Banjo & Kazooie (SSBU)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Omega Tyrant (talk | contribs) m (Undid edit by 68.196.115.129: Tenuous relevance, and what counts as a "similar move".is a highly subjective argument not worth having) Tag: Undo |
|||
Line 175: | Line 175: | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} |
Revision as of 00:26, March 15, 2022
Overview
Kazooie's Twirling Wing Whack. Functions similarly to Ivysaur and Piranha Plant's neutral aerials. Deals decent damage, but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can auto-cancel from a full hop.
Hitboxes
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Hits 1-7 | 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29 |
Hit 8 | 31-32 |
Ending autocancel | 39- |
Interruptible | 48 |
Animation length | 70 |
Landing lag
Interruptible | 17 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|