Banjo & Kazooie (SSBU)/Back aerial: Difference between revisions
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{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 21:38, August 9, 2022
Overview[edit]
Kazooie's three-hit Air Rat-a-Tat Rap. It is similar to her grounded rapid jab. The first hit comes out on frame 8. It has a good overall range and startup, making it a reliable aerial for edgeguarding and useful as an out of shield option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, forward tilt is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can auto-cancel from a short hop.
Update History[edit]
- The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-7 |
---|---|
Hits 1-2 | 8-9, 12-13 |
Hit 3 | 16-17 |
Ending autocancel | 37- |
Interruptible | 44 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 19 |
---|---|
Animation length | 42 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|