Mr. Game & Watch (SSBM)/Forward throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=8% |angle=68 |bk=100 |ks=40 |fkv=0 |effect=Normal }} {{MeleeThrow...) |
(→Timing) |
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|colspan="13" align="center"|1-8||'''1-8'''||colspan="8" align="center"|1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|55}} | |||
{{MeleeWeightBasedFrameRow|Animation length|69}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=8|s=LagThrowE}}{{FrameStrip|t=Blank|c=44}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=44}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=54|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=61}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
|rowspan=2|'''Max (Bowser PAL)''' {{FrameStrip|t=Lag|c=64|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=74}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}} | |||
{{MvSubNavMrGame&Watch|g=SSBM}} | {{MvSubNavMrGame&Watch|g=SSBM}} | ||
[[Category:Mr. Game & Watch (SSBM)]] | [[Category:Mr. Game & Watch (SSBM)]] | ||
[[Category:Forward throws (SSBM)]] | [[Category:Forward throws (SSBM)]] |
Latest revision as of 22:36, March 26, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | 100 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | |||||||||||||||||||
Throw | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|