Meta Knight (SSBU)/Neutral attack: Difference between revisions
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |4× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 7, 10, 13 | |2-3, 24-25 | ||
|- | |||
!Rapid jab | |||
|4, 7, 10, 13, 16, 19, 22 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 13:21, July 13, 2022
Overview[edit]
Performs a flurry speed of slashes in front of him. It is useful for racking up damage. Very low amount of ending lag. The finisher has a base knockback of 60, making it useful to knock opponents away.
Update 9.0.0 gives transcendent priority for the rapid finisher. This prevents it from being cancelled out from weak attacks.
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 24-25 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19, 22 |
Finisher | 3 |
Interruptible | 31 |
Animation length | 45 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|