Donkey Kong (SSB4)/Grab
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Donkey Kong uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 8 at earliest. His pivot grab in particularly has excellent range, giving him the ability to catch landings effectively, and combined with Cargo up throw for combos and back throw for killing, Donkey Kong's grab cements itself as a prime part of his gameplay.
Grabbox Data[edit]
Standing Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 13.7 |
Dash Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.6 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 17.0 |
Pivot Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | -4.0 | 0.0 | 7.0 | -24.5 |
Timing[edit]
Standing grab[edit]
Grab | 8-9 |
---|---|
Interruptible | 31 |
Animation length | 44 |
Dash grab[edit]
Grab | 10-11 |
---|---|
Interruptible | 39 |
Animation length | 54 |
Pivot grab[edit]
Grab | 11-12 |
---|---|
Interruptible | 37 |
Animation length | 54 |
Lag time |
Grab |
Interruptible |
|