Mario (SSBU)/Down aerial: Difference between revisions
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Mariogeek2 (talk | contribs) m (Added "move itself" blurb.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Mario Tornado}} | |||
[[File:MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Mario's down aerial.]] | [[File:MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Mario's down aerial.]] | ||
[[File:MarioDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Mario's down aerial's landing.]] | [[File:MarioDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Mario's down aerial's landing.]] |
Latest revision as of 23:03, November 6, 2024
Overview[edit]
Mario spins around rapidly, performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses decent knockback even at low percents and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial and a combo starter/extender at low percents. The landing hit can combo into attacks such as down smash, up smash, and grab, potentially resulting in a KO if the opponent is at high enough percents.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 23 |
Ending autocancel | 33- |
Interruptible | 38 |
Animation length | 51 |
Landing lag[edit]
Hitboxes | 1-2 |
---|---|
Interruptible | 16 |
Animation length | 24 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|