Super Smash Bros. Ultimate

Mii Swordfighter (SSBU): Difference between revisions

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(Added some details to airborne assault)
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*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}}
**{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}}
**{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}}
**{{buff|The move no longer overshoots past ledges when used on-stage. This can prevent self-destructs if the move misses.}}
*{{change|[[Gale Stab]] (formerly [[Slash Launcher]]) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
*{{change|[[Gale Stab]] (formerly [[Slash Launcher]]) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}

Revision as of 20:06, November 26, 2018

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This article is about Mii Swordfighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. Ultimate
Mii Swordfighter SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
Final Smash Final Edge
Mii Swordfighter (SSBU)

Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Swordfighters have had their body proportions adjusted.
  • Change While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
  • Change The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.

Attributes

  • Buff Universal 3-frame jumpsquat vastly improves the Mii Swordfighter's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.

Ground attacks

  • Change Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
  • Buff Up smash now consists of two slashes instead of three, decreasing its ending lag.

Aerial attacks

  • Buff Down aerial now has a different animation and less ending lag.

Throws/Other Moves

  • Change The Mii Swordfighter's pummel is now a knee strike.
  • Change Down throw now throws opponents to the ground, similar to Marth's.

Special Moves

  • Nerf Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
    • Buff To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.
  • Buff Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
  • Buff Airborne Assault no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.
    • Change Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.
    • Buff The move no longer overshoots past ledges when used on-stage. This can prevent self-destructs if the move misses.
  • Change Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
  • Buff Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
  • Change Blade Counter has a new visual effect, and now retaliates with an upward slash.
    • Buff The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
  • Change Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
  • Change Final Edge now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.

Role in World of Light

The Mii Swordfighter was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

The Mii Swordfighter can be found in the mode by choosing to save Sheik instead of Marth and Villager.

Character Showcase Video

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