Super Smash Bros. 4

Kirby (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
A thrust kick that slightly moves Kirby forward. It is very fast and can be angled. Can KO uncharged from center-stage at 107% (no angle), 99% (up angle), 116% (down angle) when clean. Based on the Spin Kick from the Fighter ability.
A thrust kick that slightly moves Kirby forward. It is very fast and can be angled. Can KO uncharged from center-stage at 107% (no angle), 99% (up angle), 116% (down angle) when clean. Based on the Spin Kick from the Fighter ability.
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between

Latest revision as of 20:36, April 12, 2022

Kirby forward smash hitbox visualization
KirbyFSmashUp.gif
KirbyFSmash.gif
KirbyFSmashDown.gif

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

A thrust kick that slightly moves Kirby forward. It is very fast and can be angled. Can KO uncharged from center-stage at 107% (no angle), 99% (up angle), 116% (down angle) when clean. Based on the Spin Kick from the Fighter ability.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Nerf Upward angled's late hit damage (13% → 12%).

Super Smash Bros. 4 1.1.3

  • Buff Knockback scaling (99 (clean)/66 (late) → 100/67).

Super Smash Bros. 4 1.1.5

  • Buff Knockback scaling (100 (clean)/67 (late) → 102/69).

Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 16% 0 Sakurai angle 30 102 0 4.2 6 0.0 -7.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
Late hit
0 0 12% 0 AngleIcon60.png 90 69 0 3.5 6 0.0 -5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 0.0 0.0

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 15% 0 Sakurai angle 30 102 0 4.2 6 0.0 -7.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
Late hit
0 0 11% 0 AngleIcon60.png 90 69 0 3.5 6 0.0 -5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 0.0 0.0

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 14% 0 Sakurai angle 30 102 0 4.2 6 0.0 -7.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 0.0 0.0
Late hit
0 0 10% 0 AngleIcon60.png 90 69 0 3.5 6 0.0 -5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 0.0 0.0

Timing[edit]

Charges between 4-5
Clean hit 13-15
Late hit 16-19
Interruptible 48
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible