OverviewEdit
Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.
HitboxesEdit
TimingEdit
Charges between | 8-9 |
---|---|
Hit 1 | 22 |
Hit 2 | 28 |
Interruptible | 52 |
Animation length | 61 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
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