Master Hand (SSBU): Difference between revisions
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In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe [[Galeem]]. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. | In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe [[Galeem]]. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges. | ||
Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[ | Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character]]s. | ||
===In Classic Mode=== | ===In Classic Mode=== |
Revision as of 18:40, November 28, 2018
Master Hand | |
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Master Hand's render in Super Smash Bros. Ultimate | |
A boss in | Ultimate |
Universe | Super Smash Bros. |
Voice actor | Xander Mobus |
Master Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.
Characteristics
In Adventure Mode
In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe Galeem. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.
Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a Mob Smash against 50 light and dark false characters.
In Classic Mode
Master Hand appears as a boss in Classic Mode. For the first time since the original Super Smash Bros., Master Hand has the ability to face to its right. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP.
Bosses | |
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Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |