Sonic (SSBU)/Forward tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing | The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting [[tech-chase]], or KOing opponents near the ledge. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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==Timing== | ==Timing== | ||
[[Jostling]] is disabled during frames 1-25. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1 | !Hit 1 |
Latest revision as of 03:45, February 2, 2024
Sonic forward tilt hitbox visualizations | ||||
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Overview[edit]
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting tech-chase, or KOing opponents near the ledge.
Update History[edit]
- Forward tilt connects more reliably.
Hitboxes[edit]
Timing[edit]
Jostling is disabled during frames 1-25.
Hit 1 | 6 |
---|---|
Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|