Luigi (SSBU): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Luigi's [[jumpsquat]] animation now takes three frames to complete (down from five).}} | *{{buff|Like all characters, Luigi's [[jumpsquat]] animation now takes three frames to complete (down from five).}} | ||
*{{buff|Luigi [[dash]]es faster. The general homogenization of initial dash speeds benefits him.}} | *{{buff|Luigi [[walk]]s faster (1.08 → 1.134).}} | ||
*{{buff|Luigi has a slightly faster [[air speed]].}} | *{{buff|Luigi [[dash]]es faster (1.5 → 1.65). The general homogenization of initial dash speeds benefits him (1.815 → 1.609).}} | ||
*{{buff|Luigi has a slightly faster [[air speed]] (0.7341766 → 0.77).}} | |||
*{{buff|Luigi now has better [[traction]].}} | *{{buff|Luigi now has better [[traction]].}} | ||
Revision as of 12:16, December 11, 2018
Luigi in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Poltergust G-00 |
“ | He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed along with the rest of the roster on June 12th, 2018. Like in games prior to Smash 4, he will reprise his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09.
As in Smash 4, Charles Martinet's portrayal of Luigi from Brawl was repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
- Like most of the returning roster, Luigi has become much more expressive than in the previous games.
- Luigi has a new walking animation and a new sidestep animation. Luigi also has a new dashing animation akin to how he runs in Luigi's Mansion.
- Luigi's backward jumping animations were slightly altered: he now performs one backflip instead of two; his backward midair jumping animation now has him flip less times.
- Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
- Luigi's victory animation where he throws rapid punches was slightly altered, with a different animation for gasping.
Attributes
- Like all characters, Luigi's jumpsquat animation now takes three frames to complete (down from five).
- Luigi walks faster (1.08 → 1.134).
- Luigi dashes faster (1.5 → 1.65). The general homogenization of initial dash speeds benefits him (1.815 → 1.609).
- Luigi has a slightly faster air speed (0.7341766 → 0.77).
- Luigi now has better traction.
Ground Attacks
- Neutral attack can be held for a consecutive jab.
- Forward tilt has an altered animation, and is now a side kick.
- Forward tilt deals slightly more damage (8% → 9%) and has more base knockback.
- Luigi has a new up tilt, a short uppercut, similar to the one he possessed in the original Super Smash Bros..
- Up tilt has more range below and above from Luigi, now being able to hit opponents on the lower platforms of Battlefield.
- Down tilt has significantly less endlag.
- Dash attack has been sped up.
- Down smash's front hitbox now sends opponents forward, which improves its edge-guarding potential.
Aerial Attacks
- All aerials have less landing lag (Neutral: frame 14 → 8, Forward: 22 → 13, Back: 16 → 10, Up: 12 → 7, Down: 20 → 12).
- Luigi's head is slightly repositioned when using his neutral aerial.
- Up aerial no longer has a blindspot in front of Luigi. It also has slightly less ending lag and sends at a slightly higher angle, significantly improving it's combo potential.
- Down aerial now spikes grounded opponents.
- Luigi now has a grab aerial, effectively gaining an extra attack. However, unlike most grab aerials, it has considerable landing lag, it can also be used to edgeguard.
Throws/other attacks
- Luigi now has a tether grab, using his new Poltergust G-00 from Luigi's Mansion 3 and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.[1]
- Because of this, Luigi's grab range is much longer.
- Unlike most tether grabs, Luigi can act without having to wait for his grab to retract.
- However, his grab has noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.
- Due to the change to Luigi's grab animation, his throws were also changed accordingly.
- For Luigi's new forward throw, he slams opponents to the ground in a similar fashion to his down throw in Melee and Brawl. This increases its combo potential.
- For back throw, Luigi turns around and slams the opponents the other way. It is much faster than his old back throw.
- Luigi's up throw now shoots the opponents into the air from the Poltergust.
- Down throw deals significantly less knockback at higher percentages, improving its combo ability.
- Down throw now hits twice instead once, similar to Peach's.
Special Moves
- Fireball travels slightly faster, making it more likely to hit opponents. They also cover slightly more range.
- Luigi's charging animation for Green Missile has been changed. He also now spins when Green Missile misfires.
- Green Missile covers slightly less distance, making the move slightly worse in recovery.
- Super Jump Punch:
- Like several other powerful attacks in the game, Luigi's Super Jump Punch sweetspot triggers Special Zoom when it successfully hits an opponent.
- Super Jump Punch has significantly decreased landing lag.
- Super Jump Punch travels higher.
- Luigi Cyclone
- Luigi Cyclone now has a more opaque vortex form around Luigi when used.
- Luigi Cyclone now has longer endlag and gains less height, hindering its usefulness in recovery, and is much less safe for gimping opponents off-stage. However, it can still be button-mashed after a double jump, retaining his cyclone ladder.
- Luigi Cyclone now has intangibility frames on startup.
- Luigi Cyclone deals more damage.
- Luigi Cyclone now has a windbox that pulls the opponents into the move, this makes it easier for all the hits to connect, but makes it harder to gimp opponents off-stage.
- While Luigi's Final Smash is the same as in Smash 4, he uses his new Poltergust from Luigi's Mansion 3, the Poltergust G-00. [2]
Classic Mode: Luigi's Nightmares
All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | 4 Toon Links | Luigi's Mansion | Main Theme - Luigi's Mansion (Brawl) | Despite all enemies sharing the same costume, their models weren't brightened or darkened to differ them. |
2 | Giant Ridley | Brinstar | Sector 1 | |
3 | Bayonetta | Umbra Clock Tower | The Legend of Aesir | |
4 | 6 Mii Fighters | Luigi's Mansion (Battlefield form) | Main Theme - Luigi's Mansion (Brawl) | |
5 | Link | Midgar | Death Mountain | |
6 | Little Mac, then Giant Mr. Game & Watch | Luigi's Mansion (Ω form) | On the Hunt -Gloomy Manor Ver- (Instrumental) | |
Bonus Stage | ||||
Final | Dracula | ? | Nothing to Lose |
Role in World of Light
Although Luigi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Launching Cloud with a sweetspotted Super Jump Punch on Battlefield.
Raccoon Luigi with Bewear on Pilotwings.
Attacking Wario with his neutral aerial on Bridge of Eldin.
Taunting next to Pikmin and Olimar on Distant Planet.
Splatted by Inkling on Luigi's Mansion.
Character Showcase Video
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Trivia
- In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
- Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
- Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
- Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.
- Luigi is the first and only veteran in the series to have his standard grab be changed into a tether grab between installments.
- Luigi's official artwork resembles his neutral jab.
- Luigi is the only character to represent an upcoming game through his moveset.
References