Super Smash Bros. 4

Captain Falcon (SSB4)/Up tilt: Difference between revisions

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(Adding a little blurb here.)
m (Description added.)
Tag: Mobile edit
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:CaptainFalconUpTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's up tilt.]]
Captain Falcon's up tilt, unofficially called '''The Heel of Shame''' or sometimes just '''The Heel''', is an axe kick with moderate startup that [[meteor smash]]es aerial opponents at the heel. While this is the most common use of this move, it also has good horizontal knockback, enabling it to be used to continue or start combos at mid percents.


==Overview==
An axe kick with good horizontal [[knockback]]. Can be used to continue or start [[combo]]s at mid percents. It is a powerful [[meteor smash]] on aerial opponents if the heel is landed, colloquially referred to as the '''Heel of Shame'''. However, it has very slow startup for a tilt. Deals 11% when connected.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Startup lag
!Hitbox
|1-16
|-
!Hitbox active frames
|17-20
|17-20
|-
|-
!Ending lag
!Interruptible
|21-39
|40
|-
|-
!FAF
!Animation length
|40
|45
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=19}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Up tilts (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 23:31, February 17, 2021

Hitbox visualization showing Captain Falcon's up tilt.

Overview[edit]

An axe kick with good horizontal knockback. Can be used to continue or start combos at mid percents. It is a powerful meteor smash on aerial opponents if the heel is landed, colloquially referred to as the Heel of Shame. However, it has very slow startup for a tilt. Deals 11% when connected.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0 AngleIcon60.png 35 100 0 6.0 9 7.0 -1.0 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
1 0 11% 0 AngleIcon275.png 22 100 0 3.5 9 7.0 -1.0 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 11% 0 AngleIcon60.png 35 100 0 4.0 8 5.0 0.0 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
3 0 11% 0 AngleIcon60.png 35 100 0 3.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 17-20
Interruptible 40
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible