Snake (SSBU)/Neutral special: Difference between revisions
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SacredFire37 (talk | contribs) m (Added update history) Tag: Mobile edit |
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{{Competitive expertise}} | {{Competitive expertise}} | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{change|The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 09:21, April 8, 2023
Overview
Update History
- The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.
Hitboxes
Timing
Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.
Grenade Pull
Grenade generated | 1 |
---|---|
Grenade explosion | 1-2 |
Interruptible | 22 |
Animation Length | 150 |
Neutral Throw
Grenade thrown (earliest possible collision) | 8 |
---|---|
Interruptible | 27 |
Animation Length | 42 |
Smash Throw
Grenade thrown (earliest possible collision) | 10 |
---|---|
Interruptible | 31 |
Animation Length | 42 |
Underhand Throw
Grenade thrown (earliest possible collision) | 9 |
---|---|
Interruptible | 25 |
Animation Length | 42 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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