Sonic (SSBU)/Down aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 13:46, February 15, 2022
Overview
A diagonal flying kick. It is a stall-then-fall, but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also meteor smashes aerial opponents at the beginning of the attack, but not grounded opponents.
It resembles the Stomp Dive from Sonic the Fighters and the Sonic Rocket from Sonic Battle.
Update History
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Clean hit | 17-19 |
Late hit | 20-32 |
Ending autocancel | 41- |
Interruptible | 46 |
Animation length | 61 |
Landing lag
Interruptible | 22 |
---|---|
Animation length | 28 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|