Super Smash Bros. 4

Meta Knight (SSB4)/Forward aerial: Difference between revisions

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(First two hits deal fixed knockback.)
Tag: Mobile edit
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{technical data}}
[[File:MetaKnightFAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's forward aerial.]]
 
==Overview==
==Overview==
Meta Knight slashes in front of himself three times. Though a quick move, it is his slowest aerial, hitting on frame 9. While it has relatively low ending lag, it has high landing lag. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a [[Wall of Pain]]. However, even with its uses, it is generally considered inferior to his other aerials, due to their faster speed and, in the case of his neutral and back aerials, better power.  
Meta Knight slashes in front of himself three times. It has the longest range of his aerial attacks and hits on frame 9, giving it some utility as a [[spacing]] and landing option. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a [[Wall of Pain]]. However, the move has moderate landing lag, fairly high ending lag, and low damage, requiring very precise spacing to avoid being punished, and is also his slowest aerial. Combined with its subpar combo ability, these factors give it overall limited utility, and it is generally thought to be his worst aerial attack.
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|Hits 1 and 2 have less set knockback against aerial opponents (90 → 40) and they no longer use the auto-link angle against them (365° → 85°). This removes forward aerial's drag down setups, as well as hindering its edgeguarding potential.}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{buff|Landing lag (20 frames → 16).}}


==Hitboxes==
==Hitboxes==
Line 10: Line 17:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=1.5%
|sd=0
|angle=85
|bk=0
|ks=100
|fkv=40
|r=4.5
|bn=0
|xpos=0.0
|ypos=6.0
|zpos=13.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=1.5%
|sd=0
|angle=85
|bk=0
|ks=100
|fkv=40
|r=4.0
|bn=0
|xpos=0.0
|ypos=3.0
|zpos=7.0
|trip=0
|type=Sword
|effect=Slash
|clang=t
|g=f
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=2
|damage=2.2%
|damage=2.2%
|sd=0
|sd=0
Line 16: Line 65:
|ks=130
|ks=130
|fkv=0
|fkv=0
|r=?
|r=4.5
|bn=?
|bn=0
|xpos=?
|xpos=0.0
|ypos=?
|ypos=6.0
|zpos=?
|zpos=13.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=?
|clang=t
|clang=t
|a=f
|a=f
Line 31: Line 79:
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=3
|damage=1.5%
|damage=2.2%
|sd=0
|sd=0
|angle=85
|angle=361
|bk=0
|bk=30
|ks=0
|ks=130
|fkv=40
|fkv=0
|r=?
|r=4.0
|bn=?
|bn=0
|xpos=?
|xpos=0.0
|ypos=?
|ypos=3.0
|zpos=?
|zpos=7.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=?
|clang=t
|clang=t
|g=f
|a=f
|slvl=S
|slvl=S
|sfx=Slash
|sfx=Slash
Line 61: Line 108:
|ks=140
|ks=140
|fkv=0
|fkv=0
|r=?
|r=6.5
|bn=?
|bn=0
|xpos=?
|xpos=0.0
|ypos=?
|ypos=5.0
|zpos=?
|zpos=13.0
|trip=0
|type=Sword
|effect=Slash
|ff=2.0
|clang=t
|slvl=M
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=3%
|sd=0
|angle=48
|bk=60
|ks=140
|fkv=0
|r=6.5
|bn=0
|xpos=0.0
|ypos=2.5
|zpos=7.0
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=?
|ff=2.0
|clang=t
|clang=t
|slvl=M
|slvl=M
Line 78: Line 146:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Hitboxes
!Hitboxes
|9, 12, 15
|9, 12, 15
Line 89: Line 156:
|-
|-
!Animation length
!Animation length
|?
|54
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
{{FrameStrip|t=Autocancel|c=0}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=2}}
{{FrameStrip|t=Autocancel|c=0}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 102: Line 169:
|-
|-
!Animation length
!Animation length
|20
|16
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}
{{FrameStrip|t=Lag|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Latest revision as of 08:44, March 18, 2023

Hitbox visualization showing Meta Knight's forward aerial.

Overview[edit]

Meta Knight slashes in front of himself three times. It has the longest range of his aerial attacks and hits on frame 9, giving it some utility as a spacing and landing option. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a Wall of Pain. However, the move has moderate landing lag, fairly high ending lag, and low damage, requiring very precise spacing to avoid being punished, and is also his slowest aerial. Combined with its subpar combo ability, these factors give it overall limited utility, and it is generally thought to be his worst aerial attack.

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.0

  • Nerf Hits 1 and 2 have less set knockback against aerial opponents (90 → 40) and they no longer use the auto-link angle against them (365° → 85°). This removes forward aerial's drag down setups, as well as hindering its edgeguarding potential.

Super Smash Bros. 4 1.1.5

  • Buff Landing lag (20 frames → 16).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-2
0 0 1.5% 0 AngleIcon85.png 0 100 40 4.5 0 0.0 6.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 1.5% 0 AngleIcon85.png 0 100 40 4.0 0 0.0 3.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 2.2% 0 Sakurai angle 30 130 0 4.5 0 0.0 6.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png
3 0 2.2% 0 Sakurai angle 30 130 0 4.0 0 0.0 3.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png
Hit 3
0 0 3% 0 AngleIcon48.png 60 140 0 6.5 0 0.0 5.0 13.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 3% 0 AngleIcon48.png 60 140 0 6.5 0 0.0 2.5 7.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 9, 12, 15
Ending autocancel 44
Interruptible 46
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible