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Bowser (SSBU)/Neutral attack/Hit 2: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff| | *{{buff|The second hit deals more damage (6% → 7%).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 15: | Line 16: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 21: | Line 23: | ||
|bn=armr | |bn=armr | ||
|xpos=5.0 | |xpos=5.0 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 33: | Line 33: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 38: | Line 39: | ||
|r=4.0 | |r=4.0 | ||
|bn=armr | |bn=armr | ||
|ypos=1.0 | |ypos=1.0 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 51: | Line 49: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 58: | Line 57: | ||
|xpos=-5.0 | |xpos=-5.0 | ||
|ypos=1.5 | |ypos=1.5 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Lower arm intangible | ||
|9-11 | |9-11 | ||
|- | |- | ||
Line 82: | Line 80: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}} | !Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}} | !Lower arm {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 12:51, June 16, 2022
Overview[edit]
Bowser punches forward. With its low ending lag, it can be safe on shield if spaced, at -8 frame advantage. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out. Because it's +13 on hit with non-tumble hitstun at 0% (tested on Mario), it's possible to get a grab in afterwards and combo off. Dash attack is a fair alternative for around 29% damage and a juggle situation, though it is generally inferior to the reward Bowser can get from a grab. Jab 2 combos can be confirmed until tumble is inflicted.
Update History[edit]
The second hit deals more damage (6% → 7%).
Hitboxes[edit]
Timing[edit]
Lower arm intangible | 9-11 |
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Hitboxes | 9-11 |
Interruptible | 26 |
Animation length | 32 |
Hitboxes | ![]() |
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Lower arm | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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