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|name = Zero
|name = Zero
|image = [[File:DiVE Zero.png|250px]]
|image = [[File:DiVE Zero.png|250px]]
|caption = [[File:MegaManSymbol.svg|50px|class=invert]]<br>Official artwork of Zero from ''Mega Man X DiVE''.
|caption = [[File:MegaManSymbol.svg|50px|class=invert-dark]]<br>Official artwork of Zero from ''Mega Man X DiVE''.
|universe = {{uv|Mega Man}}
|universe = {{uv|Mega Man}}
|firstgame = ''{{iw|wikipedia|Mega Man X|video game}}'' (1993)
|firstgame = ''{{iw|wikipedia|Mega Man X|video game}}'' (1993)
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|lastappearance=''{{s|wikipedia|Minecraft}}'' (DLC, 2023)
|lastappearance=''{{s|wikipedia|Minecraft}}'' (DLC, 2023)
|console = Super Nintendo Entertainment System
|console = Super Nintendo Entertainment System
|species = Robot<!--Do not change this to Reploid. Reploid only refers to robots derivative of X's design, which is not the case for Zero.-->
|species = Reploid<ref>"During Sigma's uprising, Zero detonated his own power core to save X and was critically damaged, but miraculously his cortex chip was unscathed. It is currently being stored at Maverick Hunter HQ, but even Dr. Cain has proven incapable of repairing his reploid body." - Zero, ''Mega Man X2'' Gallery, ''Mega Man X Legacy Collection''. 2018.</ref><ref>'''Zero:''' "Even if we Reploids are destined to join the scrap heap when that evolutionary step does come about..." - Ending cutscene, ''Mega Man X8''. 2004.</ref>
|gender = Male
|gender = Male
|englishactor = Johnny Yong Bosch
|englishactor = Johnny Yong Bosch
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|interwikipage = Zero (Mega Man)
|interwikipage = Zero (Mega Man)
}}
}}
'''Zero''' ({{ja|ゼロ|Zero}}, ''Zero'') is a central character in the ''Mega Man X'' sub-series of the {{uv|Mega Man}} universe, and the protagonist of the ''Mega Man Zero'' sub-series.
'''Zero''' ({{ja|ゼロ|Zero}}, ''Zero'') is a recurring character in the {{uv|Mega Man}} series. He is a supporting protagonist in the ''Mega Man X'' sub-series of the ''Mega Man'' universe, and the main protagonist of the ''Mega Man Zero'' sub-series.


==Origin==
==Origin==
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. In fact, he was originally supposed to be {{b|X|Mega Man}}, but [[Capcom]] executives rejected the design claiming it was too radical of a departure from the classic ''Mega Man'' games. Inafune then created a more derivative design for X with some updates to fit the tone of the new series and repurposed the original design into a side character that eventually became Zero.
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character.


Along with {{b|X|Mega Man}}, Zero was one of the first robots to have complete free will and the thinking capabilities of a human. It was revealed in ''Mega Man X4'' that he was created by [[Dr. Wily]] to destroy the original [[Mega Man]], but was too unstable and violent to be controlled, forcing Dr. Wily to seal him in a capsule. Later, in the year 21XX, a group of Maverick Hunters found Dr. Wily's lab and released Zero. As he still wasn't cured of his violent nature, Zero defeated those Maverick Hunters, causing him to be labeled as a Maverick and forcing the then-leader, Sigma, to fight him one-on-one. Zero lost the fight, but he also became stable from his Maverick-like state after the duel. On the other hand, Sigma was infected with the Maverick Virus and developed Sigma Virus with his newfound twisted will, causing a change in roles between him and Zero. Zero joined the Maverick Hunters, becoming an S-rank Hunter as well taking the role of a mentor and friend to X.
Zero debuted in ''Mega Man X'' as X's mentor and only friend in the Maverick Hunters, eventually sacrificing himself to help X defeat Vile and go on to stop the leader of the Mavericks, Sigma. In ''Mega Man X2'', Zero's body was repaired and split into pieces by the X-Hunters, forcing X to face them to retrieve his parts so he could be rebuilt. If the player failed to do so, Zero would be revived as a Maverick and fought in a boss battle. This game began to imply that Zero was secretly created by the evil [[Dr. Wily]], which would be built upon in later games. In ''Mega Man X3'', Zero returned as an ally of X who could be summoned to trade places, letting the player temporarily play as Zero.


Zero took an active role in the Maverick Wars alongside X, fighting against the now Maverick Sigma. During the first conflict, Zero sacrificed himself to help X defeat one of Sigma's top enforcers, Vile. After Sigma's defeat, a trio of Sigma's followers known as the X-Hunters, made up of Serges, Violen, and Agile, reveal to the Maverick Hunters that they have Zero's head, torso, and leg parts with the intent of reviving him as a Maverick. X is able to to recover the parts, bringing Zero back to life as a force for good, destroying a copy of himself created by Sigma and creating a way for X to fight the Maverick leader. By the time of ''Mega Man X4'' the Maverick Hunters had established a relationship with the Reploid military organization known as Repliforce, with Zero most notably being a sparring partner with the group's Colonel and having a romantic relationship with the Colonel's sister, Iris. Because of Sigma's machinations to create chaos among Reploids and bring out what he considers their "true potential", X and Zero were forced to fight against Repliforce, leading to the deaths of the Colonel, Iris, and the leader of Repliforce, the General. Iris' death had a greater emotional impact upon Zero, clutching her lifeless body and painfully asking "What am I fighting for?!"
In ''Mega Man X4'', Zero became a fully playable character alongside X for the first time. His usage of his iconic beam sword, the Z-Saber, was expanded with special Techniques gained by defeating Maverick bosses. His past was also explored, as Sigma revealed that Zero was once an insane Maverick whom Sigma fought to defeat; in the process, Sigma was infected by a virus created by Dr. Wily that helped him go Maverick in the first place. In ''Mega Man X5'', it becomes Sigma's plan to return Zero to his original evil purpose as intended by Dr. Wily, forcing him to fight X. Depending on the player's actions, Zero may "awaken" and challenge X as a boss. Despite the battle, afterwards X and Zero work together to defeat Sigma, and Zero is thought to perish in the process. He later returns in ''Mega Man X6'' under mysterious circumstances, and remains a playable character in the series all the way until ''Mega Man X8''.


After the Great Repliforce War, Zero was made the object of Sigma's attention, as the Maverick leader had planned to use the dormant viral code within Zero to reawaken him as the ultimate creation that Wily had intented him to be. Depending on the player's actions in ''Mega Man X5'', Zero can either awaken as Wily's ultimate creation or remain normal. In either case, X and Zero are forced to fight against each other out of paranoia from the Maverick Hunters' medical control officer, Lifesaver. Zero sacrifices himself once more to help X defeat Sigma once again, with his last visions upon death being those of Iris.  
Zero became the star of his own sub-series with the release of ''Mega Man Zero'', a new video game series set two centuries after the ''Mega Man X'' series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in ''Mega Man Zero 4'' where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the ''Mega Man ZX'' sub-series, which was set another two centuries after the ''Mega Man Zero'' series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him.


This is where the continuity gets muddled. Zero technically gets revived two separate times. In ''Mega Man X6'', Zero is seemingly revived by his own auto-repair systems, laying low while a Reploid scientist named Gate took a part of his coding in an effort to create "the ultimate Reploid", using a copy of Zero as a diversion. After X took a brief sabbatical from fighting Mavericks in ''Mega Man X7'', Zero once again acted as a mentor to the group's newest recruit, Axl. Keiji Inafune, shephard of the ''Mega Man'' franchise, intended for ''X5'' to be the last in that particular series and left to focus on the ''Mega Man Zero'' series. However, ''X6'' was rushed out before that could happen and the series continued on without him, ruining his roadmap of the grander timeline.
In ''Super Smash Bros. Ultimate'', all of the attacks that Zero uses as an Assist Trophy originate from his Technique abilities in the ''Mega Man X'' series:


After Sigma was finally defeated once and for all, Zero and X were involved in a new conflict called the "Elf Wars" due to its use of the electronic life-forms known as cyber-elves. Zero, having learned that his code was the original source of the Maverick outbreak, went into hybernation while scientists worked on a way to remove the malicious code. This was done as an attempt to explain the continuity error ''X6-8'' created. In that time, he was given a second body to inhabit, which he was awakened in by the human scientist Ciel, seeking his aid to defeat her rebellious creation, a copy of X. While Zero helps with the resistance group that Ciel leads, he soon learns that his original body had been stolen by a mad scientist named Dr. Weil, naming the original body as "Omega". Zero destroys Omega and later defeats Weil, despite knowing the fact that he was human, putting an end to the Robot Wars that Wily had begun centuries ago. His code, along with X, was later salvaged and used as a base for the Model Z and Model X units respectively in the ''Mega Man ZX'' series.
*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''.
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.
*Kuuenzan is another of Zero's Techniques in ''Mega Man X4'', obtained by defeating Split Mushroom. This rolling slash also returns in another forms across the games.
*Genmu Zero is a Technique only used by Awakened Zero in ''Mega Man X5'', though he also uses it in the ''Marvel vs. Capcom'' series. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X.


In ''Ultimate'', all of the techniques Zero uses as an Assist Trophy originate from the ''Mega Man X'' series:
Zero's double jump and air dash, which he uses in ''Ultimate'', were originally special techniques in ''Mega Man X4'', known as the Kuuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning.
*His triple slash attack first debuted in ''Mega Man X4'', where it is his most basic attack, with each of the slashes being activated with additional presses of the attack button. It has since been present in all of Zero's mainline playable appearances, including the ''Mega Man Zero'' series, although the slashes themselves differ across games. In ''Ultimate'', he uses the version seen in ''Mega Man X4'' and ''Mega Man X5''.
*Ryuenjin is one of Zero's special techniques in ''Mega Man X4''. It is obtained by defeating Magma Dragoon, and performed by pressing the special move button while holding up. In addition to dealing damage, it can burn certain stage elements, giving Zero access to hidden items, and is notably his only attack that can damage Sigma, the final boss, in his first form. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.
*Kuenzan is another of Zero's techniques in ''Mega Man X4''. It is obtained by defeating Split Mushroom, after which it permanently replaces his standard midair attack. Unlike in ''Ultimate'', Zero only somersaults once when using it instead of three times. It also appears as an upgrade in the ''Mega Man Zero'' series, and subsequent games of the ''Mega Man X'' series feature similar, circular slash techniques, such as C-Sword in ''X5'', Ensuizan in ''X6'', and Rasetsusen in ''X8''.
*Genmu Zero is a technique available to Zero only in his awakened form in ''Mega Man X5'', when he fights {{b|X|Mega Man}} near the end of the game. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X. In crossovers such as the ''Marvel vs. Capcom'' series, Zero can use this attack in his original form, and Nightmare Zero in ''Mega Man X6'' uses a similar attack known as Genmu Zero Kai, though both are considerably weaker than the version seen in ''X5''.
 
Zero's double jump and air dash, which he uses in ''Ultimate'', were originally special techniques in ''Mega Man X4'', known as the Kuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning.
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
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{{cquote|''He appears from the Mega Man series. Just like in his original appearance, he uses his learned moves to wreak havoc on stage!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''He appears from the Mega Man series. Just like in his original appearance, he uses his learned moves to wreak havoc on stage!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}


[[File:SSBUWebsiteZeroMM1.jpg|thumb|left|Zero on [[Luigi's Mansion]].]]
[[File:SSBUWebsiteZeroMM1.jpg|thumb|Zero on [[Luigi's Mansion]].]]
[[File:SSBUWebsiteZeroMM2.jpg|thumb|Zero attacking {{SSBU|Ridley}} with Genmu Zero on [[Midgar]].]]
Zero appears as an [[Assist Trophy]].  
Zero appears as an [[Assist Trophy]] character. Upon being summoned, he says "Fight's on!" and chases opponents to attack them using a variety of techniques:
*A series of three slashes with his Z-Saber, much like playable characters' [[neutral attack]]s, with the slashes linking into each other. However, opponents are able to [[air dodge]] inbetween the second and third slashes. The slashes deal 5%, 7%, and 9% respectively, for a total of 21% damage, and the third slash has enough knockback to KO at around 125% from center stage.
*'''Ryuenjin''' ({{ja|龍炎刃|Ryūenjin}}, ''Dragon Flame Blade''): Zero jumps and slashes above himself with his Z-Saber engulfed in [[flame]]s. Much like {{SSBU|Roy}}'s [[Blazer]], it drags opponents along in multiple hits, then launches them upward at the peak of the jump. It deals up to 5 hits, with the first dealing 6%, the second to fourth dealing 1.2%, and the fifth dealing 10%, for a total of 19.6% damage. The final hit is powerful enough to KO opponents under 100% if all hits connect.
*'''Kuenzan''' ({{ja|空円斬|Kūenzan}}, ''Air Circling Slash''): Performs three quick somersaulting slashes in midair with the Z-Saber. The first two hits deal 4%, then the third hit deals 12%, for a total of 20% damage. The third hit is powerful enough to KO under 100% from center stage.
*'''Genmu Zero''' ({{ja|幻夢零|Genmurei}}, ''Phantasm Zero''): Holds the Z-Saber up, then slashes with it to fire a large, green blade beam forward. The Z-Saber itself deals 15%, while the beam deals 20%. This is Zero's most powerful attack, with the beam KOing opponents as low as 70% from center stage. He often uses it when opponents are at a long distance away from him, especially if they are at high percentages. The beam can be [[reflect]]ed and [[absorb]]ed.


Johnny Yong Bosch, who voiced Zero in ''Marvel Vs. Capcom 3'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'' and ''Teppen'', reprises his role in the English versions of ''Ultimate''.
Zero's Japanese voice clips were by Ryotaro Okiayu, who has voiced him since ''Mega Man X4''. Okiayu was surprised to hear his recordings in ''Ultimate'' and suggested they were reused from somewhere.<ref>[https://twitter.com/chikichikiko/status/1027213454212386816 "ゼロもボイスあるの??? あれ?"], [https://twitter.com/chikichikiko/status/1027234867791114240 "『帰還する!』という台詞が何処からか転用されているみたいです音源"] - Ryotaro Okiayu's Twitter (@chikichikiko, both posted August 8, 2018)</ref> Zero's English voice clips were by Johnny Yong Bosch, who has voiced him since ''Marvel Vs. Capcom 3''.


Much like in his series, Zero has a [[double jump]], and can move with high-speed dashes both on the ground and in the air. He is also one of the Assist Trophies capable of performing directional air dodges. For all his techniques except the triple slash, Zero shouts their names when using them. He will then say "Back to base!" when departing. He also can be defeated, when he is defeated he gets blast KO'd but also explodes into orange orbs, a reference to his death animation in some of his
Upon being summoned, he says "Fight's on!" and chases opponents to attack them using a variety of attacks and Techniques from the ''Mega Man X'' series:
appearances.
 
*A series of three slashes with his Z-Saber, much like playable characters' [[neutral attack]]s, with the slashes linking into each other. However, opponents are able to [[air dodge]] in between the second and third slashes. The slashes deal 5%, 7%, and 9% respectively, for a total of 21% damage, and the third slash has enough knockback to KO at around 125% from center stage.
*'''Ryuenjin''' ({{ja|龍炎刃|Ryūenjin}}, ''Dragon Flame Blade''): Zero performs a rising uppercut slash with his Z-Saber engulfed in [[flame]]s. Much like {{SSBU|Roy}}'s [[Blazer]], it drags opponents along in multiple hits, then launches them upward at the peak of the jump. It deals up to 5 hits, with the first dealing 6%, the second to fourth dealing 1.2%, and the fifth dealing 10%, for a total of 19.6% damage. The final hit is powerful enough to KO opponents under 100% if all hits connect.
*'''Kuuenzan''' ({{ja|空円斬|Kūenzan}}, ''Air Circling Slash''): Performs three quick somersaulting slashes in midair with the Z-Saber. The first two hits deal 4%, then the third hit deals 12%, for a total of 20% damage. The third hit is powerful enough to KO under 100% from center stage.
*'''Genmu Zero''' ({{ja|幻夢零|Genmurei}}, ''Phantasm Zero''): Holds the Z-Saber up, then slashes with it to launch a large, green beam forward. The Z-Saber itself deals 15%, while the beam deals 20%. This is Zero's most powerful attack, with the beam KO-ing opponents as low as 70% from center stage. He often uses it when opponents are at a long distance away from him, especially if they are at high percentages. The beam can be [[reflect]]ed and [[absorb]]ed.
 
Much like in his home series, Zero has a [[double jump]], and can move with high-speed dashes both on the ground and in the air. He is also one of the Assist Trophies capable of performing directional air dodges. For all his Techniques except the triple slash, Zero shouts their names when using them. He will then say "Back to base!" when departing. He also can be defeated, when he is defeated he gets blast KO'd but also explodes into orange orbs, a reference to his death animation in most of his appearances.


===As a costume===
===As a costume===
[[File:Zero DLC Mii Gunner.jpg|thumb|A {{SSBU|Mii Swordfighter}} dressed as Zero.]]
[[File:Zero DLC Mii Gunner.jpg|thumb|A {{SSBU|Mii Swordfighter}} dressed as Zero.]]
Zero appears as a {{SSBU|downloadable content}} [[Mii Costume]] for {{SSBU|Mii Swordfighter}}s, released with the third wave of Mii Fighters.
The Zero outfit that previously appeared in ''Super Smash Bros. 4'' returns once again as a [[Downloadable content (SSBU)|downloadable]] [[Mii Costume]] for {{SSBU|Mii Swordfighter}}s, released with the third wave of Mii Fighters.


{{clr}}
{{clr}}
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<gallery>
<gallery>
RyuenjinMMX4.png|Sprite of Zero using Ryuenjin in ''Mega Man X4''.
RyuenjinMMX4.png|Sprite of Zero using Ryuenjin in ''Mega Man X4''.
KuenzanMMX4.png|Sprite of Zero using Kuenzan in ''Mega Man X4''.
KuenzanMMX4.png|Sprite of Zero using Kuuenzan in ''Mega Man X4''.
SSB4 Mii Fighter Zero.jpg|Zero as a Mii Swordfighter costume
SSB4 Mii Fighter Zero.jpg|Zero as a Mii Swordfighter costume
Zero Assist Trophy (SSBU).png|Zero as an Assist Trophy in ''Super Smash Bros. Ultimate''.
Zero Assist Trophy (SSBU).png|Zero as an Assist Trophy in ''Super Smash Bros. Ultimate''.
Zero 1.jpg|Zero dashing in [[Wily Castle]].
Zero 1.jpg|Zero dashing in [[Wily Castle]].
Zero 2.jpg|Zero attacking {{SSBU|Mega Man}} with Ryuenjin.
Zero 2.jpg|Zero attacking {{SSBU|Mega Man}} with Ryuenjin.
SSBUWebsiteZeroMM2.jpg|Zero attacking {{SSBU|Ridley}} with Genmu Zero on [[Midgar]].
</gallery>
</gallery>


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**In ''Mega Man X4'', Zero is seen with green eyes in the animated cutscenes; however, official artwork of ''X4'' shows Zero with blue eyes.
**In ''Mega Man X4'', Zero is seen with green eyes in the animated cutscenes; however, official artwork of ''X4'' shows Zero with blue eyes.
*Zero is the only ''Mega Man'' character with a trophy that is neither from the classic ''Mega Man'' series nor part of Mega Man's Final Smash.
*Zero is the only ''Mega Man'' character with a trophy that is neither from the classic ''Mega Man'' series nor part of Mega Man's Final Smash.
*Despite commonly being referred to as a Reploid, this is actually incorrect, as a Reploid is an android that is specifically based off the design of X. Zero is a rare exception and is not based off X's design.
*Zero's reveal as an Assist Trophy, with him defeating a [[Ditto]] version of an {{SSBU|Inkling}}, is a reference to fake, or "soulless", copies of Zero and X that Zero has fought over the years, such as Sigma's fake Zero, Copy X, and Omega.
*Zero's reveal as an Assist Trophy, with him defeating a [[Ditto]] version of an {{SSBU|Inkling}}, is a reference to fake, or "soulless", copies of Zero and X that Zero has fought over the years, such as Sigma's fake Zero, Copy X, and Omega.
*Zero is the only ''Mega Man'' character to use a voice actor in the ''Super Smash Bros.'' series.
*Zero is the only ''Mega Man'' character to use a voice actor in the ''Super Smash Bros.'' series.
*Although the [[Training Mode]] menu states that Zero will unleash Genmu Zero when he's about to leave, his departure and when he will perform the attack are not connected.
*Although the [[Training Mode]] menu states that Zero will unleash Genmu Zero when he's about to leave, his departure and when he will perform the attack are not connected.
**This is probably a reference to his fight as Awakened Zero where, after a certain amount of time passes, he will become invincible and start using Genmu Zero repeatedly, essentially ending the fight.
**This is probably a reference to his fight as Awakened Zero where, after a certain amount of time passes, he will become invincible and start using Genmu Zero repeatedly, essentially ending the fight.
*Zero is one of the two new Assist Trophy characters in ''Ultimate'' to use newly recorded voice clips, rather than recycled voice clips; the other is [[Alucard]].
**Interestingly, both Zero and Alucard share the same Japanese voice actor, Ryōtarō Okiayu.
*Zero, [[Andross]] and [[Nintendog]] are tied for the most Spirits out of non Fighter characters, with a total of three. In his case, his Zero Buster spirit, his Z-Saber spirit, and Mega Man Zero spirit.
*Zero, [[Andross]] and [[Nintendog]] are tied for the most Spirits out of non Fighter characters, with a total of three. In his case, his Zero Buster spirit, his Z-Saber spirit, and Mega Man Zero spirit.
*For unknown reasons, the [[Sound Test]] and the Assist Trophy menu in [[Training]] lists Zero's name as "Zero (Mega Man)", despite there being no other Assist Trophy with the name Zero, as well as none of Zero's spirits being specifically called "Zero (Mega Man)".
*For unknown reasons, the [[Sound Test]] and the Assist Trophy menu in [[Training]] lists Zero's name as "Zero (Mega Man)", despite there being no other Assist Trophy with the name Zero, as well as none of Zero's spirits being specifically called "Zero (Mega Man)".
==References==
{{Reflist}}


==See also==
==See also==

Latest revision as of 21:36, July 19, 2024

This article is about the Mega Man character. For other uses, see Zero (disambiguation).
Zero
DiVE Zero.png
MegaManSymbol.svg
Official artwork of Zero from Mega Man X DiVE.
Universe Mega Man
Debut Mega Man X (1993)
Smash Bros. appearances SSB4
Ultimate
Most recent non-Smash appearance Minecraft (DLC, 2023)
Console/platform of origin Super Nintendo Entertainment System
Species Reploid[1][2]
Gender Male
English voice actor Johnny Yong Bosch
Japanese voice actor Ryōtarō Okiayu
Article on Wikipedia Zero (Mega Man)

Zero (ゼロ, Zero) is a recurring character in the Mega Man series. He is a supporting protagonist in the Mega Man X sub-series of the Mega Man universe, and the main protagonist of the Mega Man Zero sub-series.

Origin[edit]

Awakened Zero using Genmu Zero.

Conceptually, Zero was one of the earliest characters Keiji Inafune designed for Mega Man X. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original Mega Man; thus X was born. Meanwhile, Zero's design was repurposed into a supporting character.

Zero debuted in Mega Man X as X's mentor and only friend in the Maverick Hunters, eventually sacrificing himself to help X defeat Vile and go on to stop the leader of the Mavericks, Sigma. In Mega Man X2, Zero's body was repaired and split into pieces by the X-Hunters, forcing X to face them to retrieve his parts so he could be rebuilt. If the player failed to do so, Zero would be revived as a Maverick and fought in a boss battle. This game began to imply that Zero was secretly created by the evil Dr. Wily, which would be built upon in later games. In Mega Man X3, Zero returned as an ally of X who could be summoned to trade places, letting the player temporarily play as Zero.

In Mega Man X4, Zero became a fully playable character alongside X for the first time. His usage of his iconic beam sword, the Z-Saber, was expanded with special Techniques gained by defeating Maverick bosses. His past was also explored, as Sigma revealed that Zero was once an insane Maverick whom Sigma fought to defeat; in the process, Sigma was infected by a virus created by Dr. Wily that helped him go Maverick in the first place. In Mega Man X5, it becomes Sigma's plan to return Zero to his original evil purpose as intended by Dr. Wily, forcing him to fight X. Depending on the player's actions, Zero may "awaken" and challenge X as a boss. Despite the battle, afterwards X and Zero work together to defeat Sigma, and Zero is thought to perish in the process. He later returns in Mega Man X6 under mysterious circumstances, and remains a playable character in the series all the way until Mega Man X8.

Zero became the star of his own sub-series with the release of Mega Man Zero, a new video game series set two centuries after the Mega Man X series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in Mega Man Zero 4 where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the Mega Man ZX sub-series, which was set another two centuries after the Mega Man Zero series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him.

In Super Smash Bros. Ultimate, all of the attacks that Zero uses as an Assist Trophy originate from his Technique abilities in the Mega Man X series:

  • His triple slash attack first debuted in Mega Man X4, where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In Ultimate, it most closely resembles the version from Mega Man X4 and X5.
  • Ryuenjin is one of Zero's Techniques in Mega Man X4, obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as Tatsunoko vs. Capcom, Marvel vs. Capcom 3: Fate of Two Worlds and its update Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, Project X Zone, Project X Zone 2 and Teppen.
  • Kuuenzan is another of Zero's Techniques in Mega Man X4, obtained by defeating Split Mushroom. This rolling slash also returns in another forms across the games.
  • Genmu Zero is a Technique only used by Awakened Zero in Mega Man X5, though he also uses it in the Marvel vs. Capcom series. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X.

Zero's double jump and air dash, which he uses in Ultimate, were originally special techniques in Mega Man X4, known as the Kuuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning.

In Super Smash Bros. 4[edit]

As a costume[edit]

A Mii Swordfighter dressed as Zero.

Zero is the basis for a paid downloadable content Mii Costume for Mii Swordfighters. Nintendo also released a QR code for those who wish to have the exact Mii used in the costume's advertising.

Trophy[edit]

Zero's trophy is exclusive to the Wii U version, under the name "Zero (Mega Man)" for disambiguation.

NtscZero
PalZero (Mega Man)
NTSC A close friend and mentor to X, Zero first appeared in Mega Man X. He's a Rank SA Maverick Hunter and is capable of instantly learning new moves from his enemies. Zero has great faith in X's hidden potential, and together they fight to take down Sigma and defeat his rebelling forces.
SNES: Mega Man X (01/1994)
GB Advance: Mega Man Zero (09/2002)
PAL A powerful SA-rank Maverick Hunter who can instantly learn new moves from his enemies. Zero first made an appearance in Mega Man X, and is a close friend and mentor of X, that game's protagonist. He believes in X's hidden potential, and together they fight to take down Sigma and his renegade forces.
SNES: Mega Man X (03/1994)
GB Advance: Mega Man Zero (10/2002)

In Super Smash Bros. Ultimate[edit]

As an Assist Trophy[edit]

He appears from the Mega Man series. Just like in his original appearance, he uses his learned moves to wreak havoc on stage!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Zero appears as an Assist Trophy.

Zero's Japanese voice clips were by Ryotaro Okiayu, who has voiced him since Mega Man X4. Okiayu was surprised to hear his recordings in Ultimate and suggested they were reused from somewhere.[3] Zero's English voice clips were by Johnny Yong Bosch, who has voiced him since Marvel Vs. Capcom 3.

Upon being summoned, he says "Fight's on!" and chases opponents to attack them using a variety of attacks and Techniques from the Mega Man X series:

  • A series of three slashes with his Z-Saber, much like playable characters' neutral attacks, with the slashes linking into each other. However, opponents are able to air dodge in between the second and third slashes. The slashes deal 5%, 7%, and 9% respectively, for a total of 21% damage, and the third slash has enough knockback to KO at around 125% from center stage.
  • Ryuenjin (龍炎刃, Dragon Flame Blade): Zero performs a rising uppercut slash with his Z-Saber engulfed in flames. Much like Roy's Blazer, it drags opponents along in multiple hits, then launches them upward at the peak of the jump. It deals up to 5 hits, with the first dealing 6%, the second to fourth dealing 1.2%, and the fifth dealing 10%, for a total of 19.6% damage. The final hit is powerful enough to KO opponents under 100% if all hits connect.
  • Kuuenzan (空円斬, Air Circling Slash): Performs three quick somersaulting slashes in midair with the Z-Saber. The first two hits deal 4%, then the third hit deals 12%, for a total of 20% damage. The third hit is powerful enough to KO under 100% from center stage.
  • Genmu Zero (幻夢零, Phantasm Zero): Holds the Z-Saber up, then slashes with it to launch a large, green beam forward. The Z-Saber itself deals 15%, while the beam deals 20%. This is Zero's most powerful attack, with the beam KO-ing opponents as low as 70% from center stage. He often uses it when opponents are at a long distance away from him, especially if they are at high percentages. The beam can be reflected and absorbed.

Much like in his home series, Zero has a double jump, and can move with high-speed dashes both on the ground and in the air. He is also one of the Assist Trophies capable of performing directional air dodges. For all his Techniques except the triple slash, Zero shouts their names when using them. He will then say "Back to base!" when departing. He also can be defeated, when he is defeated he gets blast KO'd but also explodes into orange orbs, a reference to his death animation in most of his appearances.

As a costume[edit]

A Mii Swordfighter dressed as Zero.

The Zero outfit that previously appeared in Super Smash Bros. 4 returns once again as a downloadable Mii Costume for Mii Swordfighters, released with the third wave of Mii Fighters.

Spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster)
Attack
★★ 2 1781 7149 1051 4218 730 2931 Can Be Enhanced at Lv. 99 Mega Man X Series
908
SSBU spirit Zero (Z-Saber).png
Zero (Z-Saber)
Attack
★★★★ 2 4810 12026 2447 6118 1736 4340 Weapon Attack & Move Speed ↑ Mega Man X Series
918
SSBU spirit Mega Man Zero.png
Mega Man Zero
Attack
★★★ 2 3224 9697 1773 5334 1158 3482 Sword Attack ↑ Mega Man Zero Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ゼロ, Zero
UK English Zero
France French Zero
Germany German Zero
Spain Spanish Zero
Italy Italian Zero
China Chinese Zero
South Korea Korean Zero
Netherlands Dutch Zero
Russia Russian Зеро

Trivia[edit]

  • The Mii used to show Zero's costume has green eyes, rather than the blue eyes that Zero has in most games.
    • In Mega Man X4, Zero is seen with green eyes in the animated cutscenes; however, official artwork of X4 shows Zero with blue eyes.
  • Zero is the only Mega Man character with a trophy that is neither from the classic Mega Man series nor part of Mega Man's Final Smash.
  • Zero's reveal as an Assist Trophy, with him defeating a Ditto version of an Inkling, is a reference to fake, or "soulless", copies of Zero and X that Zero has fought over the years, such as Sigma's fake Zero, Copy X, and Omega.
  • Zero is the only Mega Man character to use a voice actor in the Super Smash Bros. series.
  • Although the Training Mode menu states that Zero will unleash Genmu Zero when he's about to leave, his departure and when he will perform the attack are not connected.
    • This is probably a reference to his fight as Awakened Zero where, after a certain amount of time passes, he will become invincible and start using Genmu Zero repeatedly, essentially ending the fight.
  • Zero, Andross and Nintendog are tied for the most Spirits out of non Fighter characters, with a total of three. In his case, his Zero Buster spirit, his Z-Saber spirit, and Mega Man Zero spirit.
  • For unknown reasons, the Sound Test and the Assist Trophy menu in Training lists Zero's name as "Zero (Mega Man)", despite there being no other Assist Trophy with the name Zero, as well as none of Zero's spirits being specifically called "Zero (Mega Man)".

References[edit]

  1. ^ "During Sigma's uprising, Zero detonated his own power core to save X and was critically damaged, but miraculously his cortex chip was unscathed. It is currently being stored at Maverick Hunter HQ, but even Dr. Cain has proven incapable of repairing his reploid body." - Zero, Mega Man X2 Gallery, Mega Man X Legacy Collection. 2018.
  2. ^ Zero: "Even if we Reploids are destined to join the scrap heap when that evolutionary step does come about..." - Ending cutscene, Mega Man X8. 2004.
  3. ^ "ゼロもボイスあるの??? あれ?", "『帰還する!』という台詞が何処からか転用されているみたいです音源" - Ryotaro Okiayu's Twitter (@chikichikiko, both posted August 8, 2018)

See also[edit]