Super Smash Bros. 4

Master Hand (SSB4): Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|Master Hand's appearance in ''[[Super Smash Bros. 4]]''|general information|Master Hand}}
{{disambig2|Master Hand's appearance in ''[[Super Smash Bros. 4]]''|general information|Master Hand}}
{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}
{{Boss
{{Boss|
|name        = Master Hand
| name        = Master Hand
|image        = [[File:Master Hand SSB4.png|250px]]
| image        = [[File:Master Hand SSB4.png|250px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br />Master Hand's render in ''Super Smash Bros. 4''
| caption      = [[File:SmashBrosSymbol.png|50px]]
Master Hand's Render in ''Super Smash Bros. 4''
|boss          = ''[[SSB4]]''
|boss          = ''[[SSB4]]''
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
|location      = {{SSB4|Final Destination}}
|location      = {{SSB4|Final Destination}}
|voiceactor    = [[Xander Mobus]]
|voiceactor    = {{s|wikipedia|Xander Mobus}}
}}
}}
'''Master Hand''' reprises his role as the final boss of {{SSB4-3DS|Classic Mode}} in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with {{SSB4|Crazy Hand}}. In higher difficulties still, he is replaced mid-battle by the new boss [[Master Core]].


Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have new attacks, such as tossing energy balls to one another.
'''Master Hand''' returns as the boss of {{SSB4|Final Destination}} at the end of {{SSB4|Classic Mode}} in ''[[Super Smash Bros. 4]]''. Master Hand can be accompanied by {{SSB4|Crazy Hand}} with shared [[HP]] on intensities 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for [[Master Core]] to emerge for the final battle.
 
Master Hand additionally appears in [[Special Orders]] as the host of a mode called [[Master Orders]], where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more {{b|gold|collectible}}. He appears alongside Crazy Hand and two other characters at the end of the higher-risk [[Crazy Orders]] if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.
 
Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.
 
He is voiced by Xander Mobus, who is also served as the game's [[announcer]].


==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
{{incomplete}}
*{{Nerf|Master Hand has lost the Floor Sweep, Flying Slap, and Tri-Poke.}}
*Master Hand has lost several of his staple attacks, losing the Floor Sweep, Flying Slap, and Tri-Poke. These attacks are replaced with completely new ones. He also received a new down throw.
*{{Nerf|Master Hand and Crazy Hand now share the same pool of HP.}}
*Master Hand and Crazy Hand now share the same pool of HP, meaning that the player must contend with both Hands for the majority of the battle.
*{{Nerf|Big Swipe and Fake-Out Slap do less damage (22%→16% (Swipe), 22%→15% (Slap))}}
*Master Hand, along with Crazy Hand, are much more detailed looking than in previous games.
*{{Buff|Master Hand has new attacks: Fireball Blitz, Icy Wind, Platform Dealer, Sleeper Grab, Snapper, and Toss Grab.}}
*{{Buff|Power Punch deals more damage (25%→29%)}}
*{{Buff|Finger Bullets are no longer [[absorb]]able and do 1% more damage.}}
*{{Buff|Laser Nails are all on the same plane. They also do 4% more damage per hit.}}
*{{Change|Jetstream has had its animation reverted to the way it was in the original [[Super Smash Bros.]] game.}}
 
==HP==
{{Technical data|Missing values for HP threshold for Master Core to appear.}}
{{EnemyHPTableIntensity}}
{{EnemyHPRowIntensity|''for Nintendo 3DS''|110|148|190|261|269|280|303|334|368|410}}
{{EnemyHPRowIntensity|''for Wii U'' (solo)|110|148|190|261|269|280|303|334|344|380}}
{{EnemyHPRowIntensity|''for Wii U'' (co-op)|165|222|285|372|383|398|431|474|521|580}}
|}


==Moveset==
==Moveset==
Line 31: Line 46:
|Fake-Out Slap||15%||Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
|Fake-Out Slap||15%||Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
|-
|-
|Finger Bullet||9%||Fires a pair of bullets. At low HP, fires three pairs. Can no longer be absorbed by [[PSI Magnet]].
|Finger Bullet||9%||Fires a pair of bullets. At low HP, fires three pairs. No longer [[absorb|absorb-able]].
|-
|-
|Finger Drill||28%||Master Hand flies up and comes down onto the player, drilling into them.
|Finger Drill||28%||Master Hand flies up and comes down onto the player, drilling into them.
Line 37: Line 52:
|Finger Walk||12%||Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
|Finger Walk||12%||Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
|-
|-
|Fireball Blitz||11%||Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
|Fireball Blitz||11%||Master Hand produces a large orange fireball and squeezes it, causing it to break into fragments that scatter across the stage.
|-
|-
|Flying Punch||46%||Master Hand zooms in from the background with a punch.
|Flying Punch||46%||Master Hand zooms in from the background with a punch.
Line 43: Line 58:
|Icy Wind||0% from wind, 6% from ice||Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the [[Frozen]] status effect on impact.
|Icy Wind||0% from wind, 6% from ice||Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the [[Frozen]] status effect on impact.
|-
|-
|Jetstream||33%||Master Hand fires into the air like a rocket and swoops in from the background.
|Jetstream||33%||Master Hand points out his middle, thumb, and pinky fingers and fires into the air like a rocket and swoops in from the background.
|-
|-
|Laser Nail||8% per hit||Master Hand fires a laser from each fingertip.
|Laser Nail||8% per hit||Master Hand fires a blue laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general.
|-
|-
|Platform Dealer||0%||Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
|Platform Dealer||0%||Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Line 53: Line 68:
|Sleeper Grab||11%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an [[asleep]] state.
|Sleeper Grab||11%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an [[asleep]] state.
|-
|-
|Snapper||11%||Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly [[stun]]ned.
|Snapper||11%||Master Hand snaps his fingers, creating blue  and green energy with yellow stars. If the player is hit by this on the ground, they are instantly [[stun]]ned.
|-
|-
|Toss Grab||17%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.
|Toss Grab||17%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.
Line 67: Line 82:
|Dual Sweep||3% per hit||Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
|Dual Sweep||3% per hit||Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
|-
|-
|Juggling Act||7% (small), 11% (large)||Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
|Juggling Act||7% (small), 11% (large)||Master Hand tosses a series of small blue-green orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large blue-green orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
|}
|}


===Trophy===
===Attack pattern===
;Move 1
*Fake-Out Slap
*Snapper
*Finger Walk
*Big Swipe
*Icy Wind
;Move 2
*Power Punch
*Finger Bullet
*Big Swipe
*Icy Wind
;Move 3
*Grab
*Laser Nail
*Icy Wind
;Move 4
*Finger Bullet
*Finger Drill
*Platform Dealer
*Icy Wind
;Move 5
*Jetstream
*Flying Punch
*Big Swipe
*Fireball Blitz
*Icy Wind
 
==Trophy==
{{trophy
{{trophy
|name=Master Hand
|name=Master Hand
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in [[Final Destination]] when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
|image-3ds=MasterHandTrophy3DS.png
|image-3ds=MasterHandTrophy3DS.png
|image-wiiu=MasterHandTrophyWiiU.png
|image-wiiu=MasterHandTrophyWiiU.png
|size=135px
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
}}
{{Clear}}
{{clrl}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
Master Hand 3DS.png|Master Hand and {{SSB4|Kirby}}.
Master Hand 3DS.png|Master Hand and {{SSB4|Kirby}}.
SSB3DS Final Destination.png|Master Hand ripping open to reveal [[Master Core]]
Hands team 3DS.png|Master Hand teaming up with {{SSB4|Crazy Hand}}
Hands team 3DS.png|Master Hand teaming up with {{SSB4|Crazy Hand}}
MasterOrders.png|[[Master Orders]] selection screen
</gallery>
</gallery>
==Trivia==
*In the Developer Interview from E3 2014, Master Hand used his KO sound from ''[[Master Hand (SSBB)|Brawl]]'' as a placeholder.
*It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSB4)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters (SSB4)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]

Latest revision as of 13:33, May 20, 2024

This article is about Master Hand's appearance in Super Smash Bros. 4. For general information, see Master Hand.
Master Hand
Master Hand SSB4.png
SmashBrosSymbol.svg
Master Hand's render in Super Smash Bros. 4
A boss in SSB4
Universe Super Smash Bros.
Location Final Destination
Voice actor Xander Mobus

Master Hand returns as the boss of Final Destination at the end of Classic Mode in Super Smash Bros. 4. Master Hand can be accompanied by Crazy Hand with shared HP on intensities 3.0 or above; this happens automatically in Super Smash Bros. for Wii U and at the end of the dark ending path in Super Smash Bros. for Nintendo 3DS. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for Master Core to emerge for the final battle.

Master Hand additionally appears in Special Orders as the host of a mode called Master Orders, where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more gold. He appears alongside Crazy Hand and two other characters at the end of the higher-risk Crazy Orders if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.

Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.

He is voiced by Xander Mobus, who is also served as the game's announcer.

Changes from Brawl to SSB4[edit]

  • Nerf Master Hand has lost the Floor Sweep, Flying Slap, and Tri-Poke.
  • Nerf Master Hand and Crazy Hand now share the same pool of HP.
  • Nerf Big Swipe and Fake-Out Slap do less damage (22%→16% (Swipe), 22%→15% (Slap))
  • Buff Master Hand has new attacks: Fireball Blitz, Icy Wind, Platform Dealer, Sleeper Grab, Snapper, and Toss Grab.
  • Buff Power Punch deals more damage (25%→29%)
  • Buff Finger Bullets are no longer absorbable and do 1% more damage.
  • Buff Laser Nails are all on the same plane. They also do 4% more damage per hit.
  • Change Jetstream has had its animation reverted to the way it was in the original Super Smash Bros. game.

HP[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Missing values for HP threshold for Master Core to appear.
You can discuss this issue on the talk page or edit this page to improve it.
Intensity 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
for Nintendo 3DS 110 148 190 261 269 280 303 334 368 410
for Wii U (solo) 110 148 190 261 269 280 303 334 344 380
for Wii U (co-op) 165 222 285 372 383 398 431 474 521 580

Moveset[edit]

Individual[edit]

Move Damage Description
Big Swipe 16% Master Hand makes a wide swipe across the stage.
Fake-Out Slap 15% Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet 9% Fires a pair of bullets. At low HP, fires three pairs. No longer absorb-able.
Finger Drill 28% Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk 12% Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
Fireball Blitz 11% Master Hand produces a large orange fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch 46% Master Hand zooms in from the background with a punch.
Icy Wind 0% from wind, 6% from ice Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact.
Jetstream 33% Master Hand points out his middle, thumb, and pinky fingers and fires into the air like a rocket and swoops in from the background.
Laser Nail 8% per hit Master Hand fires a blue laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general.
Platform Dealer 0% Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch 29% Master Hand hovers above the player and drops down in an explosive fist. If the player is in the air when struck, this attack becomes a powerful meteor smash.
Sleeper Grab 11% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state.
Snapper 11% Master Hand snaps his fingers, creating blue and green energy with yellow stars. If the player is hit by this on the ground, they are instantly stunned.
Toss Grab 17% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand[edit]

The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSB4).

Move Damage Description
Cross Punch 0% Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep 3% per hit Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act 7% (small), 11% (large) Master Hand tosses a series of small blue-green orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large blue-green orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.

Attack pattern[edit]

Move 1
  • Fake-Out Slap
  • Snapper
  • Finger Walk
  • Big Swipe
  • Icy Wind
Move 2
  • Power Punch
  • Finger Bullet
  • Big Swipe
  • Icy Wind
Move 3
  • Grab
  • Laser Nail
  • Icy Wind
Move 4
  • Finger Bullet
  • Finger Drill
  • Platform Dealer
  • Icy Wind
Move 5
  • Jetstream
  • Flying Punch
  • Big Swipe
  • Fireball Blitz
  • Icy Wind

Trophy[edit]

Master Hand's trophy in Super Smash Bros. for Nintendo 3DS
Master Hand's trophy in Super Smash Bros. for Wii U
Master Hand
NTSC The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U
PAL Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
N64: Super Smash Bros. (11/1999)
Wii U: Super Smash Bros. for Wii U

Gallery[edit]

Trivia[edit]

  • In the Developer Interview from E3 2014, Master Hand used his KO sound from Brawl as a placeholder.
  • It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.