Hitbox visualization showing Captain Falcon's up smash.

OverviewEdit

Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   0 90 120 6.0 0 0.0 16.0 4.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   0 90 140 5.7 0 0.0 7.5 10.0 1.0x 1.0x 0%               Kick  
2 0 11% 0   30 90 20 4.8 0 0.0 21.0 1.5 1.0x 1.0x 0%               Kick  
3 0 11% 0   30 90 20 4.8 0 0.0 28.0 5.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 13% 0   30 104 0 6.0 0 0.0 29.0 5.5 1.0x 1.0x 0%               Kick  
1 0 13% 0   30 106 0 5.5 0 0.0 21.0 2.5 1.0x 1.0x 0%               Kick  
2 0 12% 0   30 112 0 5.0 0 0.0 16.0 0.5 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 8-9
Hit 1 22
Hit 2 28
Interruptible 52
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible