total). Both of these are reasonably valid interpretations. Since Melee moveset tables are not a priority right now (unless someone convinces me otherwise :P), how should be presented for this and all other multi-hit attacks in Melee? Toomai Glittershine ??? The Pan-Galactic 17:32, 17 October 2012 (EDT)

Mention the damage each hitbox deals, but list the actual damage dealt if all hits connect. Omega Tyrant TyranitarMS.png 19:01, 17 October 2012 (EDT)

Stop taking away info from Project M.

It states at the top, under Melee Veterans. That players should assume that every Melee veteran gets there own moveset, but since ganondorf kept his braw moves. The info stays. (GamerGuy09 (talk) 04:07, 22 October 2012 (EDT))

This is late, but I'll respond anyway. That's incorrect format, Project M is a Brawl mod, and as such, listed changes should reflect changes from the game it modded. You can mention how everything except those special moves were changed to their Melee imitation, but having a whole separate bullet points for something from Brawl being retained (such as Warlock Punch being reversible) is plain unnecessary. Omega Tyrant TyranitarMS.png 01:41, 27 October 2012 (EDT)

Speculation?

It seems that you believe adding the statement that Poke Floats is made up of parade floats is speculation.

How is it that this is speculation when the stage itself has the word "Floats" in its name? 65.49.14.13 15:10, 31 October 2012 (EDT)

Where's your proof that the stage is based on real life parades? If it "may be" or "possibly is", it's speculation.
And that second argument is just terrible. Floats/balloons exist outside parades, and a single word in the stage name is not an indicator of the origin whatsoever (in case you didn't realise, the name is based on what the stage actually is).
I'll repeat what I told Toast and in the previous argument for that ridiculous Poke Floats speculation; not everything in Smash needs a damn origin, there are several things within the game that are original additions, we do not need to add the most ridiculous and obscure speculation of a highly improbable origin just to fill an origin section. The Wiki does not document personal speculation, do not try to add it to articles. Omega Tyrant TyranitarMS.png 15:39, 31 October 2012 (EDT)

About This Issue

What do you think should we keep "Japanese:" on articles where there is Kanji? LightningBlue405MS.png 14:30, 3 November 2012 (EDT)
Please don't make a deciscion over this yet; this is still being considered. LB just thinks he can do anything he wants.--Wolfsig.png PSIWolf The one and only! 14:33, 3 November 2012 (EDT)

Hey! Any info yet??

Hi. I was just wondering if I can get any info on SSB4. I'm looking forward to the Wii U. If I can get any info on it, I'd like to know where, so I can add it to the page. P.S. I responded to your complaint, and I'll just start being more productive. :) SmashBall104 (talk) 10:57, 5 November 2012 (EST)

Sorry, but if we had any info on it other than what we already have at Super Smash Bros. 4, we would have added it. It looks like we just have to wait for new information to come up. Air Conditioner AC.png I am the egg man. 11:07, 5 November 2012 (EST)
Additionally, that article is protected, only admins would be able to edit it. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 12:40, 5 November 2012 (EST)
Shoot. I really wanted to make my 1st edit on this wiki. But oh well. But about what you said about administrators, how do I become one?? SmashBall104 (talk) 18:05, 5 November 2012 (EST)
You will have to work really hard for it. Try being a trusted user community and become a good contributor then. Dots The Doom NintenNESsprite.png 18:19, 5 November 2012 (EST)
In order to become an admin, you must face...the trial...Semicolon (talk) 20:18, 5 November 2012 (EST)
You'll have to make a application of it as well. :P Dots The Doom NintenNESsprite.png 20:23, 5 November 2012 (EST)

Any ideas??

Well, even though we don't have any more REAL info on SSB4, I'd still like to do a sort of survey: Are there any characters you guys think should be included in the game?? I think they should have Toad, Mii characters, and some more members of the Kong Family. Whaddayou think?? Also you can mention certain stages, or ideas for modes. Just be creative!! I also think they should feature Layer Cake Desert, Acorn Plains, Vaniila Dome, and Chocolate Island as new stages. SmashBall104 (talk) 18:09, 5 November 2012 (EST)

These are rather opinions. Dots The Doom NintenNESsprite.png 18:19, 5 November 2012 (EST)
That would be utterly useless and not what this wiki is for. That is a facebook status/poll not actual info we can add to the wiki. I suggest reading this.--BrianDon't try me!Falco.gif 18:54, 5 November 2012 (EST)
Also, stop bothering OT about this and use Show Preview. Air Conditioner AC.png --.- --.- --..! 19:26, 5 November 2012 (EST)
Remove Pokemon Trainer cuz he's bad with an impractical character design and has annoying fanboys.
Oh, and add Tails cuz he would be god tier and could beat Metnit. Omega Tyrant TyranitarMS.png 20:31, 5 November 2012 (EST)
No. No adding tails.Semicolon (talk) 22:18, 5 November 2012 (EST)
U just want Metnit to continuing poisoning the metagame with his overdominance, and u know Tails would be the one to put a stop to it. Omega Tyrant TyranitarMS.png 22:57, 5 November 2012 (EST)
Meta Knight needs to be buffed significantly. Can you believe that people once thought Snake was better? Mr. AnonAnon.pngtalk 23:03, 5 November 2012 (EST)
Well those are all good ideas. But one idea I REALLY want is to make Miis playable in SSB4. But that link that Brian showed, I'll stop socializing and try to contribute more. Peace out!SmashBall104 (talk) 17:25, 6 November 2012 (EST)
Scrap this useless talk and take it to IRC. --BrianDon't try me!Falco.gif 19:16, 6 November 2012 (EST)

For the Lucario edit you reverted

There are other characters that also "soft" counter Lucario but why just it saids that "only countered by Meta Knight"? Dots The Doom NintenNESsprite.png 16:29, 6 November 2012 (EST)

A slight disadvantage is not a counter. A counter is an especially difficult matchup for the character, not every matchup they lose. Omega Tyrant TyranitarMS.png 17:10, 6 November 2012 (EST)

I read your articles on deviantArt

Hello Omega Tyrant! I read your articles on deviantArt and I felt that your articles regarding clones and characters not being removed for any reason were really spot on. I just started playing Super Smash Bros. series competitively for the first time and thought those articles and others at your DA were really helpful. Thanks! Magiciandude (talk) 18:17, 11 November 2012 (EST)

Welcome, if you have any questions regarding competitive play, I have a subpage here where those interested here can ask me specific questions. Omega Tyrant TyranitarMS.png 10:02, 12 November 2012 (EST)
Ack! Didn't see that, sorry about that. Magiciandude (talk) 12:27, 12 November 2012 (EST)

The facts

Assuming the knockback formula for Melee is the same as the other two games, the higher damage and base knockback of the Brawl Knee override the lower scaling, and it does more knockback (against Mario) in every situation. (The knee-on-Mario formulas are 1.4x+67.2 for Melee and 1.443378788x+75.53540682 for Brawl; they don't intersect at a positive value.) If targets get sent less distance, then that's a physics change, not a knockback reduction.

Also, Yoshi's f-smash will only appear to do 17% if the target's damage has .2 or more for a decimal. Whenever we talk about how much damage a move deals (or appears to deal), it makes little sense to assume anything but 0.0% for their damage beforehand. Toomai Glittershine ??? The Bold 16:28, 14 November 2012 (EST)

I've made an admitted mistake about the knee damage (been so long since I played without a hack to put stale move negation in 1P modes), but my point still stands about a 1% damage buff being incredibly negligible when everything else about the move is so much worse.
For knockback, unless it's confirmed that both games use the same exact formula, you can't use that over relative KO percents (which ultimately determine how strong a move is). And from what I recall, Melee Knee did kill slightly faster than fresh Brawl Knee (despite having the freshness bonus). Now I wouldn't be surprised if the actual knockback difference was negligible (and if shown as such, I would support removing mentions of the Knee being weaker on the Wiki), but regardless of the actual knockback difference, a mention of just damage being negligibly 1% higher alone does not merit mention as being an actual buff. Omega Tyrant TyranitarMS.png 18:58, 14 November 2012 (EST)
Well, I'm of the opinion that the damage increase (which is technically almost 2% if you count the freshness bonus) saves the move from being even worse, and is therefore notable enough to be listed as a buff. Toomai Glittershine ??? Le Grand Fromage 19:05, 14 November 2012 (EST)
It can be mentioned on the nerf page that despite it nerfs, it got a very slight damage buff, but the buff page itself shouldn't be listing negligible buffs. Omega Tyrant TyranitarMS.png 21:29, 15 November 2012 (EST)

Hi there!

Welcome!

Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Please sign in, if you haven't already, and create a user name! It's free, and it'll help you keep track of all your edits. See Help:Why create an account for more info on creating an account.
Questions? You can ask at the Help desk or on the "discussion" page associated with each article, or post a message on my talk page!
Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

Brawls of fury (talk) 23:39, 17 November 2012 (EST)
Any reason for this? Smash Master 00:14, 18 November 2012 (EST)
Unnessasary. Dots The Thanksgiving NintenNESsprite.png 00:15, 18 November 2012 (EST)
It is OT's official welcome since he didn't get one yet.Brawls of fury (talk) 00:17, 18 November 2012 (EST)
I don't think its that nessesary for one to get a greeting while this user has been contributing for a while however, especially since this user joined like 2 years ago. Dots The Thanksgiving NintenNESsprite.png 10:10, 18 November 2012 (EST)
Dots, this was done because OT made a somewhat humorous line here, at which point, Brawls of Fury decided to go all Chuck Testa and ruin everything. Understand? Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 10:27, 18 November 2012 (EST)
Oh sorry then BOF. I know you felt sorry for OT for not getting a welcome. :P Dots The Thanksgiving NintenNESsprite.png 10:31, 18 November 2012 (EST)

(Reset indent) I'm glad you understand :) Brawls of fury (talk) 11:04, 18 November 2012 (EST)

The welcome template unmodified is terrible and you should feel bad for not individualising it. Omega Tyrant TyranitarMS.png 17:40, 18 November 2012 (EST)

If it's not to late I have made such a minor change to individualise it. Brawls of fury (talk) 18:32, 18 November 2012 (EST)

Question

Do you know where I might be able to procure images from CT3? --RoyboyX Talk 10:24, 24 November 2012 (EST)

IRC

When are you next available for an IRC chat? There are some questions I'd like to ask you. --RoyboyX Talk 09:53, 22 December 2012 (EST)

I'll go on now. Omega Tyrant TyranitarMS.png 13:19, 22 December 2012 (EST)

Enter Ideas

Hey Omaga Tyrant, I have SSB 4 ideas, but I don't know where to go to put them. Can you help me? I'm going to enter ideas about new attack design and character suggestions.Sandvich9 (talk) 16:06, 28 January 2013 (EST)

You can put that sort of stuff on your userpage. Content like that is not suitable for any mainspace article. Omega Tyrant TyranitarMS.png 16:08, 28 January 2013 (EST)

SorrySandvich9 (talk) 16:10, 28 January 2013 (EST)