Wario (SSBB)/Moveset
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Move | Description | Segment | Damage | Angle | Hit Frames | BKB | KBG | WBKB | Type | ||||
Neutral | Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. | Hit 1 | Fist | 6% | 8 | 10 | 15 | 50 | 0 | ||||
Body | 5% | ||||||||||||
Hit 2 | 6% | 17 | 19 | 60 | 90 | ||||||||
Forward tilt | Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. | Angled up | Arm | 14% | 14 | 17 | 22 | 98 | 0 | ||||
Body | 11% | ||||||||||||
Angled side | Arm | 13% | |||||||||||
Body | 11% | ||||||||||||
Angled down | Arm | 12% | |||||||||||
Body | 10% | ||||||||||||
Up tilt | Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. | Clean | Body | 10% | 12 | 14 | 65 | 74 | 0 | ||||
Right hand | |||||||||||||
Left hand | |||||||||||||
Late | Body | 6% | 15 | 23 | 40 | 50 | |||||||
Right hand | 30 | ||||||||||||
Left hand | |||||||||||||
Down tilt | Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Has a disjointed hitbox. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. | 8% | 5 | 9 | 50 | 60 | 0 | ||||||
Dash | Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for DACUS. Half of the late hit cannot hurt airborne opponents. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. | Clean | 7% | 4 | 5 | 60 | 75 | 0 | |||||
Late | 5% | 6 | 23 | 40 | 40 | ||||||||
Up smash | Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Best used for DACUS. Can KO at high percentages, although the knockback isn't too high. | Hits 1-5 | Head | 1% | 11, 13, 15, 17, 19 | 15 | 70 | 0 | |||||
Body | 40 | ||||||||||||
Hit 6 | 10% | 21 | 97 | ||||||||||
Down smash | Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral aerial. A poor move in general (even Ike can punish a perfect shielded one with a guaranteed forward smash). | Clean | 13% | 8 | 17 | 30 | 80 | 0 | |||||
Mid | 10% | 18 | 29 | 20 | 85 | ||||||||
Late | 5% | 30 | 44 | 10 | 90 | ||||||||
Forward smash | His trademark Dash Attack from the Wario Land games and Wario World. A combination of armor and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His second best KO move after Wario Waft. High knockback. | 19% | 9 | 11 | 30 | 77 | 0 | ||||||
Neutral aerial | Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. | Clean | 9% | 4 | 5 | 30 | 100 | 0 | |||||
Late | 4% | 15 | 38 | 20 | |||||||||
Forward aerial | Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. Can set up a half charged Wario Waft. Useful for momentum cancelling and edgeguarding. | Clean | 7% | 5 | 6 | 20 | 100 | 0 | |||||
Late | 5% | 7 | 17 | 15 | 80 | ||||||||
Back aerial | Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward aerial only stronger with more end lag and much more landing lag. Slightly disjointed hitbox. | 10% | 9 | 11 | 20 | 100 | 0 | ||||||
Up aerial | Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game. | 17% | 8 | 9 | 30 | 80 | 0 | ||||||
Down aerial | Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. | Hits 1-6 | Head | 2% | 9, 11, 13, 15, 17, 19 | 0 | 100 | 30 | |||||
Body | 20 | ||||||||||||
Hit 7 | 4% | 21 | 20 | 180 | 0 | ||||||||
Pummel | Pokes his opponent in the torso. A fairly quick pummel. | 2% | 5 | 40 | 100 | 0 | |||||||
Forward throw | Spins the foe around and throws them forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World. | 12% | 46 | 60 | 65 | 0 | |||||||
Back throw | Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth. | Hit 1 | 2% | 20 | 50 | 120 | 0 | ||||||
Hit 2 | 7% | 21 | 60 | 60 | 0 | ||||||||
Up throw | Throws them into the air and jumps up, headbutting them. Good against characters with poor aerial defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for up aerials. | Hit 1 | 4% | 24 | 30 | 100 | 0 | ||||||
Hit 2 | 6% | 25 | 60 | 72 | 0 | ||||||||
Down throw | Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. If buffered correctly, Wario can even chain grab Bowser from 0% to a KO Falco or Wolf from 50% to a KO. Can also chain grab certain characters against walls. | Hit 1 | 4% | 22 | 29 | 30 | 100 | 0 | |||||
Hit 2 | 3% | 30 | 60 | 18 | 0 | ||||||||
Floor (back) | Wario spins around with his fist extended. | Hit 1 | 6% | 16 | 17 | 80 | 50 | 0 | |||||
Hit 2 | 20 | 21 | |||||||||||
Floor (front) | Wario pokes both forwards and backwards. | Hit 1 | 6% | 16 | 17 | 80 | 50 | 0 | |||||
Hit 2 | 21 | 22 | |||||||||||
Floor (trip) | Wario makes two kicks to either side. | Hit 1 | 5% | 19 | 20 | 60 | 50 | 0 | |||||
Hit 2 | 30 | 31 | |||||||||||
Edge (<100%) | Crawls up the ledge and flips onto his back, attacking with his head. Considered an Arm attack for an unknown reason. | Body | 8% | 31 | 33 | 0 | 100 | 110 | |||||
Rear | 6% | ||||||||||||
Edge (100%+) | Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. | Arm | 10% | 53 | 55 | 0 | 100 | 90 | |||||
Rear | |||||||||||||
Neutral special move | Chomp | Wario opens his mouth and bites opponents. | Bite | 2% | 21 | 24 | 0 | 30 | 100 | ||||
Release | 5% | 60 | 70 | 0 | |||||||||
Bite (SSE) | 15% | 5 | 6 | 80 | 100 | 0 | |||||||
After eating explosive | 13% | 17 | 50 | 110 | 0 | ||||||||
Side special move | Wario Bike | Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. | Drive | 7% | 60 | 70 | 0 | ||||||
Wheelie | 4% | 50 | 80 | ||||||||||
Thrown | Front | 7% | 50 | 0 | |||||||||
Back | 8% | ||||||||||||
Middle | 9% | ||||||||||||
Tire | 4% | ||||||||||||
Up special move | Corkscrew | Wario leaps into the air while spinning. | Hit 1 | Back side | 5% | 7 | 8 | 0 | 100 | 110 | |||
Front side | |||||||||||||
Back hand | 90 | ||||||||||||
Front hand | |||||||||||||
Hits 2-11 | Body | 1% | 9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28 | 80 | |||||||||
Hands | 65 | ||||||||||||
Hit 12 | 4% | 29 | 30 | 60 | 130 | 0 | |||||||
Down special move | Wario Waft | Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. | Uncharged | 0% | 16 | 18 | 0 | 1 | 0 | ||||
Slightly charged | Center | 10% | 10 | 11 | 60 | 70 | |||||||
Sides | 8% | 20 | 30 | ||||||||||
Mostly charged | 21% | 5 | 8 | 50 | 66 | ||||||||
Fully charged | Clean | 40% | 9 | 10 | 50 | 30 | |||||||
Late | 20% | 11 | 16 | 0 | 100 |