Olimar (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
==Throw Data== | ==Throw Data== | ||
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The [[Knockback#Formula|knockback formula]] takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Red Pikmin| | {{HitboxTableTitle|Red Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 32: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Yellow Pikmin| | {{HitboxTableTitle|Yellow Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 53: | Line 56: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Blue Pikmin| | {{HitboxTableTitle|Blue Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 74: | Line 78: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|White Pikmin| | {{HitboxTableTitle|White Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.8% | |damage=0.8% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 95: | Line 100: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Purple Pikmin| | {{HitboxTableTitle|Purple Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 158: | Line 164: | ||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|White Pikmin|42}} | {{HitboxTableTitle|White Pikmin|42}} |
Revision as of 20:25, July 22, 2022
Olimar down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing
Invincibility | 1-30 |
---|---|
Hitbox | 23-29 |
Throw Release | 30 |
Interruptible | 42 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|