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{{articleIcons|melee=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[Mushroom Kingdom (location)|Mushroom]]
|subtitle     = ''Super Mario Bros. 2''
|name        = Kingdom II
|name        = Mushroom Kingdom II
|image        = [[File:MushroomKingdomII.jpg|250px|Kingdom II]]
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom II.png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:MKII-NRML-SSBM.png|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption      = [[File:MarioSymbol.png|50px]]
|caption      = Mushroom Kingdom II across the series.
|universe    = ''[[Mario (universe)|Mario]]''
|universe    = {{uv|Mario}}
|games        = ''[[Super Smash Bros. Melee|SSBM]]''
|games        = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo      = [[Mario (SSBM)|Mario]]<br/>[[Luigi (SSBM)|Luigi]] ([[Classic Mode|Classic]]/[[All-Star Match]])<br/>[[Princess Peach (SSBM)|Princess Peach]] ([[Classic Mode|Classic]])<br/>[[Dr. Mario (SSBM)|Dr. Mario]] ([[All-Star Mode|All-Star]])
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Obtain the Birdo trophy.
|meleesingles = Available / [[Banned stage|Banned]]
|cratetype = Normal
|meleedoubles = Available / [[Banned stage|Banned]]
|maxplayers  = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|art-supermariowiki = Subcon (place)
|meleemusic = Main: ''{{MeleeMusic|Mushroom Kingdom II}}''<br>Alternate: ''{{MeleeMusic|Dr. Mario}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2 (Remix)|Ground Theme - Super Mario Bros. 2}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}''
|meleesingles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki    = supermariowiki
|interwikiname= Super Mario Wiki
|interwikipage= Subcon
}}
}}
{{redirect|Subcon|the game that Subcon originally appeared in|Super Mario Bros. 2}}
'''Mushroom Kingdom II''' ({{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II'') is an [[unlockable stage]] in ''[[Super Smash Bros. Melee]]'' and a starter stage in ''[[Super Smash Bros. Ultimate]]''; in ''Ultimate'', its Japanese name has been changed to {{ja|いにしえの王国 USA|Inishie no Ōkoku USA}} (''Ancient Kingdom USA''), to better reflect the Japanese title of ''[[Super Mario Bros. 2]]'', ''Super Mario USA''.


'''Mushroom Kingdom II''' (Japanese:キノコ王国 II) is an [[unlockable stage]] in ''[[Super Smash Bros. Melee]]''. It is unlocked by obtaining the [[Birdo (trophy)|Birdo Trophy]]. Luigi is fought when unlocked here, even if the Birdo trophy has not been obtained. It is [[Luigi]]'s home stage, mostly, but [[Mario]] and [[Peach]] are also natives. In [[All-Star]] mode, this stage is played on when the player faces [[Dr. Mario]] and any of his teammates.
In ''Melee'', Luigi is fought here for his [[unlock]]ing battle, even if this stage itself is not unlocked yet. However, if the player has not yet obtained the [[Birdo]] [[trophy]], they do not unlock the stage. In [[All-Star]] mode, this is where the player faces [[Dr. Mario]] and any of his teammates.


Contrary to what its name suggests, this stage is derived from ''[[Super Mario Bros. 2]]'''s '''Subcon''' area (specifically the version seen in the 16-bit remakes of ''SMB2''), rather than the [[Mushroom Kingdom (location)|Mushroom Kingdom]] itself.  It is made up of 3 sections. There are two upper platforms on either side of the stage and one lower one in the middle. The center platform is actually 2 platforms connected by a log. There is a pit on either side of the middle platform.
==Stage overview==
[[File:MushroomKingdom2-Birdo.png|200px|thumb|left|Birdo shooting an egg in ''Melee''.]]
The stage has three hard platforms, all of which reach the bottom [[blast line]]: two at the sides, and a lower one in the middle (which is actually made up of two pieces of ground connected by a log).


Logs come from the waterfall and fall into the pit. One can jump on them, but they fall rapidly. On occasion, [[Birdo]] will appear from the side of the screen and lob eggs into the fray. The eggs can be broken and sometimes have items in them. Birdo can be knocked out, but she will come back. [[Pidgit]] will fly over the center on a carpet, which one can jump on.
Logs continuously come down from the waterfall in the background, acting as temporary platforms that quickly fall down into the two pits on the sides of the center platform. These logs are completely solid and cannot be passed through so getting caught beneath one once it has entered either pit is a guaranteed KO.


== Origin ==
Occasionally, [[Birdo]] appears from either side of the screen and shoots [[egg]]s, either one or three. These eggs can be attacked, knocking them off, or caught aerially: if thrown at an opponent they deal massive damage and knockback, up to 28%. After being caught and thrown the eggs can be broken, and sometimes contain [[item]]s. Birdo is susceptible to attacks, and if damaged enough she retreats, or can even be knocked off the stage. Sometimes [[Pidgit]]s will fly erratically over the middle part on a carpet, which can be jumped on.
This stage is from ''[[Super Mario Bros. 2]]''. In the ending cut-scene of that game it is revealed that the game took place in Mario's dream. Also, the world that ''Super Mario Bros. 2'' takes place in isn't located in the Mushroom Kingdom, but in Subcon. Despite all this when a player selects this stage it says "Mushroom Kingdom II"; however, when a player unlocks Mushroom Kingdom II the message that comes up says: "Mushroom Kingdom II is open; it's the dream world, Subcon!" In 1986 ''Super Mario Bros. 2'' was released in Japan. This ''Super Mario Bros. 2'' played very close to how ''[[Super Mario Bros.]]'' played, but the game had a much higher difficulty. Nintendo of America did not like this ''Super Mario Bros. 2'' because it was too difficult and it felt more like a modification to ''Super Mario Bros.'' rather than a sequel. So Nintendo of America looked for alternative game. The game they choose was a Japanese game named ''Yume Kojo: Doki Doki Panic'' and replaced the characters in the game with Mario, Luigi, Toad, and Peach. Besides the playable characters, almost all the graphics have remained the same as it originally did. So Mushroom Kingdom II is from ''Super Mario Bros. 2'', which is built around ''Doki Doki Panic''.


[[File:Area1SMB2.png|thumb|left|200px|A part of World 1-1 as seen in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
Oddly, in ''Melee'', [[Star KO]]'d characters will [https://www.youtube.com/watch?v=EU0p2IpoV1A fade before turning into a star.] Star KOs cannot occur at all in ''Ultimate'', as with most other stages with 2D backdrops.
The overall design of the features of this stage (the ground, logs, waterfall, etc.) look similar to as they do in ''Doki Doki Panic'' and ''Super Mario Bros. 2''. In 1993 ''Super Mario All-Stars'' was released, which was a compilation of older Mario games at the time with graphical enhancements. Two of the games that were featured was Japan's ''Super Mario Bros. 2'' (renamed ''Super Mario Bros: The Lost Levels'') and North America's ''Super Mario Bros. 2''. The graphics used in Mushroom Kingdom II are based on the graphical enhancement in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.


This stage is based on the first area of ''Doki Doki Panic'' and ''Super Mario Bros. 2''. In ''Doki Doki Panic'' the player has to jump on falling logs that go down waterfalls. In ''Super Mario Bros. 2'' the speed at which the logs go down has been reduced. ''Doki Doki Panic'' also used logs as platforms or bridges that span over gaps. In this stage there are falling logs that go at the same speed as the logs in ''Super Mario Bros. 2'' and there are three logs in the center of this stage that is used as a bridge. ''Doki Doki Panic'' also features an enemy named Pidgit that flies around on a carpet. The player has to get the bird-like enemy off of the carpet in order to control the carpet. (The same has to be done in ''Super Mario Bros. 2''.) This enemy can be seen flying around on this stage and is used as a moving platform. At the end of many levels in ''Doki Doki Panic'' there would be a boss that would shoot eggs out at the player (later named "Birdo"). Birdo can be seen in this stage shooting eggs at the players. [http://www.youtube.com/watch?v=tTdelQRRcRk]
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set in the air in front of a waterfall, and the main platform is based on the grassy soil of the regular form. The main platform also does not extend below the [[blast line]] and is resized and reshaped to match {{SSBU|Final Destination}}. [[Walk-off]]s are removed and Birdos, Pidgits, and logs do not interfere with the stage. The design of the three [[soft platform]]s of the Battlefield form are based on logs of the regular form.
<gallery widths="200px">
File:SSBU-Mushroom Kingdom IIOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Mushroom Kingdom IIBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>


The music for this stage is the 8-bit song that first appeared in the first level of ''Super Mario Bros. 2'' (an extended version of the theme from ''Doki Doki Panic''. In a Super Sudden Death match, or when time is about to be up, the music will change to boss music in ''Doki Doki Panic'' (which is also featured in ''Super Mario Bros. 2''.) [http://www.youtube.com/watch?v=6lJoF-psWNU]
===Hazards Off===
With stage hazards off, Birdo and Pidgits do not appear at all.
{{clrl}}
 
==Origin==
[[File:Area1SMB2.png|thumb|left|A portion of {{iw|mariowiki|World 1-1|Super Mario Bros. 2}}, as seen in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
Contrary to this stage's name, it is not based on any location in the {{b|Mushroom Kingdom|location}}. This stage is based on the overworld sections of {{iw|mariowiki|World 1|Super Mario Bros. 2}} in ''[[Super Mario Bros. 2]]'', with its graphical style based on the SNES port of ''Super Mario Bros. 2'' included in ''{{s|mariowiki|Super Mario All-Stars}}'' instead of the original NES version.
 
In ''Super Mario Bros. 2'', [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] enter the dream world of {{s|mariowiki|Subcon}}, which was taken over by the game's main villain, {{iw|mariowiki|Wart}}. The door they entered through leads to the game's [[mariowiki: World 1-1 (Super Mario Bros. 2)|first level]], which takes place on a grassy terrain. World 1-1 features waterfalls with logs flowing over, which act as temporary platforms; {{s|mariowiki|beanstalk}}s, which functions similarly as ladders; and {{s|mariowiki|jar}}s, which functions similarly to the {{uv|Mario}} series' [[Warp Pipe]]s. The players can pluck tufts of [[grass]], which can spawn an item when pulled from the ground, and collect five [[mariowiki:Cherry|cherries]] in each level, which will spawn a [[Super Star]].
 
{{s|mariowiki|Pidgit}}s are small bird enemies that ride on flying magic carpets in ''Super Mario Bros. 2'', first appearing in {{iw|mariowiki|World 1-2|Super Mario Bros. 2}}. Pidgits attack by swooping down at the player on their magic carpets. When they are defeated, their carpets can be ridden and controlled by the player, though these vanish after a short while.
 
{{s|mariowiki|Birdo}}s first appear in ''Super Mario Bros. 2'' as the game's recurring mid-bosses, first appearing in World 1-1, but has later appeared as an ally in spin-off ''Mario'' titles since. The pink Birdos attack by spitting eggs from their nozzles, which can be picked up and thrown back to defeat them.
 
This stage features multiple elements from the overworld levels in World 1 in ''Super Mario Bros. 2'', albeit with some visual differences between their appearances in ''Super Smash Bros. Melee'' and ''Ultimate''. The 16-bit sprites used in this stage (e.g. the Pidgit's magic carpet, the logs, etc.) in ''Melee'' are enhanced to use their original 16-bit sprites from  ''Super Mario All-Stars''. The grassy platforms, a single jar, two beanstalks, and five cherries appear as background elements, while the grass appears as a foreground element on the stage, though they cannot be interacted with.
 
{{clrl}}
 
==Tournament legality==
For several reasons, this stage is banned in competitive play. The stage is commonly seen as too small to hold a proper competitive battle on, and Birdo's appearances are random and overly disruptive to the matches. The walk-off blast lines can additionally result in quick, easy KOs, and the lack of a proper "central" platform serves as a hindrance, particularly in doubles matches.
 
==Gallery==
<gallery>
Mushroom Kingdom II Melee.png|Mushroom Kingdom II in ''Super Smash Bros. Melee''.
MKII-BIRD-NRML-SSBM.png|Pidgit as it appears on Mushroom Kingdom II in ''Melee''.
MKII-BIRDO-NRML-SSBM.png|Birdo as she appears on Mushroom Kingdom II in ''Melee''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|いにしえの王国II|Inishie no Ōkoku II}} {{gameIcon|melee|16px}}<br>{{ja|いにしえの王国 USA|Inishie no Ōkoku USA}} {{gameIcon|ultimate|16px}}
|jaM=Ancient Kingdom II<br>Ancient Kingdom USA
|en=Mushroom Kingdom II
|fr=Royaume Champignon II
|frM=Mushroom Kingdom II
|es=Reino Champiñón II
|esM=Mushroom Kingdom II
|de=Pilz-Königreich 2
|deM=Mushroom Kingdom 2
|it=Regno dei Funghi II
|itM=Mushroom Kingdom II
|nl=Paddenstoelenrijk 2
|nlM=Mushroom Kingdom 2
|ru={{rollover|Грибное королевство 2|Gribnoe korolevstvo 2|?}}
|ruM=Mushroom Kingdom 2
|ko={{rollover|고대 왕국 USA|Godae Wangguk USA|?}}
|koM=Ancient Kingdom USA
|zh_cn={{rollover|古老的王国USA|Gǔlǎo De Wángguó USA|?}}
|zh_cnM=Ancient Kingdom USA
|zh_tw={{rollover|古老的王國USA|Gǔlǎo De Wángguó USA|?}}
|zh_twM=Ancient Kingdom USA
}}


==Trivia==
==Trivia==
*Birdo shoots either one or three eggs across the stage.  These eggs can be caught aerially, and if thrown at an opponent, do massive damage - Up to 28%. Birdo can also be knocked away with one of its own eggs, just like in the original game.
*When using [[End of Day]] on this stage in ''Ultimate'', the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the [[Red Bulborb]]s.  
*When caught and held, Birdo's eggs are 2-D and are almost invisible unless the character holding the egg turns around.
*This is one of the five stages in the ''Super Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds (20 seconds in ''Melee'') and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSB)]], [[Mushroom Kingdom (SSBM)]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II'') and [[Moray Towers]].
*This is one of the only two stages to change music when time goes under 20 seconds, the other being [[Mushroom: Kingdom|Mushroom Kingdom]].
**Mushroom Kingdom II is the only one of these stages where the music used for this Easter egg is not set as the default track.
*Mushroom Kingdom II and Mushroom Kingdom are the only two stages in ''Melee'' to share an alternate music track: ''Dr. Mario''. They are also the only two stages in ''Melee'' to lack a [[stage prefix]].
*When a new file is started in ''Melee'', the player automatically receives one random trophy among those immediately obtainable in the [[lottery]]. Since the Birdo trophy is one of them, it is possible for the Mushroom Kingdom II stage to be immediately unlocked upon starting a new file, with the corresponding unlock message being received right when the game starts up.
*The [[Moon]] cannot be summoned from an [[Assist Trophy]] on this stage. Additionally, [[Lunala]] cannot be summoned from a [[Poké Ball]].
**[[Color TV-Game 15]] and [[Abra]] can only be summoned on the Battlefield and Omega forms of this stage.


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Past stages]]
[[Category:Mario universe]]
[[es:Reino Champiñón II]]

Latest revision as of 02:52, July 31, 2024

Super Mario Bros. 2
Mushroom Kingdom II
SSBU-Mushroom Kingdom II.png
MarioSymbol.svg
MKII-NRML-SSBM.png
MarioSymbol(preBrawl).svg

Mushroom Kingdom II across the series.
Universe Mario
Appears in Melee
Ultimate
Availability Unlockable (Melee)
Starter (Ultimate)
Unlock criteria Obtain the Birdo trophy.
Crate type Normal
Maximum players 4 (Melee)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Main: Mushroom Kingdom II
Alternate: Dr. Mario
Ultimate Super Mario Bros. series music
Main: Ground Theme - Super Mario Bros. 2
Alternate: Ground Theme - Super Mario Bros. 2
Tournament legality
Melee Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Subcon
"Subcon" redirects here. For the game that Subcon originally appeared in, see Super Mario Bros. 2.

Mushroom Kingdom II (いにしえの王国II, Ancient Kingdom II) is an unlockable stage in Super Smash Bros. Melee and a starter stage in Super Smash Bros. Ultimate; in Ultimate, its Japanese name has been changed to いにしえの王国 USA (Ancient Kingdom USA), to better reflect the Japanese title of Super Mario Bros. 2, Super Mario USA.

In Melee, Luigi is fought here for his unlocking battle, even if this stage itself is not unlocked yet. However, if the player has not yet obtained the Birdo trophy, they do not unlock the stage. In All-Star mode, this is where the player faces Dr. Mario and any of his teammates.

Stage overview[edit]

Birdo shooting an egg in Melee.

The stage has three hard platforms, all of which reach the bottom blast line: two at the sides, and a lower one in the middle (which is actually made up of two pieces of ground connected by a log).

Logs continuously come down from the waterfall in the background, acting as temporary platforms that quickly fall down into the two pits on the sides of the center platform. These logs are completely solid and cannot be passed through so getting caught beneath one once it has entered either pit is a guaranteed KO.

Occasionally, Birdo appears from either side of the screen and shoots eggs, either one or three. These eggs can be attacked, knocking them off, or caught aerially: if thrown at an opponent they deal massive damage and knockback, up to 28%. After being caught and thrown the eggs can be broken, and sometimes contain items. Birdo is susceptible to attacks, and if damaged enough she retreats, or can even be knocked off the stage. Sometimes Pidgits will fly erratically over the middle part on a carpet, which can be jumped on.

Oddly, in Melee, Star KO'd characters will fade before turning into a star. Star KOs cannot occur at all in Ultimate, as with most other stages with 2D backdrops.

Ω form and Battlefield form[edit]

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set in the air in front of a waterfall, and the main platform is based on the grassy soil of the regular form. The main platform also does not extend below the blast line and is resized and reshaped to match Final Destination. Walk-offs are removed and Birdos, Pidgits, and logs do not interfere with the stage. The design of the three soft platforms of the Battlefield form are based on logs of the regular form.

Hazards Off[edit]

With stage hazards off, Birdo and Pidgits do not appear at all.

Origin[edit]

A portion of World 1-1, as seen in the Super Mario All-Stars version of Super Mario Bros. 2.

Contrary to this stage's name, it is not based on any location in the Mushroom Kingdom. This stage is based on the overworld sections of World 1 in Super Mario Bros. 2, with its graphical style based on the SNES port of Super Mario Bros. 2 included in Super Mario All-Stars instead of the original NES version.

In Super Mario Bros. 2, Mario, Luigi, Princess Peach, and Toad enter the dream world of Subcon, which was taken over by the game's main villain, Wart. The door they entered through leads to the game's first level, which takes place on a grassy terrain. World 1-1 features waterfalls with logs flowing over, which act as temporary platforms; beanstalks, which functions similarly as ladders; and jars, which functions similarly to the Mario series' Warp Pipes. The players can pluck tufts of grass, which can spawn an item when pulled from the ground, and collect five cherries in each level, which will spawn a Super Star.

Pidgits are small bird enemies that ride on flying magic carpets in Super Mario Bros. 2, first appearing in World 1-2. Pidgits attack by swooping down at the player on their magic carpets. When they are defeated, their carpets can be ridden and controlled by the player, though these vanish after a short while.

Birdos first appear in Super Mario Bros. 2 as the game's recurring mid-bosses, first appearing in World 1-1, but has later appeared as an ally in spin-off Mario titles since. The pink Birdos attack by spitting eggs from their nozzles, which can be picked up and thrown back to defeat them.

This stage features multiple elements from the overworld levels in World 1 in Super Mario Bros. 2, albeit with some visual differences between their appearances in Super Smash Bros. Melee and Ultimate. The 16-bit sprites used in this stage (e.g. the Pidgit's magic carpet, the logs, etc.) in Melee are enhanced to use their original 16-bit sprites from Super Mario All-Stars. The grassy platforms, a single jar, two beanstalks, and five cherries appear as background elements, while the grass appears as a foreground element on the stage, though they cannot be interacted with.

Tournament legality[edit]

For several reasons, this stage is banned in competitive play. The stage is commonly seen as too small to hold a proper competitive battle on, and Birdo's appearances are random and overly disruptive to the matches. The walk-off blast lines can additionally result in quick, easy KOs, and the lack of a proper "central" platform serves as a hindrance, particularly in doubles matches.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese いにしえの王国II Super Smash Bros. Melee
いにしえの王国 USA Super Smash Bros. Ultimate
Ancient Kingdom II
Ancient Kingdom USA
UK English Mushroom Kingdom II
France French Royaume Champignon II Mushroom Kingdom II
Germany German Pilz-Königreich 2 Mushroom Kingdom 2
Spain Spanish Reino Champiñón II Mushroom Kingdom II
Italy Italian Regno dei Funghi II Mushroom Kingdom II
China Chinese (Simplified) 古老的王国USA Ancient Kingdom USA
Taiwan Chinese (Traditional) 古老的王國USA Ancient Kingdom USA
South Korea Korean 고대 왕국 USA Ancient Kingdom USA
Netherlands Dutch Paddenstoelenrijk 2 Mushroom Kingdom 2
Russia Russian Грибное королевство 2 Mushroom Kingdom 2

Trivia[edit]

  • When using End of Day on this stage in Ultimate, the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the Red Bulborbs.
  • This is one of the five stages in the Super Smash Bros. series to change music when the timer reaches 30 seconds (20 seconds in Melee) and during Sudden Death, the others are Mushroom Kingdom (SSB), Mushroom Kingdom (SSBM), Suzaku Castle (if the music played is any type of one of the sixteen playable characters in Street Fighter II and Super Street Fighter II) and Moray Towers.
    • Mushroom Kingdom II is the only one of these stages where the music used for this Easter egg is not set as the default track.
  • Mushroom Kingdom II and Mushroom Kingdom are the only two stages in Melee to share an alternate music track: Dr. Mario. They are also the only two stages in Melee to lack a stage prefix.
  • When a new file is started in Melee, the player automatically receives one random trophy among those immediately obtainable in the lottery. Since the Birdo trophy is one of them, it is possible for the Mushroom Kingdom II stage to be immediately unlocked upon starting a new file, with the corresponding unlock message being received right when the game starts up.
  • The Moon cannot be summoned from an Assist Trophy on this stage. Additionally, Lunala cannot be summoned from a Poké Ball.