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{{ArticleIcons|ssb4-u=y}}
{{ArticleIcons|ssb4-u=y|ssbu=y}}
{{for|the stage that first appeared in ''[[Super Smash Bros. Brawl]]''|Mario Circuit (SSBB)}}
{{for|the stage that first appeared in ''[[Super Smash Bros. Brawl]]''|Figure-8 Circuit}}
{{Infobox Stage
{{Infobox Stage
|location    = ''{{s|mariowiki|Mario Kart 8}}''
|subtitle = ''{{s|mariowiki|Mario Kart 8}}''
|name         = Mario Circuit
|name = Mario Circuit
|image       = [[File:SSB4UMarioCircuit8.jpg|300px]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mario Circuit (SSB4).png|300px]]|title2=Wii U|content2=[[File:SSB4UMarioCircuit8.jpg|300px]]}}
|caption     = [[Image:MarioSymbol.svg|50px]]
|caption = [[File:MarioSymbol.svg|50px|class=invert-dark]]<br>Mario Circuit as it appears in ''Smash''.
|universe     = {{uv|Mario}}
|universe = {{uv|Mario}}
|games       = ''[[SSB4]]'' ([[SSBU|Wii U]])
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo        = {{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Rosalina and Luma}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Bowser Jr.}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype   = Normal
|cratetype = Normal
|maxplayers = 4
|maxplayers = 4 (Wii U)<br>[[8-Player Smash|8]] (''Ultimate'')
|music = <small>''{{SSB4MusicLink|Super Mario Bros.|Circuit (Mario Kart 7)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Cloudtop Cruise}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit (Mario Kart 8)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Kart Stadium}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 8)}}''<br>'''''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 7)}}'''''<br>''{{SSB4MusicLink|Super Mario Bros.|Mushroom Gorge}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme (Mario Party 9)}}''<br>''' Bolded track must be unlocked'''</small>
|forwiiumusic = ''{{SSB4MusicLink|Super Mario Bros.|Circuit (Mario Kart 7)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Cloudtop Cruise}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit (Mario Kart 8)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Kart Stadium}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 8)}}''<br>'''''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 7)}}'''''<br>''{{SSB4MusicLink|Super Mario Bros.|Mushroom Gorge}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme (Mario Party 9)}}''
|ultimatemusic = [[List of SSBU Music (Mario Kart series)|''Mario Kart'' series music]]<br>Main: ''{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}''<br>Alternate: ''{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}''
|ssb4singles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ssb4doubles = Banned
|interwiki   = mariowiki
|ultimatesingles= Banned
|interwikiname= Super Mario Wiki
|ultimatedoubles= Banned
|interwikipage= Mario Circuit (Wii U)
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Mario Circuit (MK8)
}}
}}
'''Mario Circuit''' ({{ja|マリオサーキット|Mario Sākitto}}, ''Mario Circuit'') is a stage based on [[mariowiki:Mario Circuit (Wii U)|the course of the same name]] from ''{{s|mariowiki|Mario Kart 8}}'' in {{forwiiu}}. The stage takes place on a set of platforms that move around the track, and will stop certain parts of the track, similar to  {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track, which is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to Meteor Smash anyone under it.
'''Mario Circuit''' ({{ja|マリオサーキット|Mario Sākitto}}, ''Mario Circuit'') is a stage based on [[mariowiki:Mario Circuit (Wii U)|the course of the same name]] from ''{{s|mariowiki|Mario Kart 8}}'' in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''.


==Ω Form==
==Stage overview==
The Omega form uses the same base as the original version. Like many touring stages, the platform doesn't stop at any location.
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to [[meteor smash]] anyone under it while moving. [[Star KO]]'s are normally banned on the stage, though [[Screen KO]]'s can happen. Before the platform rises up, in the ''Wii U'' version hears 3 pings, while ''Ultimate'' version hears the Lap 2 jingle.
 
There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:
*A circular tower across from the castle. Not connected to the track.
*A platform next to the bridge, with the track as the right sidewall.
*A gap in the railing, with the track in the background below. Stacks of tires on the track act as a third platform under the gap, but if racers appear they will travel across this platform.
*The underside of a long platform, with the track as the ceiling. Racers can hit a jump that sends them close to the platform.
*Some platforms next to the other side of the bridge, with the track as the left sidewall.
*A small island floating in the middle of nowhere. Not connected to the track.
*A section of railing and brick wall, with the track in the background above.
*The finish line, with the track and sidelines as the ground. The "Mario Kart" sign above is a long platform that avoids the racers.
 
===Hazards off===
When hazards are turned off, only the cars are removed. Gravity remains and players can still get hit by the road.
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] uses the same base platform as the regular form, but it cannot be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}}. The three [[soft platform]]s of the Battlefield form are metallic and unique.
<gallery widths="200px">
<gallery widths="200px">
File:SSB4UMarioCircuit8Omega.jpg|[[Ω Form]]
SSB4UMarioCircuit8Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
File:SSBU-Mario Circuit (SSB4)Omega.pngform in ''Super Smash Bros Ultimate''.
File:SSBU-Mario Circuit (SSB4)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Origin==
==Origin==
[[File:MarioCircuit8.png|thumb|left|150px|Mario Circuit as it appeared in ''Mario Kart 8''.]]
[[File:MarioCircuit8.png|thumb|left|Mario Circuit as it appeared in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''.]]
{{s|mariowiki|Mario Circuit}} is the name of a track that appears in every ''{{iw|mariowiki|Mario Kart|series}}'' game since ''{{s|mariowiki|Super Mario Kart}}''. This stage is an accurate recreation of ''{{s|mariowiki|Mario Kart 8}}'''s [[mariowiki:Mario Circuit (Wii U)|Mario Circuit]], which is a prime example of the twisting, {{uv|F-Zero}}-esque course layouts made possible by the game's new {{s|mariowiki|anti-gravity}} mechanic.
{{s|mariowiki|Mario Circuit}} is the name of a track that appears in every ''{{iw|mariowiki|Mario Kart|series}}'' game since ''{{s|mariowiki|Super Mario Kart}}''. This stage is an accurate recreation of [[mariowiki:Mario Circuit (MK8)|Mario Circuit]] in ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}'', which is a prime example of the twisting, {{uv|F-Zero}}-esque course layouts made possible by the game's new {{s|mariowiki|anti-gravity}} mechanic. The design references a [https://en.wikipedia.org/wiki/M%C3%B6bius_strip Möbius Strip], which is used in experiments with magnets, including magnetic levitation, which ties back back to the anti-gravity mechanic.
''{{s|mariowiki|Mario Kart DS}}'' is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play. It wasn't until ''{{s|mariowiki|Mario Kart 7}}'' that Shy Guys were playable through normal means. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the {{s|mariowiki|Standard Kart}}s from that game.
{{clrl}}


''{{s|mariowiki|Mario Kart DS}}'' is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play; however, the people who didn't have the game had no choice but to play as a Shy Guy. It wasn't until ''{{s|mariowiki|Mario Kart 7}}'' that Shy Guys were playable on through the character select screen. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the {{s|mariowiki|Standard Kart}}s in the game.
==Tournament legality==
{{clear}}
The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult; this stage is usually banned in competitive play.
{{clrl}}


==Tournament Legality==
==Glitch==
 
If a player ends up on the right side of the top platform when it transitions after taking a stop, the player will instantly die, albeit the other player won't. This will cause the stage to become invisible and the screen unable to move. After a few seconds, the screen will finally move but there'll be invisible platforms, along with invisible stages outside the moving stage<ref>{{citeweb|url=https://twitter.com/kgplox/status/1398468288150188037?s=21|title=Mario Circuit's Glitch}}</ref>.
The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult.
{{clr}}


==Gallery==
==Gallery==
===''Super Smash Bros. for Wii U''===
<gallery>
<gallery>
SSB4 - Mario Circuit Image 1.PNG|One of the stops the stage will stop at.
SSB4 - Mario Circuit Image 1.PNG|One of the stops the stage will stop at.
Line 47: Line 74:
ShyGuyandFrozenCorrin.jpg|A Shy Guy is about to ram into a [[frozen]] {{SSB4|Corrin}}.
ShyGuyandFrozenCorrin.jpg|A Shy Guy is about to ram into a [[frozen]] {{SSB4|Corrin}}.
</gallery>
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteMiiFighter6.jpg|The {{SSBU|Mii Fighter}}s shielding on the stage in ''Ultimate''.
Mario Circuit full view 1.jpg|A full view of Mario Circuit from the front side...
Mario Circuit full view 2.jpg|...and from the back side.
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|マリオサーキット|Mario Sākitto}}
|jaM=Mario Circuit
|en=Mario Circuit
|fr=Circuit Mario
|frM=Mario Circuit
|es=Circuito Mario
|esM=Mario Circuit
|de=Marios Piste
|deM=Mario's Raceway
|it=Il Circuito di Mario
|itM=Mario's Circuit
|nl=Mario's Circuit
|ru={{rollover|Трасса Марио|Trassa Mario|?}}
|ruM=Mario Track
|ko={{rollover|마리오 서킷|Mario Seokit|?}}
|koM=Mario Circuit
|zh_cn={{rollover|马力欧赛道|Mǎlìōu Sàidào|?}}
|zh_cnM=Mario Circuit
|zh_tw={{rollover|瑪利歐賽道|Mǎlìōu Sàidào|?}}
|zh_twM=Mario Circuit
|pt=Circuito do Mario
|ptM=Mario Circuit
}}


==Trivia==
==Trivia==
*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
*In the 2 stops which feature the road to the side of the platform as a wall, it is possible under some conditions to get on top of the road's terrain. Since this is above the upper blast line, it will always result in a KO however.
*Rarely, If the stage is played long enough (15 minutes or longer), it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
*The Shy Guys Karts are shown to be always in anti-gravity form even in parts of the track where the track is normal, unlike in ''Mario Kart 8'' where drivers need to drive pass the anti-gravity strip.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Andross]], [[Ashley]], [[Devil]] and the [[Squid Sisters]]. Additionally, [[Lugia]] cannot be summoned from a [[Poké Ball]] on this stage.
==References==
{{reflist}}


