Mii Brawler (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, Mii Brawler is | The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, the Mii Brawler now has set attributes: he is now a [[weight|lightweight]] [[fast faller]] with high mobility and effective close combat abilities, making his playstyle along the lines of other high risk, combo-oriented "footsies" fighters like {{SSBU|Little Mac}} or {{SSBU|Squirtle}}. | ||
In terms of move changes, the Mii Brawler's standard moveset has not been altered significantly, apart from some ease-of-life changes like [[forward tilt]] losing its sourspot, and [[forward aerial]] connecting better. However, its [[special move]]s have been buffed in many ways: like the other Mii Fighters, many of the Brawler's special moves now have newfound KO potential, giving it an abundance of powerful moveset choices and eliminating one of its former weaknesses. Additionally, the Brawler's default special moves, previously notorious for their extremely situational use, have been given significantly more utility, allowing him to function just as good without altered special moves. Finally, the Brawler has access to four new specials, including [[Flashing Mach Punch]], a powerful multi-hit move, [[Suplex]], a damaging [[grab|command grab]], [[Thrust Uppercut]], a reliable replacement to [[Piston Punch]], and [[Counter Throw]], a unique [[counterattack]] with low cooldown, short counter frames, and a retaliating hit in the form of a [[grab]]. | |||
However, the Mii Brawler has a newfound weakness in its fixed proportions: he is now lighter than the lightest possible Mii Fighter in ''Smash 4'', and his [[falling speed]] is now the fourth highest in the game, making him easy to combo yet easy to KO, a trait shared with fighters like {{SSBU|Fox}}. Additionally, some of his moves have been nerfed regardless, most notably with down throw and [[Burning Dropkick]], and he retains his former weaknesses from ''Smash 4'', such as poor range and slightly below average frame data for a fighter of its playstyle. | |||
Overall, the changes to the Mii Brawler significantly outweigh his nerfs, although his viability compared to the cast and, more significantly, the legality of custom moves in tournaments on his end, are still yet to be seen. | |||
===Aesthetics=== | ===Aesthetics=== | ||
Line 24: | Line 30: | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, the Mii Brawler's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | *{{buff|Like all characters, the Mii Brawler's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | ||
*{{buff|Mii Brawler [[dash]]es much faster.}} | *{{change|As with all Mii Fighters, the Mii Brawler now has fixed attributes:}} | ||
*{{ | **{{buff|Mii Brawler [[walk]]s much faster (1.15 → 1.26).}} | ||
*{{change| | **{{buff|Mii Brawler [[dash]]es much faster (1.72 → 1.92).}} | ||
**{{change| | **{{nerf|Mii Brawler has a slower [[air speed]] (1.2 → 1.15).}} | ||
**{{change|Mii Brawler has a significantly higher [[falling speed]] (1.7 → 1.92) and [[fast fall]] speed (2.72 → 3.072), going from the 12th fastest to the 4th fastest and categorizing him as a [[fast faller]]. This makes it easier for him to land, but much easier to combo.}} | |||
**{{change|The Mii Brawler now has a set weight of 94, down from 100 in ''Smash 4''. This makes it on par with {{SSBU|Ness}}, {{SSBU|Lucas}} and {{SSBU|Inkling}}, and makes him the lightest Mii Fighter.}} | |||
***{{nerf|Mii Brawler is now lighter than the smallest possible Mii Fighter in ''Smash 4''. With the inclusion of his extremely high falling speed, this hinders his survivability since he is still easy to combo.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{ | *[[Neutral attack]]: | ||
**{{buff| | **{{buff|Neutral infinite connects significantly better due to the changes to neutral infinites dragging opponents to the ground.}} | ||
**{{nerf|Apart from the final hit, neutral attack's hits deal less damage (hit 1: 3% → 1.7%, hit 2: 2% → 1%, looping hits: 1% → 0.5%).}} | |||
*[[Forward tilt]]: | |||
**{{buff|All angles of forward tilt no longer have a sourspot at the Mii Brawler's leg.}} | |||
*[[Forward smash]]: | |||
**{{change|Forward smash now leaves an [[electric|electrical]] trail on the Mii Brawler's fist, and the Mii Brawler no longer flexes during its ending animation; instead, it pumps its arms downwards.}} | |||
**{{buff|Mii Brawler now steps forward when using forward smash, giving it more range.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial no longer [[autocancel]]s from a short hop.}} | |||
*[[Forward aerial]]: | |||
**{{change|Forward aerial has a new animation: the Mii Brawler now does two alternating kicks inwards, instead of a spin kick.}} | |||
**{{buff|Forward aerial deals more damage (hit 1: 4% → 5%, hit 2: 5% → 6%).}} | |||
**{{buff|Forward aerial has less of a delay between each hit, making it connect better.}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial deals more damage (10% → 12%).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial now autocancels from a full hop and double jump fast fall, instead of only at the peak of a full hop.}} | |||
===Throws/other attacks=== | |||
*{{change|[[Pummel]] deals less damage (3.25% → 1.2%) but is much faster.}} | |||
*{{buff|[[Forward throw]] KOs earlier, though it is still weak (190% → 160% at the edge of [[Final Destination]]).}} | |||
*{{buff|[[Back throw]] deals more damage (hit 1: 2% → 4%).}} | |||
*{{change|Back throw has a more fluid animation.}} | |||
*{{buff|[[Up throw]] deals more damage (8% → 11%).}} | |||
*{{nerf|[[Down throw]] has more base knockback, making followups more difficult at mid percents.}} | |||
===Special Moves=== | ===Special Moves=== | ||
'''Neutral Specials:''' | |||
*[[Shot Put]]: | *[[Shot Put]]: | ||
**{{buff|Shot Put has less endlag.}} | **{{buff|Shot Put has less endlag.}} | ||
**{{buff|Shot Put's bounces deal slightly more damage (first bounce: 11% → 11.2/11.4%, second bounce: 8 → 8.4%).}} | |||
*[[Exploding Side Kick]]: | |||
**{{change|Exploding Side Kick now causes Special Zoom when it lands.}} | |||
**{{buff|Reversed Exploding Side Kick deals more damage (Sweetspot: 27% → 28%, Sourspot: 25% → 26%).}} | |||
**{{buff|Aerial reversed Exploding Side Kick deals more damage (Sweetspot: 22.95% → 23.8%, Sourspot: 21.25% → 22.1%).}} | |||
**{{buff|The kick can be reversed much later, just before the kick comes out. Coupled with the new dodge mechanic, it makes it easier to punish a dodge.}} | |||
'''Side Specials:''' | |||
*[[Onslaught]]: | *[[Onslaught]]: | ||
**{{change|Onslaught has a different animation, with the Mii also attacking the opponent with their fists, before finishing | **{{change|Onslaught has a different animation, with the Mii also attacking the opponent with their fists, before finishing with a upward kick.}} | ||
**{{buff|Onslaught | **{{buff|Onslaught's second to last hit is now a [[meteor smash]] that drags opponents to the ground. This allows the entire move to connect more consistently at higher percents.}} | ||
**{{buff|Onslaught deals more total damage (10% → 16%) and deals much more knockback, now being capable of KOing at around 100%.}} | |||
**{{buff|Onslaught has a new mechanic: depending on how much damage Mii Brawler has accumulated, Onslaught will increase in damage. After each use of Onslaught at this period (whether it hits or not), the damage boost received will "reset", going back to doing its base damage. This prevents abuse of the power increase.}} | **{{buff|Onslaught has a new mechanic: depending on how much damage Mii Brawler has accumulated, Onslaught will increase in damage. After each use of Onslaught at this period (whether it hits or not), the damage boost received will "reset", going back to doing its base damage. This prevents abuse of the power increase.}} | ||
*[[ | *[[Burning Dropkick]]: | ||
*{{ | **{{nerf|Burning Dropkick can no longer be charged. The Mii Brawler now leaps forward and launches a fixed distance after a brief pause. It has vastly reduced distance and can now miss entirely if started right next to an opponent, significantly reducing both its recovery range, reliability, and utility for mindgames.}} | ||
**{{buff| | **{{buff|Burning Dropkick deals more damage compared to the previous uncharged version (10% → 13%).}} | ||
**{{ | **{{buff|Burning Dropkick's landing lag can be reduced by using it at the peak of a full hop.}} | ||
'''Up specials:''' | |||
*[[Soaring Axe Kick]]: | *[[Soaring Axe Kick]]: | ||
**{{buff|Soaring Axe Kick's animation has been | **{{buff|Soaring Axe Kick's animation has been sped up significantly.}} | ||
**{{buff|Soaring Axe Kick's first hit is now highlighted by a large blue trail that significantly increases its range.}} | |||
**{{buff|Soaring Axe Kick's descending hit is much stronger, now being a capable KO option. It also has more base knockback, making [[sacrificial KO]]s more effective, though it still KOs the Mii Brawler first at 0%.}} | |||
**{{buff|Soaring Axe Kick gains slightly more height and can now sweetspot the ledge halfway through the move; previously it could only do so after the first hit completed. This significantly improves its safety.}} | |||
**{{buff|The descending part of the move now has to be initiated manually, similar to Cloud's [[Climhazzard]]. This makes the move significantly more useful for recovery.}} | |||
*[[Helicopter Kick]]: | |||
**{{buff|[[Helicopter Kick]] travels significantly higher when used on the ground.}} | |||
'''Down specials:''' | |||
*[[Head-On Assault]]: | *[[Head-On Assault]]: | ||
**{{change|Head-On Assault now has a different ending animation; he simply stands back up again.}} | |||
**{{change|Head-On Assault now has a different ending animation | **{{change|The descending hit no longer [[bury|buries]] opponents. Instead, it deals diagonal knockback that can KO at 112%. This removes bury followups, but significantly improves its utility as an attack.}} | ||
**{{change|The | **{{change|Head-On Assault's headbutt is now a corkscrewing attack that deals multiple hits very quickly. Each hit deals 1%, and a ground-starting attack can hit at least 3 times.}} | ||
* | **{{nerf|The descending hits deal less overall damage if started on the ground (8% → 4%).}} | ||
**{{nerf| | **{{buff|Due to the multiple hits, Head-On Assault deals more damage if it lands on an aerial opponent, and it will always KO the opponent first if it is used for a sacrificial KO.}} | ||
*[[Feint Jump]]: | *[[Feint Jump]]: | ||
**{{change|The kick attack used during Feint Jump sends the Mii Brawler flying at a more downward angle. | **{{change|Feint Jump's kick now surrounds itself in a blue aura instead of purple.}} | ||
**{{buff|When landing on an opponent during the descent of the flip, the Mii Brawler will now perform a | **{{change|The kick attack used during Feint Jump sends the Mii Brawler flying at a more downward angle. While this reduces its recovery potential, it allows the Mii Brawler to hit ground enemies more consistently.}} | ||
**{{buff|When landing on an opponent during the descent of the flip, the Mii Brawler will now automatically perform a [[meteor smash]]ing kick that deals 7%.}} | |||
*[[Omega Blitz]]: | *[[Omega Blitz]]: | ||
**{{change|Omega Blitz now has the Mii Brawler stay in one place while throwing a barrage of punches and kicks after dragging the opponent upward, the initial attack is now an upwards-arcing heel kick, and the Final Smash finishes with a downward punch rather than a chop.}} | **{{change|Omega Blitz now has the Mii Brawler stay in one place while throwing a barrage of punches and kicks after dragging the opponent upward, the initial attack is now an upwards-arcing heel kick, and the Final Smash finishes with a downward punch rather than a chop.}} | ||
=====New special moves:===== | |||
The Mii Brawler has received four new [[special move]]s, each replacing one former special move from each category. | |||
*[[Flashing Mach Punch]]: | |||
**This neutral special move replaces [[Ultimate Uppercut]]. It is a multi-hitting series of five fast punches that extends to a total of 22 consecutive punches if any initial hits connect. The final hit deals good vertical knockback and can KO at around 115%. | |||
***{{change|Flashing Mach Punch deals less total damage than a fully-charged grounded Ultimate Uppercut (22% → 15.8%), but more than an uncharged version (8% → 15.8%).}} | |||
***{{buff|Flashing Mach Punch doesn't leave the Mii Brawler [[helpless]], and the first midair use causes it to stall.}} | |||
***{{buff|Flashing Mach Punch has KO potential anytime it lands and has the same power on the ground and in the air, whereas Ultimate Uppercut needs to be fully charged and grounded to have KO potential.}} | |||
***{{nerf|Flashing Mach Punch has punishable startup and ending lag.}} | |||
*[[Suplex]]: | |||
**This side special [[grab|command grab]] replaces [[Headache Maker]]. The Mii Brawler will dash forward a short distance: if it connects, he will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground. | |||
***{{buff|Suplex covers more horizontal distance and goes through shields, due to it being a grab.}} | |||
***{{buff|Suplex deals heavy damage for a grab, and does more total damage than the strongest hit of Headache Maker (13% → 18%).}} | |||
***{{nerf|Suplex has very low knockback scaling, making it ineffective for KOing but effective for damage racking.}} | |||
***{{nerf|If used in the air, Suplex causes helplessness. It can also be used as a sacrificial KO like Headache Maker, although this always KOs the Mii Brawler first.}} | |||
*[[Thrust Uppercut]]: | |||
**This up special move replaces [[Piston Punch]]. It consists of a multi-hitting uppercut, dealing five hits in total. The Mii Brawler switches their hands for the final hit. | |||
***{{buff|Thrust Uppercut travels upward with a slight diagonal trajectory, making it better for recovering than Piston Punch. It can also be angled to travel further horizontally.}} | |||
***{{buff|Thrust Uppercut deals more damage than Piston Punch (10% → 13%).}} | |||
***{{nerf|Thrust Uppercut is much worse for KOing, only doing so at ground level after 180%.}} | |||
*[[Counter Throw]]: | |||
**This down special [[counterattack]] replaces [[Foot Flurry]]. After being hit, the Mii Brawler will grab the opponent before throwing the victim on the ground behind them. | |||
***{{change|Counter Throw removes an approach and aerial stalling option, but grants the Brawler a counterattack.}} | |||
***{{change|Unlike other counterattacks, Counter Throw has a very short duration, but very low ending lag, allowing it to be used more flexibly.}} | |||
***{{nerf|Counter Throw completely fails against [[projectile]]s, and any sufficiently disjointed move will cause the retaliating grab to miss.}} | |||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== |
Revision as of 09:55, December 26, 2018
Mii Brawler in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Custom (Unlockable in World of Light) |
Final Smash | Omega Blitz |
“ | An expert in physical combat, capable of delivering powerful blows. | ” |
—The Brawler's Ultimate description |
The Mii Brawler (Mii格闘タイプ, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018 along with the other Mii Fighter types, Swordfighter, and Gunner. Mii Brawler is classified as fighter #51.
Changes from Super Smash Bros. 4
The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, the Mii Brawler now has set attributes: he is now a lightweight fast faller with high mobility and effective close combat abilities, making his playstyle along the lines of other high risk, combo-oriented "footsies" fighters like Little Mac or Squirtle.
In terms of move changes, the Mii Brawler's standard moveset has not been altered significantly, apart from some ease-of-life changes like forward tilt losing its sourspot, and forward aerial connecting better. However, its special moves have been buffed in many ways: like the other Mii Fighters, many of the Brawler's special moves now have newfound KO potential, giving it an abundance of powerful moveset choices and eliminating one of its former weaknesses. Additionally, the Brawler's default special moves, previously notorious for their extremely situational use, have been given significantly more utility, allowing him to function just as good without altered special moves. Finally, the Brawler has access to four new specials, including Flashing Mach Punch, a powerful multi-hit move, Suplex, a damaging command grab, Thrust Uppercut, a reliable replacement to Piston Punch, and Counter Throw, a unique counterattack with low cooldown, short counter frames, and a retaliating hit in the form of a grab.
However, the Mii Brawler has a newfound weakness in its fixed proportions: he is now lighter than the lightest possible Mii Fighter in Smash 4, and his falling speed is now the fourth highest in the game, making him easy to combo yet easy to KO, a trait shared with fighters like Fox. Additionally, some of his moves have been nerfed regardless, most notably with down throw and Burning Dropkick, and he retains his former weaknesses from Smash 4, such as poor range and slightly below average frame data for a fighter of its playstyle.
Overall, the changes to the Mii Brawler significantly outweigh his nerfs, although his viability compared to the cast and, more significantly, the legality of custom moves in tournaments on his end, are still yet to be seen.
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Brawlers have had their body proportions adjusted.
- While still based off the "Guest C" Mii, the default Mii Brawler has an altered appearance. His hair is longer, and he now sports a stern expression instead of a neutral one as he did in Smash 4.
- The default outfits for the Mii Brawler has significantly more detail, featuring a stylized shirt with extra padding on their forearms and shins.
- Sparkles now randomly appear on the Mii Brawler's shoes after jumping from knockback. This is merely aesthetic and has no effect on the Mii Brawler.
Attributes
- Like all characters, the Mii Brawler's jumpsquat animation now takes three frames to complete (down from 5).
- As with all Mii Fighters, the Mii Brawler now has fixed attributes:
- Mii Brawler walks much faster (1.15 → 1.26).
- Mii Brawler dashes much faster (1.72 → 1.92).
- Mii Brawler has a slower air speed (1.2 → 1.15).
- Mii Brawler has a significantly higher falling speed (1.7 → 1.92) and fast fall speed (2.72 → 3.072), going from the 12th fastest to the 4th fastest and categorizing him as a fast faller. This makes it easier for him to land, but much easier to combo.
- The Mii Brawler now has a set weight of 94, down from 100 in Smash 4. This makes it on par with Ness, Lucas and Inkling, and makes him the lightest Mii Fighter.
- Mii Brawler is now lighter than the smallest possible Mii Fighter in Smash 4. With the inclusion of his extremely high falling speed, this hinders his survivability since he is still easy to combo.
Ground attacks
- Neutral attack:
- Neutral infinite connects significantly better due to the changes to neutral infinites dragging opponents to the ground.
- Apart from the final hit, neutral attack's hits deal less damage (hit 1: 3% → 1.7%, hit 2: 2% → 1%, looping hits: 1% → 0.5%).
- Forward tilt:
- All angles of forward tilt no longer have a sourspot at the Mii Brawler's leg.
- Forward smash:
- Forward smash now leaves an electrical trail on the Mii Brawler's fist, and the Mii Brawler no longer flexes during its ending animation; instead, it pumps its arms downwards.
- Mii Brawler now steps forward when using forward smash, giving it more range.
Aerial attacks
- Neutral aerial:
- Neutral aerial no longer autocancels from a short hop.
- Forward aerial:
- Forward aerial has a new animation: the Mii Brawler now does two alternating kicks inwards, instead of a spin kick.
- Forward aerial deals more damage (hit 1: 4% → 5%, hit 2: 5% → 6%).
- Forward aerial has less of a delay between each hit, making it connect better.
- Back aerial:
- Back aerial deals more damage (10% → 12%).
- Down aerial:
- Down aerial now autocancels from a full hop and double jump fast fall, instead of only at the peak of a full hop.
Throws/other attacks
- Pummel deals less damage (3.25% → 1.2%) but is much faster.
- Forward throw KOs earlier, though it is still weak (190% → 160% at the edge of Final Destination).
- Back throw deals more damage (hit 1: 2% → 4%).
- Back throw has a more fluid animation.
- Up throw deals more damage (8% → 11%).
- Down throw has more base knockback, making followups more difficult at mid percents.
Special Moves
Neutral Specials:
- Shot Put:
- Shot Put has less endlag.
- Shot Put's bounces deal slightly more damage (first bounce: 11% → 11.2/11.4%, second bounce: 8 → 8.4%).
- Exploding Side Kick:
- Exploding Side Kick now causes Special Zoom when it lands.
- Reversed Exploding Side Kick deals more damage (Sweetspot: 27% → 28%, Sourspot: 25% → 26%).
- Aerial reversed Exploding Side Kick deals more damage (Sweetspot: 22.95% → 23.8%, Sourspot: 21.25% → 22.1%).
- The kick can be reversed much later, just before the kick comes out. Coupled with the new dodge mechanic, it makes it easier to punish a dodge.
Side Specials:
- Onslaught:
- Onslaught has a different animation, with the Mii also attacking the opponent with their fists, before finishing with a upward kick.
- Onslaught's second to last hit is now a meteor smash that drags opponents to the ground. This allows the entire move to connect more consistently at higher percents.
- Onslaught deals more total damage (10% → 16%) and deals much more knockback, now being capable of KOing at around 100%.
- Onslaught has a new mechanic: depending on how much damage Mii Brawler has accumulated, Onslaught will increase in damage. After each use of Onslaught at this period (whether it hits or not), the damage boost received will "reset", going back to doing its base damage. This prevents abuse of the power increase.
- Burning Dropkick:
- Burning Dropkick can no longer be charged. The Mii Brawler now leaps forward and launches a fixed distance after a brief pause. It has vastly reduced distance and can now miss entirely if started right next to an opponent, significantly reducing both its recovery range, reliability, and utility for mindgames.
- Burning Dropkick deals more damage compared to the previous uncharged version (10% → 13%).
- Burning Dropkick's landing lag can be reduced by using it at the peak of a full hop.
Up specials:
- Soaring Axe Kick:
- Soaring Axe Kick's animation has been sped up significantly.
- Soaring Axe Kick's first hit is now highlighted by a large blue trail that significantly increases its range.
- Soaring Axe Kick's descending hit is much stronger, now being a capable KO option. It also has more base knockback, making sacrificial KOs more effective, though it still KOs the Mii Brawler first at 0%.
- Soaring Axe Kick gains slightly more height and can now sweetspot the ledge halfway through the move; previously it could only do so after the first hit completed. This significantly improves its safety.
- The descending part of the move now has to be initiated manually, similar to Cloud's Climhazzard. This makes the move significantly more useful for recovery.
- Helicopter Kick:
- Helicopter Kick travels significantly higher when used on the ground.
Down specials:
- Head-On Assault:
- Head-On Assault now has a different ending animation; he simply stands back up again.
- The descending hit no longer buries opponents. Instead, it deals diagonal knockback that can KO at 112%. This removes bury followups, but significantly improves its utility as an attack.
- Head-On Assault's headbutt is now a corkscrewing attack that deals multiple hits very quickly. Each hit deals 1%, and a ground-starting attack can hit at least 3 times.
- The descending hits deal less overall damage if started on the ground (8% → 4%).
- Due to the multiple hits, Head-On Assault deals more damage if it lands on an aerial opponent, and it will always KO the opponent first if it is used for a sacrificial KO.
- Feint Jump:
- Feint Jump's kick now surrounds itself in a blue aura instead of purple.
- The kick attack used during Feint Jump sends the Mii Brawler flying at a more downward angle. While this reduces its recovery potential, it allows the Mii Brawler to hit ground enemies more consistently.
- When landing on an opponent during the descent of the flip, the Mii Brawler will now automatically perform a meteor smashing kick that deals 7%.
- Omega Blitz:
- Omega Blitz now has the Mii Brawler stay in one place while throwing a barrage of punches and kicks after dragging the opponent upward, the initial attack is now an upwards-arcing heel kick, and the Final Smash finishes with a downward punch rather than a chop.
New special moves:
The Mii Brawler has received four new special moves, each replacing one former special move from each category.
- Flashing Mach Punch:
- This neutral special move replaces Ultimate Uppercut. It is a multi-hitting series of five fast punches that extends to a total of 22 consecutive punches if any initial hits connect. The final hit deals good vertical knockback and can KO at around 115%.
- Flashing Mach Punch deals less total damage than a fully-charged grounded Ultimate Uppercut (22% → 15.8%), but more than an uncharged version (8% → 15.8%).
- Flashing Mach Punch doesn't leave the Mii Brawler helpless, and the first midair use causes it to stall.
- Flashing Mach Punch has KO potential anytime it lands and has the same power on the ground and in the air, whereas Ultimate Uppercut needs to be fully charged and grounded to have KO potential.
- Flashing Mach Punch has punishable startup and ending lag.
- This neutral special move replaces Ultimate Uppercut. It is a multi-hitting series of five fast punches that extends to a total of 22 consecutive punches if any initial hits connect. The final hit deals good vertical knockback and can KO at around 115%.
- Suplex:
- This side special command grab replaces Headache Maker. The Mii Brawler will dash forward a short distance: if it connects, he will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.
- Suplex covers more horizontal distance and goes through shields, due to it being a grab.
- Suplex deals heavy damage for a grab, and does more total damage than the strongest hit of Headache Maker (13% → 18%).
- Suplex has very low knockback scaling, making it ineffective for KOing but effective for damage racking.
- If used in the air, Suplex causes helplessness. It can also be used as a sacrificial KO like Headache Maker, although this always KOs the Mii Brawler first.
- This side special command grab replaces Headache Maker. The Mii Brawler will dash forward a short distance: if it connects, he will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.
- Thrust Uppercut:
- This up special move replaces Piston Punch. It consists of a multi-hitting uppercut, dealing five hits in total. The Mii Brawler switches their hands for the final hit.
- Thrust Uppercut travels upward with a slight diagonal trajectory, making it better for recovering than Piston Punch. It can also be angled to travel further horizontally.
- Thrust Uppercut deals more damage than Piston Punch (10% → 13%).
- Thrust Uppercut is much worse for KOing, only doing so at ground level after 180%.
- This up special move replaces Piston Punch. It consists of a multi-hitting uppercut, dealing five hits in total. The Mii Brawler switches their hands for the final hit.
- Counter Throw:
- This down special counterattack replaces Foot Flurry. After being hit, the Mii Brawler will grab the opponent before throwing the victim on the ground behind them.
- Counter Throw removes an approach and aerial stalling option, but grants the Brawler a counterattack.
- Unlike other counterattacks, Counter Throw has a very short duration, but very low ending lag, allowing it to be used more flexibly.
- Counter Throw completely fails against projectiles, and any sufficiently disjointed move will cause the retaliating grab to miss.
- This down special counterattack replaces Foot Flurry. After being hit, the Mii Brawler will grab the opponent before throwing the victim on the ground behind them.
On-screen appearance
- Lands with an explosion, does a flip kick, and makes a pose similar to its side taunt.
Taunts
- Up taunt: Flips into a crane pose
- Side taunt: Moves its fists into an "X" position before swinging its open hand to its
- Down taunt: Punches twice towards the screen
Victory poses
- Punches forwards, backfists diagonally downwards, and kicks upwards.
- Performs its neutral infinite before ending with a final punch.
- Cartwheels twice, performs a jumping roundhouse kick, and ends with a side kick.
Idle poses
- Performs four quick fighting stances.
- Unclenches its fists and hops on the spot, as if prepared for a fight.
Role in World of Light
Although the Mii Brawler does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (Excluding Kirby) when Galeem unleashed his beams of light.
The Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. The Brawler can be fought in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom section to then join the other fighters.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable.
Gallery
Mii Brawler taunting on Battlefield.
Striking Kirby mid-Stone with his Head-On Assault on Skyworld.
Mii Brawler shielding on Mario Circuit.
- BrawlerOmegaBlitzSSBU.jpg
Using Omega Blitz against King K. Rool.
Character Showcase Video
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