Kirby (SSB4)/Neutral attack/Hit 2: Difference between revisions
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Smash Master (talk | contribs) (New Page: {{stub}} The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to Kirby (SSB4)/Neutral attack/Hit 1|the first hit...) |
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:KirbyJab2.gif|thumb|270px|Hitbox visualization showing Kirby's second jab.]] | |||
==Overview== | |||
{{competitive expertise}} | |||
The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to [[Kirby (SSB4)/Neutral attack/Hit 1|the first hit]] and does 3% damage. | The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to [[Kirby (SSB4)/Neutral attack/Hit 1|the first hit]] and does 3% damage. | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.0]] | |||
*{{buff|Neutral attack's second hit connects together better with neutral infinite.}} | |||
==Hitboxes== | |||
{{technical data}} | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|3-4 | |||
|- | |||
!Earliest continuable frame | |||
|7 | |||
|- | |||
!Interruptible | |||
|16 | |||
|- | |||
!Animation length | |||
|20 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavKirby|g=SSB4}} | |||
[[Category:Neutral attacks (SSB4)]] | |||
[[Category:Kirby (SSB4)]] |
Latest revision as of 18:40, December 13, 2019
Overview[edit]
The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to the first hit and does 3% damage.
Update history[edit]
- Neutral attack's second hit connects together better with neutral infinite.
Hitboxes[edit]
Timing[edit]
Hitboxes | 3-4 |
---|---|
Earliest continuable frame | 7 |
Interruptible | 16 |
Animation length | 20 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|