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[es:Circuito Mario]]

Latest revision as of 13:30, May 20, 2024

For the stage that first appeared in Super Smash Bros. Brawl, see Figure-8 Circuit.
Mario Kart 8
Mario Circuit
SSBU-Mario Circuit (SSB4).png
SSB4UMarioCircuit8.jpg

MarioSymbol.svg
Mario Circuit as it appears in Smash.
Universe Mario
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Wii U)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for Wii U Circuit (Mario Kart 7)
Rainbow Road Medley
Cloudtop Cruise
Mario Circuit (Mario Kart 8)
Mario Kart Stadium
Rainbow Road (Mario Kart 8)
Rainbow Road (Mario Kart 7)
Mushroom Gorge
Minigame Theme (Mario Party 9)
Ultimate Mario Kart series music
Main: Circuit - Mario Kart 7
Alternate: Rainbow Road Medley
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mario Circuit (MK8)

Mario Circuit (マリオサーキット, Mario Circuit) is a stage based on the course of the same name from Mario Kart 8 in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Stage overview[edit]

The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to Mute City, Port Town Aero Dive, and the 3DS-exclusive Mario Kart stage Rainbow Road. Shy Guys drive around the track is a reoccurring theme in the Mario Kart stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in Mario Galaxy, fighters are not affected by the unusual gravity. The track is able to meteor smash anyone under it while moving. Star KO's are normally banned on the stage, though Screen KO's can happen. Before the platform rises up, in the Wii U version hears 3 pings, while Ultimate version hears the Lap 2 jingle.

There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:

  • A circular tower across from the castle. Not connected to the track.
  • A platform next to the bridge, with the track as the right sidewall.
  • A gap in the railing, with the track in the background below. Stacks of tires on the track act as a third platform under the gap, but if racers appear they will travel across this platform.
  • The underside of a long platform, with the track as the ceiling. Racers can hit a jump that sends them close to the platform.
  • Some platforms next to the other side of the bridge, with the track as the left sidewall.
  • A small island floating in the middle of nowhere. Not connected to the track.
  • A section of railing and brick wall, with the track in the background above.
  • The finish line, with the track and sidelines as the ground. The "Mario Kart" sign above is a long platform that avoids the racers.

Hazards off[edit]

When hazards are turned off, only the cars are removed. Gravity remains and players can still get hit by the road.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form uses the same base platform as the regular form, but it cannot be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the Ω form in SSB4; however, the main platform is resized and reshaped to match Final Destination. The three soft platforms of the Battlefield form are metallic and unique.

Origin[edit]

Mario Circuit as it appeared in Mario Kart 8 and Mario Kart 8 Deluxe.

Mario Circuit is the name of a track that appears in every Mario Kart game since Super Mario Kart. This stage is an accurate recreation of Mario Circuit in Mario Kart 8 and Mario Kart 8 Deluxe, which is a prime example of the twisting, F-Zero-esque course layouts made possible by the game's new anti-gravity mechanic. The design references a Möbius Strip, which is used in experiments with magnets, including magnetic levitation, which ties back back to the anti-gravity mechanic.

Mario Kart DS is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play. It wasn't until Mario Kart 7 that Shy Guys were playable through normal means. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the Standard Karts from that game.

Tournament legality[edit]

The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult; this stage is usually banned in competitive play.

Glitch[edit]

If a player ends up on the right side of the top platform when it transitions after taking a stop, the player will instantly die, albeit the other player won't. This will cause the stage to become invisible and the screen unable to move. After a few seconds, the screen will finally move but there'll be invisible platforms, along with invisible stages outside the moving stage[1].

Gallery[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese マリオサーキット Mario Circuit
UK English Mario Circuit
France French Circuit Mario Mario Circuit
Germany German Marios Piste Mario's Raceway
Spain Spanish Circuito Mario Mario Circuit
Italy Italian Il Circuito di Mario Mario's Circuit
China Chinese (Simplified) 马力欧赛道 Mario Circuit
Taiwan Chinese (Traditional) 瑪利歐賽道 Mario Circuit
South Korea Korean 마리오 서킷 Mario Circuit
Netherlands Dutch Mario's Circuit
Russia Russian Трасса Марио Mario Track
Portugal Portuguese Circuito do Mario Mario Circuit

Trivia[edit]

  • If a fighter is caught by a Boss Galaga or Beetle before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
  • Karts driven by Toads were planned to appear, probably similar to the Shy Guys' role in the same stage.
  • In the 2 stops which feature the road to the side of the platform as a wall, it is possible under some conditions to get on top of the road's terrain. Since this is above the upper blast line, it will always result in a KO however.
  • Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
    • If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
  • The Shy Guys Karts are shown to be always in anti-gravity form even in parts of the track where the track is normal, unlike in Mario Kart 8 where drivers need to drive pass the anti-gravity strip.
  • In Ultimate, the following Assist Trophies cannot appear on this stage: Skull Kid, Nightmare, Andross, Ashley, Devil and the Squid Sisters. Additionally, Lugia cannot be summoned from a Poké Ball on this stage.

References[edit]