Mii Gunner (SSBU): Difference between revisions
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(→Changes from Super Smash Bros. 4: https://twitter.com/ProtomWASH/status/1059127408958361600) |
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change| | *{{change|Neutral attack's first two hits are now a jab with the left hand, followed by a kick.}} | ||
*{{buff|Forward tilt has reduced startup and ending lag.}} | |||
*{{buff|Down tilt has reduced startup and greatly reduced ending lag.}} | |||
*{{buff|Forward smash has had slightly reduced startup and ending lag.}} | |||
*{{buff|Up smash has had it's ending lag greatly reduced.}} | |||
*{{nerf|Down smash has had its ranged reduced on the first hit.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|Forward aerial has | *{{buff|Neutral aerial has had its range increased and it's landing lag reduced by over half of what it was previously. It can now lead into followups upon landing.}} | ||
*{{nerf|Forward aerial has had it's range reduced and it's landing lag slightly increased.}} | |||
*{{buff|Back aerial has had it's landing lag reduced.}} | |||
*{{change|Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.}} | |||
**{{buff|The move itself has reduced startup and landing lag.}} | |||
**{{nerf|The move's duration has been shortened, making it less effective at trapping opponents air dodges.}} | |||
*{{buff|Down aerial has had it's startup and landing lag decreased}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}} | *{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}} | ||
*{{buff|All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}} | *{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}} | ||
*{{buff|[[Flame Pillar]] has had it's startup and ending lag reduced. The projectile itself now hits multiple times, similar to [[Robin (SSBU) |Robin]]'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on stage.}} | |||
*{{buff|[[Lunar Launch]] has had it's distance greatly increased, making it better for recovering with.}} | |||
**{{nerf|Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.}} | |||
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} | *{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}} | ||
Revision as of 17:52, November 4, 2018
Mii Gunner in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Unknown |
Final Smash | Full Blast |
Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter.
Changes from Super Smash Bros. 4
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Gunners have had their body proportions adjusted.
- While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance.
- The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket and boots. They no longer wear an ammo backpack.
- The Mii Gunner has a different idle animation.
Attributes
- Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete.
Ground attacks
- Neutral attack's first two hits are now a jab with the left hand, followed by a kick.
- Forward tilt has reduced startup and ending lag.
- Down tilt has reduced startup and greatly reduced ending lag.
- Forward smash has had slightly reduced startup and ending lag.
- Up smash has had it's ending lag greatly reduced.
- Down smash has had its ranged reduced on the first hit.
Aerial Attacks
- Neutral aerial has had its range increased and it's landing lag reduced by over half of what it was previously. It can now lead into followups upon landing.
- Forward aerial has had it's range reduced and it's landing lag slightly increased.
- Back aerial has had it's landing lag reduced.
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
- The move itself has reduced startup and landing lag.
- The move's duration has been shortened, making it less effective at trapping opponents air dodges.
- Down aerial has had it's startup and landing lag decreased
Throws/other attacks
- The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
- All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.
Special Moves
- Like Samus's Charge Shot, Charge Blast can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.
- Flame Pillar has had it's startup and ending lag reduced. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on stage.
- Lunar Launch has had it's distance greatly increased, making it better for recovering with.
- Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
- Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
Character Showcase Video
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