Villager (SSBU): Difference between revisions
Line 32: | Line 32: | ||
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}} | *{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}} | ||
*{{nerf|Villager is [[weight|lighter]], worsening his survivability.}} | *{{nerf|Villager is [[weight|lighter]], worsening his survivability.}} | ||
*{{buff|With the aforementioned, he's now less | *{{buff|With the aforementioned, he's now less susceptible to combos.}} | ||
*{{buff|Villager [[dash]]es faster.}} | *{{buff|Villager [[dash]]es faster.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Villager now has a neutral infinite and a finisher, a straight jab.}} | *{{buff|Villager now has a neutral infinite and a finisher, a straight jab.}} | ||
*{{buff|Dash attack has less startup (13 → 9) and ending lag (FAF 55 → 45)}} | |||
*{{change|Dash attack has less knockback}} | |||
*{{nerf|Forward tilt has noticeably less knockback, now being incapable of KOing.}} | |||
*{{change|[[Forward smash]]'s bowling ball now lingers for a moment after landing on the ground.}} | *{{change|[[Forward smash]]'s bowling ball now lingers for a moment after landing on the ground.}} | ||
*{{nerf|[[Up tilt]] has less range.}} | *{{nerf|Forward smash has slightly less knockback.}} | ||
*{{buff|[[Down tilt]]'s sweetspot can now hit aerial | *{{buff|[[Up tilt]] has less ending lag (FAF 50 → 48)}} | ||
*{{nerf|Up tilt has less range.}} | |||
*{{buff|[[Down tilt]]'s sweetspot can now hit aerial opponents.}} | |||
*{{change|Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.}} | *{{change|Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.}} | ||
*{{nerf|Down tilt has more ending lag (FAF 35 → 38)}} | |||
*{{nerf|Down tilt's sweetspot deals less damage (13 → 12)}} | |||
*{{nerf|[[Down smash]] is now unable to [[jab lock]] removing Villager’s infinite combo.}} | *{{nerf|[[Down smash]] is now unable to [[jab lock]] removing Villager’s infinite combo.}} | ||
*{{nerf|Down smash has more ending lag (FAF 48 → 50)}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag. | *{{buff|All aerials have less landing lag. (14 → 9 (Nair), 23 → 15 (Fair), 23 → 15 (Bair), 15 → 13 (Uair), 15 → 13 (Dair).}} | ||
*{{change|Forward and back aerials' pellets now arc downwards.}} | *{{change|Forward and back aerials' pellets now arc downwards.}} | ||
**{{buff|Forward and back aerials also have higher base knockback.}} | **{{buff|Forward and back aerials also have higher base knockback.}} | ||
Line 53: | Line 60: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Villager now has a shocked expression when he misses with his grab.}} | *{{change|Villager now has a shocked expression when he misses with his grab.}} | ||
*{{buff|Grab has significantly reduced ending lag | *{{buff|Grab has significantly reduced ending lag (FAF 56 → 44)}} | ||
*{{buff|Grab can now pocket items.}} | *{{buff|Grab can now pocket items.}} | ||
*{{buff|Edge attack has greater range.}} | *{{buff|Edge attack has greater range.}} | ||
*{{change|Up throw has less knockback}} | |||
*{{change|Down throw has more base knockback, but lower knockback growth.}} | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 19:18, December 27, 2018
Villager in Super Smash Bros. Ultimate | |
---|---|
Universe | Animal Crossing |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Dream Home |
“ | This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.
How to unlock
Complete one of the following:
- Play VS. matches, with Villager being the 6th character to be unlocked.
- Clear Classic Mode with Pikachu, being the first character in his unlock tree.
- Have Villager join the player's party in World of Light.
With the exception of the third method, Villager must then be defeated on Smashville.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Villager's model features a more subdued color scheme. His clothing features subtle detailing.
- The 7th and 8th Villager skins now have darker skin.
- Clothing such as Villager's shorts have more movement while fighting.
- Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.
- Villager now blinks during his clapping animation on the results screen.
Attributes
- Like all characters, Villager's jumpsquat animation now only takes three frames to complete (down from 5).
- Villager is lighter, worsening his survivability.
- With the aforementioned, he's now less susceptible to combos.
- Villager dashes faster.
Ground attacks
- Villager now has a neutral infinite and a finisher, a straight jab.
- Dash attack has less startup (13 → 9) and ending lag (FAF 55 → 45)
- Dash attack has less knockback
- Forward tilt has noticeably less knockback, now being incapable of KOing.
- Forward smash's bowling ball now lingers for a moment after landing on the ground.
- Forward smash has slightly less knockback.
- Up tilt has less ending lag (FAF 50 → 48)
- Up tilt has less range.
- Down tilt's sweetspot can now hit aerial opponents.
- Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.
- Down tilt has more ending lag (FAF 35 → 38)
- Down tilt's sweetspot deals less damage (13 → 12)
- Down smash is now unable to jab lock removing Villager’s infinite combo.
- Down smash has more ending lag (FAF 48 → 50)
Aerial attacks
- All aerials have less landing lag. (14 → 9 (Nair), 23 → 15 (Fair), 23 → 15 (Bair), 15 → 13 (Uair), 15 → 13 (Dair).
- Forward and back aerials' pellets now arc downwards.
- Forward and back aerials also have higher base knockback.
- Down aerial will now always meteor smash, regardless of how many turnips are used, greatly increasing its reliability.
- Down aerial has more startup lag. (Frame 8 → 14)
Throws/other attacks
- Villager now has a shocked expression when he misses with his grab.
- Grab has significantly reduced ending lag (FAF 56 → 44)
- Grab can now pocket items.
- Edge attack has greater range.
- Up throw has less knockback
- Down throw has more base knockback, but lower knockback growth.
Special Moves
- Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
- Additionally, after catching a projectile with Pocket, Villager can act faster.
- While Villager has a pocketed item, the item will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
- Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to edgeguarding.
- Timber now bounces once on the ground before disappearing.
- Timber deals more damage.
- Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.
- Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
Update History
- Dream Home now grants Villager invulnerability after the last hit.
- Created glitch where if Villager Pockets Isabelle's slingshot from a Pocket, the game will crash.
Classic Mode: Mistake to Underestimate
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for his removal from Brawl.[1]
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | 6 Villagers | Town and City | Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World | |
2 | Pokémon Trainer | Saffron City | Road to Viridian City - Pokémon Red / Pokémon Blue | |
3 | Ness and Lucas | Onett | Onett Theme / Winters Theme | |
4 | Dr. Mario | New Donk City Hall | New Donk City | |
5 | 2 Wii Fit Trainers | Wii Fit Studio | Main Menu - Wii Fit | |
6 | Isabelle | Smashville | Title Theme - Animal Crossing | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Villager was among the fighters that were summoned to fight against the army of Master Hands.
Villager was present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
During the mode itself, Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Alternate costumes
Gallery
Villager using his watering can on Ivysaur on 3D Land.
Villager riding Lloid Rocket on Onett.
Villager flying past Duck Hunt on Mario Galaxy.
A male Villager dancing alongside a female Villager on Tortimer Island.
Villager trying to catch a shrunken Bayonetta on Tortimer Island.
Villager fighting against Bowser Jr. on Boxing Ring.
Villager taking out King K. Rool's pocketed crown on Tortimer Island.
Villager getting hit by the Mii Swordfighter's forward smash on Hyrule Castle.
Villager using his neutral aerial on Palutena on Gaur Plain.
Villager digging up a turnip for Peach on Gaur Plain.
Villager and Sonic struck by Robin's down smash on Wily Castle.
Villager caught by the Arcade Bunny's claw on Green Hill Zone.
Villager and King Dedede during the Squid Sisters' concert on Mario Galaxy.
Villager during his on-screen appearance on Town and City.
Villager, Falco and Wii Fit Trainer buried by Shovel Knight on Garden of Hope.
With Mario, Donkey Kong, Link, Samus, Ice Climbers, Pit and Inkling on Battlefield.
Villager, Samus, Palutena, and Shovel Knight fighting on Find Mii Ω with the Moon about to crash into the stage.
Character Showcase Video
<youtube>wY_wCijU1Pk</youtube>
Trivia
- Villager is the only SSB4 newcomer to appear on the game's boxart.
- In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
- In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
Animal Crossing universe | |
---|---|
Fighters | Villager (SSB4 · SSBU) · Isabelle (SSBU) |
Assist Trophies | Mr. Resetti · Isabelle · Kapp'n |
Stages | Smashville · Tortimer Island · Town and City |
Items | Pitfall · Beehive |
Other | K.K. Slider · Lloid · Timmy & Tommy · Tom Nook |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |