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{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}}
{{Infobox Item
{{Infobox Item
| title       = Hothead
|title         = Hothead
| image       = [[Image:HotHead.jpg|250px]]
|image         = {{tabber|title1=Ultimate|content1=[[File:SSBUHothead.png|250px]]|title2=Brawl|content2=[[File:HotHead.jpg|250px]]}}
| caption     = A fire/electric item used to circle stages and cause damage
|caption       = {{symbol|mario}}<br />Hothead artwork from ''Brawl'' and ''Ultimate''.
| series       = [[Mario universe|Mario]]
|series       = {{uv|Mario}}
| item class   = Throwing/Living
|item class   = Throwing/Living
| appearance  = [[SSBB]]
|game1        = Brawl
| requirements = }}
|game2        = SSB4
|game3        = Ultimate
|requirements  =
|interwiki    = supermariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Hothead
}}
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[enemies]] from the {{uv|Mario}} series.


'''Hotheads''' ({{ja|パサラン}}, ''pasaran'') are [[Item|item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging your opponents. When hit with [[fire]] or electricity-based attacks, they grow bigger, dealing more knockback. [[Ness]], [[Lucas]], [[Pikachu]], [[Charizard]], [[Bowser]], and [[Captain Falcon]] are the best to use when you want the hothead to get big. However, in contrast to what its [[Trophy|trophy]] says, there's an upper limit to how large the Hothead can become (roughly 3 times its original diameter).
==Origin==
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']]
Hotheads made their debut in ''[[Super Mario World]]'' as castle level enemies and has become a recurring enemy in the {{uv|Mario}} and {{uv|Yoshi}} series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario.
{{clrl}}
 
==Overview==
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
Hothead debuted as a throwing/living [[item]] in ''[[Super Smash Bros. Brawl]]''.
 
In its stationary state, Hotheads can be picked up and thrown, but will become mobile when thrown. Once they land on the ground or on a platform, they will move along the surface in the direction they were thrown, clinging to the floors and the ceilings of said platforms and periodically release sparks that deal 1.6× more damage. If it moves on a [[soft platform]], the Hothead will fall off of the edge and continue to fall until it lands again or falls off the screen. In ''[[Super Smash Bros. Ultimate]]'', Hotheads will change their direction when they travel offstage on flat surfaces instead of disappearing.
 
Hotheads can also be attacked, causing them to grow larger and deal more damage. They can be attacked both before and after being set into motion. The incoming damage is multiplied by some value and added onto the Hothead's current damage (e.g. a 7% attack and a multiplier of 0.7× will add 4.9%); this new value will used and added onto with further attacks. When the damage it deals reaches certain thresholds (see table below), the damage increase from further incoming attacks will decrease or stop completely after passing the last threshold. In ''Brawl'' and ''[[Super Smash Bros. 4]]'', only [[flame]] and [[electric]] attacks can increase the damage, while in ''Ultimate'' any attack can increase their size but will receive a 0.3× multiplier alongside the normal multiplier if it is not a flame or electric attack.
 
In ''Brawl'', the Hothead is one of the main components of the "Lucario Black Hole," a [[glitch]] that can [[Game crash#In Super Smash Bros. Brawl|crash]] the game. 
 
{|class="wikitable"
|+Multipliers
! Game !! Range !! Multiplier
|-
|rowspan=3| ''Super Smash Bros. Brawl'' ||style="text-align:center"| d≤12% || 0.7
|-
|style="text-align:center"| 12%<d≤20% || 0.3
|-
|style="text-align:center"| 20%<d≤26% || 0.013
|-
|rowspan=3| ''Super Smash Bros. 4'' ||style="text-align:center"| d≤12% || 0.7
|-
|style="text-align:center"| 12%<d≤20% || 0.6
|-
|style="text-align:center"| 20%<d≤26% || 0.013
|-
|rowspan=3| ''Super Smash Bros. Ultimate'' ||style="text-align:center"| d≤10% || 0.7
|-
|style="text-align:center"| 10%<d≤16% || 0.5
|-
|style="text-align:center"| 16%<d≤24% || 0.1
|}
 
===Damage output===
{|border="1" class="wikitable sortable"
|-valign="top"
|'''Action'''
![[Super Smash Bros. Brawl|''Brawl'']]
![[Super Smash Bros. 4|''SSB4'']]
|-
!Collision
| 6%
| 6%
|-
!Throw
| 11%
| 13%
|-
!Dash attack throw
| 13%
| 16%
|-
!Up tilt throw
| 12%
| 13%
|-
!Forward tilt throw
| 13%
| 13%
|-
!down tilt throw
|N/A
|N/A
|-
!Forward smash throw
| 16%
| 17%
|-
!Up smash throw
| 12%
| 18%
|-
!Down smash throw
|N/A
|N/A
|-
!Air throw
| 13%
| 12%
|-
!Air Drop
| 12%
| 12%
|-
!Air forward tilt throw
| 13%
| 13%
|-
!Air up tilt throw
| 12%
| 15%
|-
!Air down tilt throw
| 12%
| 12%
|-
!Air forward smash throw
| 12%
| 13%
|-
!Air up smash throw
| 12%
| 15%
|-
!Air down smash throw
| 12%
| 16%
|-
|}


It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown. A Hothead can continue to grow after it is thrown. If it's thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen).  To prevent this happening, throw the hothead down on a solid platform, so that you don't waste getting easy damage. Hotheads eventually disappear in an amount of time inversely proportionate to their size. They can also be [[reflect]]ed while active and reflecting it will change the "owner" of the Hothead to the player who reflected it. After consecutive reflecting the Hothead will still be the same size, but will now be unreflectable and opponents who touch it will receive damage as high as 80% and an instant [[One-hit KO]].
Note: All of these damage percentages were taken with an uncharged Hothead.


==Origin==
==Trophies==
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside Wendy Koopa's Castle on World Six, Choco Island. This level largely comprised of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''[[Super Smash Bros. Brawl]]'', they were not enlarged by fire and they never disappeared. An interesting fact to note is that there were smaller versions of Hotheads, know as Li'l Sparkies. It is possible that the idea of them getting bigger in ''[[SSBB]]'' developed from combining the two foes.
===In ''[[Super Smash Bros. Brawl]]''===
A few hotheads were also featured in some fortresses in Super Mario World 2: Yoshi's Island.
{{Trophy
|name=Hothead
|image=Hothead - Brawl Trophy.png
|desc-ntsc=An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|desc-pal=An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger with some attacks, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|gamelist={{Trophy games|console1=SNES|game1=Super Mario World}}
|game=Brawl
}}
{{clrl}}
 
===In ''[[Super Smash Bros. 4]]''===
The Hothead trophy appears in both versions.
{{Trophy
|name=Hothead
|image-3ds=HotheadTrophy3DS.png
|image-wiiu=HotheadTrophyWiiU.png
|desc-ntsc=Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!
|desc-pal=Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lightning, and it's pretty impressive just how big and powerful it can get!
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Mario World|release1=08/1991|console2=DS|game2=Super Princess Peach|release2=02/2006}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Super Mario World|release1=04/1992|console2=DS|game2=Super Princess Peach|release2=05/2006}}
}}
{{clrl}}
 
==Spirits==
The Hothead also appears as a Novice-class [[support spirit]].
 
The Hothead's Spirit Battle uses a [[Curry]] {{SSBU|Pac-Man}} puppet fighter and is fought on the [[Mushroom Kingdom U]] stage's Slide Lift Tower layout. During the battle, the Hothead appears as the item while Pac-Man starts off with a Hothead.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 58 || {{SpiritTableName|Hothead}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''Super Mario'' Series
|}
{{clrl}}
 
In addition to the above, equipping the Plasma Wisp or Zip support spirits will give the player a Hothead at a start of their stock.
 
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 376 || {{SpiritTableName|Plasma Wisp|size=64}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''Kirby'' Series
|-
| 1,249 || {{SpiritTableName|Zip|size=64}} || {{SpiritType|Support}} || ★ || 2 || Hothead Equipped || ''FlingSmash''
|}
{{clrl}}


==Trophy Info==
==Gallery==
''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.''
<gallery>
Hothead U.jpg|The Hothead in {{forwiiu}}
</gallery>


:Super Mario World (1991)
==Names in other languages==
{{langtable
|ja={{ja|パサラン|Pasaran}}
|jaM=Pasaran
|en=Hothead
|fr=Tête Brûlée
|frM=Hothead
|es=Chispino
|esM=Little Spark
|de=Großschein
|deM=Big Light
|it=Sfavillo
|itM=Sparkle
|nl=Hothead
|ru={{rollover|Головешка|Goloveshka|?}}
|ruM=Firebrand
|ko={{rollover|파지직|Pajijik|?}}
|koM=Clenched Fireball
|zh_cn={{rollover|大电火球|Dà Diàn Huǒqiú|?}}
|zh_cnM=Big Electric Fireball
|zh_tw=Hothead
}}


==Trivia==
==Trivia==
*Oddly enough, even though Hotheads do fire damage, they cannot ignite blast boxes upon contact.
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*In game, Hotheads are actually rendered in 2D. However, in their trophy appearnce they are in 3D.
*If the first attack a Hothead receives deals more than 30% and it sparks, it can [[one-hit KO]].
*If you attack Hothead, he will emit non-damaging electricity.
*''Brawl''{{'}}s trophy states that the larger a Hothead is, the faster it will disappear. This is false and the only reason it would last a shorter amount of time is based on the time taken to make the Hothead larger.
*If reached its largest size possible or has been reflected to the maximum times possible, the Hothead can [[One-hit KO]] a character at even 0%.
**It also mentions that a large enough Hothead will take up the entire screen despite it not being able to grow to more than twice its size.
 
*In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model.
== External Links ==
*In ''Brawl'', the highest possible damage output known for a Hothead without hacking is 274% when smash thrown, and 426% when it sparks. For a Hothead to become this strong, {{SSBB|Marth}}'s [[Critical Hit]] must launch five [[Soccer Ball]]s that have sustained the maximum amount of damage into the Hothead.
*Hotheads will cling to and slide over the surface of some [[boss]]es.
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].


*[http://www.smashbros.com/en_us/items/item15.html DOJO!! list of items]
== External links ==
*[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items]


{{SSBBItems}}
{{SSBBItems}}
[[Category: Items]]
{{SSB4Items}}
[[Category: Items (SSBB)]]
{{SSBUItems}}
[[Category: Thrown items]]
{{Mario universe}}
[[Category: Mario universe]]
[[Category:Thrown items]]
[[Category:Character items]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Spirits]]

Latest revision as of 08:24, October 30, 2023

Hothead
SSBUHothead.png
HotHead.jpg

Mario (universe)
Hothead artwork from Brawl and Ultimate.
Universe Mario
Appears in Brawl
SSB4
Ultimate
Item class Throwing/Living
Article on Super Mario Wiki Hothead

Hotheads (パサラン, Pasaran) are enemies from the Mario series.

Origin[edit]

A Hothead from Super Mario World

Hotheads made their debut in Super Mario World as castle level enemies and has become a recurring enemy in the Mario and Yoshi series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario.

Overview[edit]

A Hothead emitting sparks.

Hothead debuted as a throwing/living item in Super Smash Bros. Brawl.

In its stationary state, Hotheads can be picked up and thrown, but will become mobile when thrown. Once they land on the ground or on a platform, they will move along the surface in the direction they were thrown, clinging to the floors and the ceilings of said platforms and periodically release sparks that deal 1.6× more damage. If it moves on a soft platform, the Hothead will fall off of the edge and continue to fall until it lands again or falls off the screen. In Super Smash Bros. Ultimate, Hotheads will change their direction when they travel offstage on flat surfaces instead of disappearing.

Hotheads can also be attacked, causing them to grow larger and deal more damage. They can be attacked both before and after being set into motion. The incoming damage is multiplied by some value and added onto the Hothead's current damage (e.g. a 7% attack and a multiplier of 0.7× will add 4.9%); this new value will used and added onto with further attacks. When the damage it deals reaches certain thresholds (see table below), the damage increase from further incoming attacks will decrease or stop completely after passing the last threshold. In Brawl and Super Smash Bros. 4, only flame and electric attacks can increase the damage, while in Ultimate any attack can increase their size but will receive a 0.3× multiplier alongside the normal multiplier if it is not a flame or electric attack.

In Brawl, the Hothead is one of the main components of the "Lucario Black Hole," a glitch that can crash the game.

Multipliers
Game Range Multiplier
Super Smash Bros. Brawl d≤12% 0.7
12%<d≤20% 0.3
20%<d≤26% 0.013
Super Smash Bros. 4 d≤12% 0.7
12%<d≤20% 0.6
20%<d≤26% 0.013
Super Smash Bros. Ultimate d≤10% 0.7
10%<d≤16% 0.5
16%<d≤24% 0.1

Damage output[edit]

Action Brawl SSB4
Collision 6% 6%
Throw 11% 13%
Dash attack throw 13% 16%
Up tilt throw 12% 13%
Forward tilt throw 13% 13%
down tilt throw N/A N/A
Forward smash throw 16% 17%
Up smash throw 12% 18%
Down smash throw N/A N/A
Air throw 13% 12%
Air Drop 12% 12%
Air forward tilt throw 13% 13%
Air up tilt throw 12% 15%
Air down tilt throw 12% 12%
Air forward smash throw 12% 13%
Air up smash throw 12% 15%
Air down smash throw 12% 16%

Note: All of these damage percentages were taken with an uncharged Hothead.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Hothead's trophy in Brawl
Hothead
NTSC An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
PAL An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger with some attacks, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
SNES: Super Mario World

In Super Smash Bros. 4[edit]

The Hothead trophy appears in both versions.

Hothead's trophy in Super Smash Bros. for Wii U
Hothead
NTSC Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!
SNES: Super Mario World (08/1991)
Nintendo DS: Super Princess Peach (02/2006)
PAL Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lightning, and it's pretty impressive just how big and powerful it can get!
SNES: Super Mario World (04/1992)
Nintendo DS: Super Princess Peach (05/2006)

Spirits[edit]

The Hothead also appears as a Novice-class support spirit.

The Hothead's Spirit Battle uses a Curry Pac-Man puppet fighter and is fought on the Mushroom Kingdom U stage's Slide Lift Tower layout. During the battle, the Hothead appears as the item while Pac-Man starts off with a Hothead.

No. Image Name Type Class Cost Ability Series
58
SSBU spirit Hothead.png
Hothead
Support
2 Hothead Equipped Super Mario Series

In addition to the above, equipping the Plasma Wisp or Zip support spirits will give the player a Hothead at a start of their stock.

No. Image Name Type Class Cost Ability Series
376
SSBU spirit Plasma Wisp.png
Plasma Wisp
Support
2 Hothead Equipped Kirby Series
1,249
Spirit of Zip from FlingSmash
Zip
Support
2 Hothead Equipped FlingSmash

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese パサラン Pasaran
UK English Hothead
France French Tête Brûlée Hothead
Germany German Großschein Big Light
Spain Spanish Chispino Little Spark
Italy Italian Sfavillo Sparkle
China Chinese (Simplified) 大电火球 Big Electric Fireball
Taiwan Chinese (Traditional) Hothead
South Korea Korean 파지직 Clenched Fireball
Netherlands Dutch Hothead
Russia Russian Головешка Firebrand

Trivia[edit]

  • Oddly, even though Hotheads do fire damage, they cannot ignite Blast Boxes or idle Bob-ombs upon contact.
  • If the first attack a Hothead receives deals more than 30% and it sparks, it can one-hit KO.
  • Brawl's trophy states that the larger a Hothead is, the faster it will disappear. This is false and the only reason it would last a shorter amount of time is based on the time taken to make the Hothead larger.
    • It also mentions that a large enough Hothead will take up the entire screen despite it not being able to grow to more than twice its size.
  • In-game, Hotheads are actually a 2D texture; however, the Brawl trophy of the Hothead is a 3D model.
  • In Brawl, the highest possible damage output known for a Hothead without hacking is 274% when smash thrown, and 426% when it sparks. For a Hothead to become this strong, Marth's Critical Hit must launch five Soccer Balls that have sustained the maximum amount of damage into the Hothead.
  • Hotheads will cling to and slide over the surface of some bosses.
  • Without the aid of items or customs, Roy can create the strongest Hothead out of any character by hitting it with a fully charged Flare Blade.

External links[edit]