Super Smash Bros. Ultimate

Master Hand (SSBU): Difference between revisions

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In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe [[Galeem]]. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.
In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe [[Galeem]]. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.


Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[False character]]s.
Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a [[Mob Smash]] against 50 light and dark [[false character]]s.


===In Classic Mode===
===In Classic Mode===

Revision as of 18:40, November 28, 2018

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This article is about Master Hand's appearance in Super Smash Bros. Ultimate. For general information, see Master Hand.
Master Hand
Master Hand SSBU.png
SmashBrosSymbol.svg
Master Hand's render in Super Smash Bros. Ultimate
A boss in Ultimate
Universe Super Smash Bros.
Voice actor Xander Mobus

Master Hand returns in Super Smash Bros. Ultimate, playing a role in Adventure Mode: World of Light.

Characteristics

In Adventure Mode

In the mode's introductory cinematic, an army of many Master Hands is seen attacking the fighters alongside new foe Galeem. The Master Hands transform into glowing, energy-like forms which are absorbed by Galeem before he unleashes a blast of light that destroys the fighters. Master Hand can also be seen on the mode's overworld map, interfering with the player's path by creating force fields and destroying bridges.

Provided that the player had reached the true ending's requirements, Master Hand and Crazy Hand themselves appear to create a giant rift in the map, which Master Hand enters: leading to the penultimate level where Master Hand himself is made into a playable character, engaging in a Mob Smash against 50 light and dark false characters.

In Classic Mode

Master Hand appears as a boss in Classic Mode. For the first time since the original Super Smash Bros., Master Hand has the ability to face to its right. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary. This is beneficial, as Crazy Hand has his separate health bar as well, meaning that they no longer share the same pool of HP.