Kirby (SSBU)/Down tilt: Difference between revisions
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==Overview== | ==Overview== | ||
A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. | A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. In addition, it can also 2-frame opponents. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:21, January 21, 2020
Overview
A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. In addition, it can also 2-frame opponents.
Hitboxes
Timing
Hitboxes | 4-6 |
---|---|
Interruptible | 21 |
Animation length | 29 |
Lag time |
Hitbox |
Interruptible |
|