Meta Knight (SSB4)/Forward aerial: Difference between revisions
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(First two hits deal fixed knockback.) Tag: Mobile edit |
SuperSqank (talk | contribs) m (→Hitboxes) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightFAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's forward aerial.]] | |||
==Overview== | ==Overview== | ||
Meta Knight slashes in front of himself three times. | Meta Knight slashes in front of himself three times. It has the longest range of his aerial attacks and hits on frame 9, giving it some utility as a [[spacing]] and landing option. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a [[Wall of Pain]]. However, the move has moderate landing lag, fairly high ending lag, and low damage, requiring very precise spacing to avoid being punished, and is also his slowest aerial. Combined with its subpar combo ability, these factors give it overall limited utility, and it is generally thought to be his worst aerial attack. | ||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|Hits 1 and 2 have less set knockback against aerial opponents (90 → 40) and they no longer use the auto-link angle against them (365° → 85°). This removes forward aerial's drag down setups, as well as hindering its edgeguarding potential.}} | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | |||
*{{buff|Landing lag (20 frames → 16).}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 10: | Line 17: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.5% | |||
|sd=0 | |||
|angle=85 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=40 | |||
|r=4.5 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=6.0 | |||
|zpos=13.0 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|g=f | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=1.5% | |||
|sd=0 | |||
|angle=85 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=40 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=3.0 | |||
|zpos=7.0 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|g=f | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=2.2% | |damage=2.2% | ||
|sd=0 | |sd=0 | ||
Line 16: | Line 65: | ||
|ks=130 | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=6.0 | ||
|zpos= | |zpos=13.0 | ||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|clang=t | |clang=t | ||
|a=f | |a=f | ||
Line 31: | Line 79: | ||
}} | }} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id= | |id=3 | ||
|damage= | |damage=2.2% | ||
|sd=0 | |sd=0 | ||
|angle= | |angle=361 | ||
|bk= | |bk=30 | ||
|ks= | |ks=130 | ||
|fkv= | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn= | |bn=0 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=3.0 | ||
|zpos= | |zpos=7.0 | ||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|clang=t | |clang=t | ||
| | |a=f | ||
|slvl=S | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
Line 61: | Line 108: | ||
|ks=140 | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=6.5 | ||
|bn= | |bn=0 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=5.0 | ||
|zpos= | |zpos=13.0 | ||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|ff=2.0 | |||
|clang=t | |||
|slvl=M | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|sd=0 | |||
|angle=48 | |||
|bk=60 | |||
|ks=140 | |||
|fkv=0 | |||
|r=6.5 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=2.5 | |||
|zpos=7.0 | |||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|ff= | |ff=2.0 | ||
|clang=t | |clang=t | ||
|slvl=M | |slvl=M | ||
Line 78: | Line 146: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|9, 12, 15 | |9, 12, 15 | ||
Line 89: | Line 156: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=0}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=0}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 102: | Line 169: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |16 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavMetaKnight|g=SSB4}} | |||
[[Category:Meta Knight (SSB4)]] | |||
[[Category:Forward aerials (SSB4)]] |
Latest revision as of 08:44, March 18, 2023
Overview[edit]
Meta Knight slashes in front of himself three times. It has the longest range of his aerial attacks and hits on frame 9, giving it some utility as a spacing and landing option. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a Wall of Pain. However, the move has moderate landing lag, fairly high ending lag, and low damage, requiring very precise spacing to avoid being punished, and is also his slowest aerial. Combined with its subpar combo ability, these factors give it overall limited utility, and it is generally thought to be his worst aerial attack.
Update history[edit]
1.0.4/ 1.0.0
- Hits 1 and 2 have less set knockback against aerial opponents (90 → 40) and they no longer use the auto-link angle against them (365° → 85°). This removes forward aerial's drag down setups, as well as hindering its edgeguarding potential.
- Landing lag (20 frames → 16).
Hitboxes[edit]
Timing[edit]
Hitboxes | 9, 12, 15 |
---|---|
Ending autocancel | 44 |
Interruptible | 46 |
Animation length | 54 |
Landing lag[edit]
Animation length | 16 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|