Donkey Kong (SSB4)/Up aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Overview) |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]] | [[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== |
Revision as of 15:48, May 22, 2018
Overview
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 32 | 90 | 0 | 7.5 | 19 | 2.5 | 2.5 | 0.0 | 1.0x | 1.0x | 0% | Punch |
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Hitbox | 6-10 |
Head intangible | 1-10 |
Ending autocancel | 26- |
Interruptible | 38 |
Animation length | 57 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Autocancel |
Landing lag
Animation length | 25 |
---|
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|