Super Smash Bros. 4

Kirby (SSB4)/Back aerial: Difference between revisions

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Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial. It can be used for a [[Fence of Pain]]. All of the aforementioned attributes make it Kirby's best aerial, and one of his best [[space|spacing]] moves. Overall, like every game, it is a defining and important tool in his metagame.  
{{ArticleIcons|ssb4=y}}
[[File:KirbyBAir.gif|thumb|270px|Hitbox visualization showing Kirby's back aerial.]]
==Overview==
Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a [[Fence of Pain]]. The low lag and hitboxes make this one of his most reliable [[spacing]] moves. The knockback of the move means it won't start any combos, but it is a solid finisher. Overall, like in every game, it is a defining part and important tool in his metagame.  
==Update history==
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{Buff|Knockback scaling (102 (clean)/110 late) → 104/112).}}


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=361
|af=4
|bk=20
|ks=104
|fkv=0
|r=4.0
|bn=0.0
|xpos=0.0
|ypos=4.5
|zpos=-10.5
|ystretch=4.5
|zstretch=7.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=8%
|sd=0
|angle=361
|af=4
|bk=0
|ks=112
|fkv=0
|r=3.4
|bn=0.0
|xpos=0.0
|ypos=4.5
|zpos=-10.0
|ystretch=4.5
|zstretch=7.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-2
|-
!Clean hit
|6-7
|-
!Late hit
|8-14
|-
!Ending autocancel
|32-
|-
!Interruptible
|41
|-
!Animation length
|43
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=3}}
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=12}}
|-
{{FrameStripEnd}}
|Throw || 13% || ? || ? || 104 || — || ? || Normal || ?
 
===Landing lag===
{|class="wikitable"
!Animation length
|17
|}
|}


{{technical data}}
{{FrameStripStart}}
{{competitive expertise}}
{{FrameStrip|t=Lag|c=17}}
{{MvSubNavKirby}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Up throws (SSB4)]]
[[Category:Back aerials (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 05:35, July 8, 2023

Hitbox visualization showing Kirby's back aerial.

Overview[edit]

Kirby quickly crouches in midair, then does a back kick with both feet. A sex kick. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a Fence of Pain. The low lag and hitboxes make this one of his most reliable spacing moves. The knockback of the move means it won't start any combos, but it is a solid finisher. Overall, like in every game, it is a defining part and important tool in his metagame.

Update history[edit]

Super Smash Bros. 4 1.1.3

  • Buff Knockback scaling (102 (clean)/110 late) → 104/112).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 13% 0 Sakurai angle Backwards 20 104 0 4.0 0.0 0.0 4.5 -10.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 4.5 7.0
Late hit
0 0 0 8% 0 Sakurai angle Backwards 0 112 0 3.4 0.0 0.0 4.5 -10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 4.5 7.0

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Clean hit 6-7
Late hit 8-14
Ending autocancel 32-
Interruptible 41
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 17
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible