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:''This article is about Wolf's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Wolf O'Donnell]].''
{{ArticleIcons|brawl=y}}
 
{{disambig2|Wolf's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Wolf O'Donnell}}
{{Infobox Character
{{Infobox Character
|name         = Wolf
|name = Wolf
|image       = [[Image:WolfSSBB.jpg|240px|Wolf O'Donnell]]
|image = [[File:Wolf SSBB.jpg|240px]]
|caption      = [[Image:Starfox Icon.gif]]
|game = SSBB
|universe    = ''[[Star Fox (universe)|Star Fox]]''
|ssbgame1 = SSBU
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|firstgame    = ''[[Star Fox 64]]'' (1997)
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         = D
|tier = C
|ranking     = 20
|ranking = 14
}}
}}


'''Wolf''' ({{ja|ウルフ}}, ''Urufu'') is a hidden character in ''[[Super Smash Bros. Brawl]]''. Wolf was confirmed in the months leading up to the release via a Japanese leak of the game. He appears to be somewhat similar to [[Fox]] and [[Falco]], although he differs from them in several ways. He's considered  the "heavy" of the three, being stronger, taller, and slower (although his attacks are actually fast). His normal attacks are unique whereas his special attacks are similar to Fox's, but very different in function.  
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008. Wolf's [[special move]]s are similar to {{SSBB|Fox}} and {{SSBB|Falco}}'s, but his physical attacks are mostly all completely different.
 
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from ''Star Fox: Assault''.
 
Wolf is ranked 14th on the current [[Brawl tier list]] at the top of the C tier. Wolf possesses great mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he has [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionately far [[reach]] (his {{mvsub|Wolf|SSBB|Back aerial}} being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[hitbox]]es and frame 1 [[intangibility]] that gives him a strong option to escape [[disadvantage]], an all-purpose [[throw]] in his {{mvsub|Wolf|SSBB|down throw}}, well rounded power throughout his moveset, and above-average [[combo]]ing capabilities by ''Brawl'' standards.
 
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy [[weight]], very fast [[falling speed]], and very fast [[gravity]], four characters possess devastating chain throws on Wolf that can either [[infinite]] him ({{SSBB|King Dedede}}), [[zero-death]] him ({{SSBB|Pikachu}} and {{SSBB|Falco}}), or deal an absurd amount of damage ({{SSBB|Wario}}), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard {{mvsub|Falco|SSBB|down throw}} chain grab to {{mvsub|Falco|SSBB|Down aerial}} finish is fatal to him). His two recovery moves additionally both have small [[edge sweet spot]]s, which significantly limits his recovery flexibility on stages with thin ledges like {{SSBB|Final Destination}} and [[Lylat Cruise]]. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling as a result of his [[fast fall]] being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average [[matchup]] spread with only a few {{B|counter|matchup}}s (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.


Wolf was officially confirmed on March 31st, 2008, earning distinction as the last character to be officially confirmed. His Japanese voice actor is Mahito Oba and his English voice actor is Jay Ward. Wolf can be unlocked with one of the three following ways, after beating [[The Subspace Emissary|Adventure Mode]], go back to "The Ruins", skip the first door you pass when riding the second elevator down (with the purple spikes). Instead enter the second door at the bottom and defeat him.
==How to unlock==
Complete one of the following:
*Play 450 [[VS. match]]es.
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}.
*After completing [[The Subspace Emissary]], enter a secret room fairly deep in [[The Ruins]]. (Note that this method does not show the challenger approaching screen, but a cutscene of Wolf challenging the player instead.)


Wolf is ranked 20th on the current tier list due to well rounded attacks, but having very poor accuracy in recovery and being a good candidate for chain grabs bars him from the higher tiers.
The player must then fight and defeat Wolf on [[Lylat Cruise]].


==Attributes==
==Attributes==
Of the three Star Fox universe characters, Wolf feels the most unique. For one, although is body is larger than either Fox or Falco, he crouches down in a stationary position making him the shortest of the three space animals while he is on the ground. His fighting style is very fluid, mixing his claws and his legs into a rather graceful string of attacks. He is somewhat weighted (mid-heavy and the third-fastest faller), and his orientation is more of a terrestrial fighter. His attacks come out quickly and have high priority, and he can string them together into a long chain of slashes and lunges. His Blaster is slower but stronger than the others, stuns opponents(can knoch meta knight out of mach tornado and sonic out of dashes)and is a melee attack up close, dealing additional damage. His Wolf Flash moves slightly diagonally which [[Meteor Smash|meteor smashes]] at the end of the attack (the top point of the jump), which is useful for edge guarding and as an anti air attack. Fire Wolf has the least start up lag of the three,carries the opponent with him, and has good knockback at the end. Wolf also has solid K.O. potential, with most of his attacks, particularly his down smash, up smash, forward smash (at mid to high percents), f-air, and b-air, all of which come out quickly and have little lag. His d-air is also an excellent [[Meteor Smash]]. Wolf also possesses a reflector(down B), which has many uses. First off, it reflects projectiles (obviously) at double the speed. It comes out in 1 frame and can be held for as long as the player wishes. If held, it acts like a normal shield (besides protecting from attacks) in which it may break after constantly reflecting projectiles, although it will not break if simply held. It also grants Wolf invincibility frames that allow him to avoid Final Smashes and other attacks if activated at the right time. The reflector may also damage anyone for 3% with set knockback.
[[File:Wolf and fox.jpg|thumb|300px|Wolf's standing height in comparison to Fox's]]
Of the three playable ''Star Fox'' characters present in ''Brawl'', Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest [[space animal]], but ranks only three places above {{SSBB|Mario}} in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to [[chain grabbing]], [[juggling]], and certain [[lock]]s due to his heavy weight and rapid falling speed. It should also be noted that [[fast fall]]ing does not accelerate Wolf's fall by a considerable amount, which hinders his ability to [[Momentum canceling#Vertical momentum canceling|vertical momentum cancel]] in comparison to characters with quicker fast falls, such as {{SSBB|Captain Falcon}}. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.


Wolf is well-rounded, but a few problems are apparent: his recovery is one of the worst in the game (not one of the shortest in both horizontal and vertical but he has one of the smallest edge sweetspots in the game, and Fire Wolf/Wolf Flash have unusual properties, such as no momentum after the move ends(exept for wolf flash, on occasion) and horrible accuracy that make them sub-par, though about accuracy may not be so big problem once you master the stick direction), and his high falling speed and average jump do not make things any better. Also, his dashing speed is surprisingly slow (only a little faster than his walking speed, although this can be made up by just staying in the air, as Wolf has good air speed and on ground he has both a long smash-boost and a forward smash to move quickly). His K.O. potential is decent, though unusually low for a heavy character as a result of the quick decay on his K.O. attacks. It should also be noted that Wolf is highly susceptible to [[Chain grab|chain-throwing]] because of his falling speed and being a heavy-weight, but his wieght does make him rather difficult to K.O..
Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits.
 
Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding.
 
Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector (Wolf)|Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}.
 
While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to [[recover]], these moves are easily predicted, and his [[ledge sweet spot]] is one of the smallest in the game. As such, he is easily [[gimp]]ed, and his recovery is susceptible to [[edge-hogging]]. Wolf also suffers from the highest [[meteor smash#Characters with unusual meteor cancel windows in Brawl|meteor cancel delay]] in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, [[Wolf Flash]], sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to [[meteor smash]] if sweet spotted. Wolf Flash also has [[Wolf Flash#Wolf Flash and ledges|unusual characteristics]] that may be utilised to help Wolf recover. His up special, [[Fire Wolf]], is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.
 
Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender.


==Moveset==
==Moveset==
''For a gallery of Wolf's hitboxes, see [[Wolf (SSBB)/Hitboxes|here]].''
{{MovesetTable
|game=SSBB
|neutralcount=3
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappu Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Bite ({{ja|ワイルドバイト|Wairudo Baito}})
|neutral1dmg=3%
|neutral2dmg=2%
|neutral3dmg=4%
|neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
|ftiltname=Dual Burst ({{ja|デュアルバースト|Dyuaru Bāsuto}})
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
|utiltname=Kick Up ({{ja|キックアップ|Kikku Appu}})
|utiltdmg=8-10%
|utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltdmg=6%
|dtiltdesc=Kicks out with his foot, having decent range and can cause tripping.
|dashname=Step Somersault Kick ({{ja|ステップサマーソルトキック|Suteppu Samāsoruto Kikku}})
|dashdmg=9%
|dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
|fsmashname=Killing Rush ({{ja|キリングラッシュ|Kiringu Rasshu}})
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|usmashname=Leg Scissors ({{ja|レッグシザース|Reggu Shizāzu}})
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
|dsmashname=Gust Slash ({{ja|ガストスラッシュ|Gasuto Surasshu}})
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|nairname=Wolf Loop ({{ja|ウルフループ|Urufu Rūpu}})
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|fairname=Quick Slash ({{ja|クイックスラッシュ|Kuikku Surasshu}})
|fairdmg=11%
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
|bairname=Back Kick ({{ja|バックキック|Bakku Kikku}})
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
|bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
|uairname=Air Slice ({{ja|エアスライス|Ea Suraisu}})
|uairdmg=12%
|uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
|dairname=Meteor Crash ({{ja|メテオクラッシュ|Meteo Kurasshu}})
|dairdmg=15% (arms), 13% (body)
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Swipes forward with his right arm.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1%
|pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game.
|fthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukuracchi Appā}})
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
|bthrowname=Flying Reverse Kick ({{ja|フライングリバースキック|Furaingu Ribāsu Kikku}})
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdesc=Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|uthrowname=Jumping Claw ({{ja|ジャンピングクロー|Janpingu Kurō}})
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
|dthrowname=Under Claw ({{ja|アンダークロー|Andā Kurō}})
|dthrowdmg=6% (hit 1), 6% (throw)
|dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
|floorfname= 
|floorfdmg=6%
|floorfdesc=Gets up and does a kick in the front and in the back.
|floorbname= 
|floorbdmg=6%
|floorbdesc=Gets up and punches forwards and kicks backwards.
|floortname= 
|floortdmg=5%
|floortdesc=Spins around, kicking foes with who are close.
|edgefname= 
|edgefdmg=8% (legs), 6% (body)
|edgefdesc=Quickly lunges at the opponent with a kick.
|edgesname= 
|edgesdmg=10%
|edgesdesc=Slowly gets up and hammers the ground with a kick.
|nsname=Blaster
|nspage=Blaster (Wolf)
|nsdmg=4% (gun), 5-6% (laser)
|nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower.
|ssname=Wolf Flash
|ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot)
|ssdesc=Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that [[meteor smash]]es airborne opponents. The sourspot at the end of the move [[semi-spike]]s instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination.
|usname=Fire Wolf
|usdmg=2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air)
|usdesc=Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the [[control stick]].
|dsname=Reflector
|dspage=Reflector (Wolf)
|dsdmg=3% (startup), x1.3 damage (reflected projectiles)
|dsdesc=Wolf activates his Reflector around himself. All reflected projectiles deals more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation. Unlike Fox's Reflector, Wolf's version does not stall him in the air. Possible to negate anti-airs if timed right.
|fsname=Landmaster
|fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall)
|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 102
|rweight    = 14
|dash      = 1.7
|rdash      = 8-11
|run        = 1.4
|rrun      = 24-25
|walk      = 1.3
|rwalk      = 5-6
|trac      = 0.07
|rtrac      = 3-6
|airfric    = 0.004
|rairfric  = 36-37
|air        = 1.222
|rair      = 3-4
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.13
|rgravity  = 3
|fall      = 1.8
|rfall      = 4
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 32.01240385
|rjumpheight= 24
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wolf English Announcer SSBB.wav|English/Japanese
</gallery>
===[[Wii Remote selection sound]]===
{{SelectSound|char=Wolf|desc=Wolf says "Playtime's over!" ({{ja|遊びは終わりだ!|Asobi wa owari da!}}). A reference to one of his quotes from ''Star Fox 64''.}}
===[[On-screen appearance]]===
{{Appearance
|desc=Ejects from a [[Wolfen]].
|char=Wolf
|game=SSBB}}
===[[Taunt]]s===
{{Taunt/SSBB
|char=Wolf
|desc-up=Leans his head back and howls.
|desc-side=Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" ({{ja|どうした、どうした?|Doshita, doshita?}}, ''What's wrong, what's wrong?'')
|desc-down=Kneels down, slaps one hand on the ground and snarls.
|desc-smash=On [[Lylat Cruise]], Wolf can summon various [[Star Fox's Conversations|Star Fox Conversations]] by quickly tapping down on the Control Pad (for one [[frame]]). This taunt can only be used once per match.}}


====Normal====
===[[Idle pose]]s===
*Neutral Attack- Slashes with his claws the first two hits, then bites on the third hit, which has knockback. 9% damage if all 3 hits connect.
{{Idle
*Dash attack- Running back-flip kick. Can [[DACUS]] Causes 9% damage (Note: This is one of the few dash attacks that negates players' inertia).
|desc-1=Slashes at the air.
*Forward Tilt- Double claw swipe.  If connected properly, beginning has a stall animation and then pulls the claws apart. Can be aimed up or down. Causes 11% damage dispersed in two hits.
|desc-2=Pretends to howl.
*Down Tilt- Low right kick. Causes 6% damage.
|image-1=Wolf Idle Pose 1 Brawl.png
*Up Tilt- Quick right kick. Can KO. Deals 10% damage.
|image-2=Wolf Idle Pose 2 Brawl.png}}


===Smash===
===[[Crowd cheer]]===
*Forward Smash- Thrusts his arm forward, then quickly rotates his claws 180°. It has superb range, speed and strikes the opponent two times. Below average knockback. Does 15% damage uncharged 21% damage fully charged.
{{Crowd
*Up Smash- Upward scissor kick. Hits the opponent twice and causes 18% damage uncharged and 25% damage fully charged.
|char=Wolf
*Down Smash- Swipes claws on both sides.  This move is one of Wolf's good finishers. Does 14% damage if the opponent is in front of Wolf and 13% if the opponent is behind Wolf. Fully charged it deals 19% damage in front 18% damage behind. It's the strongest down smash out of all 3 Star Fox characters, similar to how [[Fox (SSBB)|Fox]] has the strongest [[up smash]] of the three and [[Falco (SSBB)|Falco]] has the strongest [[forward smash]] of the three.
|game=Brawl
|desc-us=Wooolf! - *howl* - Wooolf! - *howling continues*
|desc-jp=Wooolf! - *howl* - Wooolf! - *howling continues*
|pitch-us=Group chant
|pitch-jp=Group chant}}


===Aerial Attacks===
===[[Victory pose]]s===
*Neutral Aerial- Spinning tail whip. If it hits right after the attack starts, it will deal 8% damage and knock them back. Otherwise it will constantly deal 1% damage.
{{Victory/SSBB
*Forward Aerial- Left claw swipe. Deals 11% damage and has good vertical knockback.
|victory-theme=StarFoxUniverseTheme.ogg
*Back Aerial- Back kick. Extremely fast and good knockback, works well with RAR.  Does 13% damage.
|victory-desc=This victory theme comes from the main theme of ''Star Fox 64''.
*Up Aerial- Claw swipe from top to sides. Deals 12% damage. great for juggling.
|desc-up=Claws the air twice, pauses and kicks while saying "I will be the one to take you down." ({{ja|貴様を倒すのはこの俺様だ!|Kisama wo taosu no wa kono oresama da!}}, ''You will be defeated by the very me!'')
*Down Aerial- Double axe handle. A good spiking move that causes 15% damage.
|desc-left=Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
:*If Fox is present after a match, he will instead say "Playtime's over, Star Fox!" In Japanese: {{ja|遊びは終わりだ、スターフォックス!|Asobi wa owari da, Sutā Fokkusu!}}
|desc-right=Faces away from the screen, raises an arm, then turns to face the screen while saying "Weaklings, the bunch of you!" ({{ja|ふんっ、弱者どもめ|Fun, jakusha domo me.}}, ''Hmph, such weak ones.'')
|char=Wolf}}


===Grabs and Throws===
==In [[competitive play]]==
*Pummel- Right knee. Deals 1%, but is extremely quick. However only the first pummel refresh other moves.
===Most historically significant players===
*Forward Throw- Uppercuts the opponent forward. Can be used to chaingrab characters like Fox. 7%
:''See also: [[:Category:Wolf players (SSBB)]]''
*Back Throw- Throws the opponent up and claws them backward. Knockback slightly vertical. 7%
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*Up Throw- Throws the opponent up and slashes them with both claws.  7%
*Down Throw- Throws the opponent on the ground and claws them. Has [[Semi-spike]] properties.12%


===Special Moves===
*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in ''Brawl''{{'}}s early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit while using Wolf alongside a {{SSBB|Falco}} co-main.
{{specialmoves|Blaster (Wolf)|Wolf Flash|Fire Wolf|Reflector|Landmaster|Wolf}}
*{{Sm|JJWolf|USA}} - A prominent Wolf player in ''Brawl''{{'}}s early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing at {{Trn|Apex 2009}} additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th at {{Trn|Apex 2014}}.
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character during ''Brawl''{{'}}s competitive prime, dominating the [[Midwest]] of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th at {{Trn|MLG Columbus 2010}}, and he would place 9th among 96 entrants at {{Trn|WHOBO 4}}, one of the largest {{SSBB|Meta Knight}}-banned tournaments. Kain was one of three Wolf players ranked on the [[2014 SSBBRank]], the final and only national ranking for ''Brawl'' before the release of ''[[Smash 4]]'', ranking at 74th despite his lapsed tournament activity after 2012.
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of ''Brawl''{{'}}s competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]], being ranked at 94th. His most notable tournament performance was at the Meta Knight-banned {{Trn|WHOBO 4}}, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament's [[Mid tier tournament|mid + low tier bracket]].
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during ''Brawl''{{'}}s competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th at {{Trn|Apex 2013}}, and then he would later shatter the record by placing 9th at {{Trn|Apex 2014}}, standing as the best all-time placing for a Wolf at a ''Brawl'' major or supermajor, while then going on to be the highest ranking Wolf player on the [[2014 SSBBRank]] at 37th. Seagull Joe would also be one of the best ''Brawl'' players in the post-''Smash 4'' era, with his most notable results being placing 5th at {{Trn|Super Smash Con 2015}} and 4th at {{Trn|Super Smash Con 2018}}, while getting ranked 10th on the [[2016-2017 SSBBRank]] and 12th on the [[2018-2019 SSBBRank]].


===[[Taunt]]s===
===Tier placement and history===
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.
 
==Role in [[The Subspace Emissary]]==
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]''.]]
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
{{clr}}


'''Up:''' Leans backwards and howls.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Captain Falcon}} on [[Lylat Cruise]]. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.


'''Down:''' Kneels down, slaps one hand on the ground and snarls.
===[[All-Star Mode]]===
In All-Star Mode, Wolf is fought in Stage 16 alongside {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].


'''Side:''' Does a few kicks and says in a singsong manner, "What's the matter, scared?"
===[[Event Match]]es===
====Solo Events====
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat.
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}.


'''[[Smash Taunt]]:''' In Lylat Cruise, Wolf can do various [[Star Fox's Conversations|Star Fox Conversations]] by pressing down on the Control Pad in one frame.
====Co-Op Events====
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]].
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[Assist Trophy]].
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent.


==Role in ''Subspace Emissary''==
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
[[Image:Wolf_Subspace_Emissary.jpg|thumb|300px|Wolf in the ''[[SSE]]'']]
<center>
In the Subspace Emissary, Wolf doesn't play a major role and does not interact with other video game characters, but can join the player's party after beating Tabuu. The player must enter a special Red Door in The Ruins stage, which will take them to Lylat Cruise. The player sees Wolf flying his Wolfen. He then jumps off the Wolfen, and lands on the cruise. Wolf strikes a pose and then rushes at the player attacking him or her. The player must then defeat Wolf in a one-life stock battle. After defeat, he joins the party. (Although Wolf is never in a cutscene that shows both him and another character, he does seem to stare at the person who challenges him.)
<gallery>
Wolf Congratulations Screen Classic Mode Brawl.png|Classic Mode
Wolf Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
Wolf's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Wolf.


== Unlocking ==
{{Trophy/Fighter
|name=Wolf
|image=Wolf - Brawl Trophy.png
|mode=Classic
|desc-ntsc=A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
|desc-pal=A pilot whose full name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
|gamelist-ntsc={{Trophy games|console1=N64|game1=[[Star Fox 64]]|console2=GCN|game2={{iw|lylatwiki|Star Fox: Assault}}}}
|gamelist-pal={{Trophy games|console1=N64|game1=Lylat Wars|console2=GCN|game2=Star Fox: Assault}}
|game=Brawl
}}
{{clrl}}


There are 3 ways to unlock Wolf and they are:
{{Trophy/Fighter
*Play 450 Brawls.
|name=Landmaster (Wolf)
*Clear [[Boss Battles]] as Fox or Falco.
|image=Landmaster (Wolf) - Brawl Trophy.png
*Find a secret door in "The Ruins" in The Subspace Emissary
|desc=Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Costume Gallery==
==[[Alternate costume (SSBB)#Wolf|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Wolf Palette (SSBB).png]]
|-
|{{Head|Wolf|g=SSBB|s=25px}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Red}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Black}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Green}}
|{{Head|Wolf|g=SSBB|s=25px|cl=Blue}}
|{{Head|Wolf|g=SSBB|s=25px|cl=White}}
|}


[[Image:Alt-wolf.jpg|frame|center|Wolf's changeable clothing in SSBB]]
==Gallery==
<gallery>
SSBBDojoWolf1.jpg|Using {{b|Blaster|Wolf}} alongside {{SSBB|Fox}} on {{SSBB|Final Destination}}.
SSBBDojoWolf2.jpg|Posing on [[Luigi's Mansion]].
SSBBDojoWolf3.jpg|Posing on [[Lylat Cruise]].
SSBBDojoWolf4.jpg|Using his [[neutral attack]] on {{SSBB|Pit}} on [[Skyworld]].
</gallery>


==Trivia==  
==Trivia==
*When Wolf appears in ''Subspace Emissary'', the small tune which plays is the beginning of the N64 version of the ''Star Wolf Theme''. However, SSBB uses the ''Star Fox: Assault'' version of Wolf, though the ''Star Fox: Assault'' version of his theme is unlockable.
[[File:WolfDetatchedArm.png|thumb|220px|Wolf's arm erroneously detaches from his body during his tumbling animation.]]
*Wolf's attributes in ''Star Fox Assault'' multiplayer differ from Brawl. For example, he is  actually the fastest character in the game, but does have a poor use in the Landmaster just like in Brawl.
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to ''Brawl's'' release:
*Wolf appears to run and walk with a slight limp, although it may merely be a self-styled fighting approach.
**Many of Wolf's animations are heavily borrowed from other characters, including his base character {{SSBB|Fox}}. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.  
*Although Wolf's recovery is considered bad, in some ways it is better than Fox or Falco's, such as the fact that it's executed faster than the Fire Fox and Fire Bird.
**During Wolf's tumbling animation, his left arm will detach from his elbow.
*Out of all three ''[[Star Fox]]'' characters, Wolf is considered the heaviest, however,  he ranks last in the heavyweight weight class. This is similar to the ''[[Pokemon]]'' characters in Melee, in which [[Mewtwo (SSBM)|Mewtwo]] was the heaviest of the four characters but was still a lightweight character.
**Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
*Unlike Fox or Falco, none of his grab attacks involve him using his [[Blaster]].
*The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
*Wolf, like [[Jigglypuff]] in [[Melee]] did not have to be unlocked last. Instead, after completing the [[Subspace Emissary]] one can complete [[Boss Battles Mode]] with [[Fox]]/[[Falco]] and beat Wolf in a Brawl before completing [[Classic]] or an [[Event Match]] and unlocking [[Toon Link]] or Jigglypuff.
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]''
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release.
*When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye.
**A similar effect happens [https://www.youtube.com/watch?v=xMmoJl5NUH0 when looking through his cybernetic eyepatch in ''Star Fox Assault''].
*Wolf's supine floor attack is the only arm-based attack that involves him throwing a punch rather than using his claws.
*Wolf's victory pose where he crosses his arms is a reference to ''Star Fox Assault''; the only pose Wolf makes in Story Mode is him crossing his arms in his Wolfen.


==External links==
==External links==
*[http://www.smashboards.com/showthread.php?t=164483 Wolf Character Guide on SWF]
*[http://www.smashbros.com/wii/en_us/characters/hidden12.html Wolf's page at Smash Bros. DOJO!!.]
*[http://www.smashboards.com/showthread.php?t=218126 ''Can't let you do that, Starfox'', a Wolf Back Room guide]
*[http://www.youtube.com/watch?v=oJmXQ9u8wWc Video of Wolf's attack hitboxes]
*[http://www.youtube.com/watch?v=Yu-ZTZcD1_M Wolf's sound effects]
 
==References==
{{reflist}}
 
{{SSBBCharacters}}
{{SSBBCharacters}}
{{Star Fox}}
{{Star Fox}}
[[Category:Characters (SSBB)]]
[[Category:Wolf (SSBB)| ]]
[[Category:Star Fox universe]]
[[Category:Trophies (SSBB)]]
[[es:Wolf (SSBB)]]

Latest revision as of 22:03, November 9, 2024

This article is about Wolf's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Wolf O'Donnell.
Wolf
in Super Smash Bros. Brawl
Wolf SSBB.jpg
StarFoxSymbol.svg
Universe Star Fox
Other playable appearance in Ultimate


Availability Unlockable
Final Smash Landmaster
Tier C (14)
Wolf (SSBB)

Wolf (ウルフ, Wolf) is an unlockable character in Super Smash Bros. Brawl. He was confirmed on the Smash Dojo website on March 31st, 2008. Wolf's special moves are similar to Fox and Falco's, but his physical attacks are mostly all completely different.

Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from Star Fox: Assault.

Wolf is ranked 14th on the current Brawl tier list at the top of the C tier. Wolf possesses great mobility, with among the best air speed, and high, fast jumps. Wolf additionally possesses great air to ground transitioning, as he has fast falling speed, and aerials that either have low landing lag or can be auto-cancelled in a short hop. Wolf in general has fast attacks with disproportionately far reach (his Back aerial being especially notorious in this regard), which when combined with the aforementioned mobility and an effective DACUS, results in effective approaching capabilities. Wolf also has an effective transcendent projectile in his Blaster, a very quick Reflector with both hitboxes and frame 1 intangibility that gives him a strong option to escape disadvantage, an all-purpose throw in his down throw, well rounded power throughout his moveset, and above-average comboing capabilities by Brawl standards.

Wolf has two major weaknesses, however: his extreme vulnerability to chain throws and an exploitable recovery. Because of Wolf's combination of heavy weight, very fast falling speed, and very fast gravity, four characters possess devastating chain throws on Wolf that can either infinite him (King Dedede), zero-death him (Pikachu and Falco), or deal an absurd amount of damage (Wario), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to gimps, and has a particular vulnerability to meteor smashes, as Wolf suffers a 60 frame delay when meteor cancelling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard down throw chain grab to Down aerial finish is fatal to him). His two recovery moves additionally both have small edge sweet spots, which significantly limits his recovery flexibility on stages with thin ledges like Final Destination and Lylat Cruise. Another problem for Wolf is his atrocious vertical momentum cancelling as a result of his fast fall being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average matchup spread with only a few counters (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.

How to unlock[edit]

Complete one of the following:

The player must then fight and defeat Wolf on Lylat Cruise.

Attributes[edit]

Wolf's standing height in comparison to Fox's

Of the three playable Star Fox characters present in Brawl, Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest space animal, but ranks only three places above Mario in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to chain grabbing, juggling, and certain locks due to his heavy weight and rapid falling speed. It should also be noted that fast falling does not accelerate Wolf's fall by a considerable amount, which hinders his ability to vertical momentum cancel in comparison to characters with quicker fast falls, such as Captain Falcon. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.

Most of Wolf's standard attacks start quickly and have good reach, and he has a DACUS that propels him a considerable distance along the ground. Many of his attacks have the potential to KO, such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from stale move negation if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to shield grab him easily if they block his hits.

Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding.

Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, Blaster, is a gun that fires projectile lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant hitstun, the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, Reflector, is a versatile move that deflects projectiles and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set knockback and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as Falco.

While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to recover, these moves are easily predicted, and his ledge sweet spot is one of the smallest in the game. As such, he is easily gimped, and his recovery is susceptible to edge-hogging. Wolf also suffers from the highest meteor cancel delay in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, Wolf Flash, sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to meteor smash if sweet spotted. Wolf Flash also has unusual characteristics that may be utilised to help Wolf recover. His up special, Fire Wolf, is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.

Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable tournament contender.

Moveset[edit]

For a gallery of Wolf's hitboxes, see here.

  Name Damage Description
Neutral attack Snap Claw (スナップクロー) / Follow Claw (フォロークロー) / Wild Bite (ワイルドバイト) 3% Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
2%
4%
Forward tilt Dual Burst (デュアルバースト) 5% (hit 1), 6% (hit 2) Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and Reflector. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
Up tilt Kick Up (キックアップ) 8-10% Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
Down tilt Low Kick (ローキック) 6% Kicks out with his foot, having decent range and can cause tripping.
Dash attack Step Somersault Kick (ステップサマーソルトキック) 9% Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a DACUS. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
Forward smash Killing Rush (キリングラッシュ) 5% (hit 1), 10% (hit 2) Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
Up smash Leg Scissors (レッグシザース) 6% (hit 1), 12% (hit 2) Does a flipping scissor kick above his head. Can be used as a sliding DACUS. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
Down smash Gust Slash (ガストスラッシュ) 14%/12% (hit 1), 13%/10% (hit 2) Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
Neutral aerial Wolf Loop (ウルフループ) 8% (clean), 3% (late sweetspot), 1% (late sourspot) Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
Forward aerial Quick Slash (クイックスラッシュ) 11% Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
Back aerial Back Kick (バックキック) 13%/11% (right leg), 10%/9% (left leg) Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
Up aerial Air Slice (エアスライス) 12% Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
Down aerial Meteor Crash (メテオクラッシュ) 15% (arms), 13% (body) Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
Grab Grab (つかみ) Swipes forward with his right arm.
Pummel Grab Kneebutt (つかみニーバット) 1% Hits his opponent with his right knee. Fastest pummel in the game.
Forward throw Scratch Upper (スクラッチアッパー) 4% (hit 1), 3% (throw) Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
Back throw Flying Reverse Kick (フライングリバースキック) 4% (hit 1), 3% (throw) Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
Up throw Jumping Claw (ジャンピングクロー) 5% (hit 1), 2% (throw) Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
Down throw Under Claw (アンダークロー) 6% (hit 1), 6% (throw) Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Gets up and does a kick in the front and in the back.
Floor attack (back)
Floor getups (back)
  6% Gets up and punches forwards and kicks backwards.
Floor attack (trip)
Floor getups (trip)
  5% Spins around, kicking foes with who are close.
Edge attack (fast)
Edge getups (fast)
  8% (legs), 6% (body) Quickly lunges at the opponent with a kick.
Edge attack (slow)
Edge getups (slow)
  10% Slowly gets up and hammers the ground with a kick.
Neutral special Blaster 4% (gun), 5-6% (laser) Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for spacing. Functions similarly to Fox's and Falco's blasters, but stronger and much slower.
Side special Wolf Flash 3% (dash), 10% (sweetspot), 15% (meteor sweetspot) Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that meteor smashes airborne opponents. The sourspot at the end of the move semi-spikes instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination.
Up special Fire Wolf 2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the control stick.
Down special Reflector 3% (startup), x1.3 damage (reflected projectiles) Wolf activates his Reflector around himself. All reflected projectiles deals more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation. Unlike Fox's Reflector, Wolf's version does not stall him in the air. Possible to negate anti-airs if timed right.
Final Smash Landmaster 5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 102 1.7 – Initial dash
1.4 – Run
1.3 0.07 0.004 1.222 0.01 – Base
0.08 – Additional
0.13 1.8 – Base
1.9Fast-fall
5 32.01240385 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Wolf says "Playtime's over!" (遊びは終わりだ!). A reference to one of his quotes from Star Fox 64.
Wolf's selection sound

On-screen appearance[edit]

WolfOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Leans his head back and howls.
  • Side taunt: Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" (どうした、どうした?, What's wrong, what's wrong?)
  • Down taunt: Kneels down, slaps one hand on the ground and snarls.
  • Smash taunt: On Lylat Cruise, Wolf can summon various Star Fox Conversations by quickly tapping down on the Control Pad (for one frame). This taunt can only be used once per match.
Up taunt Side taunt Down taunt Smash taunt
WolfUpTauntBrawl.gif WolfSideTauntBrawl.gif WolfDownTauntBrawl.gif Taunts-Brawl-Wolf-SmashTaunt.png

Idle poses[edit]

  • Slashes at the air.
  • Pretends to howl.
Wolf Idle Pose 1 Brawl.png Wolf Idle Pose 2 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Wooolf! - *howl* - Wooolf! - *howling continues* Wooolf! - *howl* - Wooolf! - *howling continues*
Pitch Group chant Group chant

Victory poses[edit]

This victory theme comes from the main theme of Star Fox 64.
  • Up: Claws the air twice, pauses and kicks while saying "I will be the one to take you down." (貴様を倒すのはこの俺様だ!, You will be defeated by the very me!)
  • Left: Leans forward and snarls, then stands up straight, crosses his arms, and laughs.
  • If Fox is present after a match, he will instead say "Playtime's over, Star Fox!" In Japanese: 遊びは終わりだ、スターフォックス!
  • Right: Faces away from the screen, raises an arm, then turns to face the screen while saying "Weaklings, the bunch of you!" (ふんっ、弱者どもめ, Hmph, such weak ones.)
Up Left Right
Wolf-VictoryUp-SSBB.gif Wolf-VictoryLeft-SSBB.gif Wolf-VictoryRight-SSBB.gif

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Wolf players (SSBB)
  • USA Choice - Was perhaps the most prominent Wolf player in Brawl's early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 at MLG Raleigh 2010 and MLG Columbus 2010, and ranking 4th on NorCal's 2011 power ranking, albeit while using Wolf alongside a Falco co-main.
  • USA JJWolf - A prominent Wolf player in Brawl's early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing at Apex 2009 additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th at Apex 2014.
  • USA Kain - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character during Brawl's competitive prime, dominating the Midwest of the United States and being largely responsible for Wolf's significant rise on the sixth tier list from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th at MLG Columbus 2010, and he would place 9th among 96 entrants at WHOBO 4, one of the largest Meta Knight-banned tournaments. Kain was one of three Wolf players ranked on the 2014 SSBBRank, the final and only national ranking for Brawl before the release of Smash 4, ranking at 74th despite his lapsed tournament activity after 2012.
  • USA McPeePants - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of Brawl's competitive life, and was the only other Wolf player besides those two to be ranked on the 2014 SSBBRank, being ranked at 94th. His most notable tournament performance was at the Meta Knight-banned WHOBO 4, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament's mid + low tier bracket.
  • USA Seagull Joe - Widely considered second best Wolf player under Kain during Brawl's competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th at Apex 2013, and then he would later shatter the record by placing 9th at Apex 2014, standing as the best all-time placing for a Wolf at a Brawl major or supermajor, while then going on to be the highest ranking Wolf player on the 2014 SSBBRank at 37th. Seagull Joe would also be one of the best Brawl players in the post-Smash 4 era, with his most notable results being placing 5th at Super Smash Con 2015 and 4th at Super Smash Con 2018, while getting ranked 10th on the 2016-2017 SSBBRank and 12th on the 2018-2019 SSBBRank.

Tier placement and history[edit]

Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to chaingrabs (some of which are infinites and 0-deaths), as well as having a poor recovery. Around late 2010, several Wolf players started doing very well in tournaments (Kain was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant Meta Knight, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.

Role in The Subspace Emissary[edit]

Wolf in SSE.

Wolf, like Jigglypuff and Toon Link, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after Tabuu has been defeated. To encounter Wolf, the player must enter a particular Red Door in The Ruins stage, which will take them to Lylat Cruise after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also unlock him if he has not yet been unlocked.

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along with Fox, Falco, and Captain Falcon on Lylat Cruise. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.

All-Star Mode[edit]

In All-Star Mode, Wolf is fought in Stage 16 alongside Fox and Falco on Lylat Cruise.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

Trophies[edit]

Wolf's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Wolf.

Classic Mode trophy
Wolf
NTSC A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
N64: Star Fox 64
GameCube: Star Fox: Assault
PAL A pilot whose full name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
N64: Lylat Wars
GameCube: Star Fox: Assault
Landmaster (Wolf) trophy
Landmaster (Wolf)
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Wolf Palette (SSBB).png
Wolf (SSBB) Wolf (SSBB) Wolf (SSBB) Wolf (SSBB) Wolf (SSBB) Wolf (SSBB)

Gallery[edit]

Trivia[edit]

Wolf's arm erroneously detaches from his body during his tumbling animation.
  • Masahiro Sakurai stated that Wolf, along with Jigglypuff and Toon Link, were almost cut from Brawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main Subspace Emissary story. His popularity and similarities to Fox and Falco were key to his inclusion in Brawl[1]. This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to Brawl's release:
    • Many of Wolf's animations are heavily borrowed from other characters, including his base character Fox. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.
    • During Wolf's tumbling animation, his left arm will detach from his elbow.
    • Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
  • The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
  • Oddly, in The Subspace Emissary, Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with Metal Mario in the original Super Smash Bros.
  • Wolf was the last character to be confirmed for Super Smash Bros. Brawl due to being confirmed on the Smash Dojo website on March 31st, 2008, two months after the game's initial release.
  • When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye.
  • Wolf's supine floor attack is the only arm-based attack that involves him throwing a punch rather than using his claws.
  • Wolf's victory pose where he crosses his arms is a reference to Star Fox Assault; the only pose Wolf makes in Story Mode is him crossing his arms in his Wolfen.

External links[edit]

References[edit]

  1. ^ [1]