Villager (SSB4): Difference between revisions
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{{disambig2|Villager's appearance in ''Super Smash Bros. 4''|the character in other contexts|Villager}} | {{disambig2|Villager's appearance in ''Super Smash Bros. 4''|the character in other contexts|Villager}} | ||
{{Infobox Character | {{Infobox Character | ||
|name | |name = Villager | ||
|image | |image = {{tabber|title1=Boy|content1=[[File:Villager SSB4.png|x250px]]|title2=Girl|content2=[[File:Villager Female SSB4.png|x250px]]}} | ||
| | |game = SSB4 | ||
|game | |ssbgame1 = SSBU | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = C | ||
|ranking = | |ranking = 25 | ||
}} | }} | ||
Villager is | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
:{{cquote|''Villager Comes to Town!''|cite=Introduction Tagline}} | |||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. Villager was revealed during E3 2013 on June 11th, 2013 during the first reveal trailer for Smash 4 and was the first newcomer revealed, alongside other newcomers announced during E3 2013, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}}. Similar to the Wii Fit Trainer, {{SSB4|Robin}}, and {{SSB4|Corrin}}, players are able to play as male and female versions of the Villager. There are four male and four female variations available. He was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. | |||
Villager has no voice actor, instead using sounds recycled from the ''Animal Crossing'' games. | |||
Villager is ranked 25th out of 54 characters on the official [[tier list]], placing him in C tier. Villager's most prevalent advantages are his powerful zoning and camping games, both of which are among the strongest in the game, thanks to his forward aerial and back aerials having excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to use enemy projectiles against them. Additionally, Villager has a very strong edgeguarding game, with both his forward smash and Timber being notable in this aspect. Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely. | |||
However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with slow speed, punishable amounts of lag, inability to be comboed into, or all three. Villager is also burdened with poor movement, due to his below-average [[dashing]] and aerial speeds. Villager also has poor options when fighting in close range, due to a slow, punishable [[grab]] and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as {{SSB4|Rosalina}}. Although less impactful, characters that do not have projectiles hinder Pocket’s effectiveness. | |||
Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, largely thanks to {{Sm|Ranai}}, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, {{Sm|Ranai}}, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan. | |||
==Attributes== | ==Attributes== | ||
Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. | Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. | ||
Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for | Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be used to "steal" character-generated [[item]]s such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest [[dash]]ing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three [[sex kick]]s out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range. | ||
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his down aerial in a [[short hop]] is also a good approach option, as it is a [[disjointed]] attack with little [[lag]]. | Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his down aerial in a [[short hop]] is also a good approach option, as it is a [[disjointed]] attack with little [[lag]]. | ||
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Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | ||
Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[ | Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[Banana Peel]]s, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset. | ||
Villager is considered a solid character in [[competitive play]], | Villager is considered a solid character by many in [[competitive play]] widely thanks to the best Villager player in the world, {{sm|Ranai}}. However, outside of Japan, his representation is rather poor. | ||
==Update history== | ==Update history== | ||
Villager has | Villager has received a mix of buffs and nerfs in game updates, but has been slightly nerfed overall. Since [[1.0.6]], he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in [[1.0.8]] and once again in [[1.1.1]], by granting less and even less distance with consistent use. The same patch also made Extreme Balloon Trip, one of his best custom moves, less effective as a disruption tool. [[1.1.3]] slightly reduced his usefulness in team battles by having pocketed projectiles by teammates deal significantly less damage and knockback. However, 1.0.8 also brought some useful buffs to his grab game, most notably to his down throw, which allows him to combo his opponents better. He also benefits from the changes on the shield mechanics more than most characters do as of updates [[1.1.0]] and [[1.1.1]], as it allows him to break shields easier, most notably with a rising [[Timber|axe]] followed by a clean hit with three turnips with his down air. | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
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==Moveset== | ==Moveset== | ||
*Villager can [[wall jump]]. | |||
''For a gallery of Villager's hitboxes, see [[/Hitboxes|here]].'' | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralname= | |neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Quickly punches with boxing gloves. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's | |neutraldesc=Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters. | ||
|ftiltname= | |ftiltname=Umbrella ({{ja|かさ|Kasa}}) | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Swings | |ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes. | ||
|utiltname= | |utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}}) | ||
|utiltdmg=6% (hit 1), 5% (hit 2) | |utiltdmg=6% (hit 1), 5% (hit 2) | ||
|utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. | |utiltdesc=Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters. | ||
|dtiltname= | |dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}}) | ||
|dtiltdmg=13% (weed), 8% (shockwave) | |dtiltdmg=13% (weed), 8% (shockwave) | ||
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long range, though it is strongest close up. | |dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | ||
|dashname= | |dashname=Flower Pot ({{ja|うえきばち|Uekibachi}}) | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | |dashdesc=Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | ||
|fsmashname= | |fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}}) | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean) | |fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean) | ||
|fsmashdesc=Leans forwards and drops a bowling ball. | |fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for [[edge-guarding]] if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be [[reflect]]ed even at point blank range. | ||
|usmashname= | |usmashname=Fireworks ({{ja|はなび|Hanabi}}) | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1 on grounded opponents), {{ChargedSmashDmgSSB4|1}} (hits 2-5), {{ChargedSmashDmgSSB4|4}} (hit 6) | ||
|usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although opponents can | |usmashdesc=Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | ||
|dsmashname= | |dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'') | ||
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground) | |dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground) | ||
|dsmashdesc=Takes out a shovel and digs in front, then behind. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. | |dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial). | ||
|nairname= | |nairname=Forward Somersault ({{ja|前転|Zenten}}) | ||
|nairdmg=9% (clean), 5% (late) | |nairdmg=9% (clean), 5% (late) | ||
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out gives Villager a lot of protection. | |nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
|fairname= | |fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}}) | ||
|fairdmg=7% (clean), 4% (mid), 2.5% (late) | |fairdmg=7% (clean), 4% (mid), 2.5% (late) | ||
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | |fairdesc=Fires a slingshot pellet that travels slightly less than half the length of {{SSB4|Final Destination}}. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | ||
|bairname= | |bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}}) | ||
|bairdmg=9% (clean), 5% (mid), 3% (late) | |bairdmg=9% (clean), 5% (mid), 3% (late) | ||
|bairdesc=Like the forward aerial, but aimed backwards. | |bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too [[stale]] to do so reliably due to excessive use. | ||
|uairname= | |uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}}) | ||
|uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | |uairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | ||
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick. | |uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in [[Home-Run Contest]]. | ||
|dairname= | |dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}}) | ||
|dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | |dairdmg=One: 8% (clean), 4% (late)<br>Two: 10% (clean), 5% (late)<br>Three: 13% (clean), 6% (late) | ||
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. | |dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a [[meteor smash]] if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest. | ||
|grabname= | |grabname=Net ({{ja|あみ|Ami}}) | ||
|grabdesc= | |grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. [[Pivot grab]]bing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach. | ||
|pummelname= | |pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow. | |pummeldesc=Yanks the net backwards to damage the opponent inside. Somewhat slow. | ||
|fthrowname= | |fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Swings net overhead again, tossing the opponent out. | |fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth. | ||
|bthrowname= | |bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around swinging net horizontally. | |bthrowdesc=Turns around swinging his net horizontally. The second strongest back throw in the game (behind only {{SSB4|Ness}}'s back throw), KOing even the heaviest characters reliably at around 153% without [[rage]] and with optimal [[DI]] from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages. | ||
|uthrowname= | |uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}}) | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | |uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | ||
|dthrowname= | |dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into aerials, but not very reliably. A good way to | |dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsdefname=Pocket | |nsdefname=Pocket | ||
|nsdefdmg=1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) | |nsdefdmg=1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) | ||
|nsdefdesc=Villager a nearby projectile or item, stowing it away; using the move again | |nsdefdesc=Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed [[reflect]]or. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief [[invincibility]] during the first few frames. Items and projectiles will stay in his pocket for 30 seconds before disappearing, however items that can be held can be taken out of his pocket and then put back in to refresh the 30 second timer. | ||
|nsc1name=Garden | |nsc1name=Garden | ||
|nsc1dmg=10% (flower attack), 1x damage (pocketed projectiles) | |nsc1dmg=10% (flower attack), 1x damage (pocketed projectiles) | ||
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|ssdefname=Lloid Rocket | |ssdefname=Lloid Rocket | ||
|ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | |ssdefdmg=7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | ||
|ssdefdesc=Launches the Gyroid {{s|nookipedia|Lloid}} sideways as a relatively slow projectile. Villager can choose to ride on | |ssdefdesc=Launches the Gyroid {{s|nookipedia|Lloid}} sideways as a relatively slow projectile. Villager can choose to ride on it by holding the special button, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. | ||
|ssc1name=Liftoff Lloid | |ssc1name=Liftoff Lloid | ||
|ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | |ssc1dmg=5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | ||
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|uspage=Balloon Trip (move) | |uspage=Balloon Trip (move) | ||
|usdefdmg=0% | |usdefdmg=0% | ||
|usdefdesc=Villager uses two balloons, both of a set color determined by the player's number, to fly ''{{s|wikipedia|Balloon Fight}}''-style | |usdefdesc=Villager uses two balloons, both of a set color determined by the player's number, to fly ''{{s|wikipedia|Balloon Fight}}''-style. As of [[1.0.8]], the move gives less distance if it is used consecutively in a short amount of time (ranging from roughly 2-12 arm flaps). Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf. | ||
|usc1name=Extreme Balloon Trip | |usc1name=Extreme Balloon Trip | ||
|usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon | |usc1dmg=9% (sweetspot) or 6% (sourspot) per balloon | ||
|usc1desc=At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost. | |usc1desc=At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost while in a helpless state. | ||
|usc2name=Balloon High Jump | |usc2name=Balloon High Jump | ||
|usc2dmg=10% (clean), 6% (late) | |usc2dmg=10% (clean), 6% (late) | ||
|usc2desc=Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | |usc2desc=Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | ||
|dsdefname=Timber | |dsdefname=Timber | ||
|dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows), | |dsdefdmg=0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | ||
|dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. | |dsdefdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. | ||
|dsc1name=Timber Counter | |dsc1name=Timber Counter | ||
|dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows), | |dsc1dmg=2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | ||
|dsc1desc=The sprout can [[trip]] opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | |dsc1desc=The sprout can [[trip]] opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | ||
|dsc2name=Super Timber | |dsc2name=Super Timber | ||
|dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows), | |dsc2dmg=0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) | ||
|dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | |dsc2desc=Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | ||
|fsname=Dream Home | |fsname=Dream Home | ||
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|fsdesc=Builds a house on an enemy before it explodes, dealing high knockback. | |fsdesc=Builds a house on an enemy before it explodes, dealing high knockback. | ||
}} | }} | ||
===Stats=== | |||
{{Attributes | |||
|cast = 58 | |||
|weight = 97 | |||
|rweight = 25-26 | |||
|dash = 1.5 | |||
|rdash = 25-41 | |||
|run = 1.27 | |||
|rrun = 55 | |||
|walk = 1.04 | |||
|rwalk = 40 | |||
|trac = 0.06 | |||
|rtrac = 14-24 | |||
|airfric = 0.01 | |||
|rairfric = 24-32 | |||
|air = 0.94 | |||
|rair = 43-44 | |||
|baseaccel = 0.01 | |||
|rbaseaccel = 10-54 | |||
|addaccel = 0.05 | |||
|raddaccel = 39-44 | |||
|gravity = 0.078 | |||
|rgravity = 45 | |||
|fall = 1.32 | |||
|rfall = 47 | |||
|ff = 2.112 | |||
|rff = 47 | |||
|jumpsquat = 5 | |||
|rjumpsquat = 14-41 | |||
|jumpheight = 32.5 | |||
|rjumpheight = 36-37 | |||
|shorthop = 15.689452 | |||
|rshorthop = 39 | |||
|djump = 32 | |||
|rdjump = 37-38 | |||
|ellag = 4 | |||
|rellag = 1-46 | |||
}} | |||
===[[Announcer]] call=== | |||
{{audio|Needs announcer calls from other languages.}} | |||
<gallery> | |||
Villager English Announcer SSB4-SSBU.wav|English | |||
Villager Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese | |||
Villager Korean Announcer SSB4-SSBU.wav|Korean | |||
</gallery> | |||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=Villager | |char=Villager | ||
|desc-up=Faces the camera and cheers three times in different directions. | |desc-up=Faces the camera and cheers three times in different directions. | ||
|desc-side=Does the | |desc-side=Does the [https://www.youtube.com/watch?v=iuokm_lBRC8 Shrunk Funk Shuffle]. | ||
|desc-down=Bends down and scrapes the ground with a stick.}} | |desc-down=Bends down and scrapes the ground with a stick.}} | ||
Line 189: | Line 246: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Villager Cheer English SSB4 SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Villager Cheer Spanish NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Vill - a - ger! || Mura - no -- son - cho! || A - ni -- mal Cro - ssing! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Villager Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Villager Cheer French PAL SSB4.ogg|center]]||[[File:Villager Cheer German SSB4.ogg|center]]||[[File:Villager Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|A - ni - mal -- Cro -- ssing ! || Animaaal - Crossiing! || Forza Abitante! *claps 4 times* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube. | |victory-desc=A short remix of the first phase of the original ''Animal Crossing'' games on the Nintendo 64 and GameCube. | ||
|desc-1=Digs up a fossil and then shows it off. | |desc-1=Digs up a fossil and then shows it off. | ||
|desc-2=Captures a | |desc-2=Captures a dynastid beetle and then shows it off. | ||
|desc-3=Does a short dance and then poses similar to the character artwork. | |desc-3=Does a short dance and then poses similar to the character artwork. | ||
|char=Villager}} | |char=Villager}} | ||
==In competitive play== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
Line 222: | Line 295: | ||
|set10=2121 | |set10=2121 | ||
}} | }} | ||
===Most historically significant players=== | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''See also: [[:Category:Villager players (SSB4)]]'' | |||
*{{Sm|Aarvark|USA}} - The best solo-Villager player in North America, known for frequently placing well at {{Team|2GGaming}} events, including 9th at both {{Trn|2GGT: Mexico Saga}} and {{Trn|2GGT: KTAR Saga}} over {{Sm|VoiD}} and {{Sm|Vinnie}}, respectively. Outside of 2GG, he has also placed 3rd at {{Trn|No Fun Allowed}} over {{Sm|Fatality}} and 5th at {{Trn|Port Priority}} over {{Sm|falln}}. He is ranked the [[SoCal Smash 4 Power Rankings#All-Time Power Rankings|14th-best ''Smash 4'' player of all-time in SoCal]], one of the strongest regions in ''Smash 4''. | |||
*{{Sm| | *{{Sm|kept|Japan}} - Although he remained inconsistent throughout his career, he is the second-best Villager player in Japan after Ranai, with results such as 5th at {{Trn|Umebura 22}} and {{Trn|Umebura 26}}. He eventually took Ranai's place as the best solo-Villager player in the world after Ranai's retirement, placing {{Trn|Sumabato 25}} and 5th at {{Trn|Umeki Project}} during this time. | ||
*{{Sm|MJG|USA}} - One of the best Villager players in North America. Although he also co-mained {{SSB4|Toon Link}}, he frequently used only Villager in competitive play, such as his runs to 5th at {{Trn|Nexus}}, 9th at {{Trn|Low Tier City 4}}, and 17th at {{Trn|MLG World Finals 2015}}. | |||
*{{Sm|Ranai|Japan}} - The best Villager player of all-time and one of the best Japanese players in the first few years of ''Smash 4''. He is the only Villager player to win a major, doing so at the {{Trn|Umebura Niconico Qualifier}}, and has many of Villager's other best placements, including 3rd at {{Trn|GENESIS 3}} and 5th at {{Trn|EVO 2016}}. He retired in mid-2017, with his absence contributing to a decline in Villager's representation, but was still ultimately ranked 21st on the [[PGR 100]]. | |||
*{{Sm|SS|p=Arizona|USA}} - Although initially known for placing 9th at {{Trn|EVO 2015}} using Villager's infamous custom moves, he has since found success with Villager even without custom moves, using the character as a co-main with {{SSB4|Ness}} and placing 17th at {{Trn|Pound 2016}} and 25th at {{Trn|EVO 2016}} with primarily Villager. | |||
== | ===Tier placement and history=== | ||
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enabled him to shut down the approach of many characters, leading to a high perception of him as a character. In addition, Villager's had some of the most infamous custom moves in the game, best showcased at {{Trn|EVO 2015}}, which tainted the community's view on custom moves and contributed to its ban from competitive play following {{Trn|EVO 2015}}. Even with the ban, Villager's representation remained strong thanks to {{Sm|Ranai}}, who frequently performed well at Japanese events, including winning the major {{Trn|Umebura Niconico Qualifier}}, and made his North American debut with a 3rd-place finish at {{Trn|GENESIS 3}}. Although Ranai was by far the best Villager representative, other Villager players such as {{Sm|MJG}} and {{Sm|SS}} were also rather successful in competitive play. As such, Villager was highly regarded on the first two tier lists, ranking 11th and 14th, respectively, with the drop on the second list being attributed to {{SSB4|Mewtwo}}'s major buffs, {{SSB4|Cloud}}'s popularity, and {{SSB4|Bayonetta}}'s release. | |||
However, Villager's results took a downturn following the second tier list, as his best players began performing worse in tournament, leading Villager to slide to 17th on the third tier list. Ranai's retirement from competitive play significantly hurt Villager's representation and results, as no other Villager player was able to replicate Ranai's success. As such, Villager dropped further to 25th in the fourth and final tier list, the second largest drop between the third and fourth tier lists. Overall, while players still regard Villager as a high-tier character, his waning representation have left his metagame stagnant. | |||
==In Solo Modes== | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Villager is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, and {{SSB4|Bowser Jr.}} | |||
{{ | ==={{GameIcon|SSB4-U}}[[Event Match]]es=== | ||
====Solo Events==== | |||
* '''[[Bounty Hunter Clash]]''': 2 Villagers appear as opponents after enough time passes. | |||
* '''[[Jackpot Opportunity]]''': The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers. | |||
* '''[[New Challengers 1]]''': Villager is one of the seven opponents fought in this event alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}. | |||
* '''[[Playing Tricks]]''': The player controls {{SSB4|Ness}}, and must bury two Villagers in Pitfalls at the same time. | |||
====Co-op Events==== | |||
{{ | * '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | ||
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and Villager must defeat {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Olimar}}, and {{SSB4|Rosalina & Luma}}. | |||
===[[Congratulations screen]]s=== | |||
<center> | <center> | ||
====3DS==== | |||
<gallery> | |||
SSB4-3DS Congratulations Classic Villager.png|Classic Mode | |||
SSB4-3DS Congratulations All-Star Villager.png|All-Star Mode | |||
</gallery> | |||
====Wii U==== | |||
<gallery> | <gallery> | ||
SSB4-Wii U Congratulations Classic Villager.png|Classic Mode | |||
SSB4-Wii U Congratulations All-Star Villager.png|All-Star Mode | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
== | ==[[Trophies]]== | ||
=== | Villager's default trophy is obtained by clearing Classic Mode as Villager. Their alternate trophy is obtained by clearing All-Star Mode as Villager in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Villager). The Dream House trophy is obtained only in the Wii U version by clearing All-Star Mode as Villager. | ||
{{Trophy/Fighter | |||
|name=Villager | |||
|image-3ds=VillagerTrophy3DS.png | |||
|image-wiiu=VillagerTrophyWiiU.png | |||
|mode=Classic | |||
|desc-3ds-ntsc=An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | |||
|desc-wiiu-ntsc=This energetic young man from a peaceful town in the Animal Crossing series is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | |||
|desc-pal=This chipper chap came all the way from his quiet little village to do a bit of aerial sightseeing, take Lloid out for a spin, look after the trees and maybe do some bowling. If you're very lucky, he might even bring along Tom Nook and the Nooklings and throw everyone a party. Gosh, this all sounds like such fun! | |||
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Animal Crossing|release1=09/2002|console2=3DS|game2=Animal Crossing: New Leaf|release2=06/2013}} | |||
|gamelist-pal={{Trophy games|console1=GCN|game1=Animal Crossing|release1=09/2004|console2=3DS|game2=Animal Crossing: New Leaf|release2=06/2013}} | |||
}} | |||
{{clrl}} | |||
{{Trophy/Fighter | |||
|name=Villager (Alt.) | |||
|image-3ds=VillagerAltTrophy3DS.png | |||
|image-wiiu=VillagerAltTrophyWiiU.png | |||
|mode=Alt | |||
|desc-ntsc=Just a normal girl living a normal life in a normal town—her special moves, however, are anything but. She can pocket items, projectiles, and even beams, and then pull them out at a moment's notice. Her down special lets her plant a tree, water it, and chop it down. If she leaves the tree standing, she can use the axe against foes. | |||
|desc-pal=This girl's special moves are very special indeed. The standard one lets you pocket items, projectiles and even laser beams, then use them by pressing the button again. Her down special plants a tree, which you can water and finally chop down to hurt other fighters. Or you can leave the tree alone and attack with the axe. Up to you. | |||
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Animal Crossing|release1=09/2002|console2=3DS|game2=Animal Crossing: New Leaf|release2=06/2013}} | |||
|gamelist-pal={{Trophy games|console1=GCN|game1=Animal Crossing|release1=09/2004|console2=3DS|game2=Animal Crossing: New Leaf|release2=06/2013}} | |||
}} | |||
{{clrl}} | |||
== | {{Trophy/Fighter | ||
|name=Dream Home/Housewarming Party | |||
|name-ntsc=Dream Home | |||
|name-pal=Housewarming Party | |||
|image=HousewarmingPartyTrophyWiiU.png | |||
|desc-ntsc=If you're wanting to buy a house in Animal Crossing, Tom Nook is always happy to help. And it looks like he's expanding his business to Smash Bros. too. If you activate the Villager's Final Smash, Nook will rush in and build a house for you right then and there! One small, very minor difference between this house and ones in the original game? This one explodes. | |||
|desc-pal=If you're looking to buy a house in Animal Crossing, Tom Nook is always very happy to help. And it looks like he's expanding his business to Smash Bros. too – just activate the Villager's Final Smash, and Nook will rush in and build a house for you right then and there! Unlike in the original game, though, this one explodes. | |||
|game=ssb4-wiiu | |||
}} | |||
{{clrl}} | |||
==[[Alternate costume (SSB4)#Villager|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Villager|Alternate costumes]]== | ||
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|{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}} | |{{Head|Villager|g=SSB4|s=50px|cl=Chartreuse}} | ||
|} | |} | ||
==[[List of Super Smash Bros. 4 character trailers#Villager|Reveal trailer]]== | |||
{{#widget:YouTube|id=xvudMu-5kIU}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 Newcomer Introduction Villager.png|Villager's splash art. | |||
Villager amiibo.png|Villager's [[amiibo]]. | |||
Villager Poster.jpg|His artwork from the ''Super Smash Bros.'' website | Villager Poster.jpg|His artwork from the ''Super Smash Bros.'' website | ||
Villager_Cover.png|Villager on the cover for the 3DS version. | Villager_Cover.png|Villager on the cover for the 3DS version. | ||
Villager Mario Bowser SSB4-U.jpg|Forward aerial. | Villager Mario Bowser SSB4-U.jpg|Forward aerial. | ||
Villagertaunt.jpeg|Villager on [[Town and City]]. | Villagertaunt.jpeg|Villager on [[Town and City]]. | ||
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==Trivia== | ==Trivia== | ||
[[File:SSB4-WiiU - Villager Matching Costumes.png|thumb|260px|Playable Villager's alternate costumes being worn by background-character Villagers in the [[Smashville]] stage.]] | [[File:SSB4-WiiU - Villager Matching Costumes.png|thumb|260px|Playable Villager's alternate costumes being worn by background-character Villagers in the [[Smashville]] stage.]] | ||
* | *Villager is the only newcomer in ''Super Smash Bros. 4'' who is shown receiving an [[Smash invitation|invitation letter]]. | ||
*The initial reveal for Villager quickly became an Internet phenomenon; due to his constant smile (just like how the Villager in ''Animal Crossing'' usually keeps the same expression during gameplay) and having weapons associated with stereotypical serial killers, namely his shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous killer, earning him the nickname "Killager".<ref>http://www.knowyourmeme.com/memes/the-villager</ref> | |||
**{{SSB4|Wii Fit Trainer}} additionally received several similar memes after her reveal, though this was much less widespread than the Villager's. | |||
*The initial reveal for | *Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with {{SSB4|Pac-Man}} and {{SSB4|Rosalina}} if one counts the full group art on both versions. | ||
** | *Villager's alternate costumes are also worn by the Villagers who appear as [[background characters]] in [[Smashville]]. | ||
* | |||
*Villager and {{SSB4|Bowser Jr.}} are the only characters who can use any of their costumes as an opponent in [[All-Star Mode]]. | *Villager and {{SSB4|Bowser Jr.}} are the only characters who can use any of their costumes as an opponent in [[All-Star Mode]]. | ||
*When Villager ducks, one of his animations will make him grow an index finger. | *When Villager ducks, one of his animations will make him grow an index finger. | ||
* | *Villager holds the record for the most amount of [[sex kick]]s, with them being his neutral, up, and down aerials. | ||
* | *Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded. | ||
* | *Villager's forward smash involves him dropping a bowling ball in front of him as a [[projectile]], being the only smash attack in the series with infinite vertical range. | ||
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. | *Villager's neutral attack, up special, neutral aerial, forward smash, and up tilt are the only moves of his that don't reference a specific item or action from the ''Animal Crossing'' series. | ||
*Villager's fall animation | **When performing the forward smash, however, the animation they make is based off the Diving pose when a player is on land in ''Animal Crossing: New Leaf''{{'}}s Free-Diving Tour. | ||
* | *The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in ''Animal Crossing''. | ||
*Villager, {{SSB4|Pac-Man}}, and {{SSB4|Duck Hunt}} are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing ''[[Punch-Out!!]]'', which appeared in the original ''Animal Crossing'' as an obtainable NES game. His up special, Balloon Trip, is taken from ''Balloon Fight'', which also appeared in the original ''Animal Crossing'' as an obtainable NES game. | |||
*Villager's fall animation is identical to the defeat animation of the protagonist of ''Balloon Fight'', and also has increased fall speed when helpless, further cementing the similarities. | |||
*While Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle. | |||
==References== | ==References== | ||
Line 357: | Line 450: | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[es:Aldeano (SSB4)]] |
Latest revision as of 00:24, December 19, 2024
Villager in Super Smash Bros. 4 | |
---|---|
Universe | Animal Crossing |
Other playable appearance | in Ultimate |
Availability | Starter |
Final Smash | Dream Home |
Tier | C (25) |
“ | Villager Comes to Town! | ” |
—Introduction Tagline |
Villager (むらびと, Murabito) is a newcomer in Super Smash Bros. 4. Villager was revealed during E3 2013 on June 11th, 2013 during the first reveal trailer for Smash 4 and was the first newcomer revealed, alongside other newcomers announced during E3 2013, Mega Man and Wii Fit Trainer. Similar to the Wii Fit Trainer, Robin, and Corrin, players are able to play as male and female versions of the Villager. There are four male and four female variations available. He was also among the first wave of amiibo figures that are compatible with SSB4.
Villager has no voice actor, instead using sounds recycled from the Animal Crossing games.
Villager is ranked 25th out of 54 characters on the official tier list, placing him in C tier. Villager's most prevalent advantages are his powerful zoning and camping games, both of which are among the strongest in the game, thanks to his forward aerial and back aerials having excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to use enemy projectiles against them. Additionally, Villager has a very strong edgeguarding game, with both his forward smash and Timber being notable in this aspect. Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely.
However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with slow speed, punishable amounts of lag, inability to be comboed into, or all three. Villager is also burdened with poor movement, due to his below-average dashing and aerial speeds. Villager also has poor options when fighting in close range, due to a slow, punishable grab and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as Rosalina. Although less impactful, characters that do not have projectiles hinder Pocket’s effectiveness.
Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, largely thanks to Ranai, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, Ranai, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan.
Attributes[edit]
Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to Mega Man.
Villager possesses a strong camping game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be used to "steal" character-generated items such as R.O.B.'s Gyro, preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest dashing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three sex kicks out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range.
Should camping not be desirable, Villager's projectiles can also serve as good approach tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his down aerial in a short hop is also a good approach option, as it is a disjointed attack with little lag.
Despite being a middleweight character, Villager possesses arguably the best recovery in the game thanks to Balloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, doing so requires two separate hits, and hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.
Villager is also a very potent edgeguarder, with a wealth of options to finish recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent recovering low to avoid. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Many of his aerials are sex kicks as well which, when combined with his extremely long-ranged recovery, allows him to gimp opponents pretty easily.
However, Villager's ability to set up edgeguards in the first place is hampered by his slow grab. Although his net has relatively long range, it is one of the laggiest grabs in the game, making it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good out of shield options, such as his neutral aerial.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities.
Villager has a versatile selection of custom moves. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a tripping hazard which, unlike Banana Peels, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset.
Villager is considered a solid character by many in competitive play widely thanks to the best Villager player in the world, Ranai. However, outside of Japan, his representation is rather poor.
Update history[edit]
Villager has received a mix of buffs and nerfs in game updates, but has been slightly nerfed overall. Since 1.0.6, he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in 1.0.8 and once again in 1.1.1, by granting less and even less distance with consistent use. The same patch also made Extreme Balloon Trip, one of his best custom moves, less effective as a disruption tool. 1.1.3 slightly reduced his usefulness in team battles by having pocketed projectiles by teammates deal significantly less damage and knockback. However, 1.0.8 also brought some useful buffs to his grab game, most notably to his down throw, which allows him to combo his opponents better. He also benefits from the changes on the shield mechanics more than most characters do as of updates 1.1.0 and 1.1.1, as it allows him to break shields easier, most notably with a rising axe followed by a clean hit with three turnips with his down air.
- Villager can no longer pocket Sonic's spring.
- Villager can no longer pocket Pac-Man's trampoline.
- All grabs have less ending lag: 57/71/65 → 55/69/64.
- Down throw damage: 4.5% → 6%.
- Down throw's knockback growth is decreased: 105 → 80, making it better for follow-ups.
- Forward throw base knockback: 100 → 102
- Back throw base knockback: 15 → 18
- Consecutive uses of Balloon Trip now result in less distance.
- Extreme Balloon Trip hitbox sizes decreased: 6.5/14.5 → 4/11.5.
- Consecutive uses of Balloon Trip further reduced in distance.
- Pocketing and throwing a teammate's projectile now deals half damage.
Moveset[edit]
- Villager can wall jump.
For a gallery of Villager's hitboxes, see here.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Left Punch (左パンチ) / Right Punch (右パンチ) | 3% | Quickly punches with boxing gloves. The hitbox starts very quickly on frame 3. Can be done rapidly by holding the button (and even more rapidly by mashing it), but has no finisher. Its speed and lack of a finisher gives it good use as a protection move to cover Villager's slower attacks. It is also useful for protecting himself from grabs against characters who lack long ranged ones, as he can effectively place a large hitbox in front of him for as long as he wants. The first initial hit of his jab can true combo into an axe at kill percent against most floaty lightweight characters. | |
3% | ||||
Forward tilt | Umbrella (かさ) | 9% | Swings a Paw Umbrella horizontally. Good disjointed range and can be used for spacing or as a quick punish on nearby foes. | |
Up tilt | Wooden Stick (きのぼう) | 6% (hit 1), 5% (hit 2) | Waves a stick upwards in a circular motion. Hits twice, with the second hit having vertical knockback that can KO at high percentages. The first hit has a very long duration and can be useful for catching dodges or ledge getups, and it is a decent anti-air against shorter-ranged characters. | |
Down tilt | Weed Pluck (草ぬき) | 13% (weed), 8% (shockwave) | Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | |
Dash attack | Flower Pot (うえきばち) | 10% (clean), 6% (late) | Falls over and drops a potted sapling, which flies a short distance and shatters on the ground. Sometimes the pot bounces instead of breaking, but it does no damage afterwards. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further. | |
Forward smash | Bowling Ball (ボウリングのたま) | 15% (early), 17% (clean) | Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range. | |
Up smash | Fireworks (はなび) | 3% (hit 1 on grounded opponents), 1% (hits 2-5), 4% (hit 6) | Detonates a fountain firework, creating an explosion above himself. Hits six times for a total of 11% (15% fully charged). Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | |
Down smash | Dig (穴ほり, Hole Dig) | 6% (clean), 3% (farther opponents on the ground) | Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite lock against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial). | |
Neutral aerial | Forward Somersault (前転) | 9% (clean), 5% (late) | Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | |
Forward aerial | Front Slingshot (前パチンコ) | 7% (clean), 4% (mid), 2.5% (late) | Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | |
Back aerial | Back Slingshot (後パチンコ) | 9% (clean), 5% (mid), 3% (late) | Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | |
Up aerial | Upward Turnips (上カブ) | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. Villager will always swing three turnips in Home-Run Contest. | |
Down aerial | Downward Turnips (下カブ) | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with three turnips is a meteor smash if the ends of the turnips hit the opponent, however even the early hits of his turnip that do not meteor have high horizontal knockback. The late hit can be used to true combo into almost any projectile Villager might have pocketed if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. It can also heavily damage a shield when used after Timber's axe at the apex of a jump if three turnips get a clean hit in the opponents' shield. Villager will swing three turnips in Home-Run Contest. | |
Grab | Net (あみ) | — | Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. Pivot grabbing is a useful option for Villager, as it provides a very noticeable boost to the net's already good reach. | |
Pummel | Net Tightening (あみ締め) | 3% | Yanks the net backwards to damage the opponent inside. Somewhat slow. | |
Forward throw | Forward Net Throw (前あみ投げ) | 9% | Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth. | |
Back throw | Back Net Throw (後あみ投げ) | 11% | Turns around swinging his net horizontally. The second strongest back throw in the game (behind only Ness's back throw), KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages. | |
Up throw | Up Net Throw (上あみ投げ) | 10% | Flips net over and tosses opponent upwards. Good for juggling. | |
Down throw | Down Net Throw (下あみ投げ) | 6% | Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile. | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up then swings with a stick in front and then back of him. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up then swings with a stick in front and then back of him. | ||
Floor attack (trip) Floor getups (trip) |
5% | Does a low kick with both feet in ahead of himself, then does the same thing behind him. | ||
Edge attack Edge getups |
7% | Climbs the ledge while spinning, then kicks with his right leg. | ||
Neutral special | Default | 1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) | Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief invincibility during the first few frames. Items and projectiles will stay in his pocket for 30 seconds before disappearing, however items that can be held can be taken out of his pocket and then put back in to refresh the 30 second timer. | |
Custom 1 | Garden | 10% (flower attack), 1x damage (pocketed projectiles) | Can inflict the flower ailment if opponents are nearby. Pocketed projectiles only deal the base damage. | |
Custom 2 | Pocket Plus | 1.3x damage (pocketed projectiles) | Item-grabbing range is increased, but the amount of damage projectiles deal isn't increased as much. | |
Side special | Default | Lloid Rocket | 7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) | Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it by holding the special button, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. |
Custom 1 | Liftoff Lloid | 5% (early), 8% (late), 2.4x damage if riding the Lloid; 14% (ending explosion), 12% (explosion after hitting a wall) | Lloid initially moves forward, but after a short period of time, it flies upwards at high speed. | |
Custom 2 | Pushy Lloid | 1.5% per hit, 1.2x damage if riding the Lloid; 6% (ending explosion), 5% (explosion after hitting a wall) | Lloid is larger and will hit opponents multiple times, pushing them before exploding. | |
Up special | Default | Balloon Trip | 0% | Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style. As of 1.0.8, the move gives less distance if it is used consecutively in a short amount of time (ranging from roughly 2-12 arm flaps). Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf. |
Custom 1 | Extreme Balloon Trip | 9% (sweetspot) or 6% (sourspot) per balloon | At the cost of reduced vertical and horizontal distance, as well as lower speed, the balloons cause explosions when they burst. The balloons can be individually exploded at will, and when the second balloon is detonated, villager gains a significant vertical boost while in a helpless state. | |
Custom 2 | Balloon High Jump | 10% (clean), 6% (late) | Shoots Villager straight up a great distance, and also inflicts damage during the ascent. However, as it is not controllable, horizontal recovery is significantly reduced. | |
Down special | Default | Timber | 0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. |
Custom 1 | Timber Counter | 2% (Sprout), 0% (water can), 12% (tree, when it grows), 5% (counter), 12% (tree), 8% (trunk), 3% (trunk as an item), 6% (axe) | The sprout can trip opponents, and the tree itself inflicts some damage to opponents when it is hit. However, the tree itself does considerably less damage and knockback when it is cut down. | |
Custom 2 | Super Timber | 0% (Sprout), 0% (water can), 20% (tree, when it grows), 27% (tree), 16% (axe) | Each stage of the attack takes longer to complete. However, the sprouting tree, the falling tree, and the axe are all more powerful. The tree is also larger and the watering can produces a longer stream of water. | |
Final Smash | Dream Home | 25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building) | Builds a house on an enemy before it explodes, dealing high knockback. |
Stats[edit]
Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing Lag |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Value | 97 | 1.5 – Initial dash 1.27 – Run |
1.04 | 0.06 | 0.01 | 0.94 | 0.01 – Base 0.05 – Additional |
0.078 | 1.32 – Base 2.112 – Fast-fall |
5 | 32.5 - Base 15.689452 - Short hop |
32 | 4 |
Announcer call[edit]
English
Japanese/Chinese
Korean
On-screen appearance[edit]
- Steps out of his house and shuts the door as it disappears.
Taunts[edit]
- Up taunt: Faces the camera and cheers three times in different directions.
- Side taunt: Does the Shrunk Funk Shuffle.
- Down taunt: Bends down and scrapes the ground with a stick.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses[edit]
- Puts his hand on his face while tapping his foot. This is the pose villagers do while accessing their inventory in the Animal Crossing games.
- Scratches the side of his head.
Crowd cheer[edit]
Victory poses[edit]
- Digs up a fossil and then shows it off.
- Captures a dynastid beetle and then shows it off.
- Does a short dance and then poses similar to the character artwork.
In competitive play[edit]
Official Custom Moveset Project[edit]
Character | Custom sets available | ||||
---|---|---|---|---|---|
Villager | 1122 | 1322 | 2322 | 1121 | 1321 |
1312 | 3322 | 1332 | 2122 | 2121 |
Most historically significant players[edit]
See also: Category:Villager players (SSB4)
- Aarvark - The best solo-Villager player in North America, known for frequently placing well at 2GGaming events, including 9th at both 2GGT: Mexico Saga and 2GGT: KTAR Saga over VoiD and Vinnie, respectively. Outside of 2GG, he has also placed 3rd at No Fun Allowed over Fatality and 5th at Port Priority over falln. He is ranked the 14th-best Smash 4 player of all-time in SoCal, one of the strongest regions in Smash 4.
- kept - Although he remained inconsistent throughout his career, he is the second-best Villager player in Japan after Ranai, with results such as 5th at Umebura 22 and Umebura 26. He eventually took Ranai's place as the best solo-Villager player in the world after Ranai's retirement, placing Sumabato 25 and 5th at Umeki Project during this time.
- MJG - One of the best Villager players in North America. Although he also co-mained Toon Link, he frequently used only Villager in competitive play, such as his runs to 5th at Nexus, 9th at Low Tier City 4, and 17th at MLG World Finals 2015.
- Ranai - The best Villager player of all-time and one of the best Japanese players in the first few years of Smash 4. He is the only Villager player to win a major, doing so at the Umebura Niconico Qualifier, and has many of Villager's other best placements, including 3rd at GENESIS 3 and 5th at EVO 2016. He retired in mid-2017, with his absence contributing to a decline in Villager's representation, but was still ultimately ranked 21st on the PGR 100.
- SS - Although initially known for placing 9th at EVO 2015 using Villager's infamous custom moves, he has since found success with Villager even without custom moves, using the character as a co-main with Ness and placing 17th at Pound 2016 and 25th at EVO 2016 with primarily Villager.
Tier placement and history[edit]
While not a highly represented or discussed fighter in the early metagame, Villager has always been generally agreed to be a rather viable choice for competitive play. This is due to his infamously effective projectile and keep away game that enabled him to shut down the approach of many characters, leading to a high perception of him as a character. In addition, Villager's had some of the most infamous custom moves in the game, best showcased at EVO 2015, which tainted the community's view on custom moves and contributed to its ban from competitive play following EVO 2015. Even with the ban, Villager's representation remained strong thanks to Ranai, who frequently performed well at Japanese events, including winning the major Umebura Niconico Qualifier, and made his North American debut with a 3rd-place finish at GENESIS 3. Although Ranai was by far the best Villager representative, other Villager players such as MJG and SS were also rather successful in competitive play. As such, Villager was highly regarded on the first two tier lists, ranking 11th and 14th, respectively, with the drop on the second list being attributed to Mewtwo's major buffs, Cloud's popularity, and Bayonetta's release.
However, Villager's results took a downturn following the second tier list, as his best players began performing worse in tournament, leading Villager to slide to 17th on the third tier list. Ranai's retirement from competitive play significantly hurt Villager's representation and results, as no other Villager player was able to replicate Ranai's success. As such, Villager dropped further to 25th in the fourth and final tier list, the second largest drop between the third and fourth tier lists. Overall, while players still regard Villager as a high-tier character, his waning representation have left his metagame stagnant.
In Solo Modes[edit]
All-Star Mode[edit]
In All-Star Mode, Villager is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside Roy, Zero Suit Samus, Ike, Lucas, Olimar, Lucario, Toon Link, and Bowser Jr.
Event Matches[edit]
Solo Events[edit]
- Bounty Hunter Clash: 2 Villagers appear as opponents after enough time passes.
- Jackpot Opportunity: The player controls Villager and must collect 1000 coins in a battle against 3 other Villagers.
- New Challengers 1: Villager is one of the seven opponents fought in this event alongside Wii Fit Trainer, Rosalina & Luma, Little Mac, Lucina, Bowser Jr., and Duck Hunt.
- Playing Tricks: The player controls Ness, and must bury two Villagers in Pitfalls at the same time.
Co-op Events[edit]
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Visiting Onett: Ness and Villager must defeat Kirby, Meta Knight, Fox, Falco, Olimar, and Rosalina & Luma.
Congratulations screens[edit]
3DS[edit]
Wii U[edit]
Trophies[edit]
Villager's default trophy is obtained by clearing Classic Mode as Villager. Their alternate trophy is obtained by clearing All-Star Mode as Villager in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Villager). The Dream House trophy is obtained only in the Wii U version by clearing All-Star Mode as Villager.
- Villager
- An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
- This energetic young man from a peaceful town in the Animal Crossing series is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
- : Animal Crossing (09/2002)
- : Animal Crossing: New Leaf (06/2013)
- This chipper chap came all the way from his quiet little village to do a bit of aerial sightseeing, take Lloid out for a spin, look after the trees and maybe do some bowling. If you're very lucky, he might even bring along Tom Nook and the Nooklings and throw everyone a party. Gosh, this all sounds like such fun!
- : Animal Crossing (09/2004)
- : Animal Crossing: New Leaf (06/2013)
- Villager (Alt.)
- Just a normal girl living a normal life in a normal town—her special moves, however, are anything but. She can pocket items, projectiles, and even beams, and then pull them out at a moment's notice. Her down special lets her plant a tree, water it, and chop it down. If she leaves the tree standing, she can use the axe against foes.
- : Animal Crossing (09/2002)
- : Animal Crossing: New Leaf (06/2013)
- This girl's special moves are very special indeed. The standard one lets you pocket items, projectiles and even laser beams, then use them by pressing the button again. Her down special plants a tree, which you can water and finally chop down to hurt other fighters. Or you can leave the tree alone and attack with the axe. Up to you.
- : Animal Crossing (09/2004)
- : Animal Crossing: New Leaf (06/2013)
- Dream Home
- Housewarming Party
- If you're wanting to buy a house in Animal Crossing, Tom Nook is always happy to help. And it looks like he's expanding his business to Smash Bros. too. If you activate the Villager's Final Smash, Nook will rush in and build a house for you right then and there! One small, very minor difference between this house and ones in the original game? This one explodes.
- If you're looking to buy a house in Animal Crossing, Tom Nook is always very happy to help. And it looks like he's expanding his business to Smash Bros. too – just activate the Villager's Final Smash, and Nook will rush in and build a house for you right then and there! Unlike in the original game, though, this one explodes.
Alternate costumes[edit]
Reveal trailer[edit]
Gallery[edit]
Villager's amiibo.
Villager on Town and City.
With Mario, Mega Man and Wii Fit Trainer.
Villager and Wii Fit Trainer on the 3DS version of Battlefield.
Villager buries Donkey Kong and uses a bowling ball to KO him.
Villager using a net to grab Link.
Trivia[edit]
- Villager is the only newcomer in Super Smash Bros. 4 who is shown receiving an invitation letter.
- The initial reveal for Villager quickly became an Internet phenomenon; due to his constant smile (just like how the Villager in Animal Crossing usually keeps the same expression during gameplay) and having weapons associated with stereotypical serial killers, namely his shovel and axe, many smashers and outside observers joked that the Villager was actually a dangerous killer, earning him the nickname "Killager".[1]
- Wii Fit Trainer additionally received several similar memes after her reveal, though this was much less widespread than the Villager's.
- Villager is the only newcomer to be on both the Wii U and 3DS covers. This is also the case with Pac-Man and Rosalina if one counts the full group art on both versions.
- Villager's alternate costumes are also worn by the Villagers who appear as background characters in Smashville.
- Villager and Bowser Jr. are the only characters who can use any of their costumes as an opponent in All-Star Mode.
- When Villager ducks, one of his animations will make him grow an index finger.
- Villager holds the record for the most amount of sex kicks, with them being his neutral, up, and down aerials.
- Villager's down smash buries opponents on the ground, making it the only smash attack in the series that can never KO under any circumstances when grounded.
- Villager's forward smash involves him dropping a bowling ball in front of him as a projectile, being the only smash attack in the series with infinite vertical range.
- Villager's neutral attack, up special, neutral aerial, forward smash, and up tilt are the only moves of his that don't reference a specific item or action from the Animal Crossing series.
- When performing the forward smash, however, the animation they make is based off the Diving pose when a player is on land in Animal Crossing: New Leaf's Free-Diving Tour.
- The property of swinging varying amounts of turnips for his down aerial derives from how the price of turnips fluctuate in Animal Crossing.
- Villager, Pac-Man, and Duck Hunt are the only characters who have moves based on another series. Villager's neutral attack involves him punching with boxing gloves, which could be referencing Punch-Out!!, which appeared in the original Animal Crossing as an obtainable NES game. His up special, Balloon Trip, is taken from Balloon Fight, which also appeared in the original Animal Crossing as an obtainable NES game.
- Villager's fall animation is identical to the defeat animation of the protagonist of Balloon Fight, and also has increased fall speed when helpless, further cementing the similarities.
- While Villager blinks his eyes in normal gameplay, he does not blink during his clapping animation after losing a battle.
References[edit]
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Animal Crossing universe | |
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Fighters | Villager (SSB4 · SSBU) · Isabelle (SSBU) |
Assist Trophies | Mr. Resetti · Isabelle · Kapp'n |
Stages | Smashville · Tortimer Island · Town and City |
Items | Pitfall · Beehive |
Other | K.K. Slider · Lloid · Timmy & Tommy · Tom Nook |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |