Super Smash Bros. Brawl

Wario (SSBB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(324 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
:''This article is about Wario's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Wario]].''
{{ArticleIcons|brawl=y}}
{{disambig2|Wario's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Wario}}
{{Infobox Character
{{Infobox Character
|name         = Wario
|name = Wario
|image       = [[Image:Wariossbb.jpg|250px|Wario]]
|image = {{tabber|title1=Biker|content1=[[File:Wario SSBB.jpg|x235px]]|title2=Overalls|content2=[[File:SSBB Wario Overalls.png|x235px]]}}
|caption      = [[Image:WarioSymbol.svg|50px]]
|game = SSBB
|universe    = ''[[Wario (universe)|Wario]]''/''[[Mario (Universe)|Mario]]''
|ssbgame1 = SSB4
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame2 = SSBU
|firstgame    = ''Super Mario Land 2: 6 Golden Coins'' (1992)
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         = A
|tier = B
|ranking     = 5
|ranking = 10
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Unveiled at [[E3]] 2006, Wario represents [[Wario (universe)|his own series]] instead of the {{uv|Mario}} universe, similarly to {{SSBB|Yoshi}}. Wario is voiced by Charles Martinet, who voices him in the ''Mario'' and ''Wario'' series, and also voices {{SSBB|Mario}} and {{SSBB|Luigi}}.


Unveiled at [[E3]] 2006, {{nihongo|'''Wario'''|ワリオ|''Wario''}} makes his first playable appearance in ''[[Super Smash Bros. Brawl]]''. Wearing his [[WarioWare]] outfit, Wario has an attack where he builds up flatulence over
Wario ranks 10th on the tier list. Wario has unique attributes as a fighter, as he has a relatively short frame, high weight, and great [[air speed]], which allows him to survive longer periods of time but not be as vulnerable to combos as other heavyweights and move through the air and approach effectively. His very fast air speed, incredible air acceleration, and strong aerial attacks give him a great air game and grant him arguably the best [[air camp]]ing in the game. Additionally, he has a great recovery when all recovery options are present (his [[Wario Bike]] provides great vertical distance when hopped off of and a fully-charged [[Wario Waft]] is one of the farthest-reaching vertical recoveries), effective approach options using his air speed and [[DACUS]], and effective finishers, such as forward smash, up aerial, and his notorious half-charged Wario Waft. However, Wario suffers from major [[grab release]] problems; his air release sends him upward vertically unlike any other character, therefore leaving him vulnerable to almost any aerial attack with 20 or less frames of startup lag, as well as ground attacks with significant [[reach]]. Almost every character can grab-release-combo Wario into a string of aerial attacks, or even a KO ({{SSBB|King Dedede}} is particularly notable in this aspect). Wario's attacks also have mediocre range; his range makes him especially vulnerable to characters with good range such as {{SSBB|Marth}} and {{SSBB|Meta Knight}}. Additionally, Wario's recovery is among the worst in the game if multiple elements are absent from it, most notably his Wario Bike, as his [[Corkscrew]] provides very little vertical distance and can't [[edge sweetspot|sweetspot the edge]] (which is also the case with his [[midair jump]]). Regardless, Wario has very good matchups against most of the cast, possessing only four disadvantageous matchups and three [[counter (matchup)|counters]], and has achieved strong tournament results. Wario's ranking in all regions is superb, and is considered to be high tier.
time and later releases a deadly fart called the [[Wario Waft]], which was highly exaggerated in the trailer by making it a bigger explosion of fart than it is in the actual game, similar to the exaggeration of [[Dimensional Cape]]. Wario moves with a [[Mr. Game & Watch]]-like stop-motion gait (similar to his movement in WarioWare cutscenes).
 
Wario currently ranks 5th on the tier list (the second highest ranked sub-series ''Mario'' character) due to his unique attributes as a fighter (e.g. small size, heavy weight, and great horizontal directional influence), great recovery when all recovery options are present, good approach game, amazing air game/mobility combined with an amazing [[air dodge]], unpredictability, great matchups, very low amount of weaknesses, and his amazing Wario Waft KO move.


==Attributes==
==Attributes==
[[File:E3wario.PNG|thumb|Wario, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:E3wario.PNG|thumb|Wario, as seen in the first trailer for ''Brawl'' at E3 2006.]]
Wario is a unique, unorthodox addition to the Smash Bros. series. He is a heavy character, so he is hard to KO, but he has amazing mobility in the air, possessing the third-fastest lateral air movement (behind Yoshi and Jigglypuff), arguably the fastest air speed acceleration, almost no loss of speed when changing direction and with a solid set of aerials to go with it. His air speed combined with his great air dodge (both fast and still moves very fast at the same time) allows him to be a great camper despite his lack of a solid projectile. He can even run out the timer against certain slow characters. However, this requires him to take the percent or stock lead to force the opponent to approach. His fast air speed makes up for his slow dash speed and roll. Some of Wario's moves are laggy, but this is not severe, as Wario's overall attack speed isn't bad, especially on his aerials. Wario is one of the few characters in the game that can punish low lag moves, due to his amazing air mobility, often with dair that is also hard to not get punished with. His recovery is deceptively good when all options are available, thanks to his Wario Bike, Wario Waft, and his aerial movement. On the other hand, Wario's recovery is extremely situational, because he can't recover with the Wario Bike if it's lying on the ground, the Wario Waft has to be charged to give Wario good recovery distance, and Corkscrew is a poor recovery move in general, due its mediocre distance and inability to auto-sweetspot the ledge until near the ending of the move.
Wario is a unique, unorthodox addition to the ''Smash Bros.'' series. While he is a heavy character, he has by far the best aerial mobility in the game, with the third-fastest [[air speed]] and almost triple the [[air acceleration|aerial acceleration]] and over double the [[air friction]] of any other character. Combined with his solid aerial attacks and air dodge, his ability to change aerial direction and speed almost instantly gives him a great camping game despite his lack of a reliable projectile, even to the point of being able to time out certain characters should he gain a lead. Wario's amazing aerial maneuverability also makes him a great [[punish]]er, being able to swoop in, bait an attack, back away, and move back in to punish with one of his many fast aerials. He also has one of the best recoveries in the game when all options are available, combining his mobility with the Wario Bike and Wario Waft for a bevy of possibilities. Finally, Wario's aerial mobility also shines in [[approach]]ing, able to fly all over the place while his short frame (unusual for a heavy character) makes him difficult to hit.


Wario thrives on surprise and deception, and he can vary his approaches like few can. One of Wario's most notable attributes is his size (about the same size as Mario, but a tad wider), which is rather small for a heavyweight (the smallest), meaning he is relatively difficult to hit. Wario can also [[crawl]], although it is not entirely useful for dodging attacks, so it is usually used for landing down-tilts while approaching the character.  
Wario has a good grab game, able to chain throw several characters with his down throw into KO percent, while his forward throw does 13% damage and can act as a KO move once the opponent gets into the 160% range. [[Chomp]] also acts as a grab and can be used to beat [[sidestep]]s and eat certain [[projectile]]s and [[items]]. The [[Wario Bike]] has many uses, including approaching, camping, blocking projectiles, and usage as an edge-guarding projectile; once broken Wario can use the tires as throwing items to further enhance his keep-away game. As expected for a heavy character, Wario's KO moves are brutal, with his forward smash KO'ing in the 70%s and a perfectly-timed Wario Waft KO'ing as low as 50% with minimal startup lag. He also boasts one of the best [[DACUS]]es in the game, allowing him to cover great distances with most of his body covered in hitboxes and following-up attacks such as a Chomp at low damage. Wario can even juggle with his up aerial, or simply save the 17%-damage move as another KO option.


Wario boasts one of the best [[Dash attack canceling|Smash Boosts]] in the game, which allows him to cover great distances and string together attacks in a relatively short amount of time, often effective after a [[Chomp]] at lower percentages. His dacus is also very useful for  retrieving tires at a distance that he's bounced off the ground. Other abilities include his ability to juggle with his Up aerial, KO opponents at low percentages with his forward smash or even lower with an almost fully charged [[Wario Waft]] which at that point can KO as low as 50% with start-up of only 5 frames, and use Chomp to stop projectiles and interrupt certain moves, many of them powerful, commonly used approaches (e.g. Jigglypuff's Rollout), because Chomp behaves like a grab. Chomp is one of his better moves. It has very fast start-up, goes through any spot dodge due its extreme duration, goes through shields because it's a grab and beats any non-disjointed move and non-invincible moves (certain moves makes him take full damage, but still let him grab the opponent). It can also be reversed (although it cannot be used to change momentum), as well as be used to eat items, and doing so to an explosive makes him take slight damage, but also creates a hitbox that deals decent damage with fairly high knockback. His [[Wario Bike]], when thrown at an enemy, is the only projectile in the game that can spike (with the exception of the pitfall item), and it is quite large (and thus hard to avoid). Because of his limited KO moves, Wario should not use them too much for racking up damage (although they are all very good KO moves when fresh). He has also a very good grab game: his forward throw does 13% damage and also KOs lightweights in the edge at about 150% if they have good Directional Influence. Also, he can [[chain grab]] with his down throw on several characters until high percentages.  
Wario does have his weaknesses. While his KO moves are powerful, he doesn't have a lot of them, so he must be careful about using them simply to deal damage should they turn out to be too stale when needed. The Wario Bike is generally useful in all situations, but he cannot use it if it's elsewhere on the stage or has just been broken. Without his bike, Wario's poor range becomes more apparent, and his recovery is downgraded from "varied" to "lackluster" - indeed, without either the Wario Bike or Wario Waft, Wario's recovery is rather poor, with the [[Corkscrew]] having bad range and being unable to grab the edge during its ascent. Wario also has significant problems with being grab released: his high air friction robs him of horizontal momentum when air released, leaving him in a prime spot to be clobbered or infinitely regrabbed. A Wario player has to stay very deceptive and slippery to avoid getting nailed by his poor range and getting grabbed by those who have a grab release option on him.


He only has a few main weaknesses. For one, Wario has poor range on his attacks (except his jab, his grab and more noticeably, his Forward Tilt), especially with his smashes, which is not a big problem unless the opponent has long range, priority, and speed like Marth. This is compensated for by his unpredictable and fast approach, and the fact that attacking his motorcycle breaks it up to yield temporary projectiles, which, with his glide toss (and the unusual bouncing properties of the wheels), makes up for his poor range. Another problem, though minor, is that Wario has poor get-up rolls and get-up attacks, making him fairly easy to tech-chase when on the ground. Another problem would be that his unusual jump break animation coming out of a grab leaves him extremely vulnerable to attacks and infinite grab releases; however, to compensate that lag, his dominantly aerial fighting style makes him one of the most difficult characters to grab due to characters being completely safe from grabs in midair. While these issues aren't overly crippling, and not all characters have a grab release option against Wario-including [[Meta Knight (SSBB)|Meta Knight]]-and many of those with one have trouble grabbing Wario, a Wario player has to stay very deceptive and slippery to avoid getting nailed by his poor range and getting grabbed by those who have a grab release option on him.
==Moveset==
''For a gallery of Wario's hitboxes, see [[Wario (SSBB)/Hitboxes|here]].'' <br>
''For a more detailed information regarding Wario's moveset and attack hitboxes, see [[Wario (SSBB)/Moveset|this page]].''
{{MovesetTable
|game=SSBB
|neutralcount=2
|neutralname=Fist ({{ja|げんこつ|Genkotsu}}) / Jaw Smash ({{ja|あごくだき|Ago Kudaki}})
|neutral1dmg=6% (fist), 5% (body)
|neutral2dmg=6%
|neutraldesc=Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
|ftiltname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}})
|ftiltangles=3
|ftiltupdmg=14% (arm), 11% (body)
|ftiltsidedmg=13% (arm), 11% (body)
|ftiltdowndmg=12% (arm), 11% (body)
|ftiltdesc=Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Oddly, his voice plays at an earlier time when angled up. May be based on an attack from Wario's look-alike Booster in ''Super Mario RPG''. When angled up, it can KO at 118% from the center of Final Destination.
|utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltdmg=10% (clean), 6% (late)
|utiltdesc=Wario raises both hands above his head, raising the roof. Decent vertical launcher and can KO at 164%.
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}})
|dtiltdmg=8%
|dtiltdesc=Wario stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag.
|dashname=Head Sliding ({{ja|ヘッドスライディング|Heddo Suraidingu}})
|dashdmg=7% (clean), 5% (late)
|dashdesc=Wario trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario lies on the ground. Might be based on the Sliding Catch, a move in ''Mario Superstar Baseball'', a game that Wario was in.
|fsmashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|fsmashdmg={{ChargedSmashDmgSSBB|19}}
|fsmashdesc=Wario performs his trademark Shoulder Bash, from the ''Wario Land'' games and ''Wario World''. Poor range, but above-average strength and extremely fast for a forward smash. The tackle itself gives Wario [[armor]]. KOs at 105% when uncharged and 65% when fully charged.
|usmashname=Wind-Up Headbutt ({{ja|ぐるぐるずつき|Guruguru Zutsuki}})
|usmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-5), {{ChargedSmashDmgSSBB|10}} (hit 6)
|usmashdesc=Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage and knockback, and KOs at 137% when uncharged; 93% when fully charged. Best used for [[DACUS]].
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}})
|dsmashdmg={{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (mid), {{ChargedSmashDmgSSBB|5}} (late)
|dsmashdesc=Wario spins on the ground, bashing foes with his head. The move gradually gets weaker as Wario spins arounds. The initial hit is fairly weak but it can KO {{SSBB|Mario}} at 153% from the middle of [[Final Destination]]. The move has fairly low startup lag at frame 8 but the entire move takes 78 frames to complete, which makes it incredibly unsafe. When shielded, the opponent has over a second to punish Wario, allowing even the slowest Smash attacks to punish Wario with some charge. Its range is also unspectacular, especially vertically. It is overall one of the worst down smashes in the game due to its extreme ending lag and its unspectacular power and Wario is almost always better off using forward smash.
|nairname=Overweight Body ({{ja|メタボボディ|Metabo Bodi}})
|nairdmg=9% (clean), 4% (late)
|nairdesc=Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. KOs at 173% from the center of Final Destination.
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairdmg=7% (clean), 5% (late)
|fairdesc=Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "[[Wall of Pain]]"-style attacking. Useful for momentum cancelling and edgeguarding.
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairdmg=10%
|bairdesc=Thrusts his head backwards, hitting foes with it. Similar to his forward aerial only stronger with more endlag and much more landing lag. KOs at 164% from the center of Final Destination.
|uairname=Hand Slap ({{ja|ハンドパッチン|Hando Patchin}})
|uairdmg=17%
|uairdesc=Wario claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game and KOs at 120%.
|dairname=Upside-Down Headbutt ({{ja|さかさまずつき|Sakasama Zutsuki}})
|dairdmg=2% (hits 1-6), 4% (hit 7)
|dairdesc=Wario turns upside down and spins, drilling with his head. Has decent knockback, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummeldmg=2%
|pummeldesc=Pokes his opponent in the torso. A fairly quick pummel.
|fthrowname=Giant Swing ({{ja|ジャイアントスイング|Jaianto Suingu}})
|fthrowdmg=12%
|fthrowdesc=Wario spins the foe around and throws them forward. Identical to {{SSBB|Mario}} and {{SSBB|Luigi}}'s back throw, except the spun opponent doesn't hurt other foes. Based on the [[mariowiki:Wild_Swing-Ding|Wild Swing-Ding]] seen in ''Wario World''.
|bthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|bthrowdmg=2% (hit 1), 7% (throw)
|bthrowdesc=Wario throws opponent behind him and hip thrusts them while posing.
|uthrowname=Power Lifting ({{ja|パワーリフティング|Pawā Rifutingu}})
|uthrowdmg=4% (hit 1), 6% (throw)
|uthrowdesc=Wario throws opponent into the air and jumps up, headbutting them.
|dthrowname=Butt Press ({{ja|しりプレス|Shiri Puresu}})
|dthrowdmg=4% (hit 1), 3% (throw)
|dthrowdesc=Wario puts the opponent down and sits on them, who is then knocked behind Wario. might be based on Wario’s Ground Pound from ''Wario Land'' and ''Wario World''. Can chain grab certain characters against walls.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Wario gets up and pokes both forwards and backwards.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Wario spins around with his fist extended.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Wario thrusts his fists in front of him, then kicks his legs behind him.
|edgefname=&nbsp;
|edgefdmg=8% (upper body), 6% (lower body)
|edgefdesc=Crawls up the ledge and flips onto his back, attacking with his fists.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Crawls up the ledge and slides his finger across the ground. Similar to his down tilt.
|nsname=Chomp
|nsdmg=2% (bite), 5% (throw)
|nsdesc=Wario opens his mouth and bites forward. Holding the special button will make Wario keep his mouth open for longer time period. It can also be used to consume items, but eating explosives will cause them to blow up inside of Wario, damaging himself and nearby foes.
|ssname=Wario Bike
|ssdmg=0-10% (ride),
|ssdesc=Wario gets on his bike and drives around, with the bike being [[invincible]] during this period. It also has [[knockback]]-based [[armor]], with a 60 KB threshold for him to sustain knockback, and 30 KB to force him to dismount. Damage dealt depends on how fast he's moving, and going too fast while turning has Wario dismount. The bike can be destroyed, with a HP system in place while not being ridden, allowing the parts to be thrown like [[items]]. At maximum speed, it can KO at 172%.
|usname=Corkscrew
|usdmg=5% (hit 1), 1% (hits 2-11), 4% (hit 12)
|usdesc=Wario leaps into the air while spinning, hitting enemies multiple times. The move can be aimed by quickly pushing the control stick in a direction before Wario jumps. When all hits connect, it can KO at 147%.
|dsname=Wario Waft
|dsdmg=0% (no charge), 8-10% (slightly charged), 21% (mostly charged), 40% (fully charged clean), 20% (fully charged late)
|dsdesc=Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, taking approximately 1 minute and 50 second to be fully charged. Can be used to either attack foes or aid Wario in his [[recovery]].
|fsname=Wario-Man
|fsdmg=Varies
|fsdesc=Wario eats a clove of garlic and transforms into Wario-Man. While he's transformed, Wario-Man is completely invincible, and has drastically amplified strength and agility. Distinct from other transformation final smashes is that his all his moves have significantly less endlag and that all his aerials (excluding his down aerial) grant him a small boost in the air. In addition, all of his specials are boosted to the extreme, most notably his Wario Bike and Wario Waft.
}}


==Moveset==
===Stats===
{|class="wikitable" align="center" style="text-align:center;background:#efef7f;border:solid #7f007f 2px;"
{{technical data|Needs short hop and double jump heights}}
|-
{{Attributes
!style="background:#dfdf00;border-bottom:solid #7f007f 2px;" colspan="13"|Wario's Moveset
|cast      = 39
|-style="background:#dfdf00;border-bottom:solid #7f007f 2px;"
|weight    = 107
|&nbsp;
|rweight    = 8-9
|'''Move'''
|dash      = 1.3
|'''Description'''
|rdash      = 29-35
|colspan="2"|'''Segment'''
|run        = 1.35
|'''Damage'''
|rrun      = 31-33
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|walk      = 0.85
|colspan="2"|'''Hit Frames'''
|rwalk      = 31-32
|<span class="explain" title="Base knockback">'''BKB'''</span>
|trac      = 0.07
|<span class="explain" title="Knockback growth">'''KBG'''</span>
|rtrac      = 3-6
|<span class="explain" title="Weight-based knockback">'''WBKB'''</span>
|airfric    = 0.08
|'''Type'''
|rairfric  = 1
|-
|air       = 1.222
|rowspan="3"|Neutral||rowspan="3"|Double Punch||rowspan="3"|Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash.||rowspan="2"|Hit 1||Fist||6%||rowspan="2"|60||rowspan="2"|8||rowspan="2"|10||rowspan="2"|15||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|arm=y}}
|rair      = 3-4
|-
|baseaccel  = 0.04
|Body||5%
|rbaseaccel = 3-5
|-
|addaccel  = 0.3
|colspan="2"|Hit 2||6%||75||17||19||60||90
|raddaccel  = 1
|-
|gravity    = 0.0842
|rowspan="6"|F-Tilt||rowspan="6"|Power Punch||rowspan="6"|Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based off of an attack from Wario's look-alike Booster in Super Mario RPG.||rowspan="2"|Angled Up||Arm||14%||rowspan="6"|*||rowspan="6"|14||rowspan="6"|17||rowspan="6"|22||rowspan="6"|98||rowspan="6"|0||rowspan="6"|{{AttackType|arm=y}}
|rgravity  = 17
|-
|fall      = 1.4
|Body||11%
|rfall      = 18
|-
|ff        = 1.96
|rowspan="2"|Angled Side||Arm||13%
|rff        = 18
|-
|jumpsquat  = 6
|Body||11%
|rjumpsquat = 27-35
|-
|jumpheight = 30.27382666
|rowspan="2"|Angled Down||Arm||12%
|rjumpheight= 28
|-
|shorthop  = ?
|Body||10%
|rshorthop  = ?
|-
|djump      = ?
|rowspan="6"|U-Tilt||rowspan="6"|Palm Push||rowspan="6"|Raises both hands above his head, raising the roof. Decent vertical launcher.||rowspan="3"|Clean||Body||rowspan="3"|10%||90||rowspan="3"|12||rowspan="3"|14||rowspan="3"|65||rowspan="3"|74||rowspan="6"|0||rowspan="6"|{{AttackType|arm=y}}
|rdjump    = ?
|-
}}
|Right hand||83
 
|-
===[[Announcer]] call===
|Left hand||97
{{audio|Needs announcer calls from other languages.}}
|-
<gallery>
|rowspan="3"|Late||Body||rowspan="3"|6%||90||rowspan="3"|15||rowspan="3"|23||40||rowspan="3"|50
Wario English Announcer SSBB.wav|English/Japanese
|-
</gallery>
|Right hand||80||rowspan="2"|30
 
|-
===[[Wii Remote selection sound]]===
|Left hand||100
{{SelectSound|char=Wario|desc=Wario does his signature belly laugh, also heard when initiating his upward directional taunt.}}
|-
 
|D-Tilt||Ground Stroke||colspan="3"|Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below average range, but not that bad. Has a disjointed hitbox.||8%||75||5||9||50||60||0||{{AttackType|arm=y}}
===[[On-screen appearance]]===
|-
{{Appearance
|rowspan="2"|Dash||rowspan="2"|Dive||rowspan="2"|Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for [[DACUS]]. Half of the late hit cannot hurt airborne opponents.||colspan="2"|Clean||7%||70||4||5||60||75||rowspan="2"|0||rowspan="2"|{{AttackType|head=y}}
|desc=Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
|-
|char=Wario
|colspan="2"|Late||5%||120||6||23||40||40
|game=SSBB}}
|-
|rowspan="3"|U-Smash||rowspan="3"|Head Swirl||rowspan="3"|Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals very good damage and has good priority. Best used for [[DACUS]]. Can KO at high percents, although the knockback isn't too high.||rowspan="2"|Hits 1-5||Head||rowspan="2"|{{DamageWhenCharged|1}}||rowspan="2"|95||rowspan="2" colspan="2"|12, 14, 16, 18, 20||15||rowspan="2"|70||rowspan="3"|0||rowspan="3"|{{AttackType|spin=y}}
|-
|Body||rowspan="2"|40
|-
|colspan="2"|Hit 6||{{DamageWhenCharged|10}}||90||colspan="2"|22||97
|-
|rowspan="3"|D-Smash||rowspan="3"|Body Spin||rowspan="3"|Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral-air. A poor move in general (Even Ike can punish a Perfect Shielded one with a guaranteed forward smash).||colspan="2"|Clean||{{DamageWhenCharged|13}}||rowspan="3"|30||9||18||30||80||rowspan="3"|0||rowspan="3"|{{AttackType|spin=y}}
|-
|colspan="2"|Mid||{{DamageWhenCharged|10}}||19||30||20||85
|-
|colspan="2"|Late||{{DamageWhenCharged|5}}||32||45||10||90
|-
|F-Smash||Shoudler Ram||colspan="3"|His trademark Dash Attack from the Wario Land games and Wario World. A combination of [[super armour]] and [[Priority#Transcendent priority|transcendent priority]] makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His 2nd best KO move after Wario Waft. High knockback.||{{DamageWhenCharged|19}}||*||10||12||30||77||0||{{AttackType|body=y}}
|-
|rowspan="2"|Nair||rowspan="2"|Wonky Spin||rowspan="2"|Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages.||colspan="2"|Clean||9%||40||4||5||30||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|body=y}}
|-
|colspan="2"|Late||4%||*||15||38||20
|-
|rowspan="2"|Fair||rowspan="2"|Drop Kick||rowspan="2"|Sticks his foot a short distance forward. Very short ranged and very little damage, but very high speed, surprisingly strong, high priority and last a long time. Best used for "[[Wall of Pain]]"-style attacking. Can set up a half charged Wario Waft. Has good momentum cancelling, and is also a very useful edgeguarding move.||colspan="2"|Clean||7%||rowspan="2"|*||5||6||20||100||rowspan="2"|0||rowspan="2"|{{AttackType|leg=y}}
|-
|colspan="2"|Late||5%||7||17||15||80
|-
|Bair||Head Poke||colspan="3"|Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward air only stronger with longer end lag and much longer landing lag. Slightly disjointed hitbox.||10%||*||9||11||20||100||0||{{AttackType|head=y}}
|-
|Uair||High Clap||Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap, and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up-airs in the game.||colspan="2"|Null||17%||75||8||9||30||80||0||{{AttackType|arm=y}}
|-
|rowspan="3"|Dair||rowspan="3"|Body Drill||rowspan="3"|Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his Forward Smash, Up Aerial, or Chomp if the very last hit does not connect.||rowspan="2"|Hits 1-6||Head||rowspan="2"|2%||110||rowspan="2" colspan="2"|9, 11, 13, 15, 17, 19||rowspan="2"|0||rowspan="2"|100||30||rowspan="3"|{{AttackType|head=y}}
|-
|Body||270||20
|-
|colspan="2"|Hit 7||4%||*||colspan="2"|21||20||180||0
|-
|Pummel||Poke||colspan="3"|Pokes his opponent in the torso. A fairly quick pummel.||2%||*||colspan="2"|5||40||100||0||{{AttackType|arm=y}}
|-
|F-Throw||Swing-A-Ding||colspan="3"|Spins the foe around and throws him/her forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes.||12%||45||colspan="2"|46||60||65||0||{{AttackType|throwing=y}}
|-
|rowspan="2"|B-Throw||rowspan="2"|Butt Blast||rowspan="2"|Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth.||colspan="2"|Hit 1||2%||<span class="explain" title="technically 150 in the non-reversed direction">30</span>||colspan="2"|20||50||120||0||{{AttackType|body=y}}
|-
|colspan="2"|Hit 2||7%||45||colspan="2"|21||60||60||0||{{AttackType|throwing=y}}
|-
|rowspan="2"|U-Throw||rowspan="2"|Vertical Chuck||rowspan="2"|Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters, and also put them in a good position for up-airs.||colspan="2"|Hit 1||4%||*||colspan="2"|24||30||100||0||{{AttackType|head=y}}
|-
|colspan="2"|Hit 2||6%||90||colspan="2"|25||60||72||0||{{AttackType|throwing=y}}
|-
|rowspan="2"|D-Throw||rowspan="2"|Gravity Pound||rowspan="2"|Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. Wario is capable of chaingrabbing with this, even chain grabbing 0-death on Bowser or 50-death on Falco and Wolf. Can also chain grab certain characters against walls.||colspan="2"|Hit 1||4%||*||22||29||30||100||0||{{AttackType|body=y}}
|-
|colspan="2"|Hit 2||3%||130||colspan="2"|30||60||18||0||{{AttackType|throwing=y}}
|-
|rowspan="2"|Floor (back)||rowspan="2"|Spin Punch||rowspan="2"|Wario spins around with his fist extended.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||16||17||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|arm=y}}
|-
|colspan="2"|Hit 2||20||21
|-
|rowspan="2"|Floor (front)||rowspan="2"|Double Poke||rowspan="2"|Wario pokes both forwards and backwards.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||16||17||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|arm=y}}
|-
|colspan="2"|Hit 2||21||22
|-
|rowspan="2"|Floor (trip)||rowspan="2"|Clap Kick||rowspan="2"|Wario makes two kicks to either side.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|leg=y}}
|-
|colspan="2"|Hit 2||30||31
|-
|rowspan="2"|Edge (<100%)||rowspan="2"|Grounded Headbutt||rowspan="2"|Crawls up the ledge and flips onto his back, attacking with his head.||colspan="2"|Body||8%||rowspan="2"|*||rowspan="2"|31||rowspan="2"|33||rowspan="2"|0||rowspan="2"|100||rowspan="2"|110||rowspan="2"|{{AttackType|arm=y}}
|-
|colspan="2"|Rear||6%
|-
|rowspan="2"|Edge (100%+)||rowspan="2"|Quick Punch||rowspan="2"|Crawls up the ledge and slides his hand across the ground. Similar to his down tilt.||colspan="2"|Arm||rowspan="2"|10%||20||rowspan="2"|53||rowspan="2"|55||rowspan="2"|0||rowspan="2"|100||rowspan="2"|90||rowspan="2"|{{AttackType|arm=y}}
|-
|colspan="2"|Rear||*
|-
|rowspan="5"|[[Neutral Special]]||rowspan="5"|[[Chomp]]||rowspan="5"|Wario opens his mouth and bites opponents.||colspan="2"|Grab||colspan="2"|&nbsp;||3||&nbsp;||colspan="3"|&nbsp;||&nbsp;
|-
|colspan="2"|Bite||2%||*||21||24||0||30||100||{{AttackType|bite=y}}
|-
|colspan="2"|Release||5%||45||colspan="2"|&nbsp;||60||70||0||&nbsp;
|-
|colspan="2"|Bite (no grab)||15%||70||5||6||80||100||0||{{AttackType|bite=y}}
|-
|colspan="2"|Explosive||13%||*||colspan="2"|17||50||110||0||{{AttackType|explosive=y}}
|-
|rowspan="6"|[[Side Special]]||rowspan="6"|[[Wario Bike]]||rowspan="6"|Wario gets on his bike and drives around. The bike can be thrown and broken.||colspan="2"|Drive||7%||*||rowspan="6" colspan="2"|&nbsp;||60||70||rowspan="6"|0||rowspan="5"|{{AttackType|weapon=y}}
|-
|colspan="2"|Wheelie||4%||25||50||80
|-
|rowspan="3"|Thrown||Front||7%||rowspan="4"|*||rowspan="4"|50||rowspan="4"|0
|-
|Back||8%
|-
|Middle||9%
|-
|colspan="2"|Tire||4%||{{AttackType|typeless=y}}
|-
|rowspan="7"|[[Up Special]]||rowspan="7"|[[Corkscrew]]||rowspan="7"|Wario leaps into the air while spinning.||rowspan="4"|Hit 1||Back side||rowspan="4"|5%||85||rowspan="4"|7||rowspan="4"|8||rowspan="6"|0||rowspan="6"|100||rowspan="2"|110||rowspan="7"|{{AttackType|spin=y}}
|-
|Front side||115
|-
|Back hand||85||rowspan="2"|90
|-
|Front hand||105
|-
|rowspan="2"|Hits 2-11||Body||rowspan="2"|1%||95||rowspan="2" colspan="2"|9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28||80
|-
|Hands||90||65
|-
|colspan="2"|Hit 12||4%||70||29||30||60||130||0
|-
|rowspan="6"|[[Down Special]]||rowspan="6"|[[Wario Waft]]||rowspan="6"|Wario lets loose a blast of air, depending on how long it's been since he last did it.||colspan="2"|Uncharged||0%||*||16||18||0||1||rowspan="6"|0||rowspan="6"|{{AttackType|typeless=y}}
|-
|rowspan="2"|Slightly charged||Center||10%||rowspan="2"|45||rowspan="2"|10||rowspan="2"|11||60||70
|-
|Sides||8%||20||30
|-
|colspan="2"|Mostly charged||21%||45||5||8||50||66
|-
|rowspan="2"|Fully charged||Clean||40%||35||9||10||50||30
|-
|Late||20%||80||11||16||0||100
|}


===[[Taunt]]s===
===[[Taunt]]s===
{{Taunt/SSBB
|char=Wario
|desc-up=Belly-laughs so hard that his jaw unhinges, so he has to manually put it back with his hands. If he is holding the back tire of his bike, it looks as if he is biting it.
|desc-side=Accompanied by a "wiggly" sound similar to the one heard while using Corkscrew. Wario wiggles his butt at the screen with his hands extended in each direction and he teasingly snickers. Wario seems to float as the bottoms of his shoes are touching each other. His shortest taunt.
|desc-down=Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times for each time he holds up a hand, the third "Wah!" having the most enthusiasm.
|desc-bike=Wario faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand. Another trick considered a taunt is when Wario does a wheelie by gently holding up on the control stick, where he stands on the back of his seat and flaps his right hand based on how fast he is going up and down.}}


'''Up:''' Belly-laughs so hard (as heard by the Wii-mote when selecting Wario), his jaw unhinges, so he has to manually put it back with his hands. If he is holding the back tire of his bike, it looks as if he is biting it.
===[[Idle pose]]===
{{Idle
|desc-1=Crosses his arms, fists clenched.
|desc-2=Scratches his rear. Based on his idle animation from ''Wario World''.
|image-1=Wario Idle Pose 1 Brawl.png
|image-2=Wario Idle Pose 2 Brawl.png}}


'''Side:''' Accompanied by a "wiggly" sound similar to the one heard while using Corkscrew. Wario wiggles his butt at the screen with his hands extended in each direction, and he teasingly snickers. Wario seems to float as the bottoms of his shoes are touching each other. His shortest taunt.
===[[Crowd cheer]]===
{{Crowd
|char=Wario
|game=Brawl
|desc-us=Wa-ri-o! Cha-Cha-Cha!
|desc-jp=Wa-ri-o!
|pitch-us=Group chant
|pitch-jp=Group chant}}


'''Down:''' Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario, and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times for each time he holds up a hand, the third "Wah!" having the most enthusiasm.
===[[Victory pose]]s===
{{Victory/SSBB
|victory-theme=WarioTheme.ogg
|victory-desc=Once a track original to ''Brawl'', this flourish has been incorporated into several ''Wario'' games since ''Brawl's'' release.
|desc-up=He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
|desc-left=Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.
|desc-right=He laughs gloatingly and then falls over, rolling on his back.
|char=Wario}}


'''While riding Wario Bike (in any direction):''' Wario faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand. Another trick considered a taunt is when Wario does a wheelie by gently holding up on the control stick, where he stands on the back of his seat and flaps his right hand based on how fast he is going up and down.
==In [[competitive play]]==
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Wario players (SSBB)]]''
*{{Sm|Abadango|Japan}} - Was considered to be the best Wario player in Japan.
*{{Sm|Ally|Canada}}
*{{Sm|Atomsk|USA}}
*{{Sm|Bassem|USA}}
*{{Sm|DMG|USA}}
*{{Sm|False|USA}}
*{{Sm|Fiction|USA}}
*{{Sm|Glutonny|France}} - The top Wario player in Europe.
*{{Sm|Kamemushi|Japan}}
*{{Sm|LOE1|USA}}
*{{Sm|Malcolm|USA}}
*{{Sm|Seibrik|USA}}
*{{Sm|Sky|USA}}
*{{Sm|TheReflexWonder|USA}} - A top Wario player in the United States.
*{{Sm|Waymas|Mexico}} - Considered to be the best Wario player in Mexico.
*{{Sm|Yukhoe|Japan}}


==In competitive play==
===Tier placement and history===
{{SSBBMatchupTable|wario=yes}}
Wario was initially ranked at 8th place in the high tier on the first ''Brawl'' tier list. However, as the metagame developed, {{Sm|Fiction}}, {{Sm|TheReflexWonder}}, and other dedicated Wario mains began achieving dominance at nationals, such as [[FAST 1]] and [[GENESIS]]; these players demonstrated the usefulness of his great aerial mobility and powerful KO options, and as a result, Wario quickly shot up the tier list, reaching as high as 3rd in June 2009. Although he was considered one of the best characters in the game at this point, his position at the top of the tier list did not last for long. {{SSBB|Meta Knight}}'s continuing prominence in competitive highlighted Wario's trouble versus the character due to his lack of disjointed reach, and many Wario mains, such as Fiction, became inactive in the scene or dropped Wario for other characters. Wario has since dropped down to 10th place in the high tier.


==Role in ''[[The Subspace Emissary]]''==
While Wario is currently seen as a borderline top tier or a high tier in singles, he still remains an extremely powerful threat in doubles play. He is considered one of the best doubles characters in the game, because his aerial mobility serves as a powerful disruption tool, allowing him to easily maneuever among a field of four players. He also possesses two of the most reliable combo and KO setups in his down throw and forward throw, and his half-charged [[Wario Waft]] has become notorious for swinging the momentum of a match with an extremely early kill. Wario remained one of the most popular doubles picks throughout ''Brawl'''s competitive lifetime, and many players, most notably {{Sm|Ally}}, brought out a pocket Wario in doubles to great success. {{Sm|False}} and {{Sm|Nakat}}'s double Wario team in particular was feared as one of the strongest doubles teams in the United States in 2013 and 2014, with victories over {{Sm|ADHD}} and {{Sm|Nairo}} and a second place finish at [[SKTAR 2]].


[[Image:Subspace_wario.PNG|frame|Wario in the ''[[SSE]]'']]
==Role in [[The Subspace Emissary]]==
[[File:Subspace wario.PNG|thumb|250px|Wario in ''[[SSE]]''.]]
Wario is the tertiary antagonist in The Subspace Emissary. After {{SSBB|Kirby}} does battle with [[Petey Piranha]] to free the princesses, one of the cages in which Petey holds {{SSBB|Peach}} and {{SSBB|Zelda}} will break, depending on which cage the player damaged more while battling Petey. The Princess who the player saves will escape with the player; the other will be injured and trapped beneath their wrecked cage. Wario drops heavily into the stadium with a [[Dark Cannon]]. Blasting the princess, Wario traps her in the form of a trophy and takes off with the trophy on his shoulder. He is revealed to be a member of the Subspace Army.


After [[Kirby (SSBB)|Kirby]] does battle with [[Petey Piranha]] to free the princesses, one of the cages in which Petey holds either [[Princess Zelda (SSBB)|Princess Zelda]] or [[Princess Peach (SSBB)|Princess Peach]] will break, depending on which cage the player damaged more while battling Petey. The Princess who the player saves will escape with the player; the other will be injured and trapped beneath their wrecked cage. Wario drops heavily into the stadium with a [[Dark Cannon]]. Blasting the princess, Wario traps her in the form of a trophy and takes off with the trophy on his shoulder. He is revealed to be a member of the Subspace Army.  
Wario then hunts down {{SSBB|Lucas}} in an abandoned zoo, dispatching [[Porky]] to corner and weaken him. Porky is defeated by Lucas with the help of {{SSBB|Ness}}, but Wario appears. He fires his Dark Cannon at Ness, who dodges all the shots. Annoyed, Wario decides to fire at Lucas instead, but Ness takes the hit to defend him.


Upon finding the trophy of {{SSBB|Luigi}}, Wario lets his guard down and picks up the trophy. Wario is ambushed by [[Waddle Dee]]s and then loses his trophies to {{SSBB|King Dedede}}, who steals his [[Cargo]]. Wario tracks Lucas and his partner, the {{SSBB|Pokémon Trainer}}, down and fights them. Wario is defeated and left behind. When [[Galleom]]'s Subspace Bomb detonates, the area of Subspace expands and absorbs Wario's trophy. After being revived by Kirby, Wario confronts King Dedede later on the steps to the Great Maze seeking revenge on Dedede for stealing his Cargo way earlier. However, he is stunned to see Luigi and Ness beside him. King Dedede, Luigi and Ness point to the Great Maze to show it to Wario, who thinks that they are pointing to his nose (Wario was standing between King Dedede and the Great Maze), thus making him start to pick his nose. Realizing that he can't fight all of them, he instead drives [[Wario Bike|his bike]] to the top and aids the heroes in their battle against [[Tabuu]].


Wario then hunts down [[Lucas (SSBB)|Lucas]] in an abandoned zoo, dispatching [[Porky]] to corner him and weakening him. Porky is defeated by Lucas with the help of [[Ness (SSBB)|Ness]], but Wario appears and captures Ness, who is hit defending Lucas.  
Although he works for the Subspace Army, he had no specific allegiance to {{SSBB|Master Hand}}, only following his orders because he enjoyed doing so.


===Non-playable appearances===
*[[Midair Stadium]]
*[[The Ruined Zoo]]
*[[The Path to the Ruins]]
*[[The Battlefield Fortress]]
*[[The Ruins]]
*[[The Ruined Hall]]
*[[Subspace II]]


Upon finding the trophy of [[Luigi (SSBB)|Luigi]], Wario lets his guard down and picks up the trophy. Wario is ambushed by [[Waddle Dee]]s and then loses his trophies to King Dedede, who steals his [[Cargo]]. Wario tracks Lucas and his partner, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]], down and fights them. Wario is defeated and left behind. When [[Galleom]]'s Subspace Bomb detonates, the area of Subspace expands and absorbs Wario's trophy. Wario confronts [[King Dedede (SSBB)|King Dedede]] later on the steps to the Great Maze, and he is stunned to see Luigi and Ness beside him. King Dedede, Luigi, and Ness point to the Great Maze to show it to Wario, who thinks that they are pointing to his nose (Wario was standing between King Dedede and the Great Maze). Thus Wario starts to pick his nose. Realising that he can't fight all of them, he instead drives [[Wario Bike|his bike]] to the top and beats them there. He also aids the heroes in their battle against [[Tabuu]].
===Playable appearances===


Although he works for the Subspace Army, he had no specific allegiance to [[Master Hand]], only following his orders because he enjoyed doing so.
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]])


==Other==
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Wario can appear as an opponent in Stage 10 on [[WarioWare, Inc.]] Wario can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.


===[[On-Screen Appearance]]===
===[[All-Star Mode]]===
Crashes in sideways on his bike while laughing, jumps off, and his bike explodes while he dusts himself off.
In All-Star Mode, Wario is fought in Stage 17 on [[WarioWare, Inc.]]


===Idle Poses===
===[[Event Match]]es===
*Crosses his arms, fists clenched.
====Solo Events====
*Scratches his bottom.
*'''[[Event 4: Cleaning House in Skyworld]]''': {{SSBB|Pit}} must destroy all of the breakable terrain on [[Skyworld]] while avoiding Wario, who will try and interfere Pit's efforts of doing so.
*'''[[Event 13: Dragoon Strike]]''': {{SSBB|Kirby}} must collect all three Dragoon and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn.
*'''[[Event 19: Wario Bros.]]''': Wario must defeat {{SSBB|Mario}} and {{SSBB|Luigi}} on [[Mario Bros.]]
*'''[[Event 20: All-Star Battle x1]]''': Wario is one of the eight opponents fought in this event along with {{SSBB|Meta Knight}}, Pit, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.


===[[Victory Pose]]===
====Co-Op Events====
'''[[Victory Theme]]''': ''[[Victory Theme#Wario_Series Theme|Wario Series Theme]]''
*'''[[Co-Op Event 8: All MINE!]]''': Wario and {{SSBB|Bowser}} must work together and collect 2,000 coins while fighting against {{SSBB|Mario}} and {{SSBB|Luigi}} on [[Skyworld]].
*He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, Wario, {{SSBB|King Dedede}}, {{SSBB|Wolf}}, Meta Knight, and {{SSBB|Ganondorf}} on {{SSBB|Final Destination}}.
*He laughs gloatingly and then falls over, rolling on his back.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.


===[[Wii Remote|Wii Remote Choice]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
Wario does his signature belly laugh, also heard when initiating his upward directional taunt.
<center>
<gallery>
Wario Congratulations Screen Classic Mode Brawl.png|Classic Mode
Wario Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


===[[Classic Mode|Credits Music]]===
==[[Trophies]]==
*''WarioWare, Inc. Medley''
Wario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Wario.


===[[Crowd Favorite|Cheer]]===
{{Trophy/Fighter
*"Wario! Cha-Cha-Cha!"
|name=Wario
|image=Wario - Brawl Trophy.png
|mode=Classic
|desc-ntsc=Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.
|desc-pal=Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Minigame Mania.
|gamelist-ntsc={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$}}
|gamelist-pal={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|console2=GBA|game2=WarioWare, Inc.: Minigame Mania}}
|game=Brawl
}}
{{clrl}}


==[[Palette swap (SSBB)#Wario|Costume Gallery]]==
{{Trophy/Fighter
[[Image:Alt-wario1.jpg|frame|center|Wario's WarioWare ("biker") outfits]]
|name=Wario-Man
[[Image:Alt-wario2.jpg|frame|center|Wario's overall ("classic") outfits]]
|image=Wario-Man - Brawl Trophy.png
|desc=Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==[[Alternate costume (SSBB)#Wario|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Wario (Biker) Palette (SSBB).png]]
|-
|{{Head|Wario|g=SSBB|s=25px}}
|{{Head|Wario|g=SSBB|s=25px|cl=Black}}
|{{Head|Wario|g=SSBB|s=25px|cl=Yellow}}
|{{Head|Wario|g=SSBB|s=25px|cl=Green}}
|{{Head|Wario|g=SSBB|s=25px|cl=Red}}
|{{Head|Wario|g=SSBB|s=25px|cl=Blue}}
|}
 
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Wario (Overalls) Palette (SSBB).png]]
|-
|{{Head|Wario|g=SSBB|s=25px|cl=Classic}}
|{{Head|Wario|g=SSBB|s=25px|cl=ClassicRed}}
|{{Head|Wario|g=SSBB|s=25px|cl=ClassicBlue}}
|{{Head|Wario|g=SSBB|s=25px|cl=ClassicGreen}}
|{{Head|Wario|g=SSBB|s=25px|cl=ClassicBrown}}
|{{Head|Wario|g=SSBB|s=25px|cl=ClassicWhite}}
|}
 
==[[List of Super Smash Bros. Brawl trailers#E3 Video|Reveal trailer]]==
{{#widget:YouTube|id=EnpHmvGeE9o}}
 
==Gallery==
<gallery>
SSBBDojoWario1.jpg|Turning around on [[Castle Siege]].
SSBBDojoWario2.jpg|Using his [[down aerial]] near {{SSBB|Fox}} on [[Delfino Plaza]].
SSBBDojoWario3.jpg|[[Idle|Idling]] on Delfino Plaza.
Wario bite.jpg|Using [[Chomp]] near {{SSBB|Kirby}} on {{SSBB|Battlefield}}.
</gallery>


==Trivia==
==Trivia==
*Due to his dodgy walking animation, if he is walking backwards on conveyor belts in custom stages, he cannot walk onto another conveyor belt.
*''Brawl'' is the only game where Wario is a [[starter character]].
*Wario is the only character to have a move based off of a game that was released after the release of Brawl: ''Wario Land: Shake It!''.  Wario's crawling animation is also based off of this game.
*Due to his dodgy walking animation, if Wario is walking backwards on conveyor belts in custom stages, he cannot step onto another conveyor belt.
*Despite ''Wario Land'' being an action-based game series, most of Wario's moves don't come from any of his games, but are unique to [[Brawl]], much to the disappointment of many fans.
*Wario never blinks. The only times his eyes are closed are when he is asleep, stunned, or being hit.
*Wario never blinks. In fact, the only times his eyes are closed are when he is asleep, stunned, or being hit.
*Wario is the only playable villain not seen to be revived in [[The Subspace Emissary]]; while his trophy is collected by the player, there is no revival cutscene.
*Wario is the only playable villain not to be seen revived in [[The Subspace Emissary]].  
*Biker Wario's buttons show a W and the words "Made In" under it. This is a reference to the Japanese name for the ''WarioWare'' series, "''Made in Wario''". Also on the back of his biker outfit, it reads "Hurry Up!", both a reference to ''WarioWare'' microgames lasting only a few seconds and to the voice clip he shouts in ''Wario Land 4'' and ''WarioWare: Touched!''
*Biker Wario's buttons show a W, and underneath it says "Made In". This is a reference to the Japanese name for the WarioWare series, "Made in Wario". Also on the back of his WarioWare outfit, it reads "Hurry Up!".
*Wario is the only character in ''Super Smash Bros. Brawl'' to have two sets of costumes, resulting in a total of 12 costumes - at least double any other character.
*Wario is the only character in the ''Super Smash Bros.'' series to have two sets of costumes.
**He is also the first character in the series to pose differently in his artwork when wearing an alternate costume that changes his outfit.
*If Wario is weilding a Hammer/Golden Hammer and stays in one place, he will be floating and swinging instead of standing. This is similar to his side taunt where he sticks his butt at the screen and laughs and acts like a metronome.
***Despite this, ''Brawl'' is the only game where Wario's overalls costume has a different render pose than the biker outfit.
*Although Wario still has the same voice actor (Charles Martinet) as in his own games, in ''SSBB'', it is somewhat less cartoonish than in said games - the same applies to [[Luigi (SSBB)|Luigi]] and [[Mario (SSBB)|Mario]].
*Wario has the most taunts of any character, having a total of four as opposed to three (or five, if one counts the wheelie animation).
*Wario is also the first (and so far, only) ''Mario'' side-series character that is a playable character to be human (in contrast to [[Bowser (SSBB)|Bowser]]).
 
*Wario is the only character in Brawl with more than 3 taunts.
==External links==
*[http://www.smashbros.com/wii/en_us/characters/wario.html Wario's page at Smash Bros. Dojo!!.]
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Subspace Emissary Screenshots]
*[http://www.smashboards.com/showthread.php?t=224269 Wario Character Guide on SmashBoards]


==External links==                                                          
==References==
{{reflist}}


*[http://www.smashbros.com/en_us/characters/wario.html Wario's page at Smash Bros. Dojo!!.]
{{SSBBCharacters}}
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Subspace Emissary Screenshots]
*[http://www.smashboards.com/showthread.php?t=224269 Wario Character Guide at SWF]
*[http://www.youtube.com/watch?v=WnkVukU5WOo&feature=related Wario's hitbox size of each of his moves]
{{Wario Brawl}}
{{SubspaceArmy}}
{{SubspaceArmy}}
{{SSBBCharacters}}
{{Wario universe}}
{{Wario universe}}
[[Category:Characters (SSBB)]]
[[Category:Wario (SSBB)| ]]
[[Category:Wario universe]]
[[Category:Trophies (SSBB)]]
[[Category:Subspace Army]]
[[es:Wario (SSBB)]]

Latest revision as of 22:12, November 9, 2024

This article is about Wario's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. Brawl
Wario SSBB.jpg
SSBB Wario Overalls.png

WarioSymbol.svg
Universe Wario
Other playable appearances in SSB4
in Ultimate

Availability Starter
Final Smash Wario-Man
Tier B (10)
Wario (SSBB)

Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Brawl. Unveiled at E3 2006, Wario represents his own series instead of the Mario universe, similarly to Yoshi. Wario is voiced by Charles Martinet, who voices him in the Mario and Wario series, and also voices Mario and Luigi.

Wario ranks 10th on the tier list. Wario has unique attributes as a fighter, as he has a relatively short frame, high weight, and great air speed, which allows him to survive longer periods of time but not be as vulnerable to combos as other heavyweights and move through the air and approach effectively. His very fast air speed, incredible air acceleration, and strong aerial attacks give him a great air game and grant him arguably the best air camping in the game. Additionally, he has a great recovery when all recovery options are present (his Wario Bike provides great vertical distance when hopped off of and a fully-charged Wario Waft is one of the farthest-reaching vertical recoveries), effective approach options using his air speed and DACUS, and effective finishers, such as forward smash, up aerial, and his notorious half-charged Wario Waft. However, Wario suffers from major grab release problems; his air release sends him upward vertically unlike any other character, therefore leaving him vulnerable to almost any aerial attack with 20 or less frames of startup lag, as well as ground attacks with significant reach. Almost every character can grab-release-combo Wario into a string of aerial attacks, or even a KO (King Dedede is particularly notable in this aspect). Wario's attacks also have mediocre range; his range makes him especially vulnerable to characters with good range such as Marth and Meta Knight. Additionally, Wario's recovery is among the worst in the game if multiple elements are absent from it, most notably his Wario Bike, as his Corkscrew provides very little vertical distance and can't sweetspot the edge (which is also the case with his midair jump). Regardless, Wario has very good matchups against most of the cast, possessing only four disadvantageous matchups and three counters, and has achieved strong tournament results. Wario's ranking in all regions is superb, and is considered to be high tier.

Attributes[edit]

Wario, as seen in the first trailer for Brawl at E3 2006.

Wario is a unique, unorthodox addition to the Smash Bros. series. While he is a heavy character, he has by far the best aerial mobility in the game, with the third-fastest air speed and almost triple the aerial acceleration and over double the air friction of any other character. Combined with his solid aerial attacks and air dodge, his ability to change aerial direction and speed almost instantly gives him a great camping game despite his lack of a reliable projectile, even to the point of being able to time out certain characters should he gain a lead. Wario's amazing aerial maneuverability also makes him a great punisher, being able to swoop in, bait an attack, back away, and move back in to punish with one of his many fast aerials. He also has one of the best recoveries in the game when all options are available, combining his mobility with the Wario Bike and Wario Waft for a bevy of possibilities. Finally, Wario's aerial mobility also shines in approaching, able to fly all over the place while his short frame (unusual for a heavy character) makes him difficult to hit.

Wario has a good grab game, able to chain throw several characters with his down throw into KO percent, while his forward throw does 13% damage and can act as a KO move once the opponent gets into the 160% range. Chomp also acts as a grab and can be used to beat sidesteps and eat certain projectiles and items. The Wario Bike has many uses, including approaching, camping, blocking projectiles, and usage as an edge-guarding projectile; once broken Wario can use the tires as throwing items to further enhance his keep-away game. As expected for a heavy character, Wario's KO moves are brutal, with his forward smash KO'ing in the 70%s and a perfectly-timed Wario Waft KO'ing as low as 50% with minimal startup lag. He also boasts one of the best DACUSes in the game, allowing him to cover great distances with most of his body covered in hitboxes and following-up attacks such as a Chomp at low damage. Wario can even juggle with his up aerial, or simply save the 17%-damage move as another KO option.

Wario does have his weaknesses. While his KO moves are powerful, he doesn't have a lot of them, so he must be careful about using them simply to deal damage should they turn out to be too stale when needed. The Wario Bike is generally useful in all situations, but he cannot use it if it's elsewhere on the stage or has just been broken. Without his bike, Wario's poor range becomes more apparent, and his recovery is downgraded from "varied" to "lackluster" - indeed, without either the Wario Bike or Wario Waft, Wario's recovery is rather poor, with the Corkscrew having bad range and being unable to grab the edge during its ascent. Wario also has significant problems with being grab released: his high air friction robs him of horizontal momentum when air released, leaving him in a prime spot to be clobbered or infinitely regrabbed. A Wario player has to stay very deceptive and slippery to avoid getting nailed by his poor range and getting grabbed by those who have a grab release option on him.

Moveset[edit]

For a gallery of Wario's hitboxes, see here.
For a more detailed information regarding Wario's moveset and attack hitboxes, see this page.

  Name Damage Description
Neutral attack Fist (げんこつ) / Jaw Smash (あごくだき) 6% (fist), 5% (body) Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
6%
Forward tilt Wind-Up Punch (ぐるぐるパンチ) 14% (arm), 11% (body) Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Oddly, his voice plays at an earlier time when angled up. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. When angled up, it can KO at 118% from the center of Final Destination.
13% (arm), 11% (body)
12% (arm), 11% (body)
Up tilt Banzai Hit (ばんざいヒット) 10% (clean), 6% (late) Wario raises both hands above his head, raising the roof. Decent vertical launcher and can KO at 164%.
Down tilt Cockroach Crusher (ゴキブリつぶし) 8% Wario stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag.
Dash attack Head Sliding (ヘッドスライディング) 7% (clean), 5% (late) Wario trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario lies on the ground. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in.
Forward smash Shoulder Tackle (ショルダータックル) 19% Wario performs his trademark Shoulder Bash, from the Wario Land games and Wario World. Poor range, but above-average strength and extremely fast for a forward smash. The tackle itself gives Wario armor. KOs at 105% when uncharged and 65% when fully charged.
Up smash Wind-Up Headbutt (ぐるぐるずつき) 1% (hits 1-5), 10% (hit 6) Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage and knockback, and KOs at 137% when uncharged; 93% when fully charged. Best used for DACUS.
Down smash Wario Spin (ワリオスピン) 13% (clean), 10% (mid), 5% (late) Wario spins on the ground, bashing foes with his head. The move gradually gets weaker as Wario spins arounds. The initial hit is fairly weak but it can KO Mario at 153% from the middle of Final Destination. The move has fairly low startup lag at frame 8 but the entire move takes 78 frames to complete, which makes it incredibly unsafe. When shielded, the opponent has over a second to punish Wario, allowing even the slowest Smash attacks to punish Wario with some charge. Its range is also unspectacular, especially vertically. It is overall one of the worst down smashes in the game due to its extreme ending lag and its unspectacular power and Wario is almost always better off using forward smash.
Neutral aerial Overweight Body (メタボボディ) 9% (clean), 4% (late) Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. KOs at 173% from the center of Final Destination.
Forward aerial Pig's Foot Kick (とんそくキック) 7% (clean), 5% (late) Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. Useful for momentum cancelling and edgeguarding.
Back aerial Falling Headbutt (たおれずつき) 10% Thrusts his head backwards, hitting foes with it. Similar to his forward aerial only stronger with more endlag and much more landing lag. KOs at 164% from the center of Final Destination.
Up aerial Hand Slap (ハンドパッチン) 17% Wario claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game and KOs at 120%.
Down aerial Upside-Down Headbutt (さかさまずつき) 2% (hits 1-6), 4% (hit 7) Wario turns upside down and spins, drilling with his head. Has decent knockback, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect.
Grab Grab (つかみ)  
Pummel Grab Poke-Poke (つかみつんつん) 2% Pokes his opponent in the torso. A fairly quick pummel.
Forward throw Giant Swing (ジャイアントスイング) 12% Wario spins the foe around and throws them forward. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World.
Back throw Heavy Buttocks (ヘビーどんけつ) 2% (hit 1), 7% (throw) Wario throws opponent behind him and hip thrusts them while posing.
Up throw Power Lifting (パワーリフティング) 4% (hit 1), 6% (throw) Wario throws opponent into the air and jumps up, headbutting them.
Down throw Butt Press (しりプレス) 4% (hit 1), 3% (throw) Wario puts the opponent down and sits on them, who is then knocked behind Wario. might be based on Wario’s Ground Pound from Wario Land and Wario World. Can chain grab certain characters against walls.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Wario gets up and pokes both forwards and backwards.
Floor attack (back)
Floor getups (back)
  6% Wario spins around with his fist extended.
Floor attack (trip)
Floor getups (trip)
  5% Wario thrusts his fists in front of him, then kicks his legs behind him.
Edge attack (fast)
Edge getups (fast)
  8% (upper body), 6% (lower body) Crawls up the ledge and flips onto his back, attacking with his fists.
Edge attack (slow)
Edge getups (slow)
  10% Crawls up the ledge and slides his finger across the ground. Similar to his down tilt.
Neutral special Chomp 2% (bite), 5% (throw) Wario opens his mouth and bites forward. Holding the special button will make Wario keep his mouth open for longer time period. It can also be used to consume items, but eating explosives will cause them to blow up inside of Wario, damaging himself and nearby foes.
Side special Wario Bike 0-10% (ride), Wario gets on his bike and drives around, with the bike being invincible during this period. It also has knockback-based armor, with a 60 KB threshold for him to sustain knockback, and 30 KB to force him to dismount. Damage dealt depends on how fast he's moving, and going too fast while turning has Wario dismount. The bike can be destroyed, with a HP system in place while not being ridden, allowing the parts to be thrown like items. At maximum speed, it can KO at 172%.
Up special Corkscrew 5% (hit 1), 1% (hits 2-11), 4% (hit 12) Wario leaps into the air while spinning, hitting enemies multiple times. The move can be aimed by quickly pushing the control stick in a direction before Wario jumps. When all hits connect, it can KO at 147%.
Down special Wario Waft 0% (no charge), 8-10% (slightly charged), 21% (mostly charged), 40% (fully charged clean), 20% (fully charged late) Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, taking approximately 1 minute and 50 second to be fully charged. Can be used to either attack foes or aid Wario in his recovery.
Final Smash Wario-Man Varies Wario eats a clove of garlic and transforms into Wario-Man. While he's transformed, Wario-Man is completely invincible, and has drastically amplified strength and agility. Distinct from other transformation final smashes is that his all his moves have significantly less endlag and that all his aerials (excluding his down aerial) grant him a small boost in the air. In addition, all of his specials are boosted to the extreme, most notably his Wario Bike and Wario Waft.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 107 1.3 – Initial dash
1.35 – Run
0.85 0.07 0.08 1.222 0.04 – Base
0.3 – Additional
0.0842 1.4 – Base
1.96Fast-fall
6 30.27382666 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Wario does his signature belly laugh, also heard when initiating his upward directional taunt.
Wario's selection sound

On-screen appearance[edit]

  • Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
WarioOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Belly-laughs so hard that his jaw unhinges, so he has to manually put it back with his hands. If he is holding the back tire of his bike, it looks as if he is biting it.
  • Side taunt: Accompanied by a "wiggly" sound similar to the one heard while using Corkscrew. Wario wiggles his butt at the screen with his hands extended in each direction and he teasingly snickers. Wario seems to float as the bottoms of his shoes are touching each other. His shortest taunt.
  • Down taunt: Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times for each time he holds up a hand, the third "Wah!" having the most enthusiasm.
  • Bike taunt: Wario faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand. Another trick considered a taunt is when Wario does a wheelie by gently holding up on the control stick, where he stands on the back of his seat and flaps his right hand based on how fast he is going up and down.
Up taunt Side taunt Down taunt Bike taunt
WarioUpTauntBrawl.gif WarioSideTauntBrawl.gif WarioDownTauntBrawl.gif Taunts-Brawl-Wario-BikeTaunt.png

Idle pose[edit]

  • Crosses his arms, fists clenched.
  • Scratches his rear. Based on his idle animation from Wario World.
Wario Idle Pose 1 Brawl.png Wario Idle Pose 2 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Wa-ri-o! Cha-Cha-Cha! Wa-ri-o!
Pitch Group chant Group chant

Victory poses[edit]

Once a track original to Brawl, this flourish has been incorporated into several Wario games since Brawl's release.
  • Up: He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
  • Left: Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.
  • Right: He laughs gloatingly and then falls over, rolling on his back.
Up Left Right
Wario-VictoryUp-SSBB.gif Wario-VictoryLeft-SSBB.gif Wario-VictoryRight-SSBB.gif

In competitive play[edit]

Notable players[edit]

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: To fit these guidelines
You can discuss this issue on the talk page or edit this page to improve it.
See also: Category:Wario players (SSBB)

Tier placement and history[edit]

Wario was initially ranked at 8th place in the high tier on the first Brawl tier list. However, as the metagame developed, Fiction, TheReflexWonder, and other dedicated Wario mains began achieving dominance at nationals, such as FAST 1 and GENESIS; these players demonstrated the usefulness of his great aerial mobility and powerful KO options, and as a result, Wario quickly shot up the tier list, reaching as high as 3rd in June 2009. Although he was considered one of the best characters in the game at this point, his position at the top of the tier list did not last for long. Meta Knight's continuing prominence in competitive highlighted Wario's trouble versus the character due to his lack of disjointed reach, and many Wario mains, such as Fiction, became inactive in the scene or dropped Wario for other characters. Wario has since dropped down to 10th place in the high tier.

While Wario is currently seen as a borderline top tier or a high tier in singles, he still remains an extremely powerful threat in doubles play. He is considered one of the best doubles characters in the game, because his aerial mobility serves as a powerful disruption tool, allowing him to easily maneuever among a field of four players. He also possesses two of the most reliable combo and KO setups in his down throw and forward throw, and his half-charged Wario Waft has become notorious for swinging the momentum of a match with an extremely early kill. Wario remained one of the most popular doubles picks throughout Brawl's competitive lifetime, and many players, most notably Ally, brought out a pocket Wario in doubles to great success. False and Nakat's double Wario team in particular was feared as one of the strongest doubles teams in the United States in 2013 and 2014, with victories over ADHD and Nairo and a second place finish at SKTAR 2.

Role in The Subspace Emissary[edit]

Wario in SSE.

Wario is the tertiary antagonist in The Subspace Emissary. After Kirby does battle with Petey Piranha to free the princesses, one of the cages in which Petey holds Peach and Zelda will break, depending on which cage the player damaged more while battling Petey. The Princess who the player saves will escape with the player; the other will be injured and trapped beneath their wrecked cage. Wario drops heavily into the stadium with a Dark Cannon. Blasting the princess, Wario traps her in the form of a trophy and takes off with the trophy on his shoulder. He is revealed to be a member of the Subspace Army.

Wario then hunts down Lucas in an abandoned zoo, dispatching Porky to corner and weaken him. Porky is defeated by Lucas with the help of Ness, but Wario appears. He fires his Dark Cannon at Ness, who dodges all the shots. Annoyed, Wario decides to fire at Lucas instead, but Ness takes the hit to defend him.

Upon finding the trophy of Luigi, Wario lets his guard down and picks up the trophy. Wario is ambushed by Waddle Dees and then loses his trophies to King Dedede, who steals his Cargo. Wario tracks Lucas and his partner, the Pokémon Trainer, down and fights them. Wario is defeated and left behind. When Galleom's Subspace Bomb detonates, the area of Subspace expands and absorbs Wario's trophy. After being revived by Kirby, Wario confronts King Dedede later on the steps to the Great Maze seeking revenge on Dedede for stealing his Cargo way earlier. However, he is stunned to see Luigi and Ness beside him. King Dedede, Luigi and Ness point to the Great Maze to show it to Wario, who thinks that they are pointing to his nose (Wario was standing between King Dedede and the Great Maze), thus making him start to pick his nose. Realizing that he can't fight all of them, he instead drives his bike to the top and aids the heroes in their battle against Tabuu.

Although he works for the Subspace Army, he had no specific allegiance to Master Hand, only following his orders because he enjoyed doing so.

Non-playable appearances[edit]

Playable appearances[edit]

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Wario can appear as an opponent in Stage 10 on WarioWare, Inc. Wario can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.

All-Star Mode[edit]

In All-Star Mode, Wario is fought in Stage 17 on WarioWare, Inc.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

Trophies[edit]

Wario's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Wario.

Classic Mode trophy
Wario
NTSC Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.
Game Boy: Super Mario Land 2: 6 Golden Coins
GB Advance: WarioWare, Inc.: Mega Microgame$
PAL Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Minigame Mania.
Game Boy: Super Mario Land 2: 6 Golden Coins
GB Advance: WarioWare, Inc.: Minigame Mania
Wario-Man trophy
Wario-Man
Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Wario (Biker) Palette (SSBB).png
Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB)
Wario (Overalls) Palette (SSBB).png
Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB) Wario (SSBB)

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

  • Brawl is the only game where Wario is a starter character.
  • Due to his dodgy walking animation, if Wario is walking backwards on conveyor belts in custom stages, he cannot step onto another conveyor belt.
  • Wario never blinks. The only times his eyes are closed are when he is asleep, stunned, or being hit.
  • Wario is the only playable villain not seen to be revived in The Subspace Emissary; while his trophy is collected by the player, there is no revival cutscene.
  • Biker Wario's buttons show a W and the words "Made In" under it. This is a reference to the Japanese name for the WarioWare series, "Made in Wario". Also on the back of his biker outfit, it reads "Hurry Up!", both a reference to WarioWare microgames lasting only a few seconds and to the voice clip he shouts in Wario Land 4 and WarioWare: Touched!
  • Wario is the only character in Super Smash Bros. Brawl to have two sets of costumes, resulting in a total of 12 costumes - at least double any other character.
    • He is also the first character in the series to pose differently in his artwork when wearing an alternate costume that changes his outfit.
      • Despite this, Brawl is the only game where Wario's overalls costume has a different render pose than the biker outfit.
  • Wario has the most taunts of any character, having a total of four as opposed to three (or five, if one counts the wheelie animation).

External links[edit]

References[edit]