Steve (SSBU)/Down aerial: Difference between revisions
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==Roblox Rush== | ==Roblox Rush== | ||
The Roblox Rush is an [[advanced technique]] discovered and named by [[WhyDo]] that allows Steve to utilize new movement approaches. There are many ways to activate a Roblox Rush, but the general requirements for the technique is that steve must attack an entity while pushing into an Anvil. If done successfully, Steve will be rewarded with a large horizontal burst of movement in which he is fully actionable and can surprise opponents. The easiest way to achieve these conditions is by dropping an anvil next to the crafting table, as the crafting table counts as an entity. Steve can either burst forwards or backwards depending on his position relative to the anvil as well as the direction he is holding. The Roblox Rush is likely a byproduct of a strange interaction between [[hitstop]] and the anvil's | The Roblox Rush is an [[advanced technique]] discovered and named by [[WhyDo]] that allows Steve to utilize new movement approaches. There are many ways to activate a Roblox Rush, but the general requirements for the technique is that steve must attack an entity while pushing into an Anvil. If done successfully, Steve will be rewarded with a large horizontal burst of movement in which he is fully actionable and can surprise opponents. The easiest way to achieve these conditions is by dropping an anvil next to the crafting table, as the crafting table counts as an entity. Steve can either burst forwards or backwards depending on his position relative to the anvil as well as the direction he is holding. The Roblox Rush is likely a byproduct of a strange interaction between [[hitstop]] and the anvil's collision box, causing the anvil to eject steve once the hitstop ends. | ||
Revision as of 03:18, September 11, 2022
Overview
Update History
- Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.
Hitboxes
Timing
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. It fails if used with no iron left, or if an anvil from a previous use is still active.
Attack (success)
The timings below are when the anvil does not land on the ground. The move resets Steve's horizontal momentum when initiated, then causes him to stand on top of the anvil when it is generated, which falls straight down using its own physics. Steve is considered to be grounded while on the anvil, and can perform grounded actions on it after the animation fully plays out; he can also use it to restore his air dodge or double jump, but the latter only if he does not jump cancel the move.
Anvil generated | 12 |
---|---|
Searchbox | 12-19 |
Hitboxes | 20-131 |
Jump cancel | 25- |
Interruptible | 60 |
Animation length | 59 |
Anvil | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jump cancel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other |
Attack (failure)
Interruptible | 20 |
---|---|
Animation length | 19 |
Landing
The anvil is active on the ground for 90 additional frames after the landing lag period. If landing without Steve on top, it is only active for that 90-frame period.
Hitboxes | 1-2 |
---|---|
Interruptible | 19 |
Animation length | 21 |
Lag time |
Hitbox |
Prop event |
Interruptible |
Searchbox |
Anvil parameters
Initial vertical speed | 1.5 |
---|---|
Gravity | 0.3 |
Falling speed | 3 |
Lifetime | 120 frames |
Lifetime upon landing | 90 frames |
Duration of attack before jump cancel | 5 frames |
Collision detection length | 21u |
Roblox Rush
The Roblox Rush is an advanced technique discovered and named by WhyDo that allows Steve to utilize new movement approaches. There are many ways to activate a Roblox Rush, but the general requirements for the technique is that steve must attack an entity while pushing into an Anvil. If done successfully, Steve will be rewarded with a large horizontal burst of movement in which he is fully actionable and can surprise opponents. The easiest way to achieve these conditions is by dropping an anvil next to the crafting table, as the crafting table counts as an entity. Steve can either burst forwards or backwards depending on his position relative to the anvil as well as the direction he is holding. The Roblox Rush is likely a byproduct of a strange interaction between hitstop and the anvil's collision box, causing the anvil to eject steve once the hitstop ends.