Super Smash Bros. Ultimate

Luigi (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(why is sans on here?)
Line 45: Line 45:
*{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
*{{change|Luigi now has a [[Grab#Tether_grabs|tether grab]], using his new Poltergust from ''{{iw|mariowiki|Luigi's Mansion 3}}'' and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.<ref>https://twitter.com/NairoMK/status/1058293022629289985</ref>}}
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}}
**{{buff|Because of this, Luigi's grab range is much longer, covering way more distance.}}
**{{nerf|However, this now results in his grab having noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent. Unlike most tether grabs however, Luigi can act without having to wait for his grab to retract.}}
**{{change|Unlike most tether grabs, Luigi can act without having to wait for his grab to retract. However, his grab has noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.}}
*{{change|Due to the change to Luigi's grab animation, his throws were also changed accordingly.}}
*{{change|Due to the change to Luigi's grab animation, his throws were also changed accordingly.}}
**{{buff|For Luigi's new [[forward throw]], he slams opponents to the ground in a similar fashion to his down throw in ''Melee'' and ''Brawl''. This increases its combo potential.}}
**{{buff|For Luigi's new [[forward throw]], he slams opponents to the ground in a similar fashion to his down throw in ''Melee'' and ''Brawl''. This increases its combo potential.}}

Revision as of 22:13, November 19, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Luigi's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. Ultimate
Luigi SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Poltergust G-00
Luigi (SSBU)
He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed along with the rest of the roster on June 12th, 2018. Like in games prior to Smash 4, he will reprise his role as an unlockable character instead of a starter character. As in Smash 4, Charles Martinet's portrayal of Luigi from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from Smash 4, Luigi's model features a more subdued color scheme. His hair and clothing now features simple detailing, similar to his design in Brawl.
  • Change Like most of the returning roster, Luigi has become much more expressive than in the previous games.
  • Change Luigi has a new walking animation and a new sidestep animation. Luigi also has a new dashing animation akin to how he runs in Luigi's Mansion.
    • Change Luigi's backward jumping animations were slightly altered: he now performs one backflip instead of two; his backward midair jumping animation now has him flip less times.
  • Change Luigi's attacks that involve fire, such as his Fireball, have been given brighter, flashier particle effects.
  • Change Luigi's victory animation where he throws rapid punches was slightly altered, with a different animation for gasping.

Attributes

  • Buff Like all characters, Luigi's jumpsquat animation now takes three frames to complete.
  • Buff Luigi runs slightly faster, and the general homogenization of initial dash speeds benefits him.

Ground Attacks

Aerial Attacks

  • Change Luigi's head is slightly repositioned when using his neutral aerial.
  • Buff Down aerial now spikes grounded opponents.
  • Buff Luigi now has a grab aerial, effectively gaining an extra attack. However, unlike most grab aerials, it has considerable landing lag.

Throws/other attacks

  • Change Luigi now has a tether grab, using his new Poltergust from Luigi's Mansion 3 and shooting a plunger attached to a rope. Notably, the aerial variant cannot be used to recover.[1]
    • Buff Because of this, Luigi's grab range is much longer, covering way more distance.
    • Change Unlike most tether grabs, Luigi can act without having to wait for his grab to retract. However, his grab has noticeably increased startup lag and significantly higher end lag, making it more punishable if missing an opponent.
  • Change Due to the change to Luigi's grab animation, his throws were also changed accordingly.
    • Buff For Luigi's new forward throw, he slams opponents to the ground in a similar fashion to his down throw in Melee and Brawl. This increases its combo potential.
    • Buff For back throw, Luigi turns around and slams the opponents the other way. It is much faster than his old back throw.
    • Change Luigi's up throw now shoots the opponents into the air from the Poltergust.
  • Buff Down throw deals significantly less knockback at higher percentages, improving its combo ability.

Special Moves

  • Buff Fireball travels slightly faster, making it more likely to hit opponents. They also cover slightly more range.
  • Change Luigi's charging animation for Green Missile has been changed. He also now spins when Green Missile misfires.
    • Nerf Green Missile covers less distance, making the move slightly worse in recovery.
  • Super Jump Punch:
    • Change Like several other powerful attacks in the game, Luigi's Super Jump Punch sweetspot displays a dramatic slow-motion effect when it successfully hits an opponent.
    • Buff Super Jump Punch has significantly decreased landing lag.
    • Buff Super Jump Punch travels higher.
  • Change Luigi Cyclone now has a more opaque vortex form around Luigi when used.
    • Nerf Luigi Cyclone now has longer endlag and gains less height, hindering its usefulness in recovery, and is much less safe for gimping opponents off-stage.

Role in World of Light

Luigi was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Luigi Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>LlNXKM3sHWU</youtube>

Trivia

  • In Simon's reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, BBC News wrote a mock obituary for Luigi. Nintendo UK eventually responded with a short message of "Luigi is okay" as a nod to this event.
    • Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, Mario and Mega Man were present in this Direct, even after what happened in Ridley's reveal trailer.
      • Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being R.O.B. and the Mii Fighters.
  • Luigi's Mansion 3 was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game.
  • Luigi's pose in the panoramic artwork for Ultimate is reminiscent of his pose in a group artwork for Melee.
  • Luigi is the first and only veteran in the series to have his standard grab be changed into a tether grab between installments.

References