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{{ArticleIcons|ssbm=y|ssbb=y}}
{{ArticleIcons|melee=y|brawl=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = [[Mushroom Kingdom]] (''[[Super Mario 64]]'' in ''Brawl'')
|subtitle = ''[[Super Mario 64]]''
|name         = Rainbow Cruise
|name = [[Mushroom Kingdom]]: Rainbow Cruise
|image       = [[Image:Rainbow Cruise.jpg|250px|Rainbow Cruise]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Rainbow Cruise.png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=Brawl|content2=[[File:Rainbow Cruise.jpg|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title3=Melee|content3=[[File:RNBOW-NRML1-SSBM.png|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption      = [[Image:MarioSymbol(preBrawl).svg|50px]]
|caption = Rainbow Cruise as it appears in ''Smash''.
|universe     = {{uv|Mario}}
|universe = {{uv|Mario}}
|games       = ''[[Melee]]''<br/>''[[Brawl]]''
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]''
|hometo      = '''Melee:'''<br/>{{SSBM|Mario}} (Classic/All-Star)<br/>{{SSBM|Bowser}} ([[All-Star Match]])<br/>'''Brawl:'''<br/>{{SSBM|Mario}}<br/>{{SSBB|Bowser}}<br/>{{SSBB|Peach}}<br/>{{SSBB|Luigi}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]] (''Melee'' and ''Brawl'')
|cratetype = Presents
|cratetype    = Presents (''Brawl'' only)
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'')
|music = <small>In ''Melee'':<br>''{{MeleeMusic|Rainbow Cruise}}''<br>In ''Brawl'':<br>''{{SSBBMusicLink|Super Smash Bros.|Rainbow Cruise (Melee)}}''<br>'''''[[List of SSBB Music (Super Smash Bros. series)#Princess Peach's Castle (Melee)|Princess Peach's Castle (Melee)]]'''''<br>'''Bolded track must be unlocked'''</small>
|meleemusic = ''{{MeleeMusic|Rainbow Cruise}}''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Rainbow Cruise (Melee)}}''<br>'''''[[List of SSBB Music (Super Smash Bros. series)#Princess Peach's Castle (Melee)|Princess Peach's Castle (Melee)]]'''''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: {{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}<br>Alternate: {{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|meleesingles = Banned
|meleesingles = Banned
|meleedoubles = Banned
|meleedoubles = Banned
|brawlsingles = Counterpick/Banned
|brawlsingles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|interwiki   = supermariowiki
|ultimatesingles= Banned
|interwikiname= Super Mario Wiki
|ultimatedoubles= Banned
|interwikipage= Rainbow Ride
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Rainbow Ride
}}
}}
'''Rainbow Cruise''' ({{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise''), also known as '''Rainbow Ride''', is a stage that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is based off the "{{s|mariowiki|Rainbow Ride}}" stage from ''{{s|mariowiki|Super Mario 64}}''. It is also one of [[Mario]]'s home stages, and it is his stage in [[All-Star Mode]], along with any of his teammates, as well as {{SSBM|Bowser}}'s stage in [[Event 10: All-Star Match 1|All-Star Match 1]] of ''Melee's'' Event Match.
'''Rainbow Cruise''' ({{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise''), also known as '''Rainbow Ride''', is a stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''. It is based off the "{{s|mariowiki|Rainbow Ride}}" stage from ''{{s|mariowiki|Super Mario 64}}''. It is also one of [[Mario]]'s home stages, and it is his stage in [[All-Star Mode]], along with any of his teammates, as well as {{SSBM|Bowser}}'s stage in [[Event 10: All-Star Match 1|All-Star Match 1]] of ''Melee''{{'}}s Event Match.


==Stage description==
==Stage overview==
[[File:RCruiseMelee.jpg|thumb|left|Rainbow Cruise in ''Melee''.]]
[[File:RCruiseMelee.jpg|thumb|left|Rainbow Cruise in ''Melee''.]]
The battle starts off on a flying ship that is facing left.  The ship has four propellers on the backside, three propellers on top, one on the front and two on the back,  and six giant paddles, which make it fly.  The anchor hangs off the bow.  The ship is flat in the center, but not on the sides.  The bow of the ship is just a bit higher than the deck.  The stern is clearly higher than the rest of the ship, including the bow.  It is wide enough to fit two characters.  The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]].  In the middle of the boat is the mast of the ship.  It has two levels to fight on.  The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle.  The top platform is also shorter than the middle one.  It is just large enough to fit Bowser.  After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear.  They indicate that all players should descend to the lower parts of the stage before the camera zooms down.  Those who do not make it to the boat, which is waiting below, can be KO'd off the top off the screen.  The cycle continues from there.
The battle starts off on a flying ship that is facing left.  The ship has seven propellers and six giant paddles, which make it fly.  The anchor hangs off the bow.  The ship is flat in the center, but not on the sides.  The bow of the ship is just a bit higher than the deck.  The stern is clearly higher than the rest of the ship, including the bow.  It is wide enough to fit two characters.  The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]].  In the middle of the boat is the mast of the ship.  It has two levels to fight on.  The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle.  The top platform is also shorter than the middle one.  It is just large enough to fit Bowser.  After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear.  They indicate that all players should descend to the lower parts of the stage before the camera zooms down.  Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen.  The cycle continues from there.


==Name confusion==
In ''Ultimate'', any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs.
While the Western localization version of the ''Super Mario 64'' stage's name is "Rainbow Ride," the original Japanese version's is "Rainbow Cruise." The appearance of the Japanese name in the initial North American release of ''Melee'' seemed to be an oversight by the localization team and appeared as "Rainbow Ride" in both the PAL release and later North American copies of the game. It also appeared listed as "Rainbow Ride" in North American demos of ''Brawl'', seeming to establish it as the "correct" Western name. Oddly enough, the stage's name in the retail release of ''Brawl'' in North America appears as "Rainbow Cruise". In the retail release of the PAL version however, the name appears as Rainbow Ride. [[CrappyCaptureDevice]] has also revealed in one of his "History Behind Super Smash Bros." videos that, through a [[GameShark]],
 
if one chooses a stage that they wish to start on (the stages won't have their actual names; instead, they will have either Japanese or roughly translated names, if not names that simply refer to the type/theme of the stages), Rainbow Ride will be shown as Rainbow Cruise.
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is the same size and shape as {{SSBU|Final Destination}}, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top [[soft platform]]'s design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form. The stage also does not scroll.
<gallery widths="200px">
SSBU-Rainbow CruiseOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Rainbow CruiseBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
{{clrl}}
 
===Hazards off===
With stage hazards off, players will only fight on the flying ship as the stage never scrolls to the other areas.
 
==Origin==
[[File:RainbowRideCarpet.png|thumb|left|Mario riding a flying carpet through Rainbow Ride as seen in ''{{s|mariowiki|Super Mario 64}}''.]]
This stage is loosely based on the {{s|mariowiki|Rainbow Ride}} course, the fifteenth and final main course of ''{{s|mariowiki|Super Mario 64}}''. It can be accessed via a high ledge to the right of the entrance of the {{s|mariowiki|Tick Tock Clock}} course in a small room.
 
The course is set in an area high above the clouds that features a rainbow motif. The course features a giant winged ship, which the player must reach in order to collect the Power Star located on the bow; magic carpets, a form of transportation exclusive to the course which transport the player to another part of the course by standing on it; seesaw-like platforms, which tilts to the side the player is on; a swinging pendulum platform; and {{s|mariowiki|Donut Block}}s, a type of platform debuting in ''{{s|mariowiki|Super Mario Bros. 3}}'' which can fall if the player stands on them for too long.
 
This stage features the elements from the Rainbow Ride course in ''Super Mario 64'', albeit with some notable key differences. Most notably, the Rainbow Ride course is set in an area above the clouds, while the stage's background features  a double rainbow arch and is set in an area below the clouds, surrounded by a mountain range with a lake in the middle. The giant winged boat has been scaled down and redesigned with two soft platforms above the main platform. The seesaw platforms and the swinging pendulum platforms have also been scaled down and redesigned for this stage.
 
This stage's name is the Japanese name for the Rainbow Ride course, which is also displayed in the level select in ''Super Mario 64''{{'}}s debug menu. The usage of "Rainbow Cruise" instead of "Rainbow Ride" in the North American version of ''Melee'' initially appeared to be an oversight by the localization team. [[PAL]] versions of ''Melee'' and ''Brawl'' named the stage "Rainbow Ride", and North American demos of ''Brawl'' also used "Rainbow Ride" before being changed for the final release; however, all English versions of ''Ultimate'' use "Rainbow Cruise", cementing it as the stage's name despite the localization difference.
 
{{clrl}}


==Tournament legality==
==Tournament legality==
Rainbow Cruise was allowed in the past during the early stages of the ''Melee'' and ''Brawl'' metagames; although it was a scrolling stage, it had a predictable pattern and was thus allowed by many tournament organizers. However, it has now been almost universally [[banned stage|banned]] in notable tournaments in both games. This is because the stage has ungrabbable ledges, disappearing platforms, and winding, non-linear passages throughout the entire cruise. This creates massive problems for characters with either poor to mediocre recoveries or slow and sluggish aerial maneuvering. The stage greatly favors characters with good air mobility and jumping ability, allowing some already top-tier characters to almost guarantee a win on this stage (such as {{SSBM|Jigglypuff}} in ''Melee'' and {{SSBB|Meta Knight}} in ''Brawl''), and overcentralizes keeping up with the stage instead of actually fighting with the opponent.
Rainbow Cruise was allowed in the past during the early stages of the ''Melee'' and ''Brawl'' metagames; although it was a scrolling stage, it had a predictable pattern and was thus allowed by many tournament organizers. However, it has now been almost universally [[banned stage|banned]] in notable tournaments in both games. This is because the stage has ungrabbable ledges, disappearing platforms, and winding, non-linear passages throughout the entire cruise. This creates massive problems for characters with either poor to mediocre recoveries or slow and sluggish aerial maneuvering. The stage greatly favors characters with good air mobility and jumping ability, allowing some already top-tier characters to almost guarantee a win on this stage (such as {{SSBM|Jigglypuff}} in ''Melee'' and {{SSBB|Meta Knight}} in ''Brawl''), and overcentralizes keeping up with the stage instead of actually fighting with the opponent. The abundance of alternative pathways through the stage can also promote [[stalling]] by allowing faster characters to avoid fighting altogether.


This Stage was also Unbanned As a one-off in Apex 2015 for Ken vs. PC Chris.
This stage was also unbanned as a one-off in [[Apex 2015]] for the Salty Suite match between {{Sm|Ken}} vs. {{Sm|PC Chris}}. However, neither player counterpicked to this stage during that set.


==Origin==
==Gallery==
[[File:RainbowRideCarpet.jpg|thumb|left|Mario rides a flying carpet through Rainbow Ride (called Rainbow Cruise in the Japanese version of the game), as seen in ''Super Mario 64''.]]
===''Super Smash Bros. Melee''===
This stage is from ''{{s|mariowiki|Super Mario 64}}'''s 15th level, {{s|mariowiki|Rainbow Ride}}. In ''Super Mario 64'' there is a giant floating boat. The boat is made mostly out of wood and has wings for oars, but the boat only remains stationary. On the boat are strong gusts of wind, [[Bob-omb]]s, a [[Lakitu]], and a cannon that Mario can shoot himself out of. The boat also has a tall mast with no sail. In this stage in ''Melee'' and ''Brawl'', the boat has been greatly changed and scaled down. The boat has also been designed differently. The mast of the boat has been shortened, and there is now an extra platform. The boat now has a door towards the back and propellers that are connected to these wires on the boat. The boat is also no longer stationary as it flies across the stage. Despite these changes, the boat retains its wings for oars and now the ship is made mostly out of wood.
<gallery>
Rainbow Cruise Beginning Ship Ride Melee.png|The ship ride at the beginning in ''Super Smash Bros. Melee''.
Rainbow Cruise Rise Up After Ship Sinks Melee.png|The second part of the stage, where after the ship sinks, the game progresses upwards in ''Melee''.
Rainbow Cruise The Return Melee.png|The last part of stage, where the loop ends and the return to the ships starts in ''Melee''.
</gallery>


In ''Super Mario 64'', flying carpets are a means of transportation. When Mario jumps on a carpet the carpet would start to move along a rainbow trail. If Mario were to jump off of the carpet, it would continue to fly until it disappears. When the carpet reaches the end of the trail it simply falls. In this stage, the carpets move when a player jumps on them. If a player jumps off of a carpet, it disappears as it did in ''Super Mario 64''. The carpets do seem to follow some form of a pre-determined path, but when the carpets reach the end of the "path" they don't fall; they instead flash for a few seconds and then vanish. The design of the carpets is also retained from ''Super Mario 64''.
===''Super Smash Bros. Brawl''===
<gallery>
Rainbow Cruise.jpg|Rainbow Cruise in ''Super Smash Bros. Brawl''.
Rainbow Cruise 2.jpg|The ship falling in ''Brawl''.
</gallery>


In ''Super Mario 64'', there is a seesaw like platform that rises on one side and lowers on the other depending on where Mario stands. In this stage, a seesaw-like platform can be seen towards the upper left, but the platform is designed differently and has been scaled down. Also from ''Super Mario 64'' is a giant pendulum-like swing that swings side to side. This pendulum-like platform appears in this stage, but it is designed differently. In ''{{s|mariowiki|Super Mario Bros. 3}}'', there are platforms called Donut Lifts. Donut Lifts are platforms that fall down when a player stands on them for too long. These Donut Lifts also appear in ''Super Mario 64''. The Donut Lifts in this stage works the same as they did ''Super Mario Bros. 3'' and are designed to resemble the ones in ''Super Mario 64''. Inside {{s|mariowiki|Princess Peach's Castle}} in ''Super Mario 64'' are black and white checkered floors. Some of the platforms in this stage have checkered platforms. In ''Super Mario 64's'' Rainbow Ride, the stage is high above the clouds and land can be seen. In this stage, however, the ground can be seen. [http://www.youtube.com/watch?v=GnjIwZ66nQk]
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteIsabelle3.jpg|Three {{SSBU|Isabelle}}s using their up special on the stage in ''Ultimate''.
Rainbow Cruise full view.jpg|A full view of the entire course.
</gallery>


The music for this stage is a remixed version of ''Super Mario 64's'' Rainbow Ride and the Underwater Theme from ''[[Super Mario Bros.]]'' [http://www.youtube.com/watch?v=mwQKms4u46I]
==Names in other languages==
{{langtable
|ja={{ja|レインボークルーズ|Reinbō Kurūzu}}
|jaM=Rainbow Cruise
|en_us=Rainbow Cruise
|en_gb=Rainbow Ride {{gameIcon|melee|16px}}{{gameIcon|brawl|16px}}<br>Rainbow Cruise {{gameIcon|ultimate|16px}}
|fr=Rainbow Ride {{gameIcon|melee|16px}}<br>Course Arc-en-ciel {{gameIcon|brawl|16px}}{{gameIcon|ultimate|16px}}
|frM=Rainbow Race
|es_es=Rainbow Ride
|es_la=Paseo arcoíris
|es_laM=Rainbow Ride
|de=Regenbogen Raserei
|deM=Rainbow Frenzy
|it=Il Cammino Arcobaleno
|itM=Rainbow Way
|nl=Regenboogboot
|nlM=Rainbow Boat
|ru={{rollover|Радужная высь|Raduzhnaya vys|?}}
|ruM=Rainbow Heights
|ko={{rollover|레인보우크루즈|Reinboukeurujeu|?}}
|koM=Rainbow Cruise
|zh={{rollover|彩虹巡航|Cǎihóng Xúnháng|?}}
|zhM=Rainbow Cruise
}}


==Trivia==
==Trivia==
*During the first part of the boat ride, it is possible to jump out of sight, onto a platform above the boat, avoiding the fights below.  The only draw back is [[hoop damage|taking damage being outside the screen]].
[[File:RainbowCruise-Town-SSBM.png|thumb|200px|The little village visible on the cliff side.]]
*When stage hazards are disabled, the obstacle course can still be viewed with camera controls, although they are always offscreen during gameplay. It is not solid however.
*During the first part of the boat ride, it is possible to jump out of sight, onto a platform above the boat, avoiding the fights below.  The only drawback is [[hoop damage]]. This was removed in ''Ultimate''.
*It is possible to hack the camera and see a village settled on the other side of the mountains.
*It is impossible to fall through the magic carpets.  The carpets also only rise diagonally upward to the right.
*It is impossible to fall through the magic carpets.  The carpets also only rise diagonally upward to the right.
*In ''Melee'', a character was able to jump through the bottom of the donut lifts, but not drop through. However in ''Brawl'', characters can no longer pass through the donut lifts in any way.
*In ''Melee'', donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In ''Brawl'', the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way.
*If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present.
*In ''Melee'', Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later.
*If one stands at the edge of the teeter totter, (near top of screen) one will not slide off when it tilts. Instead, the character will shake repeatedly until he or she jumps off or when it disappears. Video can be seen [http://www.youtube.com/watch?v=O45H2SWeRbE&feature=rec-HM-fresh+div here].
*In ''Melee'', if Player 3 is either Donkey Kong or Bowser, they will spawn on the top platform instead of the middle when the match begins.<ref>[https://www.youtube.com/watch?v=IVRcyq3Qlt8]</ref>
*If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present. In ''Ultimate'', he stands on a platform in the background.
*If one stands at the edge of the teeter totter (near the top of screen), one will not slide off when it tilts. Instead, the character will shake repeatedly until they jump off or when it disappears.<ref>[http://www.youtube.com/watch?v=O45H2SWeRbE]</ref>
*[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty.
*[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty.
*This is the only starter ''Melee'' stage in ''Brawl'' not to return in either version of ''[[SSB4]]''. It, [[Green Greens]], [[Pokémon Stadium]] and [[Big Blue]] are also the only ''Melee'' stages present in ''Brawl'' but not either version of ''Smash 4''.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Chain Chomp]], [[Thwomp]], the [[Moon]], [[Mother Brain]], [[Kapp'n]], [[Devil]], [[Vince]], [[Nikki]], [[Yuri Kozukata]], [[Arcade Bunny]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon can only appear on the Battlefield and Omega forms of this stage: [[Abra]], [[Alolan Exeggutor]], [[Lunala]] and [[Marshadow]].


==Gallery==
==References==
<gallery>
{{reflist}}
File:Rainbow Cruise Beginning Ship Ride Melee.png|The ship ride at the beginning.
File:Rainbow Cruise 2.jpg|The ship sinks.
File:Rainbow Cruise Rise Up After Ship Sinks Melee.png|The second part of the stage, where after the ship sinks, the game progresses upwards.
File:Rainbow Cruise The Return Melee.png|The last part of stage, where the loop ends and the return to the ships starts.
</gallery>


{{SSBMStages}}
{{SSBMStages}}
{{SSBBStages}}
{{SSBBStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category: Stages]]
[[Category:Stages]]
[[Category: Stages (SSBM)]]
[[Category:Past stages]]
[[Category: Stages (SSBB)]]
[[es:Rainbow Ride]]
[[Category: Mario universe]]
[[Category: Past stages]]

Latest revision as of 15:27, May 24, 2024

Super Mario 64
Mushroom Kingdom: Rainbow Cruise
SSBU-Rainbow Cruise.png
MarioSymbol.svg
Rainbow Cruise.jpg
MarioSymbol.svg
RNBOW-NRML1-SSBM.png
MarioSymbol(preBrawl).svg

Rainbow Cruise as it appears in Smash.
Universe Mario
Appears in Melee
Brawl
Ultimate
Availability Starter
Crate type Presents
Maximum players 4 (Melee and Brawl)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Rainbow Cruise
Brawl Rainbow Cruise (Melee)
Princess Peach's Castle (Melee)
Ultimate Super Mario Bros. series music
Main: Slide
Alternate: Airship Theme - Super Mario Bros. 3
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Rainbow Ride

Rainbow Cruise (レインボークルーズ, Rainbow Cruise), also known as Rainbow Ride, is a stage that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. It is based off the "Rainbow Ride" stage from Super Mario 64. It is also one of Mario's home stages, and it is his stage in All-Star Mode, along with any of his teammates, as well as Bowser's stage in All-Star Match 1 of Melee's Event Match.

Stage overview[edit]

Rainbow Cruise in Melee.

The battle starts off on a flying ship that is facing left. The ship has seven propellers and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can wall-grapple. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there.

In Ultimate, any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs.

Ω form and Battlefield form[edit]

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is the same size and shape as Final Destination, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top soft platform's design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form. The stage also does not scroll.

Hazards off[edit]

With stage hazards off, players will only fight on the flying ship as the stage never scrolls to the other areas.

Origin[edit]

Mario riding a flying carpet through Rainbow Ride as seen in Super Mario 64.

This stage is loosely based on the Rainbow Ride course, the fifteenth and final main course of Super Mario 64. It can be accessed via a high ledge to the right of the entrance of the Tick Tock Clock course in a small room.

The course is set in an area high above the clouds that features a rainbow motif. The course features a giant winged ship, which the player must reach in order to collect the Power Star located on the bow; magic carpets, a form of transportation exclusive to the course which transport the player to another part of the course by standing on it; seesaw-like platforms, which tilts to the side the player is on; a swinging pendulum platform; and Donut Blocks, a type of platform debuting in Super Mario Bros. 3 which can fall if the player stands on them for too long.

This stage features the elements from the Rainbow Ride course in Super Mario 64, albeit with some notable key differences. Most notably, the Rainbow Ride course is set in an area above the clouds, while the stage's background features a double rainbow arch and is set in an area below the clouds, surrounded by a mountain range with a lake in the middle. The giant winged boat has been scaled down and redesigned with two soft platforms above the main platform. The seesaw platforms and the swinging pendulum platforms have also been scaled down and redesigned for this stage.

This stage's name is the Japanese name for the Rainbow Ride course, which is also displayed in the level select in Super Mario 64's debug menu. The usage of "Rainbow Cruise" instead of "Rainbow Ride" in the North American version of Melee initially appeared to be an oversight by the localization team. PAL versions of Melee and Brawl named the stage "Rainbow Ride", and North American demos of Brawl also used "Rainbow Ride" before being changed for the final release; however, all English versions of Ultimate use "Rainbow Cruise", cementing it as the stage's name despite the localization difference.

Tournament legality[edit]

Rainbow Cruise was allowed in the past during the early stages of the Melee and Brawl metagames; although it was a scrolling stage, it had a predictable pattern and was thus allowed by many tournament organizers. However, it has now been almost universally banned in notable tournaments in both games. This is because the stage has ungrabbable ledges, disappearing platforms, and winding, non-linear passages throughout the entire cruise. This creates massive problems for characters with either poor to mediocre recoveries or slow and sluggish aerial maneuvering. The stage greatly favors characters with good air mobility and jumping ability, allowing some already top-tier characters to almost guarantee a win on this stage (such as Jigglypuff in Melee and Meta Knight in Brawl), and overcentralizes keeping up with the stage instead of actually fighting with the opponent. The abundance of alternative pathways through the stage can also promote stalling by allowing faster characters to avoid fighting altogether.

This stage was also unbanned as a one-off in Apex 2015 for the Salty Suite match between Ken vs. PC Chris. However, neither player counterpicked to this stage during that set.

Gallery[edit]

Super Smash Bros. Melee[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese レインボークルーズ Rainbow Cruise
USA English (NTSC) Rainbow Cruise
UK English (PAL) Rainbow Ride Super Smash Bros. MeleeSuper Smash Bros. Brawl
Rainbow Cruise Super Smash Bros. Ultimate
France French Rainbow Ride Super Smash Bros. Melee
Course Arc-en-ciel Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Rainbow Race
Germany German Regenbogen Raserei Rainbow Frenzy
Spain Spanish (PAL) Rainbow Ride
Mexico Spanish (NTSC) Paseo arcoíris Rainbow Ride
Italy Italian Il Cammino Arcobaleno Rainbow Way
China Chinese 彩虹巡航 Rainbow Cruise
South Korea Korean 레인보우크루즈 Rainbow Cruise
Netherlands Dutch Regenboogboot Rainbow Boat
Russia Russian Радужная высь Rainbow Heights

Trivia[edit]

The little village visible on the cliff side.
  • When stage hazards are disabled, the obstacle course can still be viewed with camera controls, although they are always offscreen during gameplay. It is not solid however.
  • During the first part of the boat ride, it is possible to jump out of sight, onto a platform above the boat, avoiding the fights below. The only drawback is hoop damage. This was removed in Ultimate.
  • It is possible to hack the camera and see a village settled on the other side of the mountains.
  • It is impossible to fall through the magic carpets. The carpets also only rise diagonally upward to the right.
  • In Melee, donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In Brawl, the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way.
  • In Melee, Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later.
  • In Melee, if Player 3 is either Donkey Kong or Bowser, they will spawn on the top platform instead of the middle when the match begins.[1]
  • If Pokémon Trainer is used on this stage in Brawl, he will stand on a special magic carpet in the background that is otherwise not present. In Ultimate, he stands on a platform in the background.
  • If one stands at the edge of the teeter totter (near the top of screen), one will not slide off when it tilts. Instead, the character will shake repeatedly until they jump off or when it disappears.[2]
  • Warp Stars never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty.
  • This is the only starter Melee stage in Brawl not to return in either version of SSB4. It, Green Greens, Pokémon Stadium and Big Blue are also the only Melee stages present in Brawl but not either version of Smash 4.
  • In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Chain Chomp, Thwomp, the Moon, Mother Brain, Kapp'n, Devil, Vince, Nikki, Yuri Kozukata, Arcade Bunny, and the Squid Sisters. Additionally, the following Poké Ball Pokémon can only appear on the Battlefield and Omega forms of this stage: Abra, Alolan Exeggutor, Lunala and Marshadow.

References[edit